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Stop the Blight

Stop the Blight Steam news

Bouncy Washer | Apr 7, 2025 | game

Released

0players observed · 22 September 2026 - 20:52:36 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Stop the Blight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateApr 7, 2025
  • DeveloperBouncy Washer
  • PublisherBouncy Washer

Genres: Indie, Strategy

Company pages: Developer: Bouncy WasherPublisher: Bouncy Washer

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Stop the Blight Steam news

Stop the Blight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.1.17 – UI Updates, New Spell, and Balance Tweaks - 14 August 2025

    This update focuses on polishing gameplay with some bug fixes, UI improvements, and a few balance tweaks. There’s also a new Light-element spell to help deal with swarms of enemies.New & Updated ContentCleansing Wave (Light) – New low-cost AoE spell for quickly clearing out groups of weaker enemies.Holy Hand Grenade – Increased damage and area-of-effect radius.Core Health Boost – All Cores now start with 512 HP (up from 256).Sunbeam Tower – Slightly reduced attack range from 15 to 14.UI & Quality of LifeUpdated Spell Archive (new spell reward) UI for clarity.Emergency repair charges are now shown directly in the HUD.Improved placement confirmation pointer for spells.Better visual feedback for click-to-move commands.Adjusted font sizes and padding in tutorial panels for easier reading.Bug Fixes & OptimizationsFixed a bug causing too many enemies to spawn in later waves.Walls now correctl…

  • Update v1.1.11 – Visual Overhaul, Balance Tweaks, and QoL Fixes - 3 August 2025

    This one’s all about cleanup. updated a bunch of visuals, smoothed out some systems, and made the game a bit more readable and forgiving in the right places. It’s not a huge content drop, but it should make every run feel better.Here’s what’s new: Gameplay & BalanceFinal biome difficulty reduced to smooth out the endgame curve.Max spawners per mission reduced to 4 for better pacing.Wave spawning improved for more consistent encounters.Health Regen buffed, with additional upgrade levels available.Emergency Repair cost adjusted for easier purchase in the early game.Wall mana costs rebalanced to support more terrain interaction.First map nodes will no longer spawn as Elite encounters.Visuals & UI ImprovementsAll Core, Tower, and Spell icons updated with new visuals.All Upgrade and Currency icons updated with new visuals.Arcane Forge UI overhauled for better readability.Map Info Panel impro…

  • v1.1 Release - The World Evolves and the Blight Spreads - 26 June 2025

    Hey everyone,Version v1.1 introduces some of the biggest changes to Stop the Blight so far, including a redesigned map progression system, a major terrain rendering update, GPU-based Blight rendering, and a new type of non-combat encounter that adds depth to both gameplay and story.Hidden OutpostHidden Outposts are quiet, forgotten shelters left behind during the rise of the Blight. Found in any biome, they offer a random reward with no combat required. These rest sites provide helpful resources like coins, rune upgrades, or new spells for the run.In future updates, they’ll also begin to reveal lore about the world’s history and the true origins of the Blight. Expect them to play a larger role as the story unfolds.Node-Based Biome MapsPreviously, biome progression was pretty straightforward. You chose a biome, selected missions from a list each turn, and after a few encounters, the boss…

  • Tutorial Update + Small Balance Tweaks - 22 April 2025

    Hey everyone, Today’s update brings a more intuitive and helpful tutorial system to Stop the Blight, along with a few small balance adjustments. The new tutorial is designed to make things easier to learn without slowing you down. It now includes short video previews, shows input bindings for both mouse+keyboard and gamepad users, and gives clearer explanations for walls. Since building efficient paths is a key part of the game’s strategy. Tutorial Improvements: Reworked tutorial flow to feel more intuitive Short video clips added to show what each mechanic looks like Displays correct input bindings for both mouse/keyboard and gamepad Improved clarity around how walls work and why they matter The old tutorial used the same dialog system as story/lore text, which caused some players to skip it thinking it wasn’t important. The new system is separate from dialog and visually distinct, so…

  • The Demo is Back – With a Balance Pass! - 14 April 2025

    Hey everyone, The demo for Stop the Blight is now available again! It’s been brought up to date with the current version of the game, so if you’ve been waiting to check it out (or want to see how much has changed since the original demo), now’s a great time. This update also includes a balance pass aimed at increasing the challenge during a run. The Blight spreads faster, towers are under more pressure, and a few spells have been re-tuned. Enhancements Cores now break into tiny pieces when destroyed Holy Hand Grenade now clears blight on explosion Balance Changes (Increased Run Difficulty) Portals are now invulnerable Slightly reduced mana cost for all wall types Blight damage to towers increased: 10 → 18 per tick Blight growth increased: 100 → 192 per tick (every 3 seconds) Rejuvenate spell rate of fire reduced: 1s → 2s Daybreak Cannon direct damage reduced from 24 -> 22 Sunbeam Spire:…

  • Stop the Blight is out now! - 7 April 2025

    Hey everyone, I'm incredibly excited (and a little nervous!) to announce that Stop the Blight is officially released! This has been my passion project for a long time. While I built most of it solo, I had help from some amazing freelancers who contributed 3D models, artwork, and music. Their talent really helped bring the world to life. The game is a tactical tower defense roguelite built around spellcasting, terrain manipulation, and elemental strategy—and now it’s in your hands. That said, this is just the beginning. There's still more I want to add and improve, and your feedback will help shape where things go next. Here's what's planned for post-launch: Steam achievements Improved sound effects and possibly more music Storyline completion with character dialog and lore snippets More permanent upgrades, more runes, and more strategic depth If you've been following the project—thank y…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2025Tutorial Update + Small Balance Tweaks1797185861808124
214 April 2025The Demo is Back – With a Balance Pass!1796631172381595

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