- New Update - 21 October 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V1.0.3 REV 34656 - (FIX) District Stats now show up correctly on map HUD - (FIX) Boss now has correct Charm info on Pause Menu - (FIX) Cards now load quicker when entering the Trader to avoid new cards being spawned.
- New Update - 20 September 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V1.0.2 REV 34646 - (FIX) Beating a Faction Leader would stop District 5 generating. - (FIX) Boss characters now have glowing armour. - (FIX) Boss blurb text now fades off screen correctly - (FIX) Ending scene now renders correctly. - (OPTIMISATION) Load times are now faster when returning from Amenities.
- New Update - 9 September 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V1.0.1 REV 34612 - (FIX) Being able to trigger Gun Case menu during Survival Mode loading. - (FIX) Surrender option can now be correctly cancelled during Survival Mode.
- Leaving Early Access - 30 August 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V1.0.0 REV 34604 - (FIX) Issue where your hand can't be selected correctly VS Helio (after taking their last turn). - (FIX) Tutorial menus accessed from LOAD OUT and DECK screens can now be navigated. - (FIX) Via CHARACTER SELECT screen, the CHARACTER INFO pop-up can no longer remain active when starting a game (visible over procurement sequence). - (FIX) Fixed sound effects and volume sliders. - (FIX) Faster trigger speed when no Attack Blocks remain on Battle Track. - (FIX) Fixed an issue with data when force-closing the game. - (FIX) Tutorial issue related to selecting invalid cards. LEAVING EARLY ACCESS In the interest of trying to build a bigger player base - and in preparation for our console release - we are moving CITY WARS out of Early Access. During EA, player feedback has been cru…
- New Update & District War Mode - 11 July 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V0.3.1 REV 34474 - (FIX) Correct card now shows in deck profile overview. - (FIX) Windowed Mode now switches correctly. - (FIX) Fixed Acid Effect bug that would freeze the track. - (FIX) Enemies can no longer bank a frozen card (stopping them from playing the frozen card onto the Battle Track). - (FIX) SHIELDED BREAKOUT wouldn't buff if connected to the left of any shield. - (FIX) Optimisations made to culling system within Deck Builder to improve FPS. - (FIX) MED-BOT no longer stays on-screen when triggered without an attack to follow. - (FIX) ATTACK/EFFECT+ Support Cards now pause correctly when triggered on the top track. - (ADDITION) Updated to newer version of Unity (2021.3.4f1). DISTRICT WAR PROGRESS Part of updating to the latest version of Unity is to prepare for DISTRICT WAR, which…
- SURVIVAL MODE & NEW CARDS - 20 May 2022
Hi, Today's update introduces some new content to the world of CITY WARS: TOKYO REIGN. SURVIVAL MODE SURVIVAL MODE gives you the freedom to edit and design your own COMBAT CASE with no restrictions. In this mode, all cards, guns and charms are unlocked for you to play with, and your objective is simple: starting with 500 Health, make your way through the COMBAT SIMULATOR in a bid to survive as long as possible. Not only will this give expert players a new mode to try and conquer, but it also allows newcomers to experiment with the game's systems in a more casual environment. NEW CARDS 5 new ADVANCED CARDS have been added to the game. These cards are designed to provide extra synergies and deck building options. When played, each card will buff the ACCURACY and DAMAGE values of any matching DURATIONS in your current hand. Feel free to experiment with these new cards immediately in SURVIV…
- New Update - 20 May 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V0.3.0 REV 34420 - (FIX) Poison rebound DMG no longer deals twice from a Timestrike. - (FIX) Poison rebound DMG now calculates correctly when spread (no longer adds +2 DMG to spread effects). - (FIX) Acid/Poison/Cryo DMG are set to trigger further into their effect block to avoid DMG overlap and visual issues. - (FIX) Charm's default position in Combat Case is now correct. - (FIX) SHIELDED BREAKOUT attack now checks against all shield types correctly. - (FIX) No longer shows a minus when completing a no-damage DISTRICT RUN. - (FIX) Fixed issue relating to FACTION POWER SHIELDS not calculating killing blow correctly. - (ADDITION) 5 New ADVANCED cards added. - (ADDITION) SURVIVAL MODE added. - (ADDITION) New Steam Achievements added. - (ADDITION) Steam Leaderboards for SURVIVAL MODE and DISTRI…
- New Update - 6 May 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V0.2.2 REV 34336 - (FIX) Bugged Dilemma that reduced all enemy ranks (frozen card on-screen) has been removed. - (FIX) Wrong DAM/DMG text showing for procurement case. - (FIX) Buying economy from the trader path wasn't doing the "Business is Booming" achievement check. - (FIX) Duration lights on gun panel showing as green instead of their default 'off' colour (see TIME BREAKER gun). - (FIX) Card could go missing from your deck editor (corrupting your card/deck data). - (FIX) Deck data could get corrupted if you accessed the help menu from with deck manager screen. - (FIX) Rebound damage (poison) no longer causes both players to die at the same time (if both have 0 health). The attack block DMG takes priority over Rebound DMG. - (FIX) Rebound damage (poison) no longer triggers at exactly the…
- New Update - 29 April 2022
Report issues and help support the game by Joining the CITY WARS: TOKYO REIGN DISCORD. NEW BUILD V0.2.1 REV 34309 - (FIX) Various typos. - (FIX) Game credits updated. - (FIX) When player kills opponent (with killing blow directly opposite an Acid effect), the battle now ends correctly. - (FIX) SFX volume sliders now affect volume of attacks. - (FIX) SFX volume levels adjusted. - (FIX) Loading screen no longer freezes when you hit ESC. - (FIX) Potential fix for loading screen freezing as Combat tutorial begins. - (FIX) Music now plays through District Run tutorial. - (ADDITION) Description text added to HQ Amenities to help first-time players. - (FEEDBACK) Better explanation of Timestrike mechanic during Combat Phase Tutorial. - (FEEDBACK) Screen flash intensity reduced/adjusted throughout the game. - (FEEDBACK) Finishing a tutorial now returns you to the top tutorial menu as default. -…
- CITY WARS: TOKYO REIGN DISCORD - 25 April 2022
Hi all, As CITY WARS: TOKYO REIGN prepares to go live, we wanted to use this opportunity to point players towards the game's DISCORD. At the moment we have a few core channels, but this will likely expand as the community grows. We will be using Discord to track bugs and issues. There's a dedicated channel for this (cw-bug-reports) which uses a bot to help make things easier for us to track/organise, however, in the early stages of Early Access, feel free to enter your bugs however you see fit. We also have a separate channel dedicated to suggestions (cw-suggestions) which follows the same format as bug reporting, and is a good place for us to collate new ideas and specific feedback. Finally, we've added a channel for players who manage to fully complete the game's District Run mode (cw-winners-lounge). Feel free to post your final summary screenshots here and we'll apply the 'District…
- CITY WARS: TOKYO REIGN RELEASE DATE - 19 April 2022
Hi, We're pleased to announce our release date for CITY WARS: TOKYO REIGN. The game will be launching into Early Access on 26th April 2022. So... not long to wait. A select group have been playing the game over the last couple of weeks, and as more people get hands-on, hopefully you'll start seeing more playthroughs/streams of the game. We appreciate all of your feedback and coverage: it genuinely helps us improve the game. Early Access is a great opportunity for CITY WARS: TOKYO REIGN. If you've been following along, you'll know that our game is a unique concept that has a LOT of new ideas. Early Access allows us to gather feedback and work with our community to grow/improve the experience over time. We're confident in our game and we've tried our hardest to make sure our Early Access launch provides a strong platform to grow from. It will be fun to see players take on the game's Distr…
- CITY WARS: TOKYO REIGN EUROGAMER PREVIEW - 31 March 2022
Hi all The good folks at Eurogamer were kind enough to check out CITY WARS: TOKYO REIGN. Be sure to read their impressions by clicking HERE. We'll have news on a release date very soon. In the meantime, feel free to join the game's Steam community.
- CITY WARS: TOKYO REIGN SINGLEPLAYER WALKTHROUGH - 17 March 2022
Hi, it's time to dig into CITY WARS: TOKYO REIGN'S single-player mode... Welcome to DISTRICT RUN. In the previous walkthrough we detailed the game's core battle mechanics (check it out if you haven’t already). Now it's time to explore everything surrounding combat, and how these features combine to create a dynamic, engaging - and replayable - solo experience. We've spent many hours battling across Neo-Tokyo, and very rarely do we encounter the same playthrough... Some runs are difficult, requiring you to survive across multiple checkpoints with minimum health, desperately trying to reach the next HQ for some much-needed upgrades. Other runs feel exhilarating, as you level-up powerful cards, discover rare guns and bend the city's District Stats in your favour. As always, we welcome/appreciate your feedback and please help support the game by sharing our media with friends and like-minde…
- CITY WARS: TOKYO REIGN GAMEPLAY WALKTHROUGH - 11 March 2022
Hi, we'd like to unveil our CITY WARS: TOKYO REIGN gameplay walkthrough. This is our attempt to lift the lid on how the game plays and why we consider it to be so unique. We hope you enjoy the vid, and please feel free to share with like-minded gamers (and, of course, leave any comments/questions)... Developing a unique concept comes with its own challenges. Firstly, you don't have anything else to lean on. Game development can often be about playing and researching other experiences to see how certain problems have been solved (R&D is a good thing). With CITY WARS however, there's been no other point-of-reference. We've had to invent this thing from the ground-up (which has been fun, but slightly scary). Secondly - as with any new concept - you're putting something fresh into the gaming space and don't really have a benchmark for its success. It's also very difficult to describe exactl…
- CITY WARS: TOKYO REIGN BETA TEST - 10 March 2022
CITY WARS: TOKYO REIGN is taking-shape, and we're looking for beta testers to get hands-on with the latest build. A limited number of Steam keys will be sent out soon. Visit the game's community page by clicking here to register your interest. CITY WARS: TOKYO REIGN is an original concept built from the ground-up. It's an eclectic mix of card-battler, block puzzler and Roguelike, designed to appeal to a wide audience, so we're looking for players of all types and skill levels. CITY WARS: TOKYO REIGN features... Unique gameplay that puts a new spin on card battling. Physically fit your attacks onto the Battle Track to build up Damage, then witness the battle play-out in the Combat Phase, where attacks are triggered. A robust single-player mode called DISTRICT RUN that challenges you to build a collection of cards and push your way across a randomly generated city. Battle enemies, trigger…