- New TeleCollision demo is available! (On a different steam listing) - 12 March 2024
The new demo is out now on the new steam page! Making a new announcement for it, because steam seems to have buried my old one. So no links unfortunately, but the new TeleCollision demo is out on the new TeleCollision steam page! Featuring new combat mechanics, new level designs, new puzzles, and some new story elements, I am so excited to share this labor of love with everyone!
- New TeleCollision demo is out NOW! - 11 March 2024
New TeleCollision demo is out NOW! Check it out over on TeleCollision's new steam page! Featuring new combat mechanics, new level designs, new puzzles, and some new story elements, I am so excited to share this labor of love with everyone! Check it out here!
- Demo Rework Update - 31 January 2024
While we were hoping to release at the end of January, the demo isn't quite done cooking! Life gets in the way, slows things down, and not only do I have a tiny bit more of content to finish making, I have some features I'd like to implement before launch. Thank you for everyone that's been waiting patiently for this, I'm so excited to share it with you! We're hopefully going to see a release by the end of February. In the mean time, you can wish list the new steam listing so you know the moment the demo is available!
- Rework Demo Trailer and new TeleCollision steam listing - 18 December 2023
We are nearing time for the reworked demo to be done, and I couldn't be more excited to share it with everyone! I'm hoping to release it by the end of January! Before I tell you about some of the new features, I wanted to tell you that Daniel put together a teaser trailer for the new demo you can check out at TeleCollision's new steam page! I needed to be able to upload it as a demo instead of an application, and I had made a mistake and uploaded the Your Adventure demo as an application before. It was my first time uploading to steam, and mistakes were made, so TeleCollision has a new home on steam where you can get game updates. You can find the new steam page along with the teaser trailer here! Be sure to wish list it and keep an eye out for that reworked demo. Let's talk about what I've reworked, in a lot of ways it's an entirely new game now! I took community feedback, and expanded…
- Rework Update March 2023 - 14 March 2023
Look, let's be honest, game development takes a long, especially so when you're doing everything by yourself. Though I'm eternally thankful I don't have to score level music, thank you Daniel. To start, there is not a playable update yet. I want to be clear about that, but I'm still working hard chugging away at it. I would say I'm nearing 75% of a new playable demo. I wanted to give an update about some new features. Something I did not anticipate was how long it would take me to expand the character creator, which admittedly, I probably got carried away with, but I also plan on continuing to add things to it for the full release of the game. As a quick overview, the opening of the game where you make your character has been streamlined. There was some frustrations as to how many screens the current demo has in the character creator (and maybe some frustrations as to how many achieveme…
- Rework Update August 2022 - 1 September 2022
I didn't post a newsletter last month, because I had gotten really sick and paused development, and didn't really have any updates. But I'm recovered, and I'm hard at work again! I'm currently in the middle of the rework of the supernatural school opening level. I think it's coming along really well! At the bottom I'll post some screenshots I've posted to social media as I've worked. While I work on the level itself, I'm also thinking about game balance, and where the best place for certain things to be are. In a previous update I mentioned expanding zYxl's shop to sell trading cards as well, but the trading card system being what it is, it would be better to have more access to a regular item merchant and access to the card shop in more of a hub space in a level. So now there is a new merchant, their name is Dyllon Skramlf, and they work out of their trenchcoat. For legal purposes thei…
- Rework Update June 2022 - 7 July 2022
I know the June rework update is about a week late, but life gets in the way sometime. I've reworked both the medieval and sci-fi opening levels, complete with remixes of the bosses. The bosses should be more interesting, and more challenging, to fight now! And I'm continuing on with the school opening level. The original levels in the current demo are all very similar, and I'm seeking to make them each a unique experience with their own story and characters. There's a lot of systems that I still need to rework. I went through a majority of the major updates I've made in the previous months, though there are a few things I'm holding onto until I'm sure that it is how I want it to be. I've also secured the domain, https://telecollision.com/ , but for now it really just sits as a redirect to the game pages. We are coming up on it being a year since I dropped the original demo, and I am st…
- Rework Update March 2022 - 1 June 2022
So, not everything I'm about to talk about will be final. There's a lot I'm excited to talk about, but sometimes certain features don't work out, or they need to be drastically changed by the time you get to the final product. These are the things that I've shared on social media last month that I believe will be around for the build I'm working on. Some quality of life changes being made, I'm updating some battle sprites and attack animations. Christy's base attack specifically I've noticed lots of people having trouble knowing what to do when they first try to use it, and having trouble seeing the target that you need to point to. The target is more visible, and there's now a guideline showing you where you're pointing the sword that also acts as a timer to let you know when the sword is going to pop off. So the attack visually is more comprehensible, but now has a sense of urgency as…
- Rework on the Horizon - 28 April 2022
I've been hard at work on a new version of TeleCollision. The code had to practically be rewritten from the ground up, and there's a lot of level reworks and rewrites being done. I haven't been the best at posting updates as I work, but I'll be doing my best to post updates to Twitter and Tumblr as I develop this new version. I'm making a lot of quality of life changes, expanding mechanics that already exists, and adding content. Information for all of this will be posted to social media with a few posts weekly. My intention is to start posting a monthly newsletter to those of you on steam, condensing the information that was posted in the previous month to social media. And if anyone ever has any questions, please ask! I'm always happy to talk to you wonderful people who have made me feel so welcome in this online space. One quality of life change I wanted to talk about is that the enc…
- Game rebranding: TeleCollision's Your Adventure - 3 October 2021
It's been rather difficult to find this game demo on certain platforms, and I knew a would come when I'd have to rename the game this demo is for. I'm currently hot at work on a new and better version of this same demo, and while working on it I've been work shopping names and logos. The day has finally come where I can rebrand. So I bring you, TeleCollision, which Your Adventure is a demo of. I won't be editing anything in game to reflect this change, but it will show this new title in the new demo that I'm working on, which I hope everyone looks forward to. You can find game updates on the game's twitter, or it's tumblr. Twitter Tumblr https://64.media.tumblr.com/90d242320dda05788935ff0ec888e306/59cd91630a1b710e-c7/s1280x1920/7518fbbcde2e135a411490035d4bf9eee58650c7.png
- Fatal Errors Fixed - 29 August 2021
There's been several bug reports where the game threw fatal errors while accessing data, this new patch should take care of that. Any other bugs that are encountered, feel free to send a bug report to [email protected] I also updated some graphics, and tweaked a few smaller things to make the game run smoother in areas. Thank you to everyone who sent in a bug report!
- Soft Lock Fix - Thank you for the quick response everyone! - 20 August 2021
I just resolved the soft lock issue when attacking. I was trying to fix a smaller bug that can crash the game if it comes up, and my fix majorly broke the battle system, sorry about that guys! I'm hoping my new fix still resolves the minor crashing bug, but only time will tell if that one is fixed as it's not able to be replicated in office. Otherwise the soft lock issue patch is now live! Thank you so much to everyone who posted about this bug, or sent in a bug report! It shows how much y'all care about the game so far that you'd send in reports and post about it, and that means a lot to me. The reception to the game keeps getting better, and I've been trying to stay current on posted Let's Plays and social media posts, and it's all be very overwhelming in a good way. So I also want to say thank you to everyone that's played so far, and is starting to play! Y'all are amazing!
- First Week Reflections; Which ending did you get? - 1 August 2021
We're now one week into the release of this demo, and my very first game. I'm overwhelmed at the response from everyone playing, I'm really looking forward to continue working on this project and getting it finished. Thank you so much for playing, and for giving feedback! I just wanted to check in with everyone playing. I was wondering if anyone has tried for all the achievements yet? It does require multiple runs to complete, and I've tried my best to build a replay value into this demo. Which game ending did you get? There are two, one is a little abrupt, and I've described the other ending as much spicier, it's the true ending to the demo and I think, sets the tone for the rest of this project. If you want to comment, please try not to spoil this ending for anyone. If you're wondering how to get an ending you didn't get, the scene on the train is the turning point. Something you do t…
- Unbeatable Boss Loop Broken - 28 July 2021
There was a boss that would become unbeatable if you lost a specific party member, and that has been fixed.
- Version 1.002 Update - Chunky files have been trimmed - 28 July 2021
Music was in a very chunky format that was bloating the file size of the game. I converted everything so that it is smaller, and should, in theory run smoother if you've been experiencing some lag.
- Version 1.001 Patch - 25 July 2021
Fixed a few spelling mistakes Fixed battle them from playing over end credits during one of the endings Fixed a bug where game would crash while discarding items after battle.