- Update 1.0.1.03.12.22. - 4 December 2022
Hello! Version 1.0.1.03.12.22 update is all about usability and difficulty. The hardest part of the game is to gain the hardest achievements, like defeating all bosses without fails, for example, so I've decided to make the regular part of the game a bit easier. From now, supply containers will have a little more armor scraps, and the armor scraps themselves will restore a little more armor. Also, activating any checkpoint for the first time will restore 40% of armor if you had less at the moment of the checkpoint activation. In order to make the interface more informative, I've decided to add a context button that appears when you intersect with any interactive objects. This will be very useful especially in case when you approach a hidden dialogue but will also help to make an additional highlight of terminals and environmental weapons. Energy flash indicator that is also added with t…
- Demo version 1.0.1 is available - 9 September 2022
I’m glad to announce that Titanium Hound is almost ready to release, even though I still can’t name the exact date. Meanwhile, you might want to play the updated demo no matter if you played its previous versions before. Demo version 1.0.1 demonstrates the game as it will look and sound after the release, has finalized gameplay and fully voiced story. Also, demo supports the same number of languages (for texts only) that are planned for the initial release: English, German, Spanish, Japanese and Russian. I have plan to add much more languages eventually, after the game will be released. So, please enjoy playing, and don’t hesitate sharing your thoughts about the game with your friends! :)
- Demo version update 0.3.3 - 30 May 2022
New demo version is now live and here is what you are going to see in it in addition to some bug fixes. After some of your responses about the energy indication, I decided to improve it so the gun and the shield bars became separate identities and got larger size. Now the energy flow is perfectly visible. This indication occupies much more space now, but I think it's worth it. Playing around the controls brought me to the conclusion that I have to change combo-blast controls from up + jump to primary shot + secondary shot, and assign jump to stick buttons for gamepads (right stick button when it's assigned to aim or left stick button when it's assigned to aim instead). Due to request from someone, who can't play using mouse, I had to duplicate mouse controls on the keyboard. Primary shot now also can be used by pressing z or left arrow, shield - by pressing x or down arrow and secondary…
- Titanium Hound now has Special Thanks section - 13 April 2022
Have you ever wondered how the Special Thanks section in a game's credits is formed? There are people who's help had significant positive impact on a game project but who were not participating in actual development process nor making one-time work related to the production of this game. I want to inform you that there is Special Thanks section in the credits of the Titanium Hound game now, and you can get your name inside it in two different ways: (1) Draw large amount of attention to the game (or its demo version), using posts in various social networks or forums. What could these posts be? For example, a video or an article with a game guide or review, a beautiful video or a screenshot. The main thing is not to try to impose such a post aggressively, but collect a lot of likes and comments in such post. Whether the help to the project will be significant will be clear, if the number…
- Demo version update 0.3.1 - 3 February 2022
With 0.3.1 update demo version finally gets customizable controls. This affects both keyboard+mouse and gamepad, but customization works only to the certain degree. Instead of manual remapping for each key I've implemented mapping modes system that works differently for different type of controllers. I hope this will make the controls customization not only universal enough, but also very fast and comfortable. Keyboard+Mouse. Mouse has 2 modes that allow you to switch between LMB and RMB for primary and secondary shots. Keyboard has 4 modes that allow you to switch between QWERTY, AZERTY, Colemak and Dvorak layouts. Gamepad. First gamepad setting has 2 modes that allow you to switch between RT/LT and RB/LB for primary and secondary shots. Second gamepad setting has 2 modes that allow you to switch between left and right sticks for moving and aiming. You can access controls customization…
- Demo version update - 22 January 2022
This update development took longer than I expected, but it's finally here! User interface was completely reworked, and now it's not just looks better, but also allows using mouse as part of controls on PC (you can always access controls tips on mission by opening tips from pause menu). New UI uses awesome pixel art font called LanaPixel created by eishiya, and will allow impressive localization options in the full version of game. New music tracks are here too – each mission dynamically switches between three different tracks depending on current situation during the playthrough. Neutral theme is used when there is no immediate danger. Combat theme is used when there are traced enemies nearby and during car pursuit. Boss theme is used for boss fights. After receiving feedback about energy system I've decided to change the way energy is represented. Instead of spending indication is now…
- Titanium Hound - demo version 0.2.1 - 4 December 2021
I’m really happy that new demo version in fact has more content than I’ve initially planned. But on the other hand, it lacks new music tracks, which I had to move to version 0.2.2 (that I hope to release next week). Now, let’s move straight to the current update details. I’ve added full-scale tutorial to the game. It starts with small introduction about equipment basics and continues with training mission that explains everything you need to know about the combat. This training mission is not tied to the story and won’t need much time to be completed. When you start the game for the first time it will give you prompt about tutorial. Once tutorial is complete, or if you refused to start it, this prompt will stop appearing later even if you reset your save by starting new game. But you still can start tutorial any time by pressing “?” button on the Map or Equipment screen. I’ve added time…
- Demo version update - 20 October 2021
Titanium Hound demo version 0.2.0 is finally here, and I’d like to explain what you can expect from this update. First of all, the demo now has two playable missions. The story continues as the protagonist needs to infiltrate Arc Recycling facility to follow the investigation clue. You are going to face new enemies and obstacles, find new secrets, solve new puzzle, and fight huge boss in the end. Also, if you gathered all intel on the first mission, you will be able to select new equipment before the second mission and use one more crafted item type upon it. Secondly, I’ve implemented hidden dialogue mechanic that was planned long ago. One of dialogues on each mission is hidden and optional, so you will need to explore the missions more carefully. When your character is approaching such hidden dialogue you will see small question mark that will indicate dialogue proximity. Eventually th…
- Titanium Hound demo expansion - 10 October 2021
I'm glad to announce that Titanium Hound demo will be expanded to two missions. This will be done in two steps. First of all, I'm going to release demo version 0.2.0 that will have fully functional second mission and have some improvements for the first mission. However, this version will lack new sound effects and new music. Then I'm going to prepare version 0.2.1 with new sounds and music as well as more improvements to both missions. As for the dialogue voice overs, they are planned, but it's too early to start making them, as the story isn't 100% finalized yet. But when voice overs will be made and put into the game, they will be put into its demo version as well with one more update.
- Demo update 0.1.2 is now live. - 2 September 2021
I've finally made several improvements to Titanium Hound demo based on your feedback. I'm sorry that I couldn't address all the feedback in this small update - some things require more time to be implemented. Here is the list of improvements in version 0.1.2: Game now detects if pressed key belongs to keyboard or it was gamepad button (or stick movement). This makes game switch between keyboard and gamepad on fly. In-game tutorial for gamepad is also ready. Gamepad's right stick now fully duplicates its left stick's functionality both in game menus and while controlling your character in combat. Contrast between background and foreground was increased to make foreground look more comfortable, especially during intense action. Crafted items activation/deactivation visualization was redesigned to cross-selector which is always visible on combat UI no matter if an item was crafted or not.