Airtight City 2.0 : Awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1692120
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMaintain Sharp Edges, Cuber.Chen
- PublisherMaintain Sharp Edges, Cuber.Chen
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Maintain Sharp Edges, Cuber.ChenPublisher: Maintain Sharp Edges, Cuber.Chen
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Airtight City 2.0 : Awakening Steam news
Airtight City 2.0 : Awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.1.7 "Airtight City 2.0" DevLog - 31 October 2023
After two updates to the combat system, the has now completed its core development work. Now, I can give you a brief overview of its features: This is a highly effective mid-range weapon for causing targeted limb damage. Its notable drawbacks include low ammo capacity, slow fire rate, and a significant damage drop-off curve. But its advantages are just as remarkable: the complete S100 form comes with two combat modes and four attack capabilities. In standard mode, the S100 operates like a traditional shotgun, firing high-pressure energy-packed projectiles that cause multiple explosive damages to the enemy. This attack method is highly effective at tearing apart the enemy's limbs, leading to system failures and causing further damage. By equipping the charge module, the S100 unlocks a charged three-round burst firing mode in standard mode, allowing it to output higher damage in a very sh…
- Airtight City 2.0 - 开发日志01-断肢系统 - 3 March 2022
断肢系统 - 模块1- 视觉效果 首先, 从最表层的 :断肢视觉效果谈起 当从简单的角度去思考, 所谓断肢视觉反馈, 无非就是截断的肢体模型和四溅而开的鲜血特效. 然而作为开发者去实践其中之时, 才会了解这里面所包含的大量细节. 仅视觉反馈的部分就被拆分出了以下内容. 断肢时, 生成被截断或摧毁的对应肢体 断肢时, 敌人因失去肢体, 而产生的强烈受创动作. 失去不同部位, 均具有不同的受创动作. 肢体断口处, 产生的骨残骸,血迹, 和对应肢体的内部构造裸露. 比如上臂截断后的肩胛骨, 颈部截断后的颈椎骨和喉管, 腰部截断后的脊椎和肠道. 等等... 肢体截断瞬间, 由伤口处高速喷出的血雾. 断肢离体时, 产生的液态抛洒血浆. 血浆落地时, 与周围环境形成的液态血痕. 不同肢体被截断或摧毁时, 产生的特定碎片. 比如头部摧毁时, 产生的脑组织碎片. 腿部截断时, 产生的肌肉碎片,脏器碎片等等... 抛射出的肢体碎片与环境发生碰撞时, 产生的撞击血痕. 无论断肢还是血肉残片都能与环境产生互动碰撞, 并具备肉类的Q弹质感. 当玩家距离血浆过近时, 屏幕上会同样溅射出的血污. 玩家的服装和盔甲, 同样会随着战斗产生血渍. 当子弹穿透肢体时, 与附近环境产生的血液溅射. 所有血液,血污, 残肢都支持 颜色调整, 来避免部分玩家的观感不适. 当然还有最重要的. 在1060显卡以1080P分辨率运行时, 即便是最激烈的战斗断肢状态, 也要保证100帧以上的运行速率. 当这些部分都被逐一完成, 并拼装成整体之时. 游戏才终于拥有了一个相对合格的断肢视觉反馈系统. 然而到这里, 只是完成了断肢系统最肤浅的一层. 断肢系统 - 模块2 - 逻辑影响 现在, 进入断肢的中层意义部分 : 断肢产生的逻辑影响. 这其实是我在密闭之城1.0中就已经完成的功能. 举例来说: 当我们打断了敌人的手臂, 敌人的技能策略将发生变化, 比如改使用腿部对玩家进行攻击. 而当我们打断了敌人的腿部, 他便只能依靠爬行来追击玩家了. 这种逻辑的设定, 其目的就是为了让断肢行为, 获得视觉爽快感以外的功能型意义.…
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