SPSTEAMPULSELIVE ANALYTICS
V.R.G.

V.R.G. Steam metadata

latel88 | Jan 1, 2025 | game

Released

0players observed · 25 September 2026 - 06:17:58 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)540
  • Revenue (VGI)$4,146
  • Review score91% positive

V.R.G. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)540
  • Revenue (VGI)$4,146
  • Review score91% positive
  • Total reviews11
  • Release dateJan 1, 2025
  • Developerlatel88
  • Publisherlatel88

Genres: Action, Indie

Company pages: Developer: latel88Publisher: latel88

Top Steam chartsTop 100 gamesGame directorySteam Store page

V.R.G. Steam metadata

V.R.G. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1693090/metadata
Steam Storehttps://store.steampowered.com/app/1693090/
Steam Communityhttps://steamcommunity.com/app/1693090
PCGamingWiki search
IGDB searchSearch IGDB for V.R.G.

Reviews, pricing, and metadata

Review summary

Positive

91% positive, 10 positive, 1 negative

Price and discount

$3.50

Platforms

Windows, Linux

Categories

Single-player, Full controller support, Steam Input API Support, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 November 2021

Latest Steam announcements

  • About the future of V.R.G. - 7 January 2024

    I write in Japanese because DeepL and GoogleTranslate translate the wrong translation. V.R.G.を購入していただいた方、興味を持っていただいた方、全員に感謝しています。2年程開発を進めてきましたが、アップデートが高頻度で行われているのにコンテンツ内容が増えてないと感じられてる方が多くいると思います。ゲームに重大なパフォーマンス問題や設計の問題があり、それを直すことに力を入れすぎてしまい、開発者自身が燃え尽き症候群のような状態になっており、このままでは完成させられないと感じています。ですので、一旦このゲームの開発を休止します。自分としては完成させられていない状態は良くないと感じていますが、また取り組む気持ちが戻ってくれば取り組もうと思います。

  • Update 0.42.0 - 8 December 2023

    Horde Mode The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons. The score screen at the end of a horde has been adjusted. Weapons Ammo consumption for freeze grenade has been changed from 50 to 75. Bug Fixes Fixed an issue where bullets affected by gravity would slip through the ground. Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel. Fixed an issue where the sun's time lapse would not slow down while the weapon wheel was open. Fixed an issue where the flame effect produced when the flame launcher's bullets stuck to an enemy was misaligned.

  • update 0.41.2 - 18 November 2023

    Adjustment The time lapse of day and night is now constant, even in slow motion. The speed of looking through the monocular is now constant, even in slow motion. Bug fixes Fixed an issue where the controls would not work. Game time no longer elapses when opening the store in campaign mode.

  • update 0.41.1 - 17 November 2023

    Improved responsiveness between game and rendering threads.

  • update 0.41.0 - 13 November 2023

    Weapons Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time. Plasmagun's bullet velocity has been increased from 0.5 to 0.75. The ammunition consumption of the Punch's charge attack has been increased from 50 to 75 The attack power of the Handcannon has been reduced from 5-40 to 5. Enemies Headshots used to drop additional gibs, but this has been eliminated. Parkour Releasing a move input when performing a frontal grab action will now maintain the grab action. Tactical sprint is now maintained when jumping or hitting a wall. Episode Mode Added Complete Rate to the clear screen. Horde Mode The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score. The maximum number of armor mages spawned has been set to 5. The spawn algorithm has been revised so that flo…

  • update 0.40.3 - 12 September 2023

    Bug Fix Fixed an issue that broke actor placement when playing E1M3. Fixed an issue that would freeze when opening SteamOverlay during a game. Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.

  • update 0.40.2 - 8 September 2023

    Bug fixes. Fixed pathfinding algorithm to prevent falling. Fixed an issue where the pathfinding algorithm was causing poor performance.

  • Update 0.40.1 - 1 September 2023

    Fixed a problem with fast animation when falling.

  • Update 0.40.0 - 1 September 2023

    UI Drop shadows are now displayed on some UI parts to improve visibility. Weapons A special SE will now sound when running out of ammunition. Some weapon designs have been adjusted. Sprint-only sprites have been added to some weapons. Enemies Enemies now drop more Gibs when killed by headshots than usual. Episode Mode Play time is now counted while using the store. Horde Mode Incremental time for defeating armor mages has been returned to 10 seconds. It is now possible to return to the weapon selection screen during the start countdown. After acquiring the weapon selected at the start, another weapon will no longer spawn. Other Numerous performance issues have been fixed. Numerous gameplay bugs have been fixed.

  • update 0.39.0 - 28 July 2023

    Horde Mode To increase the specific weight of the meat score addition, it is now x10 per gram. Weapons The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage. Enemies When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear. The voice of the enemy when he dies has been increased. Items dropped by floating enemies have been changed from gibs to armor. Other Gib now bounce. A blood mist now occurs when an enemy is killed with a rocket weapon. Bug Fixes Fixed a problem with punch charge attacks slipping through walls. Fixed an issue where the game would freeze when erasing some blocks in the…

  • Update 0.38.0 - 7 July 2023

    Additional Elements When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored. Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated. Balance adjustments Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame. reduced "handcannon" speed from 1.25m to 1.0m per frame Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon. Bug fixes "punch" now moves to the correct position during a charge attack. Fixed an issue with clusterbow bullet reflections. Recoil now works correctly. Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.

  • Update 0.37.1 - 24 June 2023

    Bug fixes Fixed a problem that caused the player to become invincible. Fixed algorithm for determining where bullets land. Tutorial Some confusing level design has been improved. Settings Added mipmap option to reduce flickering in the distance. Added a way to return to the menu in the playback instructions.

  • Update 0.37.0 - 17 June 2023

    Episode Mode Fixed problem with intermission screen not displaying. Horde Mode Sidearms have been added to the weapon deployment. It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon. Weapons Improved problem with punch charges not hitting. Fixed an issue where clicking immediately after a charge attack would immediately complete the charge. Graphics Many resolution settings have been added for each aspect. Fixed a mistake in the code for supersampling. Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off. Graphics code has been reorganized. Other Many bugs were fixed.

  • Update 0.36.1 - 28 May 2023

    Changed the "launcher" charge shot to fire without lock-on. Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds. Fixed an issue with projectile judgments.

  • Update 0.36.0 - 28 May 2023

    Weapons The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight. Controls The wheel menu has been changed to a cursor-select format. Other Numerous bugs have been fixed.

  • hotfix - 25 May 2023

    Fixed problem with enemies and objects not blowing up

  • update 0.35.2 - 20 May 2023

    Fixed an issue where key icons in the UI would appear shrunken. A cursor has been added to the wheel menu to facilitate selection with the mouse.

  • update 0.35.1 - 19 May 2023

    Fixed a problem with objects sticking to the ceiling Fixed a problem with upscaling not working

  • update 0.35.0 - 19 May 2023

    Movement system Leaning now maintains sprint status. While cliff climbing, it is now possible to cancel by making a move input in the opposite direction. Weapons The rocket launcher charge is now a two-point burst with a high bullet velocity. Scope peering speed no longer decreases during slow motion. The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite. Performance Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load. Other Upscaling is now turned off when CRT is enabled. Numerous bugs have been fixed.

  • update 0.34.0 - 29 April 2023

    Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming. Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.

Patch notes and updates

S.noRelease datePatch nameGID number
118 November 2023update 0.41.26560117310272076770
217 November 2023update 0.41.16560117310267956960
312 September 2023update 0.40.35159491482928483056
48 September 2023update 0.40.25159491482912806086
51 September 2023Update 0.40.15141476355661812097
624 June 2023Update 0.37.15124581515262195099
728 May 2023Update 0.36.15151600576599703536
825 May 2023hotfix5151600576587797821
920 May 2023update 0.35.25140340943313327943
1019 May 2023update 0.35.15140340943309995796
1128 April 2023hotfix5133583642654963285
1227 April 2023Hotfix5133583642651485982
1321 April 2023update 0.33.15133583099799027946
1416 April 2023update 0.32.26539831519494781502
1515 April 2023update 0.32.16539831519491922622
169 April 2023update 0.31.35121196841299234749
178 April 2023update 0.31.25121196841297167004
188 April 2023update 0.31.15121196841295993680
1911 March 2023update 0.30.35070528810299464793
207 March 2023Hitfix5070528176580094720

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1693090
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$3.50
Free to playNo
Discount0%
Original price USD$3.50
Current price USD$3.50
Release dateJan 1, 2025
Developerlatel88
Publisherlatel88
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent91%
Positive reviews10
Negative reviews1
Total reviews11
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1693090/

Short description

V.R.G. is a FPS cross between a retro-style and a modern-style , Defeat enemies and get combos to improve operability, and eat scatter pieces of meat to recover.

About this game

VRG is a FPS that is a cross between a modern shooter and a retro shooter. carrying six different weapons/gadgets and including modern control mechanics of sprinting, tactical sprinting, wall-running, leaning and sliding (no ADS, reloading or double jumping) But the game progresses episodically like a classic FPS, with no storyline there are five levels and one secret level per episode. ・Combos you earn, more classic controls become. A combo system that raises the rank by defeating enemies in a row is implemented. There are 7 ranks, and the higher the rank, the more the reticle contracts, the recoil decreases, the classic like movement speed , and it approaches the classic operation mode. However, the higher the rank, the greater the rate of decrease of the combo gauge and the more difficult it is to maintain the buff. The highest rank "SSS" will be in slow motion and the gauge will decrease slowly. ・The means of recovery is a enemy Gib You can recover your health and combo gauge by eating the gib that scatter when you defeat the enemy. The more combo ranks you earn, the more gib you have, and the more you move forward, the more opportunities you have for recovery and combo maintenance. ・Weapon Ammo Shop You can buy weapons from vending machines with "Meat mileage points" that you accumulate from the amount of meat pieces you eat. The price is set high at first, but the more you buy, the higher your membership rank in the store will be, so you can buy weapons and ammunition cheaply an eat. ・Dual wild that can be freely combined The easy-to-use dual wild system allows you to instantly switch between two-handed weapons (separate combinations are possible). Simply hold down the weapon key or select the weapon on the weapon wheel and click the mouse corresponding to your arm. ・Custom Engine with Raycasting rendering The custom engine used for VRG is GPU-based raycasting for all voxels, billboards, shadows, bumps and reflections, and all textures are 64x64 pixels with no translucency (not including the UI). All textures are 64x64 pixels with no translucency (not including the UI), a nod to the Wolfesntein3D era of FPS and an experiment to see how far raycasting can…

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
28Full controller support
59Steam Input API Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $3.50
  • Highest observed: $3.50

V.R.G.'s USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.50, the highest is $3.50, and the first visible tracked price is $3.50. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

V.R.G.'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.50, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.50. The latest run records $3.50 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.50
  • Current list price: $3.50
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records V.R.G. at $3.50 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.50$3.500%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.50.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.50$3.50No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.50.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$3.50$3.50No discountSteam Store

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