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One Tree Hill Studios | Jan 24, 2022 | game

Released

2players observed · 24 September 2026 - 08:18:41 UTC

IndieSimulationStrategyEducationAutomationSteam Store

  • Latest observed players2 · 24 September 2026 - 08:18:41 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 08:18:41 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews46
  • Release dateJan 24, 2022
  • DeveloperOne Tree Hill Studios
  • PublisherOne Tree Hill Studios

Genres: Indie, Simulation, Strategy

Company pages: Developer: One Tree Hill StudiosPublisher: One Tree Hill Studios

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Automation Steam news

Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • I/O Update - 10 March 2024

    Another big update here! Very happy to introduce an improved lineup of Logic Blocks to work with: Coils added from the Ladder Toolbar now have a Set / Reset (Latch / Unlatch) option. Timers now include a Retentive option to retain the time when off. Timer Off is now available as a Timer option. A new Blink Block to act as a pulse timer. Option includes On/Off function. A new Counter Block to increment a Memory Block up or down. A new Reset Block that can be used to reset a Timer or Counter. Also include is a completely revised Instruction Manual to help explain all of these. Thank you to Insights in Automation for helping get this revised I/O off the ground!

  • General Bug Fixes, One Shot Rising / Falling Edge - 8 October 2023

    General bug fixes and new One Shot menu with Falling Edge option. Taking a new approach to evaluating One Shots, hoping for more consistent results with this method. Happy Automating!

  • Who Wants Contacts? We Want Contacts! - 21 July 2023

    So this is way past due but I am very happy to finally announce a big update for Automation. Most of the work has been under the hood, but you will notice a few differences: Unlimited Contacts No longer are you limited to 1 Normally Open and 1 Normally Closed. Drag as many as you need! As a short-cut hold down the control button with your mouse over a contact on the ladder to quickly make a copy. Know What You're Programming A new splash screen has been created for when a level loads. This has a Machine Design button to take you to the different elements that make up the machine. A second button will take you to the Level Complete goals (note that some of the levels are still missing the level complete, but at least you will know what to expect.) Manually Deleting Boxes There is now a new option in the Level Menu (the Gears icon in top/right) that lets you manually delete "product" that…

  • Save Game Revision and General Fixes - 26 June 2022

    A major change that was forced earlier than expected - due to a bug in the order that analog data was getting saved and retrieved, it was either deal with an unruly CSV file or bite the bullet and scale for the future. After two months of work this is finally ready to roll out. Your old CSV save game file will automatically get upgraded, however there is a CSV to binary converter found in the options menu if there is a need to import to this new version. There may be some unexpected results from old save games, but hopefully most will go smoothly. This was a doozy and I apologize that it took this long to get wrapped up. Some of the other additions in version 1.0.7: 1 Fixed control panel edit for pilot lights & horn/buzzer 2 Fixed particles not deleting when closing water tank level 3 Fixed crash when deleting branches with oneshots and compare blocks 4 Fixed indexing for oneshots and c…

  • Version 1.0.6 Update - 4 April 2022

    Version 1.0.6 This update is to address bugs, there are still a couple major bugs on the list which are high priority but I wanted to get this out for now. 1 Fixed crash when only one output contact and relay coil on ladder is deleted 2 Fixed remaining contacts moving to home position when changing from 3->2 state selector 3 Fixed sprite depth when deleting control panel contacts from ladder 4 Fixed crash on branch nodes in wrong position after shifting rungs (ie add/delete rung) 5 Fixed crash on delete rung with OneShot block on rung below 6 Adjusted box palletizer elevator low position to be on in default start position 7 Fixed auto-scroll to bottom when adding rung above or below from rung menu 8 Fixed MemBlock menu interfering with load/save menu confirmation pop-up

  • Fixes and New Score Boards - 13 March 2022

    1.0.5 Saturday, February 12, 2022 1 Fixed selector switch change from 2 to 3 position sprite missing bug 2 Added level complete for Marble Sort 3 Fixed device menu and control panel interference 4 Added x-ray style photocell to detect specific objects 5 Added ability for regular photocells to detect a second target type 6 Added digital score board with counter to 999 7 Added level completes for Box Painter, and Box Stacker 8 Fixed some jamming areas of Box Stacker free rollers and pusher 9 Improved resolution for some textures 10 Fixed bugs related to deleting compare blocks 11 Fixed visibility of copy and math blocks when scrolling 12 Fixed visibility of items scrolled above/below ladder when restoring from full screen mode (Ctrl + L) 13 Fixed stage IO menu clicks near control panel not registering when panel minimized 14 Fixed deleting 3D dynamic objects remove from physics engine Dig…

  • Re-compile Update - 31 January 2022

    This update has been re-compiled with a changed setting to hopefully address the "Ran out of GPU memory, try using smaller or fewer images" crash reported. If you experience any issues after this update please post in the discussion board. Thank you!

  • Bug fixes and Level Complete - 31 January 2022

    Fixed assign keyboard key to control panel button on create new Fixed Water Tank level water not draining when motor running Added level complete conditions for Conveyor, Car Park, Ferris Wheel and Water Tank levels

  • Intro video removed - 28 January 2022

    The intro video has been removed due to issues with crashes while loading the program (you're not missing anything, was trying to be fancy with a video logo...) BUT it will likely also mean that systems which can't play the intro video also won't be able to play the basics video. There is now a PDF of a basics slide show placed in the "media\videos" folder as a reference. The Basics video has also been uploaded to YouTube: Also I wanted to confirm the Level Complete conditions are only working for the first 3 machines. All the machines are open to play with no restrictions, the remaining level achievements will roll out in updates ASAP. Thank you everyone! Happy Automating!

  • Bug Fixes - 24 January 2022

    Fixed Rung Menu sprite/text clearing bug Fixed Control Panel New & Edit menu sprite/text clearing bug Fixed Control Panel button mouse click and assigned key operation bug Fixed Control Panel POTs crashing if memblock removed

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2023General Bug Fixes, One Shot Rising / Falling Edge5220292521191856303
24 April 2022Version 1.0.6 Update4347669995472956132
313 March 2022Fixes and New Score Boards5631194088570659852
431 January 2022Re-compile Update4237326104335533185
531 January 2022Bug fixes and Level Complete4237326104332309087
628 January 2022Intro video removed4237326104321454018
724 January 2022Bug Fixes4237325463686794947

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