- Christmas Campaign - 25 December 2025
🎄 From Dec 25, 2025 through Jan 24, 2026, the Christmas Campaign is live! 🎄 Unlock rewards across five levels, including the Lasermine Christmas skin. Progress by playing rounds or destroying snowmen.
- 2.0 Beta 5 - 25 October 2025
Event: Halloween New Halloween campaign: 5-tier campaign with skins for the CM2000 and SKS. Progression: advance by finding pumpkins that spawn randomly around the map every few minutes. Additional missions: missions added for collecting pumpkins. Game Modes Killer Mode (new) New UI: shows the Killer’s health and the human score. Win conditions: humans win by killing the Killer or when the timer hits 0; the Killer wins when the human score reaches 0. Mechanics: each time the Killer kills a human, the human score is reduced. Respawn: humans now revive after a 5, 10, or 15 second timer. Balance: increased Killer health. Synapsis Mode In matches with few players, the mode will start with 2 Killers. Missions & UI Previous interface that showed up to 3 missions temporarily disabled. New interface that notifies the current progress of the active mission (enable via Settings → Game). Rotation…
- 2.0 Beta 4 - 1 October 2025
⚙️ General Runes Knockback and LongJump now only last for that life and not the entire round. Reduced the speed gained when using the Speed rune as a zombie. Increased the percentage of zombies in Multiple Infection from 30% → 40%. Secondary zombie protection is now removed when dealing damage or when the timer expires. Secondary zombie protection can now vary depending on the map and not only the class used. Reduced zombie damage against human armor. Adjusted base health for most zombies, with additional scaling depending on the mode. Zombie Medikit: maximum health restored increased from 20% → 40%. Increased movement speed of the human class Irrecoverable. Made runes visually smaller. Added sound processing to players microphones to prevent overly loud sounds. 🎫 Battle Pass A new Battle Pass is available, featuring 5 weapon skins, including Blossom Katana, a legendary skin with speci…
- 2.0 Beta 3 - 25 September 2025
⚙️ General Fixed an issue that allowed using Rage during warmup. Removed Rage in Survivor mode. Removed the old-style menus bound to M and B. Improved the automatic game mode launch system. Removed the Rage rune. Improved the map voting algorithm and fixed visual glitches. Daily missions are now hidden from the main interface once completed. Adjusted the rune interface. When using ADS with weapons, accuracy is no longer available until most of the animation is completed. Fixed an issue that prevented purchasing points when having the exact amount of Carnage credits. Fixed an issue where playtime was not being saved correctly. 🕹️ Specific Modes Round duration now scales with kills: Start: 30 seconds. +20 seconds per kill. Maximum: 60 seconds. Affects: Killer / Synapsis / Assassin / Daylight Assassin / Armageddon. 🆕 New Mode: Chipansis Number of killers: 3. Killers do not have RPGs. Woo…
- 2.0 Beta 2 - 18 September 2025
Campaign: Astra A new progression system similar to the Battle Pass, called campaigns, has been added. The current campaign, Astra, consists of 5 levels, which are progressed in the same way as the battle pass. Each level has significant rewards, with the final level granting a new human skin called Astra.The Astra campaign ends in 1 month, and it will not be possible to obtain Astra in the future. We consider the Astra campaign a good reward in appreciation of those who play during the current beta. MovementIncreased the max speed that can be reached with bunny hopsIncreased the speed that is added during air strafesNow when you stop moving, the character brakes more smoothlyBotsSlight improvements were made to the bot's artificial intelligence, especially related to jumping. We have planned more in-depth improvements for future updates.GeneralFixed a bug that prevented granting AP upo…
- 2.0 Beta - 13 September 2025
Unification of Worlds Bloodhell and Nightmare were unified, so all characters can now play together. To compensate for the difference in difficulty, the number of resets for Bloodhell characters has been multiplied by 15.2.0 Beta and 2.0 Final A large amount of content was left out of version 2.0 beta, along with fixes and adjustments. We plan to add and modify at a very fast pace in the coming weeks, prioritizing what users communicate to us.Skins on the Steam Market In the future (not before 6 months), we plan to integrate the Steam Community Market. This will allow buying, selling, and trading Zombie Carnage 2 skins.ChangelogGeneralAutomatic events systemGold upgrade “Brain Soup 2”: reduced from 45% to 25% and the maximum limit of 1,000 resets removedNew option in the key menu to configure which key activates zombie rageGraphicsImproved fog quality. Applied to Hangar and MothersTank…
- 1.18.1 - 2 July 2024
Extermination Mode Reduced bot health Reduced chance of bot killer generation The Waves Mode Increased player health from 350 to 500 Reduced total number of waves from 10 to 5 Readjusted the number of bots during the wave Decreased zombie speed Removed the level system and mandatory weapons Health regeneration every 6 kills Added more types of zombies during the mode Events Updated the way to earn points in annihilation mode Misc Reactivated bullet impact on corpses Improved AP gain when using rapid-fire weapons
- 1.18.0 - 4 May 2024
General Modified the login and character selection system, in preparation for a new start menu. Implemented the acquisition of Iris. Implemented the Exchange Points system (activated by the C key). Implemented the best player of the round system (top damage, kills, etc.). Event Event modes menu where only those with event support appear. Support for Survivor and Payload modes. Messages in different colors during the event. Added missing translations. New interface when scoring a point + sound. Interface showing remaining time to enable points. Miscellaneous Adjusted the 60-minute mission reward to match that of ZC1. Added missing personal stats from the round (Infections / Kills / Iris). Increased damage of the survivor in Plague mode. Improved the jump height of the killer after performing a long jump. Reduced the spawn height of gifts. Replaced the font type of the current mode inform…
- 1.16.0 - 10 August 2023
Added Runes During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup. Improved AI Small tweaks and improvements to the bot's AI to make them smarter. Missions HUD Added option to show available missions on the HUD. Bugfixes Fixed flickering of the scoreboard.
- Update 1.15 - 13 June 2023
Meet our newest map: Metropolis
- Update 1.14 - 9 April 2023
New Battle Pass We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass. You can level up the Battle Pass by playing rounds or completing missions that grant Battle Pass XP. We'll add new missions weekly. Easter Event By collecting easter eggs, you will be able to unlock two exclusive weapon skins: Easter Fire Rifle / Easter Frost Rifle. New Map Vote Now, after the last round ends, a new user interface will allow players to vote for the next map. New Mission Types We've added a few new mission types, including winning a Tic Tac Toe mini-game hidden in some parts of the maps. Balance Changes We've increased AP rewards for Human and Zombie for the Bloodhell world
- 1.13.7 - 4 March 2023
Added "Featured" tab to missions Fix zombies hearing the zombie hitmarker when damaged by humans Slightly increased zombie hitmarker volume Increase killer crouched speed and manoeuvrability in air Increase assassin crouched speed, decrease acceleration, decreased speed Prevent double jump when crouched and long jump is available Turn on flashlight on players second chance during Assassin mode Fixed event system granting points in unsupported event
- 1.13.6 - 28 February 2023
New HUD when aiming at something replaces the old text version. It includes an animated health bar, and more clear information Changed zombie impacts sounds Changed zombie impacts decals Added zombie hitmarker sound when health is damaged Now the victim can hear the health and armor hitmarker Adjusted the volume of different sounds that were either too high or too low Fixed incorrect sound occlusion in certain cases (mostly related to lasermines and wood planks) Changed default volume when installing the game (75% master, 25% voice)
- 1.13.5 - 20 February 2023
Gameplay Added bots to the start of the round to infection modes New players (0rr, lvl
- 1.13.4 - 11 February 2023
New login, signup and character select screen Preliminary support for events system (nightmare)
- 1.13.3 - 30 January 2023
OldwardTown Added objects to allow easy access to roofs The character won't slide anymore on roofs MothersTank Winter Removed christmas decoration AbanondedVillage Winter Removed christmas decoration Added objects to allow easy access to roofs The character won't slide anymore on roofs AbanondedVillage Added objects to allow easy access to roofs The character won't slide anymore on roofs Nilan Canal can now be easily climbed Weapon skins Micro Uzi Red & Blue XenTech 8 Sky S871 Valencia Misc Plague: Slightly increased zombie health Plague: Lasermines can now be destroyed with a single secondary hit TheWaves: Decreased final AP reward Now the button to spectate is always available, with a maximum wait of 5 seconds Modified speed when climbing sloped surfaces
- Update 1.13.1 - 14 December 2022
Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly. Additional changes Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6. Small lighting tweaks in Rocca School Properly set female hands to female characters
- Update 1.13.0 - 30 November 2022
Nilan Our latest map, situated in the middle east, is now available to play! Human Skins We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature. In addition, we will be giving 3 exclusive human skins as a reward for players that have been with us for a long time. These skins will not be able to be obtained by any means in the future. The only way to get them is to meet the following requirements: Carl Legacy: Have played at least once Jake Legacy: Have at least 1 reset Rick Legacy: Have at least 10 resets You have until 2022-12-14 23:59 UTC to meet these requirements.. If by that date you've met the requirements for some or all of those skins, they will be given to you. After that, it will not be possible to obtain these skins.
- 1.12.4 - 6 November 2022
Balance changes Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character Other balance changes to many modes to make up for the upgrade changes Weapon changes Decreased Fire and Frost rifle damage by 5% Increased infinite mags cost by 66% Modified base magazine sizes AK74U 30 -> 45 MicroUzi 32 -> 40 XenTech 8 40 -> 50 AK47 30 -> 45 SVD Dragunov 10 -> 20 MT7 40 -> 45 M416 40 -> 50 Para90S 50 -> 60 M4A1 25 -> 40 SKS 14 -> 25 Skarlett H 30 -> 45 MT5K 30 -> 40 Misc You can now hold the + button to increase upgrades Don't allow vaulting when frozen Removed clutter in Azkin Dungeon Changed collision of a lamp post in Mothers Tank Fixed bugs and improved localization to the following elements: Leaderboards, player report, server list, code redeem, CC purchase
- 1.12.3 - 18 October 2022
Netcode improvements Weapon switching should now be instant (regardless of ping) Reloading should now be unaffected by latency Spectators now correctly see the ammo and other weapon info Fix a bug that caused spectators to sometimes not play reload animation Optimizations to reduce network usage Bug fixes related to dropping weapons