- Version 0.90.2 - 19 July 2025
Hi everyone! Sorry for the recent saving/loading issues you experienced. A patch has been released that addresses all the saving/loading issues reported through the in-game bug report system or within the Discord channel. Thank you for your dedication and support! Full Changelog:\ Fixed an issue where ministers could build 0 or negative facilities (this will fix harsh GDP decline)\ Fixed an issue where loading a saved game with election history would throw an exception\ Fixed an issue where loading a saved game with an active war would display "Allied under war" and freeze\ Fixed an issue where loading a squadron whose military base had been destroyed would throw an exception\ Fixed an issue where saving a union with active promises would throw an exception\ Fixed an issue where ministers could build resource facilities on provinces that did not have enough spots\ Fixed an issue where t…
- Version 0.90.1 - HotFix - 13 July 2025
Hello everyone! Version 0.90.1 is now live This version has been released to address some critical errors reproted by players. Unfortunately, I made a mistake with the saving/loading system in the previous version, which caused saving or loading political data to throw an exception and break the save system. As a result, players will need to start a new game again...Fixes:\ Increased resource cap to 1M\ Fixed an issue where loading a saved game with protests, strikes, or promises would throw an exception\ Fixed a pathfinding issue that caused lag in unit movement\ Fixed an issue where squadrons couldn't enter aircraft carriers\ Fixed several issues related to units entering and exiting navy ships\ Fixed an issue where flawed unit designs weren't saved\ Fixed an issue where the design flaw popup remained active and wasn't registered by the UI systemAnother critical error that i have seen…
- Version 0.9 - Major Update - 12 July 2025
Hello everyone! Version 0.9 is now live! 😊 This is a major update, featuring many graphics improvements along with a host of new additions and changes. As we get closer to the 1.0 release (still a bit of time to go), every piece of feedback and every bug report becomes even more valuable! I've recently seen some discussions from players expressing frustration due to a lack of communication, and I want to assure you that going forward, all future updates—big or small—will be posted both on Steam and Discord. Thank you for your ongoing support. I hope you enjoy this version! Please don’t hesitate to share your feedback or suggestions, even if it seems like I’m not always responsive, Eventually - I read every post, review, and comment about the game. Always. Mac Users - im deeply sorry but since the new graphics changes there some shaders fixes need to be done - im working on that and you…
- Version 0.88.6 [BETA] - 2 May 2025
Hello Everyone! A new update is now live on the Beta branch, part of the upcoming v0.89. It includes my firest pass on the free market system, new panels, smarter AI behavior, bug fixes and performance improvements - all things I’ve been working to improve based on your feedbacks Full Changelog New Features Free Market - countries will now auto-trade into the free market to simulate capitalism Relations Panel - a panel to view all relations Inventory Panel - a panel to track all military inventory Option to deprecate military units (hide them from deployment/manufacture) One-year button in the Facility Panel (auto set amount to built in a year) Gameplay Changes AI will now make smarter decisions during wars (units will be sent more intelligently for occupation and defense) AI that declares war will no longer remain idle and wait to be attacked Jets will now deliver significantly less da…
- Version 0.88.5.1 (HotFix) - 29 April 2025
Hello Everyone! Im pushing this update following reports from the community about a few bugs. If you encounter any issues or have feedback, please report it through the in-game bug report or on our Discord Channel Thank you for helping to make the game better! Changelog Integrated banned religions with population growth Error message showing "no territories selected" when only selected territories were set to transfer Issue where the Negotiation system would show "respond as negotiation" when it was actually rejected Issue where newly designed air units had incorrect military power (also fixes upgrades with lower MP) Fixed many exceptions reported by our automatic exception and crash tracking system Issue causing population growth to show abnormal values after annexation Crash caused by arithmetic exceptions in workers and professions Issue where non-adjacent provinces would show an inv…
- Version 0.88.5 - 26 April 2025
Hello everyone! Our latest update is now live! This version brings a complete new negotiation system, a new population growth system, improved AI behavior, new SFX, better performance, and tons of fixes and optimizations. Experience deeper diplomacy, smarter AI wars, and a more dynamic world! Under the hood, i’ve also reworked major systems for AI decision-making and population growth, paving the way for even smarter gameplay and future updates Thank you for your support and stay tuned for more updates! New Features New growth section UI in Demographics to show information about births, rates, migrations, and factors that affect population growth New negotiation system (complete overhaul of how trades and deals can be signed) Added MSAA to settings (should be more performant than the previous Anti-Aliasing option) AI will build military bases New attribute for countries: Diplomatic Trus…
- Version 0.88.4.1 (HotFix) - 2 April 2025
Hello everyone! 👋 We’ve just released a hotfix for Version 0.88.4 now live as Version 0.88.4.1! This update is available for both Windows and macOS users on both the default and beta branches. ✅ Good news: You can safely continue your progress save files from Version 0.88.4 are fully compatible with this update. Thank you all for your ongoing feedback and support. More improvements are coming soon — stay tuned! Full changelog New Features Batch toggle for airports and seaports, allows automatic distribution of newly built ports. "Return to Base" button for the navy, enables squadrons to return from carriers to their home bases. Console Commands New command: manufacture_multiplier = increases manufacturing output by the specified multiplier (use 1 for default) Quality of Life Improvements Tariff information added to the trade deals panel for better economic clarity. Gameplay Changes Man…
- Version 0.88.4 - 31 March 2025
Hello everyone! Version 0.88.4 is now available for everyone! This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience. A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. 💙 Betas changelogs: 🔗0.88.2 🔗0.88.3 Important Notes About This Version: ✔️ This version is available to everyone in both the default and beta branches. ⚠️ Old saves cannot be loaded into this version. Enjoy the update, and as always, keep the feedback coming! New Features Tariffs. Provinces now introduce resource availability and an extraction mechanic where resources will eventually run out. Extraction projects to reveal resources in provinces (e.g., fertilization, tree planting, and deeper resource discovery through digging projects). 6 new technologies related to agri…
- Version 0.88.3 [BETA-Branch] - 16 March 2025
Hello everyone! I've noticed that most of the feedback I've received lately highlights the lack of tutorials and guidance. Because of that, I’ve made tutorials a top priority. This update introduces two new tutorials: Military and Economy (with a Diplomacy tutorial coming in the next patch and a Politics tutorial once the political system is implemented). This version also includes adjustments to happiness calculations, as I’ve seen many players struggling to achieve a reasonable increase in happiness, especially in countries that already have low happiness levels. Of course, there are also bug fixes! I’ve addressed the most urgent ones so far, while others are still under investigation and will be fixed in future patches. I would love to hear your feedback on the new tutorials, as I want to expand them even further. If you feel there’s any missing information or anything I should add,…
- Version 0.88.2 [BETA-Branch] - 8 March 2025
Hey everyone! I've analyzed and investigated the most urgent issues and also added a few new features! 😊 Many of the fixes and changes haven't gone through extensive QA yet, so we're releasing this update on a public beta branch - free and available for everyone to test. Of course, any reported issues that haven't been addressed in this update are still under investigation and will be fixed as soon as possible. Thank you for your patience and feedback! I'm still working on a save and load system that will support version changes. In the meantime, old save files are not compatible, so a new game must be started. Thank you for your understanding! Beta versions will initially be released for Windows only. Mac users will receive the update a few days later New Features Protests system implemented Yearly reports now available Comparison panel (accessible through the stats panel) allows comp…
- Version 0.88.1 - 2 March 2025
Its a tiny fix just to address the trade deals issue as i see its consistent to all players Added threshold representation in arm\trade deal Decrease acceptance threshold\introduced more dynamic way to calculate threshold (by relations and influence) Issue where can never reach full price factor with deals acceptance rates Instances where deploying military bases can be loaded differently on saved game Regarding UI issues - small fonts, text, tooltips, etc. tomorrow we going to review EVERYTHING and decide what will be the right way to address them all ! I'm investigating all bugs that been reported here and that have been reported within the game, all of them will be addressed as soon as possible - bugs are the first priority ! ❤️
- World Warfare & Economics - REBORN - 1 March 2025
Back in December 2023, I released this game with so much passion and excitement. But the reality? It was buggy as hell - and many of you were frustrated, disappointed, and rightfully upset. I saw every comment, every review, every piece of feedback. I didn’t just read them - I felt them. And as months passed, after countless patches trying to fix things, I had to face a harsh truth: The game needed more than just patches. It needed to be rebuilt from the ground up. At that moment, I had a choice. I could abandon it, start fresh with a new project, and try to move on… or I could own my mistakes, stay true to my word, and do right by the players who believed in this game. I chose the hard path - the right path. Instead of making a new game and charging again, I rebuilt everything as a free update. No extra cost. No tricks. Just me doing what I should have done from the start. What’s New?…
- Global Timing: March 1 Release - 24 February 2025
Hello Everone, We’re thrilled to announce our Global Timing Schedule - the final update before the full global release on March 1st. For many of you who have followed our journey, you know that our December 2023 launch encountered its share of challenges, from bugs and save game issues to UX flow difficulties. For those new to our community, here’s a brief recap: our initial launch faced technical hurdles that prevented many players from enjoying the full potential of our world of warfare and economics. Over the past year, we’ve dedicated ourselves to a complete rewrite of the game. While many of you are already aware of this transformation, we want to ensure that every player understands the magnitude of the improvements made. Our goal has been simple - to deliver a faster, more stable, and engaging gaming experience that addresses the issues of our previous release. What’s New? Enhanc…
- Closed Beta Kicks off! - 6 February 2025
Hello everyone, Im beyond excited to announce that the Closed Beta of World Warfare & Economics is officially LIVE! But this isn’t just any beta—I’ve gone back to the drawing board and rebuilt the entire game from scratch. After carefully listening to all your feedback on the earlier versions (yes, i know they were buggy—really buggy), I’ve worked tirelessly to deliver a game that’s more stable, immersive, and polished. This marks the beginning of a brand new era for World Warfare & Economics, and I can’t wait for you to dive in and experience all the changes firsthand. What’s New: 🔹 Completely Redesigned Mechanics: Every system has been thoughtfully reimagined to enhance your strategic experience. 🔹 Improved Performance: We’ve squashed those bugs and optimized performance for smoother, faster gameplay. 🔹 Fresh Features: Discover new content, innovative mechanics, and fresh strategie…
- New Version Information & Release Date - 17 January 2025
Hello Everyone! I’m thrilled to announce that we’ve reached the final testing phase of our game! I want to share the journey we’ve been on and how far we’ve come. Step 1: Analyzing Feedback and Pain Points Before embarking on this massive overhaul, I faced significant struggles with the game’s code architecture. It was messy and inefficient, making every update or bug fix create even more issues—a vicious cycle. Additionally, after reviewing both the positive and negative feedback, I realized the game was too complex in some areas. It needed better UX design, a simpler interface, and clearer explanations for the mechanics. Step 2: Redesigning Core Game Systems With the key issues identified, I began rewriting significant portions of the game design. One major focus was balancing features and creating a more transparent resource system. Resources now have a completely revamped system wit…
- New Information on the Upcoming Version - 29 October 2024
Hi Everyone! The new version of "World Warfare & Economics" is coming soon! I want to take a moment to share more with you, as I've been quiet for too long :) This new version is shaping up amazingly, and we’ve achieved some fantastic improvements that you’ll soon be able to see and test! As I mentioned initially, we’ve trimmed some features to focus intensely on the core elements and make them the best they can be. Here’s what you can expect in the upcoming version, along with what won’t be included just yet: What to expect \ What has been done Economy Resources management – Resource values have been simplified for easier control (while calculations remain realistic). We’ve introduced a world market where you can sell resources for quick cash. Sectors – Added a variety of new laws and policies and a new budget area to track individual expenses and incomes. GDP & Inflation Calculations…
- The Future of "World Warfare & Economics" - A New Dawn Awaits - 22 August 2024
Hello Eveyone, I want to start by thanking everyone for their support, encouragement, and valuable feedback along the way. However, I must be honest—this is not where I expected to be at this stage. The game was supposed to feel entirely different and much smoother by now. This past May, the company's board (and myself as part of the board) made a significant decision to change how thigs are going on. On one hand, this involved major organizational changes and cutbacks; on the other, it provided additional funding to realize the game's full potential. Almost all the original team members who worked on the game are no longer working with us, so progress has been slower and things have been done differently over the past few months. After much deliberation about the next steps, I decided to rebuild everything from scratch—but it’s not as daunting as it sounds. First and foremost, our data…
- Version 0.86.15 - BETA - 20 July 2024
🚀 Version 0.86.15 Has Landed! 🚀 We're thrilled to announce the release of Update 0.86.15, packed with enhancements, optimizations, and much-awaited features that are set to revolutionize your gameplay experience! This version is the next release, 0.87, but it is currently in testing. After incorporating feedback and addressing bug reports, we will update it to 0.87 in the public branch. What’s New? 🌍 Provinces-Only Map: Dive into strategic gameplay with an option to play with a provinces-only map. Dynamic AI Interactions: AI will proactively seek to strengthen or weaken relationships based on strategic needs, enhancing the realism of diplomatic relations. Enhanced Economic Control: Directly utilize your account balance for arms, trade deals, and intelligence missions. Visual and Functional Upgrades: Enjoy new 3D models for soldiers, MLRs, and artillery and revamp any unit’s appearanc…
- New Roadmap! - 10 June 2024
Hello everyone, We are thrilled to announce the release of a brand new roadmap ! This roadmap outlines our exciting plans and upcoming features, designed to enhance your gameplay experience and take your strategic skills to the next level :) Rest assured, bug fixes will continue to be a top priority. We are committed to resolving any issues and ensuring a smooth gaming experience before rolling out new features. Thank you all for your amazing support and feedbacks !! Lotous21 ❤️
- Version 0.86.9 Hotfix (Public) - 4 June 2024
Hi Everyone ! We're excited to announce the release of update 0.86.9, which brings a host of improvements and fixes to enhance your gaming experience. This update includes adjustments to balancing demand statistics, new cost of living attributes for country info and comparisons, and numerous bug fixes across various game mechanics. Check out the detailed changelog below for all the tweaks and changes. Thank you all for your support and patience, and please dont forget to report bugs 🐛 Version 0.86.9 Balancing demand statistics Add cost of living attributes to country information and comparisons Cost of living will have a greater impact on demands from other countries Population consumption (GDP) does not take into account tax levels and cost of living Leisure places UI will show addiction cases Several exceptions thrown after many years of gameplay Seaports and airports not displayed i…