SPSTEAMPULSELIVE ANALYTICS
DEADCRAFT

DEADCRAFT Steam metadata

Marvelous Inc. | May 19, 2022 | game

Released

0players observed · 24 September 2026 - 17:05:13 UTC

ActionSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak197
  • Units sold (VGI)4,590
  • Revenue (VGI)$73,246
  • Review score72% positive

DEADCRAFT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak197
  • Units sold (VGI)4,590
  • Revenue (VGI)$73,246
  • Review score72% positive
  • Total reviews151
  • Release dateMay 19, 2022
  • DeveloperMarvelous Inc.
  • PublisherXSEED Games, Marvelous USA, Inc., Marvelous Europe

Genres: Action, Simulation

Company pages: Developer: Marvelous Inc.Publisher: XSEED Games, Marvelous USA, Inc., Marvelous Europe

Top Steam chartsTop 100 gamesGame directorySteam Store page

DEADCRAFT Steam metadata

DEADCRAFT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1702260/metadata
Steam Storehttps://store.steampowered.com/app/1702260/
Steam Communityhttps://steamcommunity.com/app/1702260
PCGamingWiki search
IGDB searchSearch IGDB for DEADCRAFT

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 108 positive, 43 negative

Price and discount

$4.49 (70% off from $14.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

32

Platform releases
  • Steam 19 May 2022
  • Xbox 19 May 2022
  • PlayStation 19 May 2022

Latest Steam announcements

  • DEADCRAFT Ver. 1.04 Patch Notes - 16 February 2023

    We have released a new update for DEADCRAFT that applies the following changes: - Energy consumption of some actions has been adjusted. - Adjustments have been made to make it easier to recover HP and energy when sleeping in bed.

  • DEADCRAFT Ver. 1.02 Patch Notes - 12 September 2022

    We have released a new update for DEADCRAFT that addresses the following issue: - Fixed a progress-blocking issue that could occur during the mission "Gene and Reid."

  • DEADCRAFT Ver. 1.01 Patch Notes - 17 June 2022

    We have released a new update for DEADCRAFT that addresses the following issues: - Fixed a progress-blocking issue that could occur when reporting a successful mission while a different mission is displayed on-screen. - Fixed a progress-blocking issue that could occur during the mission "Firestarter." - Fixed a progress-blocking issue that could occur if the mission "Frankie Envy" was accepted while the mission "A New Power" was in progress. - Fixed an issue where the Storage Shed would become unavailable for crafting if the skill to unlock the Hoarder's Shed was learned before the Storage Shed was crafted.

  • Jessie's Wasteland Wares Launch Stream! - 16 June 2022

    Ready to raise some funds for Jessie's beloved Duna? Join us at 4pm PT/7pm ET for tonight's #DEADCRAFTgame stream! Tune in for giveaways in the chat as we show off the brand new "Jessie's Wasteland Wares" DLC! :syringe::zombie: https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/

  • Developer Blog #9: Creating the second DLC: Jessie’s Wasteland Wares - 16 June 2022

    The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character Jessie, who appears as a supporting character in the main game. In this mode, she runs a shop to earn money for her beloved Miss Duna. The second DLC was created all at once during the final stages of development, and I think it turned out great due to our staff being more experienced from working on the main game. The systems of the main game lent themselves well to the store-management gameplay of the DLC. I decided to make Jessie the main character of the DLC because I wanted to create a fresh experience that was different from the main story. However, I was worried that the combat would be monotonous and players might get bored quickly since Jessie only has one weapon and can’t use special zombie abilities. However, we were instead able to create a combat experience that is about managi…

  • Livestream and Giveaways Tonight! - 9 June 2022

    Tune in as we head back to the Slums for tonight's #DEADCRAFT livestream! ːdeadcraftzgrampsː Join us as we show off the newest DLC with code giveaways in the chat, starting live at 4pm PT/7pm ET on Twitch and Steam! https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/

  • "It Came from the Junkyard" DLC Livestream! - 2 June 2022

    #DEADCRAFTgame's first DLC has arrived and we're celebrating with gameplay and giveaways! Join us TONIGHT at 4pm PT/7pm ET as we show off the brand-new "It Came From The Junkyard" DLC! ːdeadcraftdunaː https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/

  • Developer Blog #8: Creating the first DLC: “It Came From the Junkyard” - 2 June 2022

    The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simple—I wanted to create the supreme ruler of DEADCRAFT’s post-apocalyptic zombie wasteland. Both DLC scenarios were assigned to a different writer than the main story. I thought it would have been difficult for our staff to be working on DLC while also developing the main story. The main setting in “It Came From the Junkyard” is the eponymous Junkyard, a barren land inhabited solely by zombies. Although this area appears in the main story, it may be difficult for players to fully explore it because of the sheer number of powerful zombies that roam th…

  • Launch Livestream Tonight! - 19 May 2022

    #DEADCRAFTgame is out today! Join us tonight at 4pm PT/7pm ET as we celebrate launch day live on Twitch and Steam! ːdeadcraftzgrampsː https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/

  • Developer Blog #7: Building the story and world of DEADCRAFT - 17 May 2022

    DEADCRAFT focuses on the story of its main character, Reid, but the lives of NPCs such as Vernon, who asks Reid for help, are also woven into the game’s overall narrative. When creating the story, we took care not to make Reid and other characters virtuous heroes. After all, a sense of morality would limit gameplay options in the lawless lands of the apocalypse. In DEADCRAFT, the player is able to go so far as to engage in villainous activities such as stealing resources and money from the weak, so we made sure to not portray Reid as a just hero. For this reason, Reid, Vernon, and other characters are each motivated by their own selfish needs and desires. When creating the world of DEADCRAFT, we wanted to avoid relying on elements of devastation, ruin, and wastelands that are associated with post-apocalyptic environments, and focus on creating a more original world that would stand apar…

  • Developer Blog #6: Designing unique post-apocalyptic characters and environments - 12 May 2022

    DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art lead, and the lead concept artist. In the early stages of development, we met face-to-face in conference rooms, but our meetings eventually shifted toward remote work due to COVID. Since we were not used to developing remotely, we encountered difficulties with miscommunication and conflicting ideas. For the environment design, we strived to make the “Ark,” the last bastion of humanity inhabited by the villainous Nebron and his lackeys, exude the lively energy of the people residing there. At the same time, we wanted to convey an eeriness reflecting Nebron’s treatment of his subjects as little more than living resources. By featuring steel and fire heavily in the design, we were able to create a rich environment that feels unrestricted by conventio…

  • Developer Blog #5: The best of both worlds—making the protagonist a half-zombie - 10 May 2022

    During the planning stages of DEADCRAFT, the main character Reid was originally a normal human, not a half-zombie. Although the game featured lots of zombies at the time, they were not the main attraction. They were used more for worldbuilding and to add some flavor to the game. Our focus at that time was creating a realistic, post-apocalyptic world based on the struggle for precious resources such as food and water. However, we felt making the world too realistic would hinder gameplay and storytelling, and our team decided to make the game more outrageous and unique. By forgoing realism, we were able to come up with various zombie-related gameplay ideas and decided to make zombies a main feature of the game. This is what led us to make even the main character a zombie. It would have been difficult to give Reid personality and purpose if he was a full zombie, so we decided to make him h…

  • Developer Blog #4: Be as brutal as you want with shakedowns and robbery - 6 May 2022

    In DEADCRAFT, you can live a self-sufficient life, growing vegetables in your fields and killings rats to cook their meat. However, we wanted to make a survival game that provides players with multiple pathways to their next meal. Some methods to get resources you need to survive include threatening or even killing townspeople for their possessions. Of course, there are risks in committing crimes, so it is up to the player to choose if they wish to engage in these activities. Killing residents raises your Wanted level and makes you a target for reprisal, but you can kill Bawkers—members of an outlaw gang living in the wastelands—with impunity. That’s why Bawkers are treated pretty horribly even by in-game missions, such as asking the player to go kill them when an ally needs zombie food. You can also rob shopkeepers, but they always have several bodyguards, so be prepared for a fight if…

  • Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting - 28 April 2022

    From the beginning of development, we had already decided that frankies (loyal zombie followers) should be growable like crops and that the main character would be a half-zombie, but we wanted to give the game an even stronger hook that players hadn’t seen before. When I was thinking about reasons to make the main character a half-zombie, I decided that we needed to make a crafting game that incorporated zombies. That is how zombiecrafting, a process in which items are made from corpses and other undead materials, was born. The first zombiecrafting item I thought up was the zombie car (a.k.a. The Sleigh). I needed to present my plans internally before beginning full production of the game. The Sleigh was easy to understand conceptually and had great visual impact, so I ordered the design even before deciding where it would be used in-game. Normal tools have engines, motors, and other ki…

  • Developer Blog #2: Striking the right balance between action and survival - 26 April 2022

    This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post, I will talk about how action and survival work in our game, and how crafting is at the foundation of everything. Since the game is set in a post-apocalyptic world, I thought about what life would be like. I imagined a world where resources are scarce, food and water are difficult to come by, and even just surviving is a daily challenge. We wanted to incorporate realistic gameplay elements that would make the struggle for survival feel more intense and desperate, such as expending energy when running and attacking, and becoming thirsty and hungry as time passes. Although thirst and hunger do not kill you immediately, they do put you at a disadvantage: the screen becomes blurry with thirst and your character’s movement becomes slower with hunger. To prevent this from happening, players must always be thinking abo…

  • Developer Blog #1: Combining zombie action, zombie survival, and zombie crafting - 21 April 2022

    This is Hisashi Fujii, the producer of DEADCRAFT at Marvelous. The idea for this game came from Kenichiro Tsukuda, the head of Marvelous Global Games Studio, who asked me if I would be interested in doing a life simulation game set in a post-apocalyptic world. I asked, “Do you mean post-apocalyptic farming?” and he replied, “Doesn’t that sound fun?” I was quite interested in the subject, so I immediately agreed and created a proposal that combined Tsukuda's vision with my own. In the early stages, our plan was to utilize elements of our company’s signature farming simulation titles with a post-apocalyptic twist. Given the setting, we imagined bandits coming to steal your water and seeds, and even taking away your precious crops. If they robbed you, rob them back! Then players could kill bandits and use their corpses as fertilizer for their fields. Though not all of our early ideas made…

Patch notes and updates

S.noRelease datePatch nameGID number
116 February 2023DEADCRAFT Ver. 1.04 Patch Notes5059267908815009463
212 September 2022DEADCRAFT Ver. 1.02 Patch Notes4606641560263583704
317 June 2022DEADCRAFT Ver. 1.01 Patch Notes6214419130143876415

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1702260
Live current players0
SteamPulse tracked peak197
Live count (today's peak floor)0
Price$4.49 (70% off from $14.99)
Free to playNo
Discount70%
Original price USD$14.99
Current price USD$4.49
Release dateMay 19, 2022
DeveloperMarvelous Inc.
PublisherXSEED Games, Marvelous USA, Inc., Marvelous Europe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews108
Negative reviews43
Total reviews151
Steam recommendations127
Achievements32
Average playtime forever956 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1702260/

Short description

Farm the dead to stay alive in DEADCRAFT, a new twist on the zombie survival-action genre! As a half-zombie, grow an army of loyal undead followers and build an arsenal to equip them to take revenge on the rulers of humanity's last city.

About this game

DEADCRAFT Deluxe Edition This digital deluxe edition of DEADCRAFT includes the main game, two meaty DLC packs, a special costume, and a set of useful items to help you get started. Deluxe Edition Contents DEADCRAFT game DEADCRAFT DLC Packs “It Came From the Junkyard” DLC “Jessie's Wasteland Wares” DLC Special Costume “Shinobi Outfit” Resource Pack (Agua Cola x5, Sludge x10, Tomato Seeds x2, Pumpkin Seeds x2, Heaven’s Blessing x5) About the Game Farm the dead to stay alive. Welcome to DEADCRAFT, a new twist on the zombie survival-action genre! In a world ravaged by a deadly virus, half-zombie Reid must survive not only by taking an axe, weedwhacker— anything he can get his hands on—to hordes of the undead, but by growing some zombie followers of his own. Choose your allies and enemies wisely as you try to make it through the apocalypse alive! Undead Action Use Reid's half-zombie side to unleash devastating powers in battle. Whether your targets are human or undead, crush all who stand in your way! Zombie Crafting Collect and plant the corpses of your enemies to grow your very own zombie workers, then scavenge for materials to create all manner of weapons, tools—even some post-apocalyptic cuisine. Don't stop until you've built an unstoppable undead army! Survival at Any Cost You won't survive a day in the wasteland without food and water—earn your living by helping others, or simply take what you want by force.

Supported languages

English * , French, German, Spanish - Spain, Japanese * , Simplified Chinese, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Linguagem imprópria Conteúdo sexual
steam germany18Drastische Gewalt Drogen Sexuelle Andeutungen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.49
  • Highest observed: $4.49

DEADCRAFT's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.49, the highest is $4.49, and the first visible tracked price is $4.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -70%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -70%, with a lowest recorded final price of $4.49 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.49, from Sep 24, 2026 through Sep 24, 2026. The latest run records $4.49 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.49
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records DEADCRAFT at $4.49 in USD, with a listed base price of $14.99 and a -70% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.49$14.9970%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.49$4.49No change70% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.49$14.9970% (Steam sale)Steam Store - Steam sale

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