Pirates of Gravitae news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateMar 12, 2026
- DeveloperInnerverse Games
- PublisherInnerverse Games
Genres: Action, Indie, Simulation
Company pages: Developer: Innerverse GamesPublisher: Innerverse Games
Pirates of Gravitae Steam news
Pirates of Gravitae news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.2 bug fix release - 12 March 2026
Had to release a quick update to address a couple issues regarding enemy AI. If you recently downloaded the game and the first time experience felt a bit wonky, give this another shot!
- There She Goes - 12 March 2026
Ahoy mateys,'tis I, your captain and dev, Taylan, and I bring bitter sweet tidings... well, more on the bitter side, I guess. So, Pirates of Gravitae is now officially out of Early Access.Note the lack of exclamation point there, as this was not what I had originally planned back when I first started working on the game. In a classic tale of naïve indie dev optimism, I poured my time and savings into a project that I hoped would find an audience and at least a modest level of success, so that I could add more content to it over time. Years after the initial Early Access release, I can tell you now that this bet did not pay off. Not by a long mile.Perhaps the subject matter was too out there? Or the 2D/3D perspective was too jarring? Maybe I didn't market it well enough? Likely it was a combination of all those and more. The bottom line is that I have to admit defeat and bring this to a…
- Final release notes - 12 March 2026
This update marks the final release of the game. No changes have been made other than the end game message to acknowledge that no more work is being done on this project. As you might imagine, this was not the original plan back when I started working on the game. I had imagined it finding an audience and a modest level of success, which would allow me to add more content over time. It did not, to put it mildly, turn out that way. So for those of you handful of people who bought this game on the promise of early access and hoped there would be a lot more to it in the end: if you are displeased with the value you got, contact me and I will do my best to refund you. Otherwise I would like to thank you for your support. Best, Taylan
- UPDATED: Balance and quality of life improvements - 7 April 2022
Hello everyone, Since the game launched 7 days ago, it has been great watching people play it on YouTube and Twitch, as well as to hear direct feedback from players. This first update is aimed to address some of the most frequently mentioned requests from the community. Version 0.51b is now out and brings the following changes: Difficulty Adjustment The default difficulty level of the game has been lowered, in order to be a bit more forgiving and welcoming for new players. If you were fine with the old difficulty, however, the new Difficulty Level dropdown in Settings > Gameplay Options will let you set it back to Hard for the original experience. And if you were really hoping for even more punishment, try the Very Hard difficulty! Ease of Play The default input behaviour for engaging the thrusters used to be pressing and holding the left mouse button, and you had the option to change i…
- Anchors Aweigh! - 31 March 2022
Ahoy mateys! The day has finally arrived and Pirates of Gravitae is now available on Steam Early Access for purchase. This is a very exciting milestone for this journey that I embarked on as a solo developer almost a year ago. The game that started its life as a toy for my kids' amusement, the game that I later decided to realize as a full indie game, is now out in the world for all to enjoy. I say solo developer, but only in the sense that I have been the only designer/developer on the project. Otherwise I am grateful for the contributions of Emiliano Giugliano (2D art), Joe Barrucco (sound design), and Ryan Leach (music), as well as everyone who tested the game and gave feedback to help me craft a better game. A very special thanks goes to my family for their support and the endless inspiration they provide. So what now? The next little while will be focused on making sure any reporte…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 March 2026 | 1.0.2 bug fix release | 1826992588594092 |
| 2 | 12 March 2026 | Final release notes | 1826992588593205 |
| 3 | 7 April 2022 | UPDATED: Balance and quality of life improvements | 4353300134225945364 |
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