- Patch (1.9.3) - 31 March 2026
-Fixed possible game crashes in some locations; -Adjusted Specpol behavior (what spawns after time runs out); --Their speed has now been increased; --Added reptiloid type, which will only work if a specific cheat code is enabled; -Added reptiloid type for John, which will only work if a specific cheat code is enabled (the skin was in the game files since release but unused); --Reptiloid type John simply runs around the room for 4 seconds if he performs a strike.
- The logo has been updated for the RU region and the trailer has been re-uploaded - 8 March 2026
Due to the shitty laws in my country, I decided to play it safe and localize the game's logo for my home region (Russia).Don't worry, this doesn't affect the game itself. I won't change the logo in the game, as the law only applies to the cover and storefront (in my case, the game page).I also noticed that on March 4th, the game trailer disappeared for some reason. I didn't bother investigating why, and just re-rendered it in two versions: international and Russian. For the international version, I dug up an English voiceover recording and added it. Plus, I removed the game's release date from the end of both trailers, and, just to be extra safe, the Steam logo too.
- Patch (1.9.2) - 18 February 2026
- Added checking of PCK files for scripts and scenes; --To run localization with a PCK that contains scripts and scenes, you must launch the game with the "--unsafe" argument. Run localizations that cannot start without this argument at your own risk; - Slightly changed the file hierarchy inside the game. If cutscenes start having issues for you, report it in the Discussion; - Fixed the crash after the ending cutscene (when days are over, but the required amount has been accumulated).
- Patch (1.9.1) - 11 December 2025
Changes: -\ Fixed crush on "Anti-people's Edits Station #9" level (thanks to goat0703 for the hint); -\ A small addition to the functionality; --The ability to replace sprites and images in cut-scenes;
- Patch (1.9) - 12 August 2025
Changes: -Support for .lcl localization (implementation borrowed from another of my games Genocide: The Story of One of the Last Lizhums); --Now you can translate the game yourself into languages supported by Godot 3.3.2 (source files and instructions will be prepared in the future); ---If the city maps are not visible in Story Mode, delete all PCK files from the locals folder. ----For those who want to know the reason: PCK files are loaded via ProjectSettings.load_resource_pack, and for some reason it can spontaneously cause the engine to read not all files, but only from the last loaded PCK file. I do not know the exact reason for this behavior, but in the release version everything works fine, and in the editor it does not;-Serbian (Cyrillic) localization; --I, the game author, do not know Serbian. But a longtime friend from Serbia helped translate part of it for the release of the f…
- Patch (1.8.4) - 21 April 2022
Changes: -Fixed something non-critical that you would never notice; - Edited some graphics on the level ""Mirokso" supermarket"; -Add cheat code;
- Patch (1.8.3) - 14 March 2022
Changes: -Fixed a crash during the credits after beating the game. If at this moment close the game via Alt + F4 or the "Close window" button; - Removed meaningless loading of already loaded scripts during cut-scenes; -Fixed something;
- Patch (1.8.2) - 24 February 2022
Changes: - Add special the game over cut-scene, if player has lost all lives at the "Orphan home #2" level;
- Patch (1.8.1) - 3 February 2022
Changes: -Big fixes in English localization (Thank you Soupy Doorman for your help); -Small fixes in Russian localization;
- 0.0 on Metacritic - 22 January 2022
I knew I had made a terrible game. And now it is confirmed historically. And now no disputes about this do not count. In honor of this, i make a discount. Of course I wanted to make it free for one day, but I don't know out how to do it. P.S. I messed up with the time zones. Expect a discount tomorrow (24th) at 10:00 Pacific Standard Time. Excuse me.
- Patch (1.8) - 13 January 2022
Changes: -Add helper; -Add option to disable and enable the helper in game options; -Fix crash game in story mode, when loading a save with a negative number of lives (now, in this case, the game over screen will be issued instantly. Unless, of course, you have activated a certain cheat code); -Fix crash game, when view demo; -Add new cheat-code in Debug menu; -Cut-scenes in story mode, now you can skip with any active buttons; What is an Helper? Helper is window, the purpose of which is output text about active buttons in certain moments of the game. This is done because many do not know that a player can hit in a jump.
- Patch (1.7.6) - 27 December 2021
Changes: -Add new cheat-code in Debug menu; -Fix incorrectly working health bar at the Jaro in story mode; -Seems to have fixed a bug in story mode, because of which the game crashes after completing the level (maybe);
- First patch (1.7.5) - 24 December 2021
Changes: -The animation of the end of the level in the story mode was cut out. This event in a random case could cause the game to crash.
- Release - 24 December 2021
I have postponed this event many times. And there is nowhere to put it off. Although I am personally dissatisfied with the quality of the project, and with the project itself, too, because I have lost all interest in it. But enough with him suffering. I'm releasing a game today. Who was waiting. Enjoy.
- Announcement - 19 December 2021
It seems that all the errors have been fixed, all placeholders have been replaced. So the game is ready. Expect the announcement of the game from December 24 - 27. I hope to release on the 24th, unless of course nothing bad happens.
- Demo version - 14 November 2021
Only 8 levels. : |