SPSTEAMPULSELIVE ANALYTICS
Firekeep

Firekeep Steam metadata

CortexCollider Studios | Apr 19, 2022 | game

Released

0players observed · 22 September 2026 - 07:23:10 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)720
  • Revenue (VGI)$6,547
  • Review scoreNot available

Firekeep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)720
  • Revenue (VGI)$6,547
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateApr 19, 2022
  • DeveloperCortexCollider Studios
  • PublisherCortexCollider Studios

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: CortexCollider StudiosPublisher: CortexCollider Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Firekeep Steam metadata

Firekeep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1706920/metadata
Steam Storehttps://store.steampowered.com/app/1706920/
Steam Communityhttps://steamcommunity.com/app/1706920
PCGamingWiki search
IGDB searchSearch IGDB for Firekeep

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$13.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 April 2022

Latest Steam announcements

  • Resource Mover Buildings Bugfix - 2 April 2025

    Bugs Fixed - Resource Mover building ability losing references to moved resources and blocking upgrade. Additionally all resource movement buildings should behave more consistently, and track moved resources through building upgrades.

  • Bug Fixes & Building Menu Change - 31 March 2025

    Building Menu Changes The Building Menu previously hid invalid Base Buildings and only showed buildable options, now shows all relevant Base Buildings for the terrain with notification icons for missing Tile Attributes. Additionally, the Tray has been expanded to display a larger potential number of options. I was getting feedback from players, especially newer ones, that it was unclear and confusing when buildings like the Cabin or the Camp would disappear. Players also said it was frustrating to be confronted with a much reduces or even potentially blank menu when they thought they had more options. Hopefully this change clears things up! Bug Fixes Removed Dev Command to auto-complete a level (oops). Fixed "Or" upgrade criteria not accounting for multiple instances of the same resource correctly. Fixed the Boss level Journey Entry not displaying correctly.

  • Version 0.7 now live! - 24 March 2025

    Hello Keepers! This update adds a new starting loadout for you to experiment with, plus previews of upcoming boss levels and loadouts. All of it is still very much work in progress, so head to the Discord to get involved and give your feedback on the new stuff. All in all, I'm planning for four starting loadouts, and four different "Destinations" (or Boss levels) that will put a different twist on each of the starting loadouts. Currently only one is available, and it's themed around having to remove wasteful Obstacles - but stay tuned as more are roughed out and made available to test! Finally, there's some meta-progression mechanics! Beating a campaign with any base building will unlock it for Custom loadouts - this is also VERY work in progress and will pull from any level generator in the game, so expect a ton of variability! Happy experimenting!

  • Upgrade Data Corruption Fix, and "SuperBuild" bugfix - 22 May 2024

    Upgrade Data Fixed: - Pulper & Sawyer no longer freeze the game on being built. "SuperBuild" Fixed - Pressing all available building options will no longer result in a single building that produces all the outputs of all possible buildings.

  • Reset Island Not Clearing UI Icons fix - 14 May 2024

    - Fixed Upgrade icons persisting after Island reset - Fixed Full Version incorrectly labelled "Demo"

  • The Roguelike Rebuild is Here! - 14 May 2024

    Hello! It’s been a while. Today I’m happy to announce that Firekeep’s getting a long-awaited, much needed overhaul in this latest update. I’ve completely overhauled the UI, the core building systems, the level selection AND rebuilt the upgrade trees to make them modular! This update has been a long time coming, and is based on all the great feedback I've been getting from players. In previous versions, the only major challenge was learning how all the different buildings upgrade, then choosing your preferred optimal building combinations, then using that combination until you reach the final island. With this update, I'm hoping to give players a wide array of options to express themselves and explore, while also having to plan strategically around their current building options - that being said, there's still a ton of buildings to come, so you likely won't be able to complete tougher i…

  • Hotfix: Restart Button & New Game stability fixes - 12 September 2022

    Fixed: - Restart Button now works correctly. - New Game button will now correctly appear when returning to the title menu from gameplay. - Added additional logic when starting a new game to prevent the game from hanging. - Reverted a change from last patch that would gradually move the constellation map further and further off the bottom of the screen.

  • Save File Corruption and Constellation Map Fixes - 31 August 2022

    A quick hotfix for users reporting that the game became unplayable after attempting to load a saved game. These fixes should hopefully clear that issue up, but please don't hesitate to reach out to me via Discord, Twitter or support email if you're still encountering issues! Added: - System that detects a save with a completed board more consistently. - Improved handling of saves that start in the Constellation map and don't have a board loaded yet. - Changed how the Constellation map generates points to (hopefully) reduce instances of two linked points with no other connections. Bug Fixes - Fixed an issue where the board wouldn't appear if the game was exited during the transition to the constellation map. - Fixed a similar issue where the board would load in all blank tiles if the game was exited during the transition out of the constellation map.

  • Desert Buildings update and new Center Tile Buildings - 17 August 2022

    Hey there Keepers, welcome to the first installment of content for Firekeep's next milestone - Desert Buildings! With this update, islands can now have desert as the default terrain, so you'll have to mix up your existing strategies and use an entirely new slate of buildings. Additionally, I've made some changes as to how the center tile works. I was getting a ton of feedback about how even though the islands were randomly generated, players felt that every island played out more or less the same. To fix this, the original Campfire has been broken up, and new central tiles have been added - for these, you'll choose one of two tracks to follow that will give different benefits and require you to build your island differently. For example, here's the Old World Relic, which is an abandoned high-rise: If you choose to rebuild it, it'll require materials and amenities but produce tons of vil…

  • Patch v0.5.06 - Save/Load Stability and General Building Effect fixes - 5 July 2022

    Just housekeeping and shoring up some basic systems in this patch, stay tuned for a content patch in the next couple of weeks! Patch Notes: Gameplay Fixes: - Markets now send and receive Food resources correctly. - Market upgrade cost changed to be more in line with other network buildings, specifically requiring a resource other than the one they transport. - Pasture now accepts the listed Resources correctly. - Constellation map should be better at identifying dead ends and supplying new, disconnected map points so the player doesn't get stuck. Save/Load Stability Pass - Added systems to recover from, and discard corrupt save files. - Distributed Save/Load functions across multiple frames. - Added a system to validate saves and wait for them to complete successfully. Resource-For-Resource Building Effect Pass - Buildings with multiple, specific input types (Mills, Pastures) now better…

  • "Branching Out" Update is now Live! - 14 June 2022

    Hey there Keepers, the new Branching Out update is finally LIVE! Thanks so much for your patience, this patch contains major fixes, quality of life improvements and new mechanics and buildings for you to try out! New Mechanics Platforms With their own unique buildings, the Platform special project allows you to finally connect to those distant tiles! Give them a try, and let me know what you think, and also what kind of buildings I should add to them in future updates. Resource Networks But what's the use of those far-flung tiles if you can't use their resources? New buildings such as Storehouses, Tram Stations and Markets will share resources between them, letting you break the rules and move resources across any distance! Quality of Life Changes & Fixes Saving & Loading Should work now. Thanks for your patience while I dug through this one, and please let me know if any issues crop up…

  • Yet Another Quality of Life and Bugfix Patch - 29 April 2022

    Thanks again to the community for bearing with me these last two weeks. This is hopefully the last patch of just fixes, I'll be moving back into designing and implementing new content on next week! Patch Notes Overhauled the in-game menu and options menus and added some quality of life features: The building panel now displays current or queued upgrades, and gives players the option to cancel the upgrade. Added a "Main Menu" button to allow players to reset their constellation from the Title Screen without having to close the game. Added the ability to toggle between Fullscreen and Windowed Mode. Added the ability to toggle whether moving the cursor to the edge of the screen will move the camera (Edge Panning). Added the ability to change the game's display resolution. Removed the weird hexagon menu, moved the main menu to a sidebar. And finally, addressed the following bugs: Fixed natu…

  • Stability, Quality of Life and Community Bugfixes - 23 April 2022

    First off, a special shout-out and thank you to Discord user Redgomor for their thorough investigation and documentation of Firekeep's (sadly, many) bugs! Patch Notes Overhauled the map transition system to hopefully make setup and teardown more consistent. This will be further expanded on in later stability patches, but currently is robust enough to address the following bugs: Resources persisting from previous maps. Tile tags (Grass, Trees) persisting from previous maps, allowing Saplings to be placed on Void tiles. Beacons and other Firelight structures improperly triggering map completion. Buildings persisting from previous maps. Tiles containing multiple buildings. Resources persisting from previous maps. Upgrades, Special Projects and Buildings from previous maps continuing in new maps regardless of eligibility. Players being able to spend "ghost resources" from previous maps to u…

  • Constellation Map Fix - 19 April 2022

    If you were stuck on the screen between islands with no way to progress due to broken or missing map points, this patch should fix that. You will have to start a new game and overwrite your existing save, though. Sorry about that, and thanks everyone for your support and patience!

  • Biome, Sweet Biome. - 23 March 2022

    Check out the updated Firekeep Demo with a complete graphical overhaul, new tiles, biomes and buildings! These new tiles offer more efficient, but situational building chains. Players will have to adapt their strategies to incorporate more diverse island generation now with Mountains, Deserts and Lakes! Additionally, some buildings now produce Pollutants - these resource types function the opposite way to normal resources - and you'll have to dispose of them properly before a building can upgrade. The updated demo is live right now! We can't wait to hear what you think of all the new changes, so be sure to add Firekeep to your wishlist to stay up-to-date on development!

  • Mechanical Overhaul and New Demo! - 11 November 2021

    Firekeep just got a huge mechanical overhaul, thanks to the feedback from everyone who tried the original demo during October's Steam Next Fest! Better UI, no more automatic resource allocation or pausing for resource choices. You can now save resources to use later, and even refund resources that haven't been used for an upgrade. All this is LIVE for you to try out RIGHT NOW in a new, updated Demo! We've also put together the first Dev Diary for Firekeep, where we dive a little deeper into the history of this project, the (bad) design choices that initially went into the game and the (hopefully better) choices that are in this new demo: https://www.youtube.com/watch?v=_NMp9SjVMls Check it out, and let us know what you think! We'll do our best to keep you updated as the game comes together, so subscribe on YouTube or Wishlist on Steam to follow development!

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2025Resource Mover Buildings Bugfix1795917897297934
231 March 2025Bug Fixes & Building Menu Change1795283637953107
322 May 2024Upgrade Data Corruption Fix, and "SuperBuild" bugfix5741605105603688367
414 May 2024Reset Island Not Clearing UI Icons fix5768625435414359717
512 September 2022Hotfix: Restart Button & New Game stability fixes4606641560263947083
631 August 2022Save File Corruption and Constellation Map Fixes4621277624687383030
75 July 2022Patch v0.5.06 - Save/Load Stability and General Building Effect fixes4474904295774821480
829 April 2022Yet Another Quality of Life and Bugfix Patch4348798430279525642
923 April 2022Stability, Quality of Life and Community Bugfixes4348797798082752415
1019 April 2022Constellation Map Fix5493837466498297352

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1706920
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateApr 19, 2022
DeveloperCortexCollider Studios
PublisherCortexCollider Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1706920/

Short description

Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning.

About this game

Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning. Enjoy a relaxing yet strategically deep experience where a single run can be completed quickly, but new islands and new building combinations will keep you starting new runs over and over again! Firekeep is all about making the most of your limited space. Each tile can support one building, and each building produces and requires different resources. Once a building has access to all the resources it needs, it upgrades into a new building that produces new, additional resources. The catch? Buildings can only send and receive resources to and from the tiles right next to them, so plan carefully!. After completing an island, you'll be presented with new Building and Upgrade blueprints to add to your tech tree. Create synergies, build out resource chains, or shore up your weaknesses - Firekeep contains over 50 unique buildings for players to discover on their journeys! That said, the game is currently in a very early state, so feel free to send bugs to us on Discord, or follow for news and updates!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Atos criminosos
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

Firekeep's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Firekeep's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Firekeep at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$13.99$13.99No discountSteam Store

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