- Update from Feb 19 - 19 February 2023
Updates Added in-game menu for quick car settings and tuning. Updated engine reaction on a gas pressure for different cars. Updated automatic gearbox to be more friendly for drift. Added new tuning options (AWD and Weight distributors), restyled a bit garage UI for tuning controls. Added menu options for int/ext cameras to be more/less drift-friendly. Added menu option to auto return to auto gearbox after manual switching. See how it works in the game: In-game quick tuning menu Default key to toggle menu is "T". Menu allows you to quickly change general car settings or settings of applied tuned parts. Tire pressure per axes Suspension settings per axes (when coilovers installed) Differential lock setup (when installed) Brakes sensitivity and distribution (when distributor installed) AWD settings (for AWD cars, when distributor installed) Weight distribution (when distributor installed)…
- Update from Feb 10 - 9 February 2023
Checkout updated demo! Say hi to sliding physics! Release notes Added sliding physics, changed suspension settings for classic and modern cars Added manual shifting + clutch like to robot gearbox, fixed redundant gear switching on load, fixed gear ratios for several cars Updated car sounds, added more backshot sounds (enabled only for tuned exhaust) Updated trackday rules for easier fix on start lane and start from full gas Added support for WQHD resolution + fix bug with save previously selected resolution Added flywheel inertia effect - get boost when "clutching" from low revs, useful to control drift in turns Made handbake smooth to avoid immediate turnaround when using handbrake in turns Added checkbox to enable Joystick (now it's disabled by default) Added indicator of traction control How to drift on any car Play with a clutch (click-click-click :) Play with a gas in manual gearbo…
- Update from Dec 16 - 16 December 2022
Update notes Added option (Gameplay Options / Real curb friction) for slippy curbs which affects both player and opponents Added new traffic cars, trucks and destructible trailers. Block the road hitting the trailer and win! Added new options to control the image: brightness, contrast, tonemapping profile and gamma correction Restructured in-game menu for convenience Short video of how curbside overtaking can look like Note: slippy curbs are disabled by default. See how different cars behave on slippy curbs Trucks and trailers in action Note: trucks and trailer weights were updated closer to real after recording of this video. Restructured menu and new options for image control
- Update notes from Nov 27 - 27 November 2022
Changed garage to larger one. It have place to (almost) all of your cars! Now you can use right mouse button (RMB) to look around. You can use mouse to pick other car, toggle lights in garage, go to dealership or go to random road with random amount of opponents. You should try it out! :) Added vinyl studio for player cars. Decorate your car like a real street race car! Checkout video below to see how to paint decals. Also changed color painting method for player cars. Choose any color and glance, matte, metallic factors. Opponents on roads and tracks are now have more expressive coloring too. This is how glow vinyl can look like: Checkout vinyl studio and painting in action: Happy painting! And share your results in screenshots!
- Performance optimization, part#2 - 15 September 2022
Latest performance improvements Smoother FPS and no freezes because of any in-game resources re-load. For full game users Please, switch to higher quality level. It must became much better! Also you can return Water reflections, set visibility to maximum, increase "Particles amount" etc. For demo users Game settings will be reset to lowest in case of any significant FPS dropdown on start. So, try to switch to higher quality levels, increase Visibility Distance, return dynamic Time of Day etc.
- Performance optimization and visual improvements - 9 September 2022
This update is about optimization and consequent extending of Visibility distance and smoother FPS for all quality settings. Also new quality level "High" was added to play with "Ultra" image but w/o heavy soft shadows. You can extend visibility (Menu / Advanced / Visibility) to the maximum almost w/o any performance impact. Checked on hardware from AMD FirePro 5130, Vega7 to RTX 2060. Note: 1st run of Demo will check performance and drop all settings to low if FPS is lower than 30. But you can improve settings further via Menu (see Quality level) and Menu / Advanved (more granular settings).
- Update notes from Aug 12 - 11 August 2022
Whats new Instead of many words, just see the video how AI opponents behave now. No more stupid mistakes, risky behaviour depends on player behaviour. Here is video of the beginning of rewriting and tuning AIs. Also it contains some of outros. This music track is also included in current update. Improvements Added cool outros. Updated demo stages. Difficulty of stages is almost the same. But each stage has it's own settings to show different sides of road racing. Added 11 new music tracks! Re-implemented AI: both low-level traffic avoidance and high-level race logic. It's now closer to real emotions of Cat&Mouse races! Changed traffic generation: traffic now is more predictable and more suitable for high-speed races. But even easy collision can lead to traffic travel perpendicular to the road and/or block the road. Be careful! :) Spawn player and AIs on closer lanes initially. Other rac…
- Update notes from Jul 04 - 4 July 2022
This update contains two parts: driver hands and dynamic time of the day. Driver hands Are working in different modes: single-hand driving, easy driving with sliding hands movement, hard steering with crossed-hands swap, in-game events are accompanied with gestures. UI controls for change time of the day Time of the day is now visible in garage. It's set to system time from the start. Time of the day for race can be choosen in road/track final option dialog. Dynamic time and it's speed can be changed in Menu/Adavanced. Dynamic Time of Day - to enable/disable dynamic time Day Length - set day length in seconds Happy racing!
- Upgraded to new graphics - 10 June 2022
Say hi to new graphics! 1. Migrated to new rendering engine (new lighting, colors, reflections, eye adoptation, motion blur etc etc). 2. Performance optimization (new engine requires more resources). So new graphics will work on the same hardware as a previous. 3. Changed Quality presets and added more configurable graphic settings. 4. Fixed physic materials to reduce too much bouncy on high speed. 5. A bit of restyling all of the scenes, visual fixes. 6. Introduced time of day changing, currently implemented only in demo (see in next update). Here are some screenshots!
- Update notes from Apr 14 - 14 April 2022
Controls 1. Changed steering method to be more smooth when controlled by keyboard. Please, change Keyboard steering sensitivity in menu if it's not good for you. 2. Fixed controls depends on FPS Cars 1. Changed car colliders to be close to car meshes and updated their physic properties 2. Improved collision reaction for traffic (crazy steering, rolling :) 3. Added switchable real shadows for cars (see menu/advanced) 4. More improvements to car details 5. Tuned AI collision prediction methods 6. Updated exhaust backfires Roads 1. Added tessellated curbs and extra terrain details: available via new option in menu/advanced 2. Added new scene with Seafront road: pretty and wide, ready for high speed race! 3. Visually improved roads (bridges, fences etc) 4. Updated lighting (better visual, less space) 5. Fixed tree shadow issues 6. Updated lighting/shadows in garage Updated demo Now it inclu…
- Update notes for Jan 07 - 7 January 2022
Updates 1. collision reactions 2. race track scene and racers behaviour (more random, inner/outer turn paths etc) 3. for both drag strip and race track - easy start on green light with full gas. No more false starts! 4. changed behaviour for road racers (align during waiting for player to avoid incidents, full gas persuit, tiredness etc, all depends on Friendly factor) 5. fixed external camera behaviour: made it smoother, fixed stuck in ground, available in pause mode 6. added random intros prior to road races 7. added visual FPS meter for 1st start of demo to check optimal visual settings 8. added progression with 5 difficulty levels to Demo 9. fixed problem with respawn above the traffic/other racers 10. fixed respawn with spinning wheels/crazy acceleration after respawn 11. added auto-restore if outside of road 12. visual improvements: mini map, in-game messages, exhaust backfires, r…
- Update notes for Dec 06 - 6 December 2021
Major 1. Fixed car wheel physics (oversteering, uncontrolled slipping, helpless counter steering etc). Also updated all tuned tires to reflect the changes. 2. Updated RaceTrack - now it's a bit bumpy and tilted on turns. 3. Added feature to auto reduce visual quality when FPS is low (i.e. decrease screen resolution, quality level, disable post-processing and all kind of reflections). Minor 1. Updated car collisions (Visual and performance improvements). 2. Traffic drivers are ready to connect the race only if they are driving co-lane and were not affected by any incidents. 3. Added explicit message when out of road to press "Return to road" key :) 4. Fixed issue with screen resolution which was not saved/restored. Limited screen resolutions to only supported set. 5. Updated RaceTrack - now it's a bit bumpy and tilted on turns. 6. Updated DragStrip - made it a bit bumpy too. 7. Added gen…
- Update notes for Nov 21 - 22 November 2021
Say hello to "racers friendly mode"! Now it's much easier to win, because racers will stay close to player and will not take off on any player mistake. They will wait for player as it is in real Cat & Mouse races :) You can control "friendly" factor in demo or in road details screen. The races are even more exciting now because of sense of permanent battle with other racers are close to player. With maximum friendly mode there is neither long-time take off for player as a leader nor long-time hard persuits of other racers. Car physics was improved to make cars more grippy and better in precise driving. Major updates Improved car models: interior and exterior Racers friendly mode (demo + game) Tuned wheel physics for easier, more precise driving and reduce unexpected slipping Minor updates Updated "colliders" for better looking car collisions Small visual fixes for particles, "car flying…
- Update notes for Oct 23 - 23 October 2021
Main update Added "Track Day" scene with four tracks: asphalt, 2 dirt tracks and drag strip. Check your car and skills against other racers on track! Earn money and achievement for best lap times! General fixes Changed "ask for race" method during road races. Just beep to any close driver to connect him to race. Reduced cars "floating" by changing their center of mass and fixed configuration for "Celica". Updated colliders to fix "see through other cars" and collision visual glitches. Driving tuned "Supra" on asphalt track :) https://www.youtube.com/watch?v=nwwd6t2BR_I
- Update notes for Oct 07 - 7 October 2021
Updates: Added achievements Save chosen camera between games Option to choose screen resolution Exit from Replay (at Drag Strip or Race Track) Updated traffic distribution function