- Hotfix 1.1 - 19 September 2026
Quick patch and changes for the Bolt perk and a few other things.
- Resurgence Hotfix 1.0 - 18 September 2026
Here's a quick hotfix centered around the Healer class Pyre ability got rebalanced. Now has a higher cooldown and damage. (Hidden bonus damage got removed.) The polearm weapon type has some flashy new animation. (Old ones were underperforming.) Flames Staff -> Proc now has a 10s cooldown. Big Brain Healer: The healer had too much starting intelligence; this has been set to its correct value. 20 -> 2 Flatten down some landscape grass Fixed a crash when Pyre & Pyroclastic Force synergized. Pyroclastic Force also gained a boost in damage. That's all! 🫡
- Castle Daybreak Resurgence Update! - 17 September 2026
Stepping Into What’s New!So, what's new in Castle Daybreak: Resurgence?PerformancePerformance in this update has seen a huge improvement, having a steady framerate with 90% fewer stutters than in the previous update. Lots of codes were either remade, removed, or restructured in this endeavor. Including but not limited to the proper utilization of Unreal's built-in optimization tools.Level DesignOne of the challenges I faced with this update was optimizing everything while not having to sacrifice too much of the visuals. With that came the decision to change and redesign most areas. This helped with the sense of cohesion within the world, eliminating unnecessary materials and meshes.Lighting has been improved and optimized, especially indoors.Abilities & Combat UpdateAbilities are a core pillar of Castle Daybreak, and this update gave me the chance to revisit nearly all of them. Many abi…
- Castle Daybreak - Unveiling the Next Step - 4 May 2026
Stepping Into What’s NextPerformanceOver the past few updates, I began noticing performance issues throughout Castle Daybreak; inconsistent framerates, unexpected spikes during and after combat, and moments where the game simply wasn’t running as smoothly as it should. I took this seriously and spent a significant amount of time profiling, testing, and reworking core systems to bring performance to a more stable and optimized state.While there may still be occasional spikes, the game now runs roughly 80% more efficiently than before. This update focuses heavily on improving overall stability: reducing unnecessary ticks, tightening UI overhead, refining audio and FX behavior, and cleaning up systems that were placing unnecessary strain on the CPU and GPU. The goal was simple: make the game feel more stable, more responsive, and more enjoyable without changing the heart of the experience.…
- Hotfix 1.3 - 2 November 2024
Hello! Here are the changes for hotfix 1.3 Fixed an issue where player summoned companions would continue attacking already defeated enemies. An attempt was made to reduce the amount of enemies spawns on certain levels. The keep inside of Ascension level now has a new look. There is an enemy that previously made too many repetitive noises. This has been adjusted to have better variation and less vocalization. Adjusted the spawning feature for some systems to prevent enemies/allies from spawning stuck.
- Hotfix 1.2 - 19 October 2024
Hello Adventurers!! We have a brand new hotfix today! In this fix, we tackle a few bugs that were discovered and added a little buff to the Exalted class. Floral Lasher ability cost 53 -> 48 Bramble Burst flame damage went from 1% -> 2% enemy max health. Grove Lantern now burns enemies in range during each sweep. Instead of just when the lantern breaks. Grove Lantern amount is now limited to roughly 3. Before there were no cap. Fixed a bug with Grove Lantern that randomly causes massive lag upon casting the ability. Fixed a bug with workbench interaction when the player opens their inventory UI etc. Fixed an issue with Rift Hunter quest. End boss would not spawn. Lowered the amount of enemies spawned inside the Ascension zone/level. Minor update to the landscape material. Dirt texture now should look like actual dirt. And that's all we have for today! Thank you!
- Hotfix 1.1 - 12 October 2024
Hello! Some minor changes were just released Fixed an issue with the story missions skipping a step. Updated the Floral Lasher's projectile to ignore static objects/walls.
- Hotfix!! - 5 October 2024
Hotfix 1.0 Hello, a few issues were found post launch of the recent update and they have been patched! Here's the rundown. Fixed an issue with the Exalted class Floral Lasher's projectile. Fix an issue with the Guardian class Fox Companion. -> The companion should now be more attentive during combat. Torches now have a less 'orange' glow to them. The player's torch can now be turned on/off while riding mounts. The player's map will now close when opening their backpack/skill tree. The Reaver weapon was buffed a little. Proc damage 25 - > 45. That's all for today! ~ Happy weekend! :)
- Castle Daybreak - Isles of Ascension Update! - 2 October 2024
Greetings gamers! The Isles of Ascension update is now live. So, lets get into what has changed since the last update, one year ago. Change Log Overview Extensive overall of the entire game including, landscape, class abilities, weapons, AI, etc. Class Rework for all classes Update to the story/lore New animations New weapons Added New Zones Added New PERK Tree Added Mini Map Added Arrows penetrate multiple targets Unreal 4.26 -> 4.27 Updates! Hello everyone, let's get into the update. With the help of much invaluable feedback, Castle Daybreak has come a far way since it's very first release date. With today's update, we will be quickly discussing changes made over the past year since the previous update. First and foremost, there are a lot more new weapons that have been added to the game. Weapons however, are no longer class locked; While some weapons are more favorable to a specific…
- Cloud Storage Added - 11 May 2024
Hello everyone! Steam cloud is now enabled for Castle Daybreak! As part of the upcoming "Isles of Ascension" update, I wanted to have steam cloud enabled. This is the initial setup, I will be checking to be sure everything is working smoothly as intended! Thank you!
- Isles of Ascension Update! - 27 March 2024
I would like to drop some news about the up-and-coming update titled, "Isles of Ascension" To start off, I will highlight some of the more basic changes made. There have been tons of bug fixes! Redesign of a lot of UI elements (Menus, Healthbars, lobby etc.) Landscape/environment update in various regions; including new structures, updated lighting and ambiance. Combat has also seen huge improvements. For example, weapons will have a more cohesive sound design + weapon trails. Most enemies perception has been turned down to allow for a more stealthy gameplay. Now for the not so basics! A caravan system has been introduced. Players will be able to spawn a friendly caravan to venture to a selected fort for reward upon a successful delivery. The player must defend their caravan, which will be under constant attack. Should the player lose their caravan, a random player owned fort goes under…
- Patch 9.21.23 - 22 September 2023
Achievements Patch Hello! Here's a small patch to address achievements not working. All achievements should now be working as intended! Small Changes Small landscape fixes. Changed out some boulders to have some more consistency with the level design. A new achievement was added. Now, there are two distinct achievements that will unlock the Exalted class. (If you already have a level 50+ class, load in, and you should unlock the new achievement immediately; granting you access to the Exalted class) Future Plans While updates have mostly slowed down, there are a few plans to further optimize the game's code. Also, there are a few more things I would love to add to the game. Including a few new dungeons and some re-design of an old one. New gameplay changes to continually propel Castle Daybreak forward. This could range from, enemy abilities being improved to be more challenging and fun.…
- Small Fix - 17 September 2023
There is an issue with achievements not working. Hopefully this patch fixes them. If not, they will be fixed soon! Removed a visible spawn box from a public event.
- Patch 8.7.23 - 7 August 2023
Fix an issue caused by the last patch. Attacks will now work as intended when loading back into an old save/changing levels.
- Patch 7.30.23 - 31 July 2023
Small fix for attributes being overwritten instead of being saved properly. Fixed an issue with Gold Pickup loot not working as intended. Updated the cloth simulation for the male character's cloak.
- Patch 7.29.23 - 29 July 2023
Hello Everyone! Here is a small patch to address a few bugs and some minor quality of life changes. Fixed a bug that caused the player's attribute points to double after leaving the level. There is now a proper description display for consumables inside the inventory. Items inside inventory will now make a sound when hovered with a mouse, or dropped inside the inventory. Fixed a collision issue just by Equinox Point.
- 7.5.23.2 Hotfix - 15 July 2023
There was an issue with the player's cloth simulation. Should be all good now!
- 7.15.23 Patch - 15 July 2023
Path Notes! Updated Teleporter UI - correct the cost information. Fix some bugs surrounding enemy spawn when player is mounted/dismounted. New location notification when visiting new checkpoints and forts. re-designed the Abyss location to fix bugs with enemy spawn. fix some other issues with enemy spawns in the world. Fix issue with Healer’s pet - cloak flickering. Fixed the exp system. Gaining excess before leveling now properly carries over, contributing to the next level as originally intended.
- Patch 7.11.23 - 12 July 2023
This patch fixes some bugs with quests, along with a small balance changes to the Exalted class. (The Exalted focus passive was not working as intended.)
- 7.9.23 Patch Notes - 9 July 2023
7.9.23 Changes Happy Sunday Gamers! Here are some more bug fixes and a small class update! Updated the tutorial zone information and UI Fixed an issue where projectiles had a delay before hitting targets that are rag dolled. Fixed an issue where enemies would spawn inside the Heart Stone. Aside from a few more unlisted bug fixes, the Exalted class received a minor buff that will vastly improve early levels play through. The Exalted main companion, the Floral Lasher, now faces nearby targets that are outside its field of view. Lastly, its engagement range has been increased by at least 50% with a damage boost to its ranged attacks. As a side note, if you are playing an old save from before the Exalted Guardian update, it is recommended to start a new save.