- Devlog 2026-07-31 - 31 July 2026
Happy Friday!Again!It took some doing, but Veera's second intimate scene is in the Patreon version. It's a bit short, due to all the unique aspects (Male vs Female MC, dominant vs submissive choice, and then, regardless of your choice, a dominant vs submissive branch based on your established personality)It was meant to be released with the rest of the content we've been cooking up, but due to a sick toddler (again/still), we couldn't get all of it done in time, and I didn't want to disappoint anyone by delaying it.The good news is we'll have another release ready for next month. (Soairse's introduction and/or Khalil's booty call scene) I want to settle into this pattern of shorter, regular (monthly) scene(s) being added while we work on the next batch of story content.It's been a productive month, even if it doesn't feel like it! A short game release (YOU&!) and an Infinite Stars cont…
- Devlog 2026-07-17 - 17 July 2026
Happy Friday (Again!? Yes, again.)YOU&!'s launch has been so-so compared to our other releases, as expected given the heavy subject matter. Taking into account that we have close to zero visibility from the jam, it's doing alright for a game we aren't actively promoting. The rating is currently at 4.6/5 across several votes, which is a welcome validation.We'll continue adding the content that didn't make the submission deadline at a slower pace. Franco has finished up the beach background for the one missing scene, and I took the liberty of adding one of Lochem's sprites from a 'sexy calendar' series we were working on to give you all this lovely image. (We ended up not using the calendar art, as a lot of the final pinup art didn't quite resemble the appearance of the crew members. If you still want to see it, let me know in the comments, and if there is enough interest, we might releas…
- Devlog 2026-06-26 - 26 June 2026
Happy Friday, everyone!Personal life has been what it is.Had a bit of a 2:00 AM hospital scare earlier this week, (happens with elderly parents) which I feel I'm still recovering from sleep-wise, but otherwise we're all good. We're all healthy, tired and happy.On to Infinite Stars!We're still multitasking the yuri jam, but we are making progress!Tae has finished up the first three community-made characters, and they are gorgeous!All of the community-made characters feel inspired. Here are the first three that will be in the game files soon.These characters will be used to fill the visuals for any side characters we want to introduce in the story in the future. They'll also allow the community to create truly unique holomod stories without having the baggage of writing for an established character.The toxic yuri game jam is also in good shape.I expect to have the script wrapped up and fi…
- Devlog 2026-06-19 - 19 June 2026
Happy Friday!These weeks keep flying by faster and faster, it seems.Little one is doing fine, and my leave from work is wrapping up. It's a busy weekend again, though, as we have an upcoming Lego event that we've been prepping for. I'll upload some photos on Discord if time allows.Infinite Stars has also been busy.Tae had a snafu with a broken work laptop, which has been resolved, and she is back on track with the batch of community characters!The new infrastructure mentioned last week has been working really well!We have 3 scenes that are progressing much faster thanks to this. (A new intimate scene for Veera, one for Khalil, and the Matthias scene!) No promises, but if we can push one or two of them out before the end of the month, we'll do so!We also have a new intern writer on the team (thanks to all of you who showed an interest), and a new composer.Oh, and we have a new post up on…
- Devlog 2026-05-08 - 12 June 2026
Happy Friday!Life goes on, and we have now managed to keep a helpless new human potato alive for just over 3 weeks. The little potato mostly sleeps, cries, poops, sleeps, and cries. They sometimes do all of them at once. The older potato loves the little potato very much, and it's endearing to see her faff over her potato sibling.The Toxic Yuri jam is on track and doing well. I have high hopes for this one.I also spent the week on boring infrastructure tasks for Infinite Stars. We've made some changes to how our data is stored, managed, and accessed. It's much more secure now, and we have significantly reduced our risk of losing any work. It sounds silly and trivial, but as the project has grown over the years, there have been many touchpoints from many different contributors, some minor, some major. We've always been diligent about file ownership (those of you in IT might know the pain…
- Devlog 2026-05-29 - 29 May 2026
Happy Friday!It's been a few weeks since I've posted a devlog.Most of you know why, but for those who don't, my newborn baby has arrived and is keeping us busy.
- Devlog 2026-05-08 - 8 May 2026
Happy Friday!It's another cold one in the Southern Hemisphere today, but our local temperatures should increase over the next few days to a more comfortable cold, rather than the current icy cold. My shrimp tanks (and my electricity bill) will be glad.Just a heads up: I have one, maybe two more weekly devlogs before the newest addition to our family is born. I think I've blocked out most of the trauma from the first one (Trauma being sleepless nights and all that jazz), and there is a good chance that I'll be MIA for a bit. I'll continue working on Infinite Stars, though, as I do find it genuinely enjoyable.Talking of Infinite Stars, we're getting close to wrapping up and starting on coding the monstrous new scene for Matthias. Personally, I'm aiming to have it be released before the end of this month. (And I would have gotten away with it, too, if it weren't for the meddling kids!) I t…
- Devlog 2026-04-24 - 24 April 2026
Happy Friday! It's a cold one today.But it's also a good one, because...It's release day! ::whoop whoop::The new public build is live on itchio and Steam, and patrons can find the PC|MAC|LINUX version here, and ANDROID over here!The release almost didn't happen today. Our Patreon page was briefly suspended for a few (12ish?) hours yesterday. Just a small snafu on Patreon's side, which has now been resolved. (Shout-out to Sjal from Patreon's Trust and Safety team! They were quick to sort out the issue, without having to engage in a back-and-forth delay! ::virtual hug::)But now that the release is back on track, I want to introduce you to a game that recently came across my radar when several Infinite Stars fans recommended it in their collections next to Infinite Stars: Killer Trait by Pri Karin. (No Steam release yet) The premise of Killer Trait is quite fun! You play as a cop who team…
- Devlog 2026-04-17 - 17 April 2026
Happy Friday, everyone.I got my new headset for streaming yesterday (you should now be able to hear my crystal clear whispering in your ear. Not creepy at all, right!?), but I also seem to have caught some kind of flu bug, so I haven't been able to stream since yesterday. Oh, yeah, we've been streaming our work most evenings in the Discord server. Should have led with that, I guess. Blame it on flu-brain.Infinite Stars development has been coming along steady at a steady pace. Stoffies reworked the very first BG he did for us, and it is now in the game (We're on track for another monthly(ish) release for next week (maybe the week after?)Here's what I'm talking about. Look at that before and after!We'll continue working on some of the older backgrounds to bring them in line with the higher quality ones.I feel like I've burnt out a bit on the marketing side. Which isn't bad, since it will…
- Devlog 2026-03-27 - 27 March 2026
Happy Friday! Strap in, this is going to be a big one!I’m doing well, my family is well, (They had some flu earlier this week, but that’s over!) Dobby is doing well (He’s currently sitting behind my back with his head on my shoulder as he always does.)Now that that’s out of the way, Infinite Stars!
- Devlog 2026-03-21 (Mods? Mods!) - 21 March 2026
Happy Fri-erm-satur-day!
- Devlog 2026-02-27 (BIG Content Release on the horizon) - 27 February 2026
Happy last February Friday!I hope you’re having a good one, but if you’re not, I’m about to make your day a tiny bit better.The new content for Infinite Stars is available for Patrons! You’re now able to continue hunting for the Semashar with 117 new choices across 39K words of story.We’ve got intrigue.We’ve got horror and suspense.Angst. So much angst.We’ve got tender LI scenes.We’ve got some suggestive talk.There’s humour and sorrow.You’ll see techy HUD Maps.There are more Cephilusk Twins with a dash of body horror.For the first time ever, we’ve got \ and \. (You’ll know what this is when you see it.)There are several new hat-tip easter eggs to other influential science-fiction stories that inspired us.We’ve even got a mini puzzle.We’ve tried a ton of new things this time around, and while I was nervous at first, the Beta tester feedback has been overwhelmingly positive. (While we’re…
- Devlog 2025-11-14 - 14 November 2025
Happy Friday!Production has been ramping up nicely, and I feel like I'm settling back into my old productive routine! If all goes well, we might have the new playable intrigue scene ready by next week this time. If we miss that date, it will definitely be ready before the end of the month.You might have seen the lore post on \,* which leads us to you and your crew travelling the galaxy. (It's not the smoothest transition, but I've been writing for hours, so work with me.) The first gate that you'll be able to travel to on the current galaxy map will lead to Sol, where it all started. It's also a place that I've been world-building for several years, so I'm quite excited to share all of that with you. (To manage expectations, this is still a while off, and your Mah'Abeu will have to resolve the current crisis first. (Or maybe not? Maybe we'll allow your Mah'Abeu to turn tail and run home…
- Devlog 2025-10-31 - 31 October 2025
Happy Friday!We're now solidly in the first stretch of the 'end of the year rush' with most of my business meetings asking me 'So what are your plans for next year?' and some of the stores around here have already started putting their Christmas decorations up for sale.We also had our annual Brickfair last weekend, the largest Lego expo in South Africa and probably Africa as a whole. (I'll post some pictures on the devlife channel in Discord of my favourite builds!)We've started prepping for rAge, the South African gaming expo, in early December. ICON was a great safe practice run to see what works and what doesn't, so we're excited to put out theories to the test. (As a side note, we've also reached out to ComicCon in the US for next year. It's a long shot, but maybe I'll get to meet some more of you! I would love for it to work out!)Enough about the boring stuff, and over to why you a…
- Devlog 2025-08-15 (This one has a special invite!) - 15 August 2025
Happy Friday!Crazy hectic week, work-related, with sooo many missed deadlines, but you can only do what you can do in a week.I still managed to sneak away to write here and there. I mentioned last time that we are starting to implement these self-contained story arcs, and have come to the realisation that we'll need more random crew members to tell these stories.We're going to be opening up their designs to you, the community. You'll be designing the character briefs, their looks, body types, mannerisms, outfits, all of it. We are looking at starting with 10 new crew members. The intent isn't for these characters to become LI's, but if it were to happen in a natural way, we wouldn't rule it out.So, with that out of the way, if this sounds like fun, fill in this little request, and we'll include you! This invite is open to all fans of Infinite Stars, regardless of your Patron status.We'v…
- Devlog 2025-03-21 (Episode 4 - Part 2 is out NOW!) - 21 March 2025
Happy Friday, everyone! It's a great one because today is launch day! We've been working very hard on this one, and we're sorry it took a bit longer than usual. But I'm happy to say we're in good shape for the next upcoming release. Some highlights that you can look forward to in the newly released content (minor spoilers ahead): If you and Matthias have been making eyes at each other, you can share a very tight, uncomfortable ride in a small elevator. You won't be able to help but 'accidentally' rub up against Matthias and fluster him. If you want to get a little closer to the enigmatic and usually inappropriate Andreas, you can do so while on a chaotic shopping spree for some exotic substances. If you just want to spend some slice-of-life time with Veera and Khalil, you can meet some new friends and pay homage to some loved ones. (You are loved and missed, and now you are forever immo…
- Devlog 2025-03-14 - 14 March 2025
Happy Friday, everyone! Just a super important reminder: if you signed up for the Beta Testing, you still have until Sunday to give us feedback. Please don't forget to do so! We look at each and every response, and we try to implement your feedback as much as possible! With the Beta Testing deadline being this Sunday, it means (touching wood, unless something goes terribly wrong) that our public build will launch next Friday, in time for everyone to enjoy the new content over the weekend! In addition to the new story content, we'll also have another launch cross-promotion, bringing a few more MC portraits into the game! Those of you who have played the Beta will already see the improvements in the screenshot below. We've also already started implementing some of the Beta Feedback received by those few early birds. (Thanks for that!) Lots to do still, so I'll leave you with well wishes!…
- Devlog 2025-03-08 (BETA TEST IS OUT!) - 7 March 2025
Happy Friday!! This devlog was a bit delayed because we REALLY wanted it to coincide with the beta tester invites going out. If you signed up to be a beta tester, you should have an email invite (check your spam folder?) waiting for you in your inbox! That means a public release is just around the corner! We can't wait for you to play the new content. There are quite a few new features and story branches waiting for you! AND a lot of new faces! We teased the outfit selector a few weeks back, and while it won't be included in this build due to some UI snags, it will be added shortly! I do have a favour to ask. Infinite Stars is currently part of the Visual Novel Festival on Steam, and we need a bit of extra visibility. If you enjoyed Infinite Stars, would you kindly consider leaving us a positive review on Steam? As always, thank you for all your love, encouragement and support! We could…
- Devlog 2025-02-21 - 28 February 2025
Happy Devlog Friday to all of you! My day job continues to be a job during the day, but despite that, we've been chipping away at Infinite Stars. I started coding the completed scenes this week, and Crowbie and Ur-Majesty have been invaluable in getting the last few scenes done. (We had a 'writing party' earlier this week; it was more of an excuse to reconnect with everyone on the team, but we did get a bit of writing done!) If you didn't check last week's devlog, you should do so. We've got some cool outfit stuff planned. We also have Andrea's pinup, sfw and nsfw available for Patrons this month, and Lahkhadia's pinup will be dropping early next week. We're planning on doing a new Lochem and a new Veera pinup next, so stay tuned. Some of you received a priority and private invite to beta test the new content soon. These invites have gone out to everyone who gave great beta testing feed…
- Devlog 2025-02-21 - 21 February 2025
Another Friday! That means I'm typing up another devlog for all of you. Let me start by saying I realise the current development cycle has been excruciatingly long. I feel it in my bones, and I'm sure you also feel it. Regardless, I want to thank everyone for their patience, understanding and continued support while we wrap up the next release. We're gearing up to start coding some of the finished scenes, and we've been experimenting with some new features, like the ability to change how the crew members appear on your screen. I will leave this little prototype here that should be included in the March release. Anyway, I'm diving back into work! Have a pleasant weekend, be safe and be kind to others and yourself!