SPSTEAMPULSELIVE ANALYTICS
Supersonic Fight

Supersonic Fight Steam metadata

Red Chain Games Ltd. | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID1716570
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRed Chain Games Ltd.

Supersonic Fight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1716570
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRed Chain Games Ltd.
  • PublisherRed Chain Games Ltd.
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: Red Chain Games Ltd.Publisher: Red Chain Games Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Supersonic Fight Steam metadata

Supersonic Fight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1716570/metadata
Steam Communityhttps://steamcommunity.com/app/1716570
PCGamingWiki search
IGDB searchSearch IGDB for Supersonic Fight

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Achievements

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Mesh Around and Find Out - 14 July 2026

    Creating believable terrain is one thing, but if we're going to skim through valleys at hundreds of knots, we also need something solid to crash into.The terrain in Supersonic Fight is generated procedurally, which means I cannot simply model collision meshes by hand. Instead, they have to be created using the same process that builds the visible terrain.The process starts on the GPU. The terrain is rendered exactly as normal, allowing all of the procedural height modifications and terrain layering to happen, but rather than drawing the result to the screen, the data is written into a texture. That texture is then sent back to the CPU, where a mesh can be reconstructed and simplified before being handed over to the physics system.It's not the most glamorous system in the game, but it's absolutely essential.The images below show the process:1. Raw height data combined with satellite imag…

  • Moving Mountains - 26 June 2026

    I am back on terrain! It feels like an eternity since I last worked on it.The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. Last week, I modelled the entire Earth. You know...like you do. That gives me my low-resolution, distant scenery.Next comes the "middle distance": the scenery that exists outside the playable area but that the player could potentially fly to. As I've mentioned before, I never wanted to just slap a satellite image onto a mesh and leave it at that. I wanted something more.There's also the issue of triangles. You could create a giant mesh, but where do you put the detail? How far does it need to extend before the player starts noticing that it's low resolution?The solution? Don't have a fixed mesh at all. Instead, use a series of ever-increasing grids that move with the camera. This technique is…

  • The Missing Piece of the Sky - 15 May 2026

    This week, I added atmospheric fogging to Supersonic Fight.This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more believable and much closer to what you actually see from the cockpit at 30,000 feet.First, here is the scene without atmospheric fogging:And here is the same scene with the new system enabled:To put the result to the test, I compared my screenshot to real-world photography taken at 30,000 feet:(Source: Magdalene Teh, Shutterstock)I am genuinely thrilled with how closely the in-game result matches the real thing.Next up: crepuscular rays...better known as God Rays.If you would like to follow the development of Supersonic Fight more closely, you can join the Discord or subscribe to my free Substack newsletter for behind-the-scenes updates, screenshots, and the occasional biscuit-fuelled development story.Discord: htt…

  • Reflections at 100km - 24 April 2026

    One of the key challenges in Supersonic Fight is making the world feel believable.Techniques like shadows, ambient occlusion, and reflections are essential for grounding everything in reality. This week, I’ve been focusing on how the ocean reflects the sky.At low altitude, a simple cubemap (a panoramic sky texture centered on the camera) can work well. However, the game isn’t limited to low-level flight — you might be flying at altitudes up to 85,000 feet (26km). At those heights, simpler techniques start to break down.To explore this, I compared several approaches.Each column in the image below represents a different altitude (1m, 15km, 26km, 100km), and each row shows a different technique:Cubemap centered on the cameraCubemap locked to sea levelPlanar reflectionsRay traced reflections(Please note: atmospheric fog is not yet applied here. This is effectively a “clear air” comparison t…

  • Developer Q&A Video - 6 March 2026

    Last night I hosted another live AMA and answered questions from the community.Somehow I managed to talk for 90 minutes, but don’t worry, I’ve edited it down to a 24-minute highlight video.Here it is:If you’d like to ask questions for the next AMA, feel free to post them here or join the Discord: https://discord.gg/2AQMA9WvgdYou can also find recordings of the previous AMA sessions there.Rich

  • Supersonic Fight - Live AMA - 21 February 2026

    The next Supersonic Fight AMA is now scheduled:📅 March 5th 🕗 20:00 GMT 📍 Live on DiscordThis is your chance to ask anything about the game, from gameplay philosophy to deep avionics systems.We’ll be discussing topics like:Which came first, story or gameplay?Aircraft systems, targeting pods, and avionicsVR support and performance tech (DLSS, ray tracing, etc.)Carrier ops, refueling, ATCProgression systems and unlock pathsGround combat and mission scaleThe discussion will also cover the direction of the game, the technical challenges involved, and the thinking behind key design decisions.Join the Discord server here: https://discord.gg/2AQMA9WvgdSee you in the briefing room.Rich

  • Dev Blog - 13 Feb 2026 - 14 February 2026

    This week I’ve been focusing on terrain optimisation - making it look dramatically better without increasing performance cost.For Supersonic Fight, terrain matters. You’ll be flying low over mountains, coastlines, cities, and forests. I want it to hold up at 30,000 feet and 30 feet.Smarter Texture SystemModern materials use Physically Based Rendering (PBR), that means surfaces react to light realistically - metal looks metallic, snow scatters light properly, rock feels solid.Normally, that requires five or six different textures per material. That’s a lot of VRAM!So instead, I packed all that data into just two textures. The result:One third of the memory usage ✔Fewer texture lookups ✔Same visual quality ✔Better performance ✔More realism. Less cost.Adding Real Depth (Without More Triangles)To really sell the terrain up close, I implemented Parallax Occlusion Mapping (POM).Rather than ad…

  • Dev Blog - 17 Jan 2026 - 17 January 2026

    All I wanted to do was add a Pause Menu. That was it.I needed somewhere to put a few debug options so I could toggle things like the sky, clouds, terrain, and water on and off. The goal was simple: work out what was having the biggest impact on frame rate when running on the Steam Deck.I could have thrown together a very basic pause screen with a few plain buttons. But I realised this was a good opportunity to properly think about the look and feel of Supersonic Fight’s user interface, starting with the Pause Menu.I spent some time playing other games and paying attention to what I liked and didn’t like. I also searched Reddit for pause menus that people love...and ones they hate. One thing came up again and again: it needs to be fast. No clutter. No flashy animations. Just functional:Next, I needed a dialog to actually display those debug options. Once again, I went digging through my…

  • Steam Deck Compatibility - 5 December 2025

    Supersonic Fight will be continuously tested and played on the Steam Deck throughout development.I didn’t expect to love my Steam Deck as much as I do. I end up playing on it almost every night! Because of that, it probably comes as no surprise that I’m making sure Supersonic Fight plays great on the Deck.As development progresses, I’ll share updates on performance, controls, and any Deck-specific improvements. If you’re a Steam Deck player, I’d love to hear what matters most to you!Rich

  • Dev Blog - 29 Nov 2025 - 29 November 2025

    After the excitement that was the third AMA, my work on the terrain system has continued. My focus has been how my terrain provides collision information to the physics system. (Unity uses nVidia's PhysX under-the-hood.)If I were using Unity's built-in terrain system, it would provide PhysX with the height map and PhysX does the rest. Unfortunately, Unity does not allow you to directly access PhysX so I cannot just pass my height map to it. That gave me two options: Create a static collision mesh from my terrainDitch Unity and write my own engine giving me full access to PhysXI cannot tell you just how seriously I considered option 2! However, the advantages that Unity offers are simply too big to ditch. Therefore, option 1 was selected! To create a collision mesh from my terrain, I start with my terrain tile, create a regular grid and then run a mesh simplification algorithm to reduce…

  • Developer Q&A Video - 21 November 2025

    Greetings pilots!As promised, for those who were unable to join me live for the Developer Q&A, here is a recording of my answers:If you would like to ask questions for the next AMA then feel free to ask them here or join the Discord (Discord Link) where you can also view the previous two AMA videos.Thanks to everyone that joined me on the night!Rich

  • Dev Blog - 14 Nov 2025 - 14 November 2025

    Greetings pilots!Over the past week, I've been revisiting my terrain tools. Since I originally wrote them, I've moved away from Unity's terrain system and now use my own custom solution. That meant a lot of the old code needed updating. Most of that is now done, and I've finally reached the fun part: testing that everything still works!To do that, I searched "Best canyon in the world" and one of the results was the Verdon Gorge in France. By entering the GPS coordinates and a few more parameters, with a single-click, my tools generated a 5x5 grid with each tile measuring 4km x 4km. The system automatically downloaded the terrain height, ocean floor depth, and satellite imagery. It then combines them and produces this:When flying around the level, I don't want the player to see the edge of the world. I want terrain stretching as far as the eye can see. To achieve that, I generate progres…

  • Ask Me Anything - Developer Q&A - 13 November 2025

    Whether you're a long-time fan of classic combat flight sims like F/A-18 Interceptor and F-15 Strike Eagle, or you've just discovered Supersonic Fight and want to know more, you're invited to join the conversation.I'll be hosting a live AMA (Ask Me Anything) on the Supersonic Fight Discord server on Thursday, November 20th at 8pm (GMT) - answering community questions, sharing behind-the-scenes details, and talking about what's next for the game.The community has already asked some great questions, including:Do you aim to make use of Steam Early Access?How in-depth are the aircraft's systems compared to DCS's F/A-18C?Will there be rainbows?Native integration for bHaptics?...and more!You'll also be able to ask new questions during the event, and hang out with the awesome members of the Discord community.Here's a link to the Discord server: Join the DiscordIf you can't make it, don't worry…

  • Dev Blog #006 - 6 June 2025

    Hey Supersonic Fighters!As my terrain rendering work has progressed, and since I now have full control over how the terrain is generated, I was able to add something I’ve been thinking about for a while. I could describe it...or I could just show you:BeforeAfterThe F/A-18’s service ceiling is around 50,000 ft (15,000 m), and at that altitude, the Earth’s curvature is clearly visible. For reference, here’s a great YouTube video that lets you view Earth from different altitudes. Skip to 2m23s for what the horizon looks like at 10,000 m:Curving my flat Earth was actually very easy BUT it did mean that the old Procedural Sky no longer worked because, of course, it has a flat horizon! So, and this will come as no surprise to you, I am currently creating my own sky shader.If you'd like more updates, or you want to ask me any questions, be sure to join our Discord - and don't forget to wishlis…

  • Check Out the Brand-New Gameplay Trailer! - 19 May 2025

    Hey Supersonic Fighters! I am very excited to share some new in-game footage with you! You can view it on the store page or directly here: Originally, I planned to have this trailer ready for Steam's "Planes, Trains, and Automobiles Fest" in September 2024. But, at the time, I wasn't happy with how the game looked - so I kept working on it until I was truly proud of the result. The old video on the store page was the "Announcement Trailer", released way back in 2022. That video was more of a vision than actual game footage - fun fact: the carrier wasn't even moving, and the planes were hand-animated rather than flying! For this new trailer, it was really important that everything you see is real - the flying, the physics of carrier landings, even the movement of the carrier itself. It's all happening in-game, in real-time. If you would like to re-watch the original announcement trailer,…

  • Dev Blog #005 - 9 May 2025

    Hey Supersonic Fighters! A few weeks ago, I shared an image of the “low-res terrain,” showing what the distant scenery will look like—here it is again: Since then, I’ve been working on the “high res terrain” — the ground you’ll actually be flying over and seeing up-close. The game will include very large areas (San Francisco being the obvious one), so I needed to automate the process as much as possible. I had done a lot of work on this some time ago, creating procedural tools to adjust terrain height and paint textures. I even made a video about it back in Dec 2022: However, those tools were very slow, which made it hard to tweak things and immediately see the results. To fix that, I switched to Compute Shaders—super-fast tools that let me see terrain changes instantly. It has completely transformed the workflow. Anyway, enough talk. Here’s an image that gives you an idea of what the t…

  • Dev Blog #004 - 28 March 2025

    Hey Supersonic Fighters! I've been working on the scenery in Supersonic Fight! My goal is to ensure that even distant terrain looks immersive — more than just a satellite image stretched over a simple mesh. This image showcases the baseline scenery in the game: Next, I’ll be focusing on high-detail terrain, and I’ll share more images once it’s ready. After that, I’ll work on the level-of-detail system to ensure smooth transitions between high and low detail. If you would like more updates then feel free to join our Discord! – Rich

  • Dev Blog #003 - 11 March 2025

    Hey Supersonic Fighters! Apologies for the recent radio silence—work on Supersonic Fight has been progressing steadily, and I’m here to keep you in the loop! The in-game livery editor is shaping up nicely. With the tools and options available, you’ll be able to customize your aircraft with ease. Here’s something I put together in under 30 seconds: Personalization is a big part of the game, and I can’t wait to see what you all create! What kind of liveries would you like to design? Let me know in the comments! Also, stay tuned—there’s more exciting news coming soon. Rich

  • Ask Me Anything (Again) - 15 April 2024

    🌎 How big will the map be? 💾 On which engine is the game running? ✈ Will there be air-to-ground combat? These are just three of the questions that will be answered in the next AMA taking place on: Thursday 25 April ⌚ 7pm BST / 11am PT / 2pm EST Join our Discord server and register interest in the event by following this link: Discord Link If there is a question you would like answered then feel free to drop it in the #sf-dev-ama channel. Don't worry if you cannot make it to the live event, it will be recorded and posted on Discord. See you there!

  • VR Fest '23: It's time to meet the Supersonic Fight Dev! - 4 December 2023

    Don't miss the chance to meet me, Rich, in person during our live Q&A session on our Discord server to celebrate VR Fest. I'll be there to answer all your questions about Supersonic Fight, VR features, and more. Join us in the #sf-dev-ama channel to suggest a question ahead of the Stream. Then fly over for the live session on Thursday. I'm really looking forward to meeting the Supersonic Fight community. Thursday, December 7th ⌚ 7pm GMT ⌚ 11am PT ⌚ 2pm EST Join the Discord

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1716570
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperRed Chain Games Ltd.
PublisherRed Chain Games Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Supersonic Fight is a modern combat flight game featuring authentic jet handling and cinematic, story-driven missions. Fly high-stakes battles over San Francisco where timing, precision, and decisive strikes matter. Streamlined for action while preserving realism.

About this game

Supersonic Fight is a modern combat flight game built around authentic jet handling and cinematic, story-driven missions. Take part in high-stakes battles over San Francisco where timing, precision, and decisive strikes determine survival. Every mission is carefully briefed. Every action has consequences. Every victory pushes the war forward. For over three decades, the USS Enterprise (CVN-65) has operated off the California coast, its carrier air wing standing watch over San Francisco’s skies. With funding slashed and defenses weakened, a long-waiting enemy seizes its moment. You strap into the cockpit—outnumbered, outpaced, and under relentless pressure—as the fate of the city hangs in the balance. Story-Driven Single-Player Campaign Experience a full narrative campaign of escalating combat missions. Build trust within your squadron, answer to your commanding officer, and confront an enemy that adapts and intensifies as the conflict unfolds. Purposeful Mission Design Escort, intercept, defend, and strike in missions where timing and positioning matter as much as firepower. Arrive too soon or a moment too late—and feel the consequences. Multiplayer Combat Modes Test your skill against other pilots in competitive multiplayer modes including Dogfight, team battles, objective-based missions, and VIP engagements. Skill, awareness, and precision decide who controls the skies. Free Flight Mode Fly without objectives or restrictions. Choose your aircraft, climb into the stratosphere or skim the terrain, and enjoy the pure freedom of flight, accompanied by an original atmospheric soundtrack. HOTAS Support Full HOTAS support lets you fly with your preferred stick, throttle, and rudder pedal setup, with or without VR. Virtual Reality (Optional) Full VR support includes head tracking and interactive cockpit controls, seamlessly blending traditional inputs with VR controllers. Aircraft Selection Pilot a diverse roster of modern and iconic military aircraft, from cutting-edge fighters to legendary combat jets and rotary-wing gunships. Further additions to the fleet will be announced in future updates. Training & Tutorials Comprehensive training scenarios teach es…

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
22Steam Achievements
28Full controller support
52Tracked Controller Support
53VR Supported
30Steam Workshop
64Adjustable Text Size
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
65Subtitle Options
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência Atos criminosos
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Supersonic Fight's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Supersonic Fight's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Supersonic Fight at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.