- Roadmap Progress and Demo Updates - 10 June 2026
Hello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more focused on the parts that matter the most: battles and build/skill crafting ;) We talked about some of these points in out last post, so let's get into the details:Skill output reworkSkill-crafting is one of the main hooks of the game, but because the system behind it is a bit complex, we were running into issues where some skills were not working really well with effects from runes attached to them, or even with other modifiers active on the casting character. Because our goal is to keep adding…
- End of Kickstarter and EA Launch Roadmap - 17 December 2025
Hello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next.End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra development time before the game's launch, have more content variety, better marketing, localizing into more languages and improved visuals. Regardless of the campaign not succeeding, we've always been committed to launch a polished and fun game, and we're very very much motivated to do so! Nothing stops this train 🚅.Early Access (Launch) Roadmap With Early Access coming Q2 2026, we wanted to give you a heads up of what we have planned for the journey to release. While a lot of this can be adjusted as we…
- Kickstarter campaign LIVE NOW! - 15 November 2025
Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!!https://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeIt's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.As we mentioned in a previous post, these are some of the goals the campaign would help us with:Localizing the game into multiple languages.Adding a bigger variety of characters, skills, enemies, events, etc.Improved visuals for UI and skill effects.Console ports.Stay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.As always, reach us here or on Discord.
- Upcoming Kickstarter, EVA Play, Beta (Demo) branch - 22 October 2025
Greetings everyone!A small update on what's going on currently:Kickstarter campaign launching on November 15thhttps://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeWe’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:Localizing the game into multiple languages.Adding a bigger variety of characters, skills, enemies, events, etc.Improved visuals for UI and skill effects.Console ports.Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!You can join the waitlist to be notified whe…
- Release Window and Status Updates - 7 October 2025
Hello everyone, long time no see!We've been hard at work on Trinity Archetype these past few months, it's been a while since the last update (sorry!), so let's recap on what's been happening:Release windowSome of you may have noticed that we've updated the game's release date from "Coming Soon" to "Q2 2026", as we get closer to the Early Access release. A proper release date will be announced later, so keep your eyes open for that.Kickstarter launchSomething else you might have seen if you tried the demo recently: We're getting ready to launch a Kickstarter campaign pretty soon! There will be another post soon with more details on this, but for now go ahead and join the waitlist: https://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeDiscord growingWith the recent video from Retromation on Trinity Archetype (go check it out if you haven't!), we've had a new influx of playe…
- Devlog #4 - New Characters and Skill Reworks - 6 March 2025
Greetings! It has been a while but we have been working hard and moving things around! These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon... Skills Rework Descriptions and Icons Before, complex skills could be tricky to read since they could have different target overrides depending on the equipped Rune so we decided to group information based on target type and effects to apply. After that we also reduced the clutter by removing repeated descriptions when boosting a skill! Before (Boosted Once) After Not Boosted Full base skill description, possible boosted effects showing as well. Boosted Once Extra effects are applied to the base description, r…
- Small Demo Update + Steam Turn-Based RPG Fest 2024! - 30 September 2024
Heyo! The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo! Demo Changes We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here. As usual we are open to feedback on here or Discord.
- Devlog #3 - New Demo and Upcoming Events! - 19 September 2024
Hello, one more time we are here to let you know what's new in Trinity Archetype! This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.". New Demo Added Features Artifacts We mentioned working on this in the previous devblog; they are here finally, and you can try them in the new demo! Get them from elite battles or from the new treasure node on the map! Improved Runes Equipping runes to your current skills is one of our main mechanics in Trinity Archetype but we have gotten feedback on a lack of variety and impact from them, so we did a little rework to give you more interesting and impactful options. Currently, there are about 70 runes implemented and because of this, we have also made it…
- Devlog #2 - Artifacts, Revamped Tutorial and New Demo - 17 August 2024
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look: Revamped Tutorial The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party. Artifacts Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts: Patience Pendant: On player turn #4, gain +2 AP. Hungry Sword: Every 5 attacks, random unit adds +5 Critical. Equality Mirror: On player turn end: Odd turn #: Copy random player modifier and apply to enemy. Even turn #: Copy random enemy modifier…
- Devlog #1 - Tutorial rework, Conversations and Art Updates - 5 July 2024
Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game. Overwhelming Tutorials This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns. Conversations We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are e…
- Endless Replayability Fest and New Demo! - 13 May 2024
Hi folks! We are happy to announce that we are be participating in the Steam Endless Replayability Fest starting today May 13th and ending on the 20th. For this event we have released a new Demo for Trinity Archetype. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. The game is still work-in-progress, so from this point on, we are planning on leaving this Demo up after the event ends, while also continue to periodically update it. Our goal is to hear your thoughts on the game so we can keep improving it based on that. Hope you enjoy the demo and we get to hear from you! Reach us on the forums or on our Discord
- Join the upcoming playtest sessions! - 13 October 2021
The past Steam Next Fest left us with lots of feedback and improvements to do, we are very excited of the upcoming changes and we want to hear from you! Playtest sessions will soon be open so take the opportunity to request access and join the community to help out game grow and get better. In order to join the next session go to Trinity Archetype's store page, scroll to the "Join the Trinity Archetype Playtest" and click on the Request button. Quite easy! See you soon. https://store.steampowered.com/app/1716760/Trinity_Archetype/
- Smashed some bugs so come watch and play our demo! - 5 October 2021
Hello everybody, we will be streaming the demo tomorrow at 6pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Followed by our devs, will they be able to beat King Goblino? Find out tomorrow! Wishlist and follow so you don't miss it. https://store.steampowered.com/app/1716760/Trinity_Archetype/
- Come watch and play our demo! - 28 September 2021
Hello all, we will be streaming the demo this Saturday 2nd at 3pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Will he able to beat the despicable King Goblino? Find out this Saturday 2nd at 3pm EST. Wishlist and follow so you don't miss it. https://store.steampowered.com/app/1716760/Trinity_Archetype/
- We're taking part in the Steam Next Fest! - 28 September 2021
Hi folks, we are very happy to announce that our demo will be available on the Steam Next Fest on October 1st. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. Early Access will come on 2022 so take the chance to see how the game evolves until then, so wishlist and follow to stay tuned! See you soon. https://store.steampowered.com/app/1716760/Trinity_Archetype/