SPSTEAMPULSELIVE ANALYTICS
Trinity Archetype

Trinity Archetype Steam metadata

Machinator Corp | Q3 2026 | game

Coming Soon

GameSteam Store content

IndieRPGStrategyEarly Access

  • Steam app typegame
  • Steam App ID1716760
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperMachinator Corp

Trinity Archetype metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1716760
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperMachinator Corp
  • PublisherMachinator Corp
  • Parent gameNot available

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Machinator CorpPublisher: Machinator Corp

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Trinity Archetype Steam metadata

Trinity Archetype metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1716760/metadata
Steam Communityhttps://steamcommunity.com/app/1716760
PCGamingWiki search
IGDB searchSearch IGDB for Trinity Archetype

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Full controller support, Custom Volume Controls, Keyboard Only Option, Mouse Only Option, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Roadmap Progress and Demo Updates - 10 June 2026

    Hello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more focused on the parts that matter the most: battles and build/skill crafting ;) We talked about some of these points in out last post, so let's get into the details:Skill output reworkSkill-crafting is one of the main hooks of the game, but because the system behind it is a bit complex, we were running into issues where some skills were not working really well with effects from runes attached to them, or even with other modifiers active on the casting character. Because our goal is to keep adding…

  • End of Kickstarter and EA Launch Roadmap - 17 December 2025

    Hello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next.End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra development time before the game's launch, have more content variety, better marketing, localizing into more languages and improved visuals. Regardless of the campaign not succeeding, we've always been committed to launch a polished and fun game, and we're very very much motivated to do so! Nothing stops this train 🚅.Early Access (Launch) Roadmap With Early Access coming Q2 2026, we wanted to give you a heads up of what we have planned for the journey to release. While a lot of this can be adjusted as we…

  • Kickstarter campaign LIVE NOW! - 15 November 2025

    Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!!https://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeIt's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.As we mentioned in a previous post, these are some of the goals the campaign would help us with:Localizing the game into multiple languages.Adding a bigger variety of characters, skills, enemies, events, etc.Improved visuals for UI and skill effects.Console ports.Stay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.As always, reach us here or on Discord.

  • Upcoming Kickstarter, EVA Play, Beta (Demo) branch - 22 October 2025

    Greetings everyone!A small update on what's going on currently:Kickstarter campaign launching on November 15thhttps://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeWe’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:Localizing the game into multiple languages.Adding a bigger variety of characters, skills, enemies, events, etc.Improved visuals for UI and skill effects.Console ports.Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!You can join the waitlist to be notified whe…

  • Release Window and Status Updates - 7 October 2025

    Hello everyone, long time no see!We've been hard at work on Trinity Archetype these past few months, it's been a while since the last update (sorry!), so let's recap on what's been happening:Release windowSome of you may have noticed that we've updated the game's release date from "Coming Soon" to "Q2 2026", as we get closer to the Early Access release. A proper release date will be announced later, so keep your eyes open for that.Kickstarter launchSomething else you might have seen if you tried the demo recently: We're getting ready to launch a Kickstarter campaign pretty soon! There will be another post soon with more details on this, but for now go ahead and join the waitlist: https://www.kickstarter.com/projects/machinatorcorp/trinity-archetypeDiscord growingWith the recent video from Retromation on Trinity Archetype (go check it out if you haven't!), we've had a new influx of playe…

  • Devlog #4 - New Characters and Skill Reworks - 6 March 2025

    Greetings! It has been a while but we have been working hard and moving things around! These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon... Skills Rework Descriptions and Icons Before, complex skills could be tricky to read since they could have different target overrides depending on the equipped Rune so we decided to group information based on target type and effects to apply. After that we also reduced the clutter by removing repeated descriptions when boosting a skill! Before (Boosted Once) After Not Boosted Full base skill description, possible boosted effects showing as well. Boosted Once Extra effects are applied to the base description, r…

  • Small Demo Update + Steam Turn-Based RPG Fest 2024! - 30 September 2024

    Heyo! The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo! Demo Changes We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here. As usual we are open to feedback on here or Discord.

  • Devlog #3 - New Demo and Upcoming Events! - 19 September 2024

    Hello, one more time we are here to let you know what's new in Trinity Archetype! This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.". New Demo Added Features Artifacts We mentioned working on this in the previous devblog; they are here finally, and you can try them in the new demo! Get them from elite battles or from the new treasure node on the map! Improved Runes Equipping runes to your current skills is one of our main mechanics in Trinity Archetype but we have gotten feedback on a lack of variety and impact from them, so we did a little rework to give you more interesting and impactful options. Currently, there are about 70 runes implemented and because of this, we have also made it…

  • Devlog #2 - Artifacts, Revamped Tutorial and New Demo - 17 August 2024

    Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look: Revamped Tutorial The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party. Artifacts Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts: Patience Pendant: On player turn #4, gain +2 AP. Hungry Sword: Every 5 attacks, random unit adds +5 Critical. Equality Mirror: On player turn end: Odd turn #: Copy random player modifier and apply to enemy. Even turn #: Copy random enemy modifier…

  • Devlog #1 - Tutorial rework, Conversations and Art Updates - 5 July 2024

    Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game. Overwhelming Tutorials This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns. Conversations We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are e…

  • Endless Replayability Fest and New Demo! - 13 May 2024

    Hi folks! We are happy to announce that we are be participating in the Steam Endless Replayability Fest starting today May 13th and ending on the 20th. For this event we have released a new Demo for Trinity Archetype. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. The game is still work-in-progress, so from this point on, we are planning on leaving this Demo up after the event ends, while also continue to periodically update it. Our goal is to hear your thoughts on the game so we can keep improving it based on that. Hope you enjoy the demo and we get to hear from you! Reach us on the forums or on our Discord

  • Join the upcoming playtest sessions! - 13 October 2021

    The past Steam Next Fest left us with lots of feedback and improvements to do, we are very excited of the upcoming changes and we want to hear from you! Playtest sessions will soon be open so take the opportunity to request access and join the community to help out game grow and get better. In order to join the next session go to Trinity Archetype's store page, scroll to the "Join the Trinity Archetype Playtest" and click on the Request button. Quite easy! See you soon. https://store.steampowered.com/app/1716760/Trinity_Archetype/

  • Smashed some bugs so come watch and play our demo! - 5 October 2021

    Hello everybody, we will be streaming the demo tomorrow at 6pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Followed by our devs, will they be able to beat King Goblino? Find out tomorrow! Wishlist and follow so you don't miss it. https://store.steampowered.com/app/1716760/Trinity_Archetype/

  • Come watch and play our demo! - 28 September 2021

    Hello all, we will be streaming the demo this Saturday 2nd at 3pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Will he able to beat the despicable King Goblino? Find out this Saturday 2nd at 3pm EST. Wishlist and follow so you don't miss it. https://store.steampowered.com/app/1716760/Trinity_Archetype/

  • We're taking part in the Steam Next Fest! - 28 September 2021

    Hi folks, we are very happy to announce that our demo will be available on the Steam Next Fest on October 1st. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. Early Access will come on 2022 so take the chance to see how the game evolves until then, so wishlist and follow to stay tuned! See you soon. https://store.steampowered.com/app/1716760/Trinity_Archetype/

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1716760
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ3 2026
DeveloperMachinator Corp
PublisherMachinator Corp
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Create busted builds and unleash crazy combos in this Skill-Crafting Roguelike RPG! Mix and match bazillions of runes, boost it up in battle, and shatter the chaos consuming your broken world.

About this game

Chaos is breaking through the cracks of a fractured world, and only the warriors chosen by the Archetypes can stop its return. Trinity Archetype is a Skill-Crafting Roguelike RPG that blends deckbuilder-style progression with strategic, turn-based JRPG combat. Fight, level up, learn new skills, and customize them with hundreds of Runes to create unique builds and broken synergies that make every run feel different. The possibilities are endless! Level up your party and unlock new skills after each battle, then enhance them with Runes to add powerful effects and discover devastating synergies. There are countless combinations to explore! Choose a leader to Inspire your allies and trigger powerful party-wide effects, then Boost your skills to deliver even stronger damage and bonus effects. Chaining inspires and boosted skills together lets you unleash broken combos that can wipe out enemies in a single turn. With hundreds of Runes , dozens of skills, multiple playable characters, artifacts, items, events, and enemies, no two runs will ever feel the same. Unlock more options as you play and experiment with new builds each time you challenge Chaos.

Supported languages

English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
28Full controller support
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Trinity Archetype's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Trinity Archetype's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trinity Archetype at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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