- [Hotfix] Ancient Gods patch 1.1.2 - 18 October 2022
Ancient Gods patch 1.1.2 Change-log Fixed a bug where God's mission related to clear Campaign didn't work. Fixed a bug where the Merchant encounter quest didn't work. Fixed a bug where meeting the Trap counts as meeting the Merchant.
- Ancient Gods patch 1.1.0 - 18 October 2022
Ancient Gods patch 1.1.0 is LIVE now! Achievements Added 19 achievements to the game New mode: Challenge Players will use pre-set cards and characters for each level to complete the goal. It teaches the basics of the game, as well as the usage of various keywords. In addition, high levels will create challenges even for experienced players. New mechanism: Curse When entering a region in endless mode, you will receive harmful effects in that region. Currently, there will be 3 types of Curse, its strength increases with their level. Jinx: At the start of combat, add the Jinx card to your draw pile. Medusa Eyes: If your deck has less than a certain number of cards, at the start of combat, add 5 random Curse cards to your draw pile Dragon's Curse: Your Block cannot exceed x% Your Block cannot exceed Quality of Life You can now use the right mouse button to play cards. Speed up the animation…
- [Hotfix] Ancient Gods patch 1.0.2 - 4 August 2022
Ancient Gods patch 1.0.2 Change-log Fixed a bug where cards from subclass don't drop Fixed a bug where some places use English in Simplified Chinese Fixed a bug where the Blizzard card not working as described.
- Out of Early Access! - 4 August 2022
Yes, the game is out of Early Access The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect. However we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it. Check out the Ancient Gods Launch Trailer
- Ancient Gods patch 1.0.0 is LIVE now - 4 August 2022
So a long journey of 9 months has passed. We have reached a new milestone but not the final one. Today we are officially out of Early Access And it is marked with version 1.0.0 Since the beginning of Early Access, the community has been nothing but awesome! I've met many great people and I'm proud to say that most of them are still here, playing, chatting and having fun. Yes, the game is out of Early Access however we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it. The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect. Back to Patch 1.0.0 change-log Increase the amount of Gold and Diamond drop. Removes Gold and Diamond limits when defeated, you will instead lose 60% if defeated. Forgott…
- [Hotfix] Ancient Gods patch 0.6.2 - 28 July 2022
Ancient Gods patch 0.6.2 Change-log Fixed a bug where the green gem does not work. Fixed a bug where rewards from summoning endless are not added to god collection. Fixed a bug where Deck button on the Retreat screen does not work. Fixed a bug where the Last change effect does not block damage from long combat. Fixed a bug where Sif's unique card only adds to your hand at the start of your first turn
- [Hotfix] Ancient Gods patch 0.6.1 - 27 July 2022
Ancient Gods patch 0.6.1 Change-log Fixed a bug where the description of the additional monster passive isn't displaying correctly. Fixed a bug where gods with long names overlap UI. Fixed the bug where Chachiuhtlicue 1st passive does not function as described. Fixed the bug where the Deepwater card is added to the deck when Tsunami is played. Fixed the bug where an enemy uses an elemental spirit-based card the intents over the enemy are not shown. Fixed the bug where the Lifesteal effect doesn't actually stack. Fixed the bug where the Yellow combo does not work correctly. Fixed the bug where Eternal gem doesn't work. Fixed the bug where the Flare effect doesn't work. Fixed the bug where Thunder card doesn't consume after played Fixed the bug where Scrolling in the god's collection stuck Fixed Timewalk debuff graphic issue
- Ancient Gods patch 0.6.0 is LIVE now - 26 July 2022
Ancient Gods patch 0.6.0 is LIVE now! First, sincerely apologize for the delay of this release. However, I believe that your waiting time will be well worth it. Because this version has a lot of changes, I apologize for not detailing each change. A few key changes of the version: New stat system Added elemental system Rework Endless feature Added 9 new classes and 150 new cards Added card type and card rarity Rework the class system Animation for the background And many more things I can't remember
- [Hotfix] Ancient Gods patch 0.5.1 - 2 April 2022
Ancient Gods patch 0.5.1 Change-log Fixed a bug where the opponent was Poseidon causing the game to crash. Fixed a bug where continued run crashed. Fixed the bug where the tree of soul event icon was missing.
- Ancient Gods patch 0.5.0 - 2 April 2022
Ancient Gods patch 1.1.0 is LIVE now! New mode: Challenge Players will use pre-set cards and characters for each level to complete the goal.. It teaches the basics of the game, as well as the usage of various keywords. In addition, high levels will create challenges even for experienced players. New mechanism: Map's Curse When entering a region in endless mode, you will receive harmful effects in that region called Curse. Currently, there will be 3 types of Curse, its strength increases with their level. Jinx: At the start of combat, add the Jinx card (new Curse card) to your draw pile. Medusa Eyes: If your deck has less than a certain number of cards, at the start of combat, add 5 random Curse cards to your draw pile Dragon's Curse: Your Block cannot exceed x% Your Block cannot exceed Quality of Life You can now use the right mouse button to play cards Speed up the animation of drawing…
- [Hotfix] Ancient Gods patch 0.4.3 - 23 March 2022
Ancient Gods patch 0.4.3 Change-log Fixed a bug where discarding 1 card would create 1 more copy in the discard pile. Fixed a bug where the consume card still appeared in the discard pile after playing. Fixed a bug where more than 1 card with the keyword activate when drawn in the starting hand caused a crash. Fixed a bug where cards are drawn by Ruby Amulet would not remove cards in the draw pile. Fixed a bug where the last card keyword not working properly. Fix bug that cant be discarded keyword doesn't work. Others Fixed some grammar errors in English based on player feedback.
- [Hotfix] Ancient Gods patch 0.4.2 - 19 March 2022
- Fix bug where Zeus's 1st passive doesn't work
- [Hotfix] Ancient Gods patch 0.4.1 - 18 March 2022
Ancient Gods patch 0.4.1 Change-log Fixed bug where Gungnir card didn't work. Fixed a bug where the starting hand wouldn't turn off when redrawing when there was a passive called Ancient Power. Fixed a bug where the actions that trigger at the start of each combat wouldn't work and then activate twice the next turn. Fixed a bug where the order of cards on your hand was wrong. Fixed dupe card bug when keeping card Bleeding in starting hand. Fixed a bug that made Skadi's passive only hit once instead of twice when playing cards. Fixed a bug that prevented the Atef card from re-adding itself if it was the first card played each turn. Fixed bugs related to the prediction of Focus and Recover cards. Fixed a bug that caused the card to be lost. Now, it will be counted as the end turn when all actions of the current turn are completed Sorry for the late release to fix bugs due to the team's he…
- Ancient Gods patch 0.4.0 - 5 March 2022
Ancient Gods patch 0.4.0 The update will be released at 08 pm on March 5, 2022 (UTC+0) WARNING: After updating, unfinished runs will automatically be abandoned, so please complete them before the update 👀 New feature ːriftfireː New event: Tree of Souls You can now choose passive of the gods you own to use in this run (Up to 4). ːriftwaterː New cards 9 new cards ːriftlifeːUnlock the gods with shard You can use their own 200 shards to unlock them. Balance Buff Crackle Zeus's 1st Passive rework: Old: At the start of your turn, gain 2 Ice Spike New: Active when draw card activated twice Hades's 1st Passive rework: Old: At the start of your turn, gain 2 Thorn New: For the first time your HP drops below 10% in this combat, gain Hades's Lifesteal: When attacking, heals for 300% of the damage dealt. Lose at the end of your turn. Can't stack Quality of Life The effect icons will now show up in…
- Ancient Gods patch 0.3.0 - 22 February 2022
Ancient Gods patch 0.3.0 is LIVE now! ːsurprised_yetiː New mechanism: Teleport Now you can use diamond to teleport to a stage in endless mode (do not exceed the highest stage the god has ever crossed) ːsurprised_yetiː QoL We will now predict and calculate the health, block of characters and opponents after you play a card when you hover over any card in your hand Show enhance level, and character's personal record in character selection screen You can press and hold the Enhance button to automatically upgrade your character ːheart_eyes_yetiː New BGM Each map will have a different soundtrack according to its culture ːhappy_yetiː New monsters We added 23 new monsters to the game for a more varied game experience ːdazed_yetiː Fixed bugs Fixed a bug where zeus would automatically activate every card in the hand. Fixed a bug where Stage 1 endless mode always had a cleansing fountain event. F…
- Ancient Gods patch 0.2.0 - 24 December 2021
ːheart_eyes_yetiː Have a great holiday and a fantastic year ahead! Merry Christmas and Happy New Year! Ancient Gods patch 0.2.0 is LIVE now! This is an update that focuses on improving Quality of Life. ːsurprised_yetiː QoL: Separation of normal damage and pierce damage in the prediction system (both player and opponent): Improve the experience of using cards in the hand. Upgrade UI card and add new mana icon: Added some missing sound effects. New card trails. A few other minor UI and Ux tweaks. ːsurprised_yetiː Balance Removing cards at the forgotten lake event will no longer increase the price of removing cards service at merchants. ːdazed_yetiː Fixed bugs Stuck after reloading the combat scene with pure combo. Reload endless scene cause goal stage increase => cannot meet the boss. Always have Cleansing fountain event at stage 1 endless mode. Remove card not counted if we quickly close…
- [Hotfix] Ancient Gods patch 0.1.1 - 17 December 2021
Ancient Gods 0.1.1 is LIVE Here is the full change-log Balance ːgoldbarsː Increased diamond and gold from combat in early stages significantly (
- Ancient Gods patch 0.1.0 - 15 December 2021
Ancient Gods patch 0.1.0 The update will be released tomorrow 16/12/2021 UTC+0 Classes rework: You must choose exactly 3 classes for your god. The chosen classes will decide the available card pool for that run. Pure combo rework: Now pure combo will convert the current combo to pure combo and keep the amount of combos. Pure combo when receiving another combo will change to that combo and keep the same amount. -> Pure card will act as a bridge between combo types to serve hybrid decks. Starting deck rework The starting deck is decided by the composition of chosen classes/ New feature God's mission Use god to do quests, the reward is that god's shard. God's short story New event: Cleansing Fountain An event capable of removing cursed cards The number of cards removed will depend on the result when rolling 2 dice at the same time. Balance Increase the speed of scaling the opponent's stren…
- [Game Hotfix] Ancient Gods patch 0.0.4 - 24 November 2021
- FIX Skadi, Heimdall, and Odin draw "Lyre" instead of their unique card. - FIX 2 same heroes have a buff/passive and active at the same time, only 1 of them get the buff/passive. - FIX Buff removal is not working properly. - FIX Cannot find any treasure event after stage 15. - FIX Last chance effect and rage of the monster's passive is swapped. - FIX Last chance effect not working properly. - FIX Cards used by the opponent are counted in the player's quest.
- [Hotfix] Ancient Gods patch 0.0.2 - 20 November 2021
Ancient Gods 1.0.2 is LIVE Here is the full change-log - Unlocking tier 2 classes requires enhance +5 instead of +10 - Increased treasure and bloody goblet event spawn rate - Decreased Trap event spawn rate. - Bleed Curse card will draw a card and Consume now Fixed bug - Fix endless mode bugs that cause stuck. - Fix data rollback bug - Fix the bug that when the current event is not completed, the next event appears - Fix Ares passive bug - Fix wrong portrait of Seth and Anubis - Fix some minor bugs - Add more bugs