- My next game: Cursemark - 4 April 2025
Hey everyone, I'm excited to announce my next game, Cursemark. It's an action-exploration roguelike, with a huge hand crafted world, tons of cool equipment, and many opportunities to create crazy builds. I can't wait to go on this journey with you all, and make the game everything it can be. Please consider wishlisting the game. Thanks! https://store.steampowered.com/app/3219180/Cursemark
- Patch Notes - 10/27/2024 - 27 October 2024
Bugs - All Boss levels will now correctly tick down blessings/curses - Menu options should no longer be cut off at certain resolutions - Shoulder buttons will no longer take you into the inventory, while in the stash - River Skin works properly now - The Map in the library now shows the Necrovale, not the Witch Trials - Prisoner Log no longer shows info if you haven’t met an NPC yet - In the Book of Seals, the Seal of Despair now appears broken after beating the final Boss Balance - Enemies can no longer evade while telegraphing or attacking - Mistmoor islands are closer together - Riteshall waves spawn faster - More Naga spawn per wave in the Bedchambers Misc. - Despair no longer zooms the camera in - Overall, the camera is slightly more zoomed out - The Witch Trials is now 10 longer runs, with a boss at the end of each one, instead of 50 regular runs. - Path of Wotana now jumps in dif…
- Patch Notes - 10/21/2024 - 21 October 2024
Bugs - Seal of Arrogance shouldn’t bug out with a black screen - Last Remnant shouldn’t get stuck on the wall so much - You should be less likely to die after completing a level/boss - You can no longer drink potions after you die - Per level effects should work consistently on every level - Burning damage now only applies while controls are active Balance - In story mode, you no longer get despair each level - Reduced range on Viperlilys - Reduced lunge on Wraith and Phantom enemies Misc. - An arrow now points to the exit when you complete a level - Slipped Away achievement now triggers when you die with no items at all
- Leaving Early Access, and Roguelike Mode - 30 September 2024
Hey Strangers, The time has come to leave Early Access. It's been about 8 months of hard work, fixing bugs, adding QoL, adding items, enemies, levels, areas, bosses, NPCs, and more. With your help, I was able to take it so much farther than I ever imagined when I began. I've said it before, but I'll say it again. Thank you for playing my game and giving feedback and encouragement. Since I was a little kid I dreamed about making games. And somehow, the dream just never went away as I got older, it always kept simmering in the back of my mind. Bringing this game into existence, and having people actually play it and enjoy it, is a satisfaction a long time coming. The only problem is, now I want it even more. Guess I will have to keep making games. For this 1.0 update, I've added a feature I've thought about for a long time: Roguelike Mode. It can be accessed right from the main menu. In t…
- Patch Notes - 9/5/2024 - 6 September 2024
Bugs Slickice boots work again Situations where items dont want to be picked up should be resolved Dropping items on top of differently typed items wont destroy one of them Witch Trials map flags should show correctly now Cleared most of the “44.9%” type floating point errors Burning damage no longer multiplies by your damage mod twice Balance Significantly improved Dawn Staff’s power move Significantly increased difficulty scaling for later areas Misc. Off-hands can no longer be melded (sorry, there isn’t a great way to make it sane) Singularities gloves now effect the Links of Carnage armor Soulance shouldn’t break level geometry as easily now Improve lag with many Hope dropping
- Patch Notes - 8/29/2024 - 30 August 2024
Bugs Conductive Chain now works correctly Deranged Sermon works properly now Exploding Heart Technique and Monster’s Guide no longer effect your Allies Balance Exploding Heart Technique and Monster’s Guide can no longer overlap Fire damage is now maximum 1% of your health per tick. It also now considers defense, second defense, evasion, and second evasion. Misc. Weeping Goddess wont lag the game out with Hope Gold should lag the game less now at high levels Melded stats are now indicated with an arrow. Second melds are indicated with two arrows The Seraph now gives you a blessing when shes fully upgraded
- Patch Notes - 8/27/2024 - 27 August 2024
Bugs Wishing Well doesn’t only drop the Flower anymore Power moves can Crit again Burn damage now registers on the Malingerer for the Test of Might and DPS counter Armory is harder to get stuck in now Balor Mask now transfers damage when it spreads the flames Balance Burning now respects Defense, and Fire Damage Taken stats Burning damage to the player now maxes out at 5% of their health Zealot Initiates attack slower Misc. Your Streak in Path of Wotana can now reduce a lot quicker if you die a lot Reworked Riverskin No more than 100 Hope can drop at once, the rest will be automatically added to your resources
- Patch Notes - 8/25/2024 - 25 August 2024
Bugs NPC health bars wont get stuck on the screen Dying in the Entryway wont get you stuck Balance Removed breakpoints and bounds from secondary defensive stats (all but defense and evasion) Hope no longer reduces upon completing a difficulty Curse effect no longer effects the Curse of the Witch Curse of the Witch can no longer be spent on Curse doors/levels Burning damage on the player is now capped to 1% of your max health Spawns are killed in between phases of the Witch now Reduces the Power per Health on Vlad’s Grimoire Misc. Shaper’s Anvil now shows the correct cost Second melds can now be upgraded without splitting them The Witch will keep dropping the end-game keys until you’ve unlocked their door The difficulty of the Path of Wotana will increase even faster when it gets high enough The Temple of Hope will never drop more than 100 Hope crystals. Extra will go directly to you
- The beginning of the end... - 23 August 2024
This weeks update is a big one. I’m gearing up for 1.0 launch, which to me means that the game can be played front to back, there is an end-game for those who want to keep going, and the game is stable. What’s new, Mr. CLYDE? First off, a final boss. The Witch of the Necrovale, the one that’s been tormenting you and stealing your items. She sits smugly at the end of the Trials of the Witch. Good luck! She sounds hard, won’t we need something to make us more powerful? Yes, I added triple melds. You can now unlock a special area behind the Craftsman, where a second item can be mixed into your equipment. But won’t that make the character too powerful again? Yes, so I added something called the Witch’s Curse. It makes the enemies you fight significantly harder. But it also significantly increased the amount of Embers, Coins, and the Rarity of items. But what if it’s still too easy? Well, th…
- Patch Notes - 8/5/2024 - 6 August 2024
Bugs Withichor boost from potion effect is now properly applied Armory/Shinebog shouldn’t lock you out anymore Fixed bug where saves were getting deleted In the Temple of Despair, the same item shouldn't be chosen over and over again Balance Significantly increased Heroic item drop rate in the Witch Trials Misc. Adrift Soulshots shouldn’t run way out into the River anymore
- Item Drop #3 - 31 July 2024
For today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game. The slot has always been a bit of an odd duck. It's meant to be an active slot, but nothing there feels too essential. Hopefully some of these new designs fit into your builds better, and provide some actual value. Also, as I figure out the difficulty, some of the defensive Offhands might start to be more relevant. Bugs Stat breakpoint logic was being run multiple times, leading to weird stat behavior (slyvanessy) Negative Health per Kill now functions properly Demonic Goatmen no longer do such insane damage when hitting you into the wall Fixed Per Level effects to actually work Balance Fixed attack split calculations. Multiple projectiles will now split their damage and their effects will be d…
- Patch Notes - 7/19/2024 - 19 July 2024
Bugs - Extracting embers now extracts the correct type - Fixed Laughing Shield, Chains of Ire, Moonchild Rites, and other emission effects - Fruit from the Garden now picks up Potion Quality Bonus - Items are kicked out of the forge extraction slot when closing the menu - The Innocents health should scale properly now Balance - Reworked forking. Now a fork is always a split into 2, and damage is divided - Projectile bounce damage lowered - Lowered Sunlit Burn, Instant Kill Threshold, and Enemy Start Health properties - Added health on kill to the Harpoon Gun unique - Reworked Messenger Shoes - Reworked Thralls Plate and Crude Plate - Increased Run Speed scaling - Test of Might damage thresholds now scale - Reduced highest possible Refinement Level from Test of Arrogance, increased spawn Misc. - When sacrificing an item, it now checks your inventory first, and then your equipped items
- Patch Notes - 7/17/2024 - 17 July 2024
Bugs - Fixed Burning Rate modifier - Controller now works properly on the Prisoners Log - Negative despair per kill items work properly now - Malingerer can no longer be shattered - Malingerer won’t die anymore - + Despair on Kill items wont flash “You are Hopeless” over and over - Max Health can no longer go below 1 - Fix exploding attacks interaction with forking - Fixed Knockback Collision damage - Crown of Storms no longer has a weirdly short range Balance - Reduced Burning Rate scaling - Increase Coin Drop scaling (you get more coins now later on) - Reduced size and increased enemy density in the Confluence - Lowered gate trigger on Kennels level - Added soft and hard cap to many stats - Increased size from Firewalkers trail - Significantly increased health cost from Vlad’s Grimoire - Witchichor now has a soft and hard cap, and is applied in the correct order Misc. - There are now…
- Hope and Despair - 16 July 2024
Today’s update reworks the Hope and Despair system again. As many people rightly pointed out, it wasn’t working very well. Despair was trivial to get rid of, and maxing out Hope was trivial to accomplish. With this rework, I hope its a little more interesting, and easier to understand. First off, there is no longer Hope and also Hope Crystals. Now, it’s just Hope. The blue nuggets you get at the end of a run are just Hope. Also, instead of cashing your Hope into Hope Crystals, you now just get an amount of Hope equal to the difficulty. Easy peasy. Second, the “meter” is just Despair. It starts at 0 and goes up to 100. When you die, you gain 30 Despair, but you can also gain and lose it through many different items and levels. If you die, and you have 100 Despair already, you will succumb to the Despair, and the Witch will have her way with you. Thanks for playing my game, people CLYDE B…
- Ember Mania - 12 July 2024
Today's update focuses a lot on how Ember drops work. Basically, it is a lot easier to get high level Embers later in the game. No more seeing 20 Dull Embers sitting on the ground beyond the gates of despair. This update will shorten play time, but I'd rather have the game be shorter and more fun. Hopefully it also lets you experiment more, as its not so difficult to upgrade random pieces of equipment. Bugs I had accidentally introduced a bunch of lag, should be better now CRT filter wont automatically toggle back on when loading the game Blessings/Curses can now be picked up, even with full inventory Fixed Guillame’s Shot power move Capped movement lock when attacking with slower weps Attack Dash (from Roarke’s Kilt) no longer locks you into a super long dash Foraging Guide potion quality bonus should apply more uniformly to all potions Fixed interaction between Bomba Bow/Hand Cannon a…
- Balance, Balance, Balance - 8 July 2024
If the highest aim of a captain were to preserve his ship, he would keep it in port forever. - Thomas Aquinas Today’s update is a massive rebalancing. Until now, the balance has been more art than science (art as in: childrens finger paintings). This update brings some more science to it. A handful of overwhelmingly powerful items have been brought in line. A huge amount of bad items have been improved. I’ve put some serious thought into what my goals for balance are, and then went and touched every single enemy and item to try and fit that goal. I’m sure I missed it in some areas, but I think overall we are getting a lot closer. Thanks again for all your patience, feedback, ideas, and enthusiasm. Together I think we can make this game quite good. As always, please let me know what you think is working, or isn’t working. Overall, later areas should be significantly harder. But if you fe…
- The Gates of Despair and Heroic Items - 22 June 2024
This weeks update finally opens the Gates of Despair… Beyond the gates are 50 more challenge levels. Each run pulls randomly from all 5 previous areas. The challenge starts building more and more, so as you advance, you’ll need to get increasingly broken in your build to survive. And to that end, I’ve introduced a new rarity of item: Heroic, and designed 26 new items for this tier. These items are very rare, more rare than Legendary items, and they only start dropping beyond the Gates of Despair. These items are my take on “Set Items”. What I don’t like about Set Items from others games, is that they end up as the developers making your build for you. Where’s the fun in that? So while each of the 3 items in each set are very powerful, and are meant to synergize well, there is no explicit bonus for using them together. Some builds might use all 3, others might just want one of them. It’s…
- Patch Notes - 6/14/2024 - 14 June 2024
This week I’ve mostly been working on the Gates of Despair end-game area. Todays update is just a few other bugs, balance, etc… Items I wanted to get out. I hope to have the Gates of Despair ready next week. Thanks for playing everyone. Bugs Using the Build Dummy will no longer swap your helmet and armor Blessing of Warmth will now always last the duration of a run Fruit from the Gardener now lasts 4 levels, like Curses and Blessings, instead of 1 Repulsion Totem should no longer cause the game to crash Meteor effect fixed Balance Bosses and mini-bosses are no longer at the end of a run. To compensate, the bosses themselves are harder I had accidentally nerfed Health Steal way more than intended. It’s fixed now. It is probably still OP, so I will look at it again soon Now that you can only equip 4 Runes, I have significantly buffed almost all of them Misc. Health costs for doors and suc…
- Balance Update - 9 June 2024
I've been getting feedback that the Palace area is too punishing. I've rebalanced it, so it's not so ridiculous now. Also, the Marquess mini-boss has the wrong weapon, and was dealing over 10x the damage he was meant to. Thanks for your patience, if you found the area too difficult, give it another shot and let me know what you think.
- The Palace of the Witch - 7 June 2024
No pleasure is a bad thing in itself: but the means which produce some pleasures bring with them disturbances many times greater than the pleasures. - Epicurus Today I have released the fifth area: The Palace of the Witch. There are new enemies, levels, two new bosses, and some new items. Now that the area is out, there are no more “Early Access” areas which are just the same level over and over again. But that’s not to say each area is done. I still plan to go through and add more levels and variety and secrets to each area. But the next step now, is (finally) some actual end-game content. While you might be able to break all the Seals locking the Gates of Despair, the area is not accessible yet, so the doors won’t be opening. But soon they will part, and hopefully bring the game to the next level. There will be some serious challenges and rewards available beyond those doors. Thanks f…