- Patch 9: 23rd June 2026 - 23 June 2026
Update 23rd June 2026 Fixed issues of enemies sometimes being able to attack immediately after getting hit, removing unfair hit-trades. Fixed incorrect alignment of ending text Fixed an issue with the Stage 1 Boss that caused him to occasionally stop attacking after launching an attack getting up from the ground, until hit by the player.
- Patch 8: 17th June 2026 - 17 June 2026
Update 17th June 2026 - improvement to hit-box frame accuracy of some player character attacks
- Patch 7: 9th June 2026 - 8 June 2026
This patch includes the following updates: 1. fixed incorrect text alignment for some elements of localised text 2. improved visual cues when configuring controls 3. added more hostage variety and improved instruction in special stage 1 4. fixed issue with inconsistent hitbox for baseball bat weapon
- Patch 6: 31st May 2026 - 31 May 2026
This update moves Fallen City Brawl to v1.1 and introduces new Special Stages, unlockable character palettes, localisation support, increased difficulty settings, combat improvements and multiple bug fixes.Some of the features below are unlocked following stage and game completions. These aren't retroactive and are triggered on new completions after this update. This is the largest update since Fallen City Brawl's release, with new content, improved balance and stability and new reasons to return to and complete the game. Thank you for supporting Fallen City Brawl and we hope you enjoy v1.1!New Features & ImprovementsNew Special StagesTwo new Special Stages have been added, accessed via arcade cabinets within Stages 1 and 7. These become unlocked by completing each stage following the update.Unlockable Character PalettesEach playable character now has 9 unlockable colour palettes, with…
- Patch no.5 - 3 September 2025
Hi everyone, This patch includes fixes and improvements across a range of areas identified by players - thanks for all the feedback received so far! - Mike - added 'danger' signs at screen-edge to give warning of where vehicles will enter the screen - increased the pick-up range when walking over collectables eg ammo crate, cash, gems - added ability to drop a held collected weapons/replace held weapon by picking up a new one - added brief slow-motion effect when defeating a boss - fixed issue preventing later bosses being impacted properly by player 'Super' attacks - fixed collision between falling burning beams and player - fixed spelling error in Ricco's bio - removed purple flame effect being applied to boss characters due to size discrepancy - fixed issue where wolf wouldn't attack in sections of the gym stage - fixed issue where heart icons appeared persistently in the gym stage w…
- Patch 4: 22nd August 2025 - 22 August 2025
hi everyone, This patch is the first of a few planned updates to boss battles, this one aimed to make them a bit more challenging: Gameplay: - it is no longer possible to continually juggle boss enemies - boss health gauges increased Graphics: - update to boss health gauge image Sound: - longer individual boss death sound effects Thanks! Mike
- Patch 3: 20th August 2025 - 20 August 2025
Hi everyone, this update includes additional bug fixes, an increase to the size of the area a 'Ground Pound' attach can be triggered, and some initial work to further develop the game's sound effects. Details below. A further update will follow later this week, focused on boss battles. Cheers! MikeGameplay:increased the horizontal area a 'Ground Pound' can be triggered within when enemy on floor fix to prevent shotgun enemy from being able to shoot player from off-screenfix to prevent Clay's shotgun impacting enemies positioned much higher/lower in playfield than Clayfix to address bug where pressing 'skip' between stages repeatedly could delay next-stage start. Visual:fix to blue attack hit explosion effect appearing in incorrect position when enemy is hit while being juggledSound effects:fixed enemy killed sound effect not playing in some circumstancesadded greater variety in enemy ki…
- Patch 2: 13th August 2025 - 13 August 2025
- added ability to press any button to skip the visual totaling of scores in the end of stage screen, moving straight to the next stage.
- Fallen City Brawl has launched! - 12 August 2025
Fallen City Brawl has launched and is available to purchase now!We really hope you enjoy the game! The game's development has been a long process and as an Indie dev its been wonderful to have the support of the game's community throughout. Special thank you to Daniel (soundtrack), Zehb (hand-drawn art) and everyone at our partner Eastasiasoft who have helped make this game a reality. Looking forward to your feedback and thanks once again!
- patch 1 - 12 August 2025
- bug fix re riot move error for Iron Jackson
- Fallen City Brawl Releases 12th August 2025! - 21 July 2025
Fallen City Brawl Releases 12th August 2025!A huge thank you to everyone who has followed and supported the development of Fallen City Brawl over the past few years. I'm so pleased to announce the game will release 12th August. Please have a watch of the embedded new trailer!I recently updated the game's demo to version 3.0. Lots of changes in there - faster, smoother harder-hitting gameplay, fully configurable controls for gamepads and keyboard, improved visuals, sound effects, more weapons, updated Riot system and tutorial, options for difficulty, accessibility options to configure the level of screen zooming/scaling, and screen shake, placement and size of the combo gauge, music/effects volume sliders and lots more. Thank you again for your support and encouragement. I really hope you enjoy the new demo and can't wait for you to play the game on release!Mike
- Fallen City Brawl Demo updated to v2.1! - 27 April 2024
Hi everyone, Fallen City Brawl is in the final stages of development and I wanted to update the demo to share progress! Its been some time since the last update, and there are lots of changes to the demo. Here's the key ones: - all four characters are now playable; fight as Sgt.Clay, Natasha, Ricco or Iron Jackson - local 2 player co-op! - tutorial mode - a guided tutorial through basic attacks, specials, combos, and riot move - all characters now have a unique special weapon alongside their special moves - Sgt. Clay's Shotgun, Natasha's Wrench, Ricco's Handgun, and light up enemies with Iron Jackson's Molotov cocktail! - updated powerful music and effects - expanded move set - attack enemies on the ground and counter enemy attacks - updates to Stage 1 with new visuals, music, enemy types, items and effects - updated Riot (Super move) system and effects - options and settings, including…
- Fallen City Brawl Next Fest Livestream - 5 October 2022
Join us for a special look at the updated demo of Fallen City Brawl during Steam Next Fest! http://steamcommunity.com/broadcast/watch/76561198261218756
- Fallen City Brawl Demo Updated to V1.2 - 20 September 2022
Hi everyone, We've updated the Fallen City Brawl Demo to V1.2. Here's a summary of the new features: - an additional stage is now playable - Frozen Bamboo Forest - added analogue stick control - the camera has been pulled back a little creating a larger play area - more items to throw and break (Crates, wooden signs, motorbikes). - two new enemy types - redrawn wolf - short time of invincibility after continue - bug fixes and performance optimisation We hope you enjoy the update, let us know what you think! Content remains work in progress, more to follow soon. Mike
- Fallen City Brawl Demo updated to version 1.1 - 25 March 2022
Hi everyone, We've updated the Fallen City Brawl Demo to version 1.1, making lots of improvements and adding some new features. Here are the key changes in v1.1: The demo is faster and smoother, with swifter animations, movement speed and controller responsiveness. Both characters are now able to sprint. Sgt Clay now carries a shotgun and can collect ammo from fallen enemies. The shotgun is powerful at close range and can be chained into combos. The shotgun is dropped when Sgt Clay is knocked down and can be picked up with the gamepad's B button Improved, more impactful sound effects, and lots more of them. The combo system is more flexible, with basic, jumping and special moves more easily chained and combined with wall-bounces. Specials can now cancel/interrupt normal attacks to support higher combos. Extended the length of the demo stage, increased the number of enemies to fight thro…