- Technical* full release - 15 July 2025
Dear friends,After many years of development, today we are officially moving our game out of Early Access and into full release.This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feedback, and grow alongside our community.But as newcomers to the world of game development, we also made mistakes. Many lessons had to be learned the hard way, and we’ve grown a lot from that experience. Despite our efforts, the reality is that we can no longer continue development at the same pace. Releasing the game now is a necessary step - one that gives us a more stable foundation to build from and the chance to move forward more sustainably.This is not the end of development. In fact, we hope tha…
- Future update - 27 February 2025
Future update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while in cover Minor: Skirmish rebalanced Camera height increased Engineer unit has more landmines Skirmish dialogues In-game UI elements made more readable
- First skirmish mode map - 20 January 2025
New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for the future. We will soon add Super large-caliber guns and many small things.
- First skirmish mode map - 20 January 2025
New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling
- Ability to purchase stationary guns on a captured base buildings - 10 December 2024
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features: Ability to purchase stationary guns on a captured base buildings Now, on some maps, when capturing points, you can build machine guns, mortars and other weapons. This mechanic is intended primarily for the future mode - skirmish, which will be integrated into the game next month.
- Ability to purchase stationary guns on a captured base buildings - 10 December 2024
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features: Ability to purchase stationary guns on a captured base buildings
- Engineer class unit and landmines - 12 November 2024
Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap. It consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. Now it is not very useful, however, in the defense mode and in future missions - it will be an important strategic tool. 3) Next month, we plan to give you the ability to fortify captured points, place guns and small fortifications on them, so that you can defend your game points. 4) In January, we plan to introduce Skirmish – Frontline mode. This is a mode in which you…
- Regular Update 2 - 12 November 2024
Refactoring: - Runtime stability New Features: -Ability to place and remove landmines with a new Engineer class unit -Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability) Bug Fixes: -Ability tooltip text sometimes doesn't fit into ability tooltip widget Minor: -Own/enemy landmines highlight
- Updates and plans - rank system - 7 October 2024
Dear friends, I would like to share updates and plans with you. What have we already added to the game Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies. Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards. Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects. Improved cover system: all selected units will now move towards cover, even if there is no room for them. Added a rank system for units: units gain combat experience and become more effective in battle. Added animated event indi…
- Regular Update 1 - 7 October 2024
Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies. Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards. Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects. Improved cover system: all selected units will now move towards cover, even if there is no room for them. Added a rank system for units: units gain combat experience and become more effective in battle. Added animated event indication on the minimap. Fixed several bugs and optimized game performance.
- Month 1 Patch - plans - 28 August 2024
Dear Friends, we want to share with you the plans of our work for the first month after the release. Tasks for Month 1 Patch (fixes and improvements) Backlog Enemy Ai improvements UI improvements Level Game Context Refactoring Save system development InProgress Unit Movement Improvements Steam achievements with progress Done - It will be added soon Minor bug fixes Out of screen task marker added Out of screen ability marker added (grenades, heal spot) Units & interactables hitbox for mouse clicks improvements Dear friends! We examined the feedback from all possible resources and adjusted the development plan to suit the feedback of our audience. Now we will try to fix critical errors with the movement of units and improve the system of formations and shelters, and then we will move on to adding a skirmish mode. We took reviews and feedback from reviews on Steam, Discord, personal messag…
- Fixes and Improvements - 13 August 2024
Fixes and Improvements: Fixed several critical bugs that cause the game to crash Fixed the achievement for completing the training level Fixed a healing point collision that could move vehicles Fixed several mistakes in the English localization Navmesh fixed on all game maps so that units do not get stuck in objects Optimized game textures so that the game takes up less disk space Fixed problem with resetting language settings in the game Fixed a few minor bugs
- Gratitude to the players - 13 August 2024
Dear friends, a few days have passed since the launch of the game in early access. We would like to express our deep gratitude to all those who bought our game and supported us. We sincerely apologize to the players who did not like the game. As we promised, we will work hard to improve the quality of the game. In the first month, we plan to fix most of the errors and bugs that you were able to find in these few days. After that, we plan to start the path to the implementation of the “Skirmish” mode and make additional changes to the factions so that they acquire greater uniqueness. The trust and hopes for future projects that you have shown us are invaluable. We are grateful for your support and sincere feedback. We hope that we can live up to the expectations of those who supported us. Screenshots by player: KenKen For the Rats Empire! https://store.steampowered.com/app/1717250/Ratten…
- Ratten Reich Launches into Early Access TODAY - 9 August 2024
Hello everyone, We’re excited to announce that we have just released our game into early access, and it is now available for everyone to enjoy. This momentous occasion is huge for us as we’re finally seeing our dream come to fruition, and we can’t thank you all enough for your continuous support. This is our debut project, and we hope you will enjoy it as much as we have enjoyed working on it. We’re committed to addressing any potential issues that may arise, due to the game’s early access launch, and we are dedicated to continued improvements as per our roadmap and your feedback. We’re planning to release monthly updates, so please stay tuned for that. You can join our discord here: https://discord.gg/rattenreich As a gift to you, we are also providing our comic to all early access players. It will be included in the game. If you are enjoying our game, please leave us a review! This wi…
- Early access release date - 8 August 2024
Hello everyone, As we approach our early access release date, we're excited to announce that Ratten Reich will be available for everyone to enjoy this Friday, the 9th. We wanted to take a moment to connect with you and help set some expectations. First and foremost, we want to thank all of you for your incredible support and motivation throughout this journey. Ratten Reich is our debut project, and while we've learned a lot and faced challenges along the way, we never gave up. We've worked tirelessly to bring the game to you on time. Our team is small—just a few passionate individuals who left our previous jobs to pursue this dream. We are dedicated to creating great RTS games that provide memorable experiences for our fans. It's important to note that this is an early access release. The game may lack some features and may have bugs or issues. However, we are committed to addressing an…
- Roadmap and big updates - 24 May 2024
Hey friends! As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans. Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've been part of our closed testing, we're rolling out another build to polish up any remaining details. Now it's worth talking about our in-game updates. New Features: Hotkeys for unit and ability management Added session statistics for players Tracers added to all bullets New voiceover added to the Archipelago map Started development on the "Desert Storm" map Rally Point: You can now place a rally point near a captured base where new hired fighters will gather. Patrolling: Enemy units now patrol the territory. Scripted Combat Vehicles: Vehicles that move along a predetermined route. Unit Markers Added: For better readability on the g…
- We would like to tell you a little about our labor exploits. - 12 April 2024
Dear friends We would like to tell you a little about our labor exploits. New Features: Grenade indication with a faint glow Path rendering for player units Map for the new mission: Trenches Swamp AI reaction to grenade threats Multiple targets markers Mission logic on the Trenches Swamp map Areas of continuous artillery bombardment Fixes and Improvements: Logic for displaying icons for buffs and debuffs Mission completion screen for both victory and defeat scenarios We will also try to make a clear emphasis on the atmosphere, for a stronger immersion of the player, we will saturate the map with atmospheric phenomena, corpses of soldiers and wrecked cars. Thank you for supporting us and following the development!
- Hi everyone, we want to share some new updates and fixes to our project. - 22 March 2024
Hi everyone, we want to share some new updates and fixes to our project. A few innovations and many small and large fixes New Features New Map: Level 0 - Training Level Training Level Events Logic Added new music for the Asian company Added ERS faction as player-controlled units Added RD faction as units under enemy AI control Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control Updated the design of unit cards in the game UI Added X-RAY effect for cases when units are blocked by obstacles A unit can now only be in one fixed squad, not several at once Added additional animated low health indication for player units Added destination point markers when commanding units to move The formation system has been completely redesigned Added burst firing for automatic rifle guns The mortar now fires three consecutive shots instead of one Rotate units formation via hold…
- Requesting your valuable assistance in testing our game. - 8 February 2024
Hello, friends! We want to extend our invitation to the community, requesting your valuable assistance in testing our game. We will be providing weekly builds for you to test, and we warmly welcome feedback from all players. If you're interested in participating, we have created a form to gather your information, and from there, we will select a few of you for our testing phase. Your involvement will be instrumental in shaping the future of our game, and we greatly appreciate your support! If you're interested, kindly fill out the form below, and a member of our team will reach out to you. If you have any inquiries, don't hesitate to message me. https://docs.google.com/forms/d/1Ofed2IRJ0DFT1t8WNWwH3N9ioEMIcRbaJEd38yqPA4I/edit?ts=65c3eb43
- Dear Comrades, - 6 February 2024
Dear Comrades, We've closely monitored the feedback from our Ratten Reich demo during the Steam Festival, and it's clear the experience fell short of expectations. Frankly, we pushed this demo out in haste to meet the festival deadline, relying on internal QA assessments that indicated stability on our systems. However, your feedback has been a crucial wake-up call. Acknowledging this, we've made the difficult decision to withdraw the demo from the festival. We extend our deepest apologies for any frustration this has caused. It's disheartening for us to see our community not enjoying the game as intended. This project is our debut, fueled by immense passion, and we're committed to getting it right. We're inviting you to join our Discord community to actively participate in shaping the game into something we'll all treasure. Plans are in place to conduct more closed tests, and we aim to…