- Early Access v1.0.7 - 1 October 2023
Major Changes Steam workshop support!! (yes really) More prestige upgrades :3 Other Changes Added keybind remapping Removed the escape key's functionality of closing the game Added hotkey for the buy multiplier button 1 new pet skin that is unlocked thru achievements Made beavers way more interactive! Remade a couple assets to make them look sharper Added confirmation screen to the reset steam achievements button Made the font size for pet names more consistent Removed pet popup screen's tooltips Other general UI cleanup Completely reworked the way steam is handled internally, this was causing achievements to not popup for a random amount of time after actually obtaining them Updated the engine from Godot 3.5.2 to Godot 3.5.3 Updated steamworks from 1.57 to 1.58 Cleaned up the way error logs are handled Bug Fixes Buying upgrades wouldn't affect your income for ~10 seconds, this is now f…
- Early Access v1.0.6 - 19 September 2023
Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server Major Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing. Added "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend. The prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively. Minor Changes 3 new pet skins (yay :3) Added FOV slider (wait what?) Performance improvments! More under the hood stuff for translation support (i swear it's gonna happen one day) Changed the prestige soul equations to favour the early game a bit more genreal UI cleanup Updated engine from godot 3.5.1 to 3.5.2 Updated steamworks from 1.55 to 1.57 Rewor…
- Early Acces v1.0.5 - 29 June 2023
This is a fairly small update, i really should've done more within the last 3 months but i got pretty burned out, sorry :p this means that there's still no real benefit to getting pet beavers, but there's been *some* minor development internally, so.. hopefully soon? Anywho: this update mostly just makes end-game players have something to work towards, in addition to fixing some issues i also did change how the store tab looks, it's not a massive change, as it's pretty much just a recolour; it might feel weird at first, but i think it's an improvement, though still not great added 3 new friends with prestige upgrades and everything :) more beaver pet skins! added 3 new steam achievements added under the hood support for translations, unsure if it'll ever get used but it's there now added under the hood support for keybind mapping; this will be used fairly soon™ reworked how the RNG achi…
- Early Access v1.0.4.1 - 14 March 2023
just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls made a separate button for pet customization moved the soul counter in no form mode fixed an inaccuracy in the buying of friends fixed pet names not displaying correctly for 3/15 skins
- Early Access v1.0.4 - 9 March 2023
mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks. added new branch of prestige upgrades added parallax background to the prestige screen added lines between nodes in the prestige screen added support for hiDPI screens made prestige nodes grow whilst hovering over them changed some font sizes here and there reworded some achievements reworded the base prestige node nerfed the offline production prestige upgrades, they were limiting design space updated the engine from godot 3.4.4 to 3.5.1 updated the godotSteam integration layer from 3.14 to 3.18.3 updated steamworks from 1.53 to 1.55 updated how steam is handled under the hood to allow the exporting to no…
- Early Access v1.0.3.1 - 17 February 2023
pretty small update, just fixed a couple bugs and added new number format. added new formats (will default to compact scientific, overwrites already selected one): Compact Scentific: 10E10 (old) Standard Form: 10 billion (old) Scentific Form: 1 * 10^10 No Form: 10000000000 (picking this WILL break the UI) now tells the user how many % extra logs they'll get when prestiging capped clicks to 300/second to avoid crashes last update introduced ordinary form, it had an issue with displaying billions and trillions, and trillions as quadrillions, and so on, no longer does that fixed an issue where the game would sometimes write out 1000 billion instead of 1 trillion due to a rounding error fixed a typo in the prestige screen fixed issue regarding buy button multiplier displaying weird pricing fixed an issue where the "make my cpu hurt" quality option wouldn't take effect until reboot
- Early Access v1.0.3 - 15 February 2023
thanks to everyone who submitted bugs, if you want to submit a bug report, or a suggestion, and guarantee that i see it, you can do so in our discord server changed beavers souls to grant +2% instead of +1% (this might changed back in the future, but is nice whilst the game has a minimal amount of prestige upgrades) redid the entire prestige screen, entirely from scratch. The old one had a ton of issues added "offline earnings" prestige upgrades made the prestige function way more forgiving made the first 20 beaver souls even easier to obtain changed some of the lower screen resolutions to avoid stretching if possible changed "birb" to "bird" within the store changed "woodbird" to "bird" within the logs/s menu reworded prestige screen a tiny bit the code behind the prestige "you will earn x souls" text has been heavily optimized and works better with larger values reordered and added "t…
- v1.0.2 - 9 February 2023
added the ability to hover ontop of the logs/s label to get more in depth statistics made the prestige tab active after having prestiged before fixed issues regarding upgrades blocking tab switching q and e letting the player switch to disabled tabs super secret settings not having a photosensitivity warning prestige menu using the souls (plural) when assessing only 1 soul prestige screen using an outdated soul sprite layering issue with the soul counter missing credits audio sliders not updating after player consents to loudness full screen and windowed modes being a bit wack missing clarity about movement in the prestige menu if you find any bugs you'd like addressed, throw them into the bug reports channel in our discord server!
- v1.0.1 - 8 February 2023
made the squirrel and beaver bites/s also get a logs/s to be more clear of what upgrades do the price of friends now correspond to your buy amount fixed a typo in the prestige menu fixed the game not going into full screen on startup renamed "performance mode" to "make my cpu hurt" in the quality settings
- Weekly update (8) - 17 April 2022
Super Secret Settings """RTX""" support (totally not just some lens flare shader) fixed a bug regarding the loading of helicopters the music waits to play until after half a second has passed since you opened the game (what used to happen is that the music played at full volume for a split second even if you had lowered it in the settings)
- HAPPY BEAVER DAY!! - 7 April 2022
there hasn't been any updates during the last two weeks as i haven't worked on the game enough to warrant an update lmao this update includes two new friends, a fuck ton of new beaver skins, and kind of an explanation of how all friends have the ability to earn logs, the latter of these features were added because some of the friends weren't all that logical and this gave me the ability to add L O R E to my 3 playtesters, i hope you enjoy the update, even though it's not that big :) (ps yeah i'm still working on the pet mechanic as a whole dw about that)
- Weekly update (4) - 18 March 2022
This week I've focused on adding around 25 or so new achievements along with polishing out a few bugs here and there, I've also gotten hand of a ton of sprites that I'll use for skins to your pet Beaver :)
- Weekly update (3) - 11 March 2022
Tweaked the save system to allow the player to have any number of saves, currently limited to 3. If you switch to another save the other save's won't advance in time, essentially unloaded saves are treated like if the game was closed
- Weekly update (2) - 5 March 2022
the prestige scaling isn't as steep now fixed the logs until next soul counter, as it was tracking the wrong variables added a display so you can see your current prestige level
- Weekly update (1?) - 25 February 2022
The game has gotten it's prestige system released, there's currently no upgrades associated with it, but most of the backend stuff for it is done. Each beaver soul you obtain (yeah souls, morbid i know) will also increase your LPS (logs per second) by 1% I've also started testing and playing around with the possibility of networking (Ooo??), if you're one of the few who have access to the game you can go into the network test tab, create a lobby, and if *somehow* anyone joins your lobby you'll be able to talk with each other :) - p.s the networking is still a bit rough and you're going to experience bugs when it comes to joining lobbies that doesn't exist and stuff but i'll get around to fixing it soonish
- Version 0.3 - 19 February 2022
Current Features: The game currently has 14 friends, squirrel thru truckbowel, more planned for the future. Currently 11 upgrades without names for all friends. Finished save system. Discord rich presence support. Finished settings menu. In The Works: Prestige system, mostly complete but lacks polish, so it remains inaccessible for testers. Adding in names and descriptions for all the upgrades. To Be Added: Pet beaver. Ability to play custom songs. The game will probably end up having 100 achievements, which is what steam caps it at. More upgrades independent from friends you've bought. Redo a fair bit of the sprites, like the tree, truckbowel, and so on. Proper controller support, game has some but eeehhh-