- MerFight 1.9.0 Update - 1 May 2026
I wrote quite a bit about MerFight recently: https://www.patreon.com/posts/merfighters-are-157004622. This will, unfortunately, be the last update for awhile due to wanting to redo the netcode, but in the meantime, all stages, costumes, and costume colors are now unlocked, so enjoy!
- Version 1.7.0 - 5 October 2025
New build to address the recent Unity security issue. Also, enjoy a free Drargos costume! Be on the lookout for new updates before the end of October! Thanks for playing!
- 1.6.2 Hotfix - 18 July 2025
Apparently ZsaZsa is being a real pain in the fins and causing lobby issues; this build should quickly resolve it and showcase the start of a new character select layout.
- MerFight 1.6.0 is live with free Betta Content - 17 July 2025
MerFight 1.6.1 is live with free Betta Content. Finishing characters / stages, etc. takes a long time, and sometimes I want to release that content to users for free, to get a preview of whats to come and to show that I'm still working on the game. So for version 1.6, I'm releasing Betta Content. In this version, there's a new character, ZsaZsa, a new stage, and -- by using Treasury Code 000000 -- a new character shader to try. I'm hoping to get this content fully done within a few months and definitely before 2026. Enjoy and thanks for the seaport!
- MerFight 1.5.0! - 30 May 2025
It's been awhile. I took a break from MerFight to work on a silly game, H.A.F.O., which you can play for free on itch.io. I was happy to learn a side tournament at Combobreaker went well, and want to get back into working on the game during the summer. Two new characters are in the works, but in the meantime, I decided to make a new Gigi costume to round out MerMay. I also made a slight change to button config, so if in versus mode, both players have to exit instead of the screen closing when just one player does. Be on the lookout for more updates as well as the (potential) betta program. Thanks for your support!
- Small Patch - 1.3.1 - 13 January 2025
Recently was made aware of a very small, Gigi-specific bug involving her getting stuck in throw loops after being hit and recovering while in the air. Additionally, I fixed a few win quote errors that occur when defeating Jiro. MerFight's 15th character is also currently in development, so be on the lookout for more updates regarding them and thanks for playing!
- Version 1.3.0 Is Live! - 29 October 2024
A new Version of MerFight is live! Changes include: A few small bug fixes regarding Octonia stage visuals and Block & Punish Challenges 3 New costumes! A gameplay change affecting projectile X projectile interactions. Here's a quick video going over the changes: Enjoy!
- School's In Session: Version 1.2 and Jiro Is Live - 28 August 2024
Version 1.2 of Battle High 3 MerFight is live! With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff) After this build, I'll probably be taking a short break from MerFight. Of course, I'll make any necessary bug fix builds if needed, so don't be surprised if there's a 1.2.1 build before mid September. I'd like to do a character balance patch and maybe start a new character or two, but probably not until mid to late Fall, so please enjoy the game in its current state. Thanks for your support!
- Version 1.1.1 is live! - 27 July 2024
Fixed a few small things concerning some bugs with Clamilton's training mode display data and win quote display for fighters who win against Clamilton. Who is Clamilton? MerFight's new character! Battle High's Jiro will also be coming soon for free as well, so be on the lookout!
- Coming Soon: MerFight SEAson 1 - 22 July 2024
Here's a trailer for MerFight's newest fighters: Clamilton and a familiar guest (if you've played my other fighting game.) Both characters should be releasing soon and will be free. I just need to do some final testing and touch-up before releasing them 100%. Thanks for supporting the game over its development. I hope you enjoy.
- MerFight 1.0.8p: Clamilton Preview! - 28 May 2024
This build has a few small changes, but I mostly wanted to give a preview to MerFight's first DLSea fighter, Clamilton, for a week, so from now to June 3rd, he'll be playable. He is NOT complete and is missing his challenge combos, tutorial, VO, and more, but hopefully all of that will be added before the end of June, mid-July at the latest. Thanks for playing MerFight!
- 1.0.2 Ranked QoL Patch - 13 February 2024
Very small update: Updated some main menu text and added player rank in the initial online menu. Also thanks to everyone whose played or shared info about the game today!
- MerFight 1.0 is Live! - 12 February 2024
Okay, it's technically 1.0.1, but it's live! Here's the trailer for the final build: With this build, MerFight will be leaving Early Access; however, I did a stream on the 11th talking about the future of the game, which you can watch here: Thanks for supporting the game during its Early Access period, and hopefully there will be more exciting updates to come! Thanks for
- I lied - 0.54 Build & Demo! - 7 February 2024
So I decided to do one more build, version 0.54. This build is rather small, addressing mostly just various typos in the tutorials as well as some improved CPU opponent functionality. Level 1 CPU should FEEL like level 1 now. I also decided to release a MerFight Demo! In the demo version, players will have access to... Online Versus Training Tutorials 4 characters will be playable and will change randomly each month -- but all character tutorials will be accessible. Still aiming to leave early access next week though, but in the meantime, enjoy!
- Penultimate Early Access Build! 0.52.3 - 30 January 2024
This is not a super-exiting build, but the current goal is to leave early access the week of February 12th. The changes are becoming smaller and more polish based; this build is no exception: Version 0.52 Achievements All achievements have been adjusted and there are new ones. Arcade Arcade mode now has a simple scoring system. You also earn one costume color (if you don't have all 8) for a character upon completion. VFX Updated various char effects and made them more opaque for some attacks. Bug Fixes Attract Mode now chooses more than just Odon's stage. Updates VFX shader that was causing some, such as Drargos's, VFX to be nearly invisible. Upon leaving early access, will MerFight be done? NO! Obviously, any major bugs, I'll be addressing, and I plan on doing new characters down the line, but overall, I need a break and to let the game live on its own for a bit outside of early access…
- 0.51.2 -- Outline FIx - 23 December 2023
A small fix to the outline shader recently added. The shader was inconsistent for some characters' costumes such as Arctina and Bolt. Here's a video going over some of the 0.51 changes: Hoping to leave early access in January before January 26th, 2024. The biggest things left to do are as follows: Improve AI Fix & add Steam achievements VFX update Add Gamma's VO animation Finish Story Mode Polish Overall optimization and QA Update the Steam store page It's quite a bit, but we'll see. Thanks for playing!
- 0.51.1 Patch - Major Visual Change - 21 December 2023
Version 0.51.1 Art & Optimization Major art style revamp to both stages and characters. These settings can be adjusted in the Quality Settings menus, which should save properly when leaving. Optimized all stages. Optimized some particle effects to reduce the number of unnecessary draw calls. Bug Fixes Gamma's claws should highlight properly when charging for all costumes. Fixed some strange interactions between Rho's counters and characters when performing reversals and when armored. Updated Arctina's 20th challenge combo -- it was not only very difficult but the final hit didn't register. Block and Punish should start on page 1 and not 12.
- 0.50.3 - Third Time's a Charm...or fourth? idk - 15 November 2023
Found some issues with Gigi's combo challenges (5, 10, and 16.) Should be fixed now.
- 0.50.2 - small patch - 14 November 2023
A small patch to address some errors found from the previous build: Fixed some challenge combos typos for Rho and Arctina. Arctina's armor should go away when resetting in training mode. Fixed the audio issue in the Frozen Arena stage and Enjellique's stage. Fixed an issue where volume was not being loaded properly for users who language uses "," instead of "." for decimanls. (super loud unfortunately; sorry about that.) Note, volume settings will be reset for all users.
- MerFight 0.50.1 is live! - 10 November 2023
The latest build is live! No video this time, but here is a list of the latest changes: Bug Fix Fixed a softlock bug that occurred when both players picked the 8th color of the same costume. Challenge Combos All characters have 20 challenge combos. Block & Punish Combos Some trial have been updated so Enjellique can complete them. Story Mode Fixed an issue where some rewards would not unlock. All available costumes should be unlockable now. Note, if you already completed story mode, the rewards should all pop-up when reopening the mode. Locked Palettes All costumes and palettes are now locked appropriately. Complete story mode to unlock costumes. Complete challenge and block & punish challenges to unlock color palettes. 1 palette for every 5 challenge combos or 1 palette for every 3 block and punish characters completed with another character. Once a palette is unlocked, it is unlocked…