Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1719970 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Housefolk |
| Publisher | Housefolk |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A cozy narrative management game where you run a retreat for forgotten imaginary friends. Cook, garden, decorate, and plan each day to help each monster heal, remember, and say goodbye.
About this game
Run a cozy inn at the edge of in-between What happens to an imaginary friend when the child grows up? You are the keeper of the Threshold Inn , in the quiet place between worlds where forgotten friends drift once their children grow up. They arrive with their memories gone hazy, not quite sure who they used to be. Care for them and it comes back: cook the breakfast Kruggle keeps asking after, grow the pond-flowers Murmur half-remembers, dress a room until it finally feels like the home they left behind. The small likes return first, then the child they belonged to, then the heart of why they mattered. No one is ever lost here. When a guest has made their peace, they go home to be imagined again by a new child, and you, the keeper, remember a little more of your own story each time. Features Hand-painted aesthetic, from characters to environments and furniture. A day with a shape: paused mornings to take deliveries, cook, and plan; real-time afternoons among your guests; quiet evenings in the lounge. Reading people is the puzzle. Guests have forgotten their own tastes, so you listen for what they let slip, watch where they linger, and try things until a memory clicks. Cook breakfasts and evening drinks from what you grow and what the delivery monster brings through the fog. Tend a garden and greenhouse that stock your kitchen and fill rooms with the flowers. Decorate each room to a guest's palette, texture, and the motif tied to the child who dreamed them up. Eight hand-authored guests , each a full story from foggy arrival to a fond farewell. No fail-state. You never lose a guest, the only ending is the day they are ready to go home. A keeper with a secret of his own , which you recover a little at a time across every goodbye.
Supported languages
English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
