- Update 0.7.2 - 30 January 2023
Added unlockable automatic enemy targetting Added unlockable flag for finding all radios Added small animation when toggling flashlight Add setting for swapping dash/reload buttons on gamepads Make main menu animation skippable Fix pause menu being partially covered while respawning, and fixed other UI layer sorting issues Reduce glitch effect while damaged Add setting to disable datamoshing effect Fixed some VFX not rendering properly https://store.steampowered.com/app/1720980/SILO27_Crashlanded/
- Update 0.7.0 - 16 January 2023
It's been a while, here's a big one Added Steam Achievements Added UI for checking game progress like portal unlock status, reading previously found datalogs, and changing the new equipped flags Added new scanning gameplay mechanic. Location are no longer discovered just by entering them, but must now be unlocked by scanning specific structures. Runestones must now be scanned too Flags can be found hidden around the map, which can then be equipped on the rover Now need to input the correct sequence to open some doors Some damage is now directional and will push the rover around depending from where it came from Many changes to environment, added detail, improvements to level design and other fixes Added breakable crates Added interactable hidden radios Reduced cooldown for dashing Added new puzzles Can now shoot faster, and can carry a lot of ammo instead of being limited to current mag…
- Update 0.6.0 - 4 June 2022
The portal now has to be activated by unlocking 4 symbols found around the game Added collectable Datalogs with lore Flying enemies and mines now do a lot more damage Warden fight is harder Player does more damange Added a new enemy that heals nearby enemies Added more environment traps Many environment changes, level design tweaks, improvements to 3d assets, textures and materials Ammopods no longer break when shot Reduced interaction duration with ammopods Increased ammo pickup distance Added persistent ammo generators in some places which allow to get more ammo when all the ammo pods have been picked up Added a bit of aim assist, useful for controllers Removed automatic checkpoints Added "Beacons" found around the game, activate them to set respawn point Added ambiance sounds to some areas Less intensity for visual effects when on low health Reduced intensity of camera shake Tutorial…
- Update 0.5.0 - 23 March 2022
Make sure to keep buttons selected in menus to allow gamepad navigation of UI. Changes to settings menu to improve usability with gamepads. Tutorials dynamically show correct buttons when using a gamepad. Sorted some settings options from low to high quality to be in line with other settings. Confirmation dialog for settings changes. Dash is now bound to the right shoulder button on gamepads (R1, RB). Shorter interaction durations for activators and ammo pods. Added some jumppads in the boss area. Fixed projectiles hitting ground too often, direction is now calculated properly. Fix damage from an invisible source. Fix flying enemies traversing and shooting through barriers. Flying enemies no longer go inside eachother. Many changes to different areas around the game. A couple areas are very different now. And fix many collision issues and holes in the world. Switched audio engine to FMO…
- Update 0.4.0 - 19 February 2022
Environment changes. Reworked three areas that were a bit too confusing, replaced a puzzle. And made an area more visible since it was too easily missed, which would prevent progress Added ability to shoot without aiming, this also brings a small dot crosshair always visible in the center of the screen Fix input in end cutscene Fix being able to shoot when dead Fix overlapping input icon when interactable is locked Variety of fixes when starting the game after returning to main menu after finishing the game More stable load system, doesn't change much but it solves a very rare bug Other fixes https://store.steampowered.com/app/1720980/SILO27_Crashlanded/
- Update 0.3.3 - 7 February 2022
Fix active mission not getting saved properly Changed input backend. This should bring better controller support but could have introduced some regressions. If you find any issues please let me know! Added separate option for mouse and gamepad look sensitivity Fix cursor not being visible when return to main menu after completing the game Added separate settings for mouse and gamepad sensitivity Added custom mouse cursor Small improvements to ui navigation with gamepad or keyboard Environment changes, collision fixes Fixed some settings not getting the correct default values Other various fixes
- Early access is here! - 31 January 2022
With early access, players can experience the game earlier and take part in the development process. As a solo dev I want to share my work with you so I can continue development with your support and feedback in mind. The game can be currently considered a very stable beta, it is playable from start to end. However there may be occasional bugs or unfinished areas. The main gameplay mechanics are there but the lore needs to be expanded. There are some updates that I'm thinking about adding during early-access, for example: Some form of customization Support for Steam Achievements Data logs to find by exploring to expand the lore and add depth to the game Other things like new areas and some new enemy types The game should be in early access for some months. But depending on player feedback and feature requests it might take longer. The Early Access will start with version 0.3.0. This upd…
- Update 0.3.2 - 31 January 2022
Display count of found runestones in pause menu Keep focus on object being interacted with, this makes it easier to interact with things while moving Fixed bug that caused to respawn at the start of the game after loading a saved game Fix not being able to exit photomode Fix empty tutorial ui showing up Remove not needed activator Fix some holes in enviroment collisions Fixed a bugged runestone that could not be activated Fixed boss not behaving correcty Small fixes to boss healthbar UI Small performance optimizations
- Patch 0.3.1 - 29 January 2022
Fix spinning camera during pause menu while using a controller Fix L2 and R2 buttons on controllers not working Renamed main mission Implemented a system to reduce the frequency of savefile getting written to disk. Sometimes it failed to write some data because it was still busy writing. Added health-bar for boss A couple other smaller things
- Update 0.3.0 - 29 January 2022
Experimental controller support (still need mouse in menus) Added settings for antialiasing UI improvements New fall-damage calculation Small tweaks to dash duration and speed Weapon fires only one projectile Added popup to confirm resolution changes, with autoreset if you don't confirm after some time Some sounds (mines/damage) were incorrectly affected by reverb Damage sounds were not affected by volume set in settings Fixed missing UI sounds in settings menu Broken sentries were still triggering combat music Environment changes, collision fixes Fix some issues related to movement, and rover sticking to walls too much Cancelling aim animation is smoother Many fixes related to pickups Combat music was still playing during end cutscene Crosshair was visible in photomode Crosshair was getting stuck in photomode and when pausing the game Damage of liquid pools is applied correctly Some te…
- Early access and new patch - 22 January 2022
With early access, players can experience the game earlier and take part in the development process. As a solo dev I want to share my work with you so I can continue development with your support and feedback in mind. The game can be currently considered a very stable beta, it is playable from start to end. However there may be occasional bugs or unfinished areas. The main gameplay mechanics are there but the lore needs to be expanded. There are some updates that I'm thinking about adding during early-access, for example: Some form of customization Support for Steam Achievements Data logs to find by exploring to expand the lore and add depth to the game Other things like new areas and some new enemy types The game should be in early access for some months. But depending on player feedback and feature requests it might take longer. The Early Access will start with version 0.3.0. This upd…
- Update 0.2.0 - 29 December 2021
Updated movement system and the camera can now spin around the rover, also less looking into walls and random jarring camera movements when in thight spaces or near walls. Also improved collisions a bit. And less likely to get stuck with the rover flipped over. Added intro when starting new game. Updates and fixes to UIs and menus, including: Updated "New objective" ui, this also means that it will no longer overlap with the health bar when both are showing. Settings menu fixes. Added setting for ui sounds volume Added a label for locked interactables. Environment changes, fixes to collisions, correction of grahical glitches. Tweaked some puzzles. Added activation VFX to interactable objects. Audio improvements and better quality mixing Added sound effects to mines. Explain how to dash longer in tutorial. Sentries no longer reassemble after some time, they remain broken. Better texture…
- Update 0.1.1 - 26 November 2021
Completely reworked interaction system. Improved dashing. Dash length is now based on how long the button is pressed. Can also be performed backwards. Some changes and fixes to the environment. More clear where can and cannot go. Changed some jump-pads to not require a dash to land in a safe spot. Reduced damage graphical effects intensity. Fixed and improved weapons tutorial. Better visibility in some areas that were too dark. Fixed some issues with the save system. Fixed issues when picking up ammunition without having space for it. Added UI to alert about full ammo. Fixed various other minor bugs.
- BETA is live again! - 13 November 2021
The Beta was briefly interrupted to fix a pretty bad bug. Everything is live again!
- OPEN BETA ANNOUNCEMENT - 9 November 2021
Hello everyone, we are very excited to announce that an Open Beta will be the first way to experience our game! We look forward to your feedback! You can send it here in the Steam forums or on the subreddit. The beta will last for a week. You will be able to request access from the game Steam page during this period. https://store.steampowered.com/app/1720980/