- Controller Support (v2.3) | Now on experimental! - 22 December 2022
Hello everyone! I'm excited to announce that controller support is now available on the experimental branch for testing. Although controller support was in the game previously, it was very limited and would often break or require 3rd party software to function. In addition to this, a recent engine upgrade completely broke the old input system, and so I've redone the entirety of this system to utilize the new Unity input API. How to access this branch: Locate Neon Sundown in your Steam library Right click, and go to properties, than betas In the drop down list, select "Controller" Wait for Steam to update the game, and play! PLEASE NOTE: This is NOT full controller support, a keyboard and mouse is still required for menu navigation. Below you can find exactly what this system supports, and what it does not. Please also remember this is experimental, and there are most likely bugs or feat…
- Update v2.2.1 | Now available! - 30 November 2022
Hello again! This is just a small subsequent patch following the winter update that fixes a couple minor bugs discovered in that version, along with finally buffing the projectile drone. (and some other minor visual changes to compliment the changes made in v2.2) I'll continue to monitor feedback on this update, and release further patches if required. I also realise some people aren't a huge fan of the limited time arena due to the fact it wont be possible to 100% the game after the event ends, so I'm looking at options for addressing that. BALANCE CHANGES: - Buffed projectile drone (3 now spawn + better pathing) - Slightly lowered crystal drop rate on Sub Zero BUG FIXES: - Fixed shielders not dropping shields on Dynamo - Fixed being able to die in card-select screen - Fixed sub-zero button not displaying event info
- Winter Update (v2.2) | Now Available! - 29 November 2022
Hello Everyone! It's been awhile since the last update, and so I thought I'd release a limited time event for the winter season, along with some other new permanent content and changes / bug fixes! Do keep in mind that this patch is no where near the size of the Black Market update (V2), and is just meant to add in some new content and the limited time arena. (just wanting to set expectations) NOTE: For those wondering about the trials update, you can find more info on it below. Limited Time Arena - Sub Zero A limited time arena is now ready to take on, Sub Zero! This is one of the hardest arenas ever added to the game, and with very little room to move around, you'll need to time every dodge and shot perfectly. The arena will be available until January 7th, so complete it while you still can! New Ship - Cryonetic A brand new winter themed ship is available in the Black Market, Cryoneti…
- Update v2.1.1 | Now available on live - 21 August 2022
Hello all! I hope you have been enjoying the update so far. I just wanted to push out a quick hotfix to address some of the initial bugs and balance changes discovered in the live release. This should hopefully fix the issues some people were having with saves not transferring to V2 properly. If anyone experiences any sort of strange discrepancies on their save files, please let me know! I have tested this new approach many times and it seems to be working as intended. NEW ADDITIONS: - New in-game achievement tracking BALANCE CHANGES: - Increased difficulty ramping on The Abyss substantially - Increased overall difficulty on The Vault substantially - Reduced effect of Scythe grand blades upgrade BUG FIXES: - Fixed cloud save discrepancies when loading into V2 for first time - Fixed save auto-transferring improperly between devices - Fixed projectile drone not moving and just rotating -…
- Black Market Update (V2) | Now available! - 20 August 2022
Black Market Update (V2) is now available! After many months of hard work and testing, the first MAJOR update for Neon Sundown is now available! A full list of patch notes can be found in-game (includes all experimental versions up to v2.1) This is just the first part of V2, with the Trials Update following shortly behind. I will also be able to release more frequent content updates thanks to the black market, so you can expect regular new ships, cards, synergies, arenas, and more to come out over time! (including special limited time events) In addition to this, controller support is now at the top of my priority list. I tried to get it in for V2, but unfortunately it's gonna take a lot of time and testing to get working properly. Now that the quality of the game is where I want it, and there's more content for everyone to enjoy, I can spend a lot more time working on the small QOL stu…
- Update v2.1.0 | Now available on Experimental! - 17 August 2022
Hello everyone! The next experimental version is now available. This version adds in the remainder of the black market content for this initial release of V2, with the last bit of it being pushed to a later date. There is no patch notes available for v2.1.0 yet, but there will be upon the release of V2 onto live. I am aiming to get V2 onto live asap here, so as soon as the current version on experimental is tested, I'll be releasing it to live with a new trailer and new Steam artwork. Thanks to everyone who's been testing! It's a huge help, and I can't wait to see everyone get their hands on the finished update once it releases on live. ~ Ben
- Black Market (v2.0) | Content Roadmap - 16 August 2022
Hello Everyone! I just wanted to push out a post about what to expect for content updates coming in V2. There has been some changes to how I'll be bringing the update to the live branch, and I just wanted to go over all that in a post so everyone is on the same page! Version 2.0/2.1 (Initial release) The first live release of V2 will include the new "Black Market" store, which is the main focus of the update. The store will contain 5 ships, 4 arenas, 6 cards, and 3 menu tracks - all unlockable with the in-game power crystal currency. This patch also includes MANY new improvements to the existing game, such as the new bosses, interface redesign, dynamic card upgrades, and more. Now the original plan was to also include trials in this, which is a new challenges feature that lets you unlock even more new content and power crystals by completing different sets of challenges on each arena. H…
- Update v2.0.4 | Now available on Experimental! - 9 August 2022
Hey all! The next experimental patch is now available. This can be considered the "second part" of v2.0.3, and it fixes up most of the bugs present in that version, alongside improving the upgrade system slightly. This patch does not add anything new to it other than the card re-design. If you want the specifics you can find the patch notes in-game, but there really isn't that much exciting about it. However this should make the upgrade system feel a bit more complete, and a good base to build on from here on out. Phase 1 is now complete! This will most likely be the last "Phase 1" update! The next patch will be phase 2, and it will introduce a LOT more of what's coming in the black market. After that, there may or may not be a phase 3 depending on the stability of the game. There's also a small chance I might hold back the trials feature, and release that as it's own separate update in…
- Update v2.0.3 | Now available on Experimental! - 9 August 2022
Hello again! The next experimental patch is now available. This patch has changed the way card logic works, and it now supports extended card interactions, as well as dynamic card upgrades. WARNING: There is a VERY HIGH CHANCE I've broken some cards, so I'll follow this patch with a hotfix to address any issues that arise. There's also MANY cards that don't have upgrades to them yet, so they'll say "Upgrade Available" but will not prompt the new upgrade screen. This is an intermediary update which is meant to ensure the upgrade logic is working. It will be followed with a FULL upgrade patch in Phase 2 that'll contain more upgrades for all card types. NEW ADDITIONS: - Added dynamic card upgrades (early testing, many upgrades are disabled) - Changed the way card values get calculated, enabling many new card interactions - Re-introduced range stat card with increased effect - Explosives ca…
- Update v2.0.2 | Now available on Experimental! - 3 August 2022
Hello again! The next patch for V2 Experimental is now available. Same as before, this is mainly bug fixes and minor tweaks / other changes. BALANCE CHANGES: - Lowered the speed multiplier on Vanguard from 0.2x to 0.15x - Increased the overall difficulty of Bloodlust - Increased Torrent health from 50 to 80 - Enabled the wall arena modifier on Bloodlust OTHER CHANGES: - Improved totem card audio pitching (uses own channel now) - Further cleaned up the module selection screen BUG FIXES: - Fixed burning a card you have previously picked from still appearing - Fixed black market achievement not being given at level 50 - Fixed purchased black market items not showing as unlocked right away - Fixed "Black Market" reward from not appearing properly in-game - Fixed Black Market not properly taking away crystals when buying an item - Fixed passive ability replacing wrong text component - Fixed…
- Update v2.0.1 | Now available on Experimental! - 3 August 2022
Hello again! The first round of fixes is now available for download! This is a small hotfix that addresses some of the intial bugs discovered in V2, as well as cleans up some minor things with the UI. BALANCE CHANGES: - Increased difficulty of Phase 2 on Fear Factory - Increased difficulty of Phase 6 on Fear Factory OTHER CHANGES: - Changed the font of the module cost in the store - Improved the design of the level reward notification BUG FIXES: - Fixed some modules not being equippable - Fixed incorrect module name indentation - Fixed "burn" keybind from not binding automatically - Fixed "burn" keybind from not saving when changed - Fixed XP trails option not working - Fixed ship and arena buttons overlapping bounds - Fixed skip draw freezing the card draw panel - Fixed next level name incorrect indentation
- Black Market (v2.0) | Now available on Experimental! - 3 August 2022
Hello everyone! I am excited to announce that the first version of the Black Market update (V2) is now available on experimental! Although there is still lots of work to be done, I am excited to finally get the ball rolling on V2 and get into everyones hands. HOWEVER, please note that this first version has a LOT of new content disabled. Many of the new ships, cards, arenas, and synergies, along with ship cosmetics and the new trials feature are not available in this first iteration. This is because they are either not done, or I'm purposefully holding them back until the live release so as not to spoil everything for testers. If you are wanting access to all the new stuff V2 has to offer, PLEASE wait until the live release! With that being said, if you're ready to start your V2 journey now and help test all of the new changes, redesigns, and some of the new features and content, than f…
- Black Market (v2.0) | Status Update - 8 June 2022
Hello everyone! I just wanted to update everyone on the status of the Black Market update (v2.0), as well as talk about what's coming post v2.0 in regards to the integration of mod support. Black Market (v2.0) update status Unfortunately, the Black Market update is going to be delayed a couple weeks as I was fighting Covid the last two weeks, which is why for those watching the GitHub logs there's been very little movement. I tried a few times to work on the update but just couldn't find the energy to do it, so it's set me back a bit which is why the update is going to be coming out a bit later than expected. However, I'm getting back into the swing of things now and am feeling much better. The update is coming along exceptionally well and I'm super excited to see everyone get there hands on it. It should flesh out the game a lot more and really up the level of quality that I'm trying t…
- 10,000 Copies Sold! (and a small look at v2.0) - 19 May 2022
10,000 Copies Sold! Wow! I am completely blown away by how well the game has been doing in such a short amount of time! In less than 2 months Neon Sundown has already sold over 10,000 copies. It's been such a wonderful experience getting to see everyone interact with the game and share their experiences with it. With the Black Market Update (v2.0) just on the horizon, I am very excited to see what the future holds for the game. The update has been coming together incredibly well and I'm very VERY excited to see everyone get their hands on it. It's practically a new game at this point, and adds a TON of new content and features that I felt were missing in the first iterations of the game. Beyond v2.0, I have plans for even more updates, but we'll talk about that when we get there! A small look at what's to come For those that have been paying close attention to GitHub commits or to the D…
- Update v1.2 & v2.0 | Release Plans - 28 April 2022
Hello all! Just wanted to update everyone on some changes to how I'll be releasing v1.2 and v2.0 of the game. I know we're now well past the originally anticipated release of v1.2, but it's not without good reason. This post also won't be very long - I just want to get everyone on the same page so there's no confusion! Release Plans for v1.2 & v2.0 The original plan was to release v1.2 and than follow it up with v2.0 a month or two later (with v2.0 obviously being the large content update), but I don't feel that the changes in v1.2 are enough to actually warrant a "content release", as most of the changes are either QOL improvements or balance changes. The only new content being added are the new bosses, BUT most of the bosses are linked to the arena objectives - so if you've already completed all the arenas, there really isn't all that much new for you to experience in this update. So,…
- Update v1.2 | Sneak Preview - 4 April 2022
Hello Everyone! Update v1.2 is coming along nicely, and I thought I'd drop a little preview of it so everyone knows what to expect before it drops. I had also originally predicted the update would be ready this weekend, but it's not quite where I want it yet so I'm gonna take my time to finish up the last few features! So, here's what's coming in update v1.2! New Arena Bosses 3 new bosses are making their debut in v1.2, each with their own unique abilities. Above is a preview of the new Fear Factory boss, Razorclaw, which has a set of different attack patterns that you'll need to memorize in order to take it down. New Arena Objectives In addition to new bosses, there's also a new arena objective type called "Boss Takedown", where you need to defeat the boss in order to get the achievement for the arena. Fear factory and Dynamo are both receiving these objective changes. Below is the new…
- 5000 Copies Sold! - 31 March 2022
5000 copies sold! Thank you all so much for such an amazing release! In less than two weeks the game has already sold over 5,000 copies, which is just absolutely crazy to me! I've had an absolute blast seeing everyone share their first experiences with the game, and I'm super excited for what the future holds. I have another update in the works (v1.2) that will hopefully be releasing no later than this weekend. It will add in a bunch of new bosses, better controller support, cursor options, QOL features, and a TON of bug fixes and balance changes to make the game feel a lot better. I've also got a VERY large content update planned down the line (v2.0), though it's too soon to say when that will be. (I'll post another announcement about it once it's well-underway) Looking forward to sharing v1.2 with you all soon! ~ Ben
- Update v1.1 | Now available for everyone! - 23 March 2022
Update v1.1 is now live! Update v1.1 is now available for everyone to play on the release branch! This update has had an additional two subsequent patches that were both tested on experimental, which have now both been deemed ready for release. There's still a few minor hiccups that I need to workout, but these shouldn't be overly noticeable and should be ironed out no later than tomorrow in patch v1.1.3! What's new in v1.1? (Includes versions 1.1.0, 1.1.1, and 1.1.2) ADDITIONS: - Added Steam cloud support - Add level 4 module upgrades to the shop - Add levels 36 - 45, along with new level rewards - New Arena (unlocked at Rank 45), Noctorum - New Synergy progress tracker design - Changed Shurikens to chain enemies (Temporarily disabled due to issue with chain logic) - New Tier I synergy card, Earthquake - New Tier II synergy card, Laser Shots - New Tier II synergy card, Projectile Drone…
- Update v1.1.2 | Now available on Experimental! - 22 March 2022
A new patch is now available for experimental! For those that are unaware of how I roll out updates, I will ALWAYS upload an update on the experimental branch BEFORE uploading it on the main branch. Once the update and any subsequent patches have been fully tested, it will be pushed to the release branch! Want to opt into testing? Right click on Neon Sundown in your library Click on the "properties" option Navigate to the betas tab Select the "experimental" branch Do note experimental versions may be unstable, so if you don't want to risk running into bugs, it's recommend to wait until the update comes to the release branch! What's new in v1.1.2? NEW ADDITIONS: - New Arena (unlocked at Rank 45), Noctorum - Levels 41 - 45 added with new rewards - New Tier I synergy card, Earthquake - New Tier II synergy card, Laser Shots - New Tier II synergy card, Projectile Drone - New Tier II synergy…
- Update v1.1.1 | Now available on Experimental! - 21 March 2022
A new patch is now available for experimental! For those that are unaware of how I roll out updates, I will ALWAYS upload an update on the experimental branch BEFORE uploading it on the main branch. Once the update and any subsequent patches have been fully tested, it will be pushed to the release branch! Want to opt into testing? Right click on Neon Sundown in your library Click on the "properties" option Navigate to the betas tab Select the "experimental" branch Do note experimental versions may be unstable, so if you don't want to risk running into bugs, it's recommend to wait until the update comes to the release branch! What's new in v1.1.1? NEW ADDITIONS: - Added achievements for Warrior and Dual Harvester - New card type added to the draw pool, "Helper" - New helper card, Healing Totem (replaces level 9 reward) - New helper card Barrier, blocks incoming fire BALANCE CHANGES: - Pi…