Epic Fantasy Battle Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 14:44:51 UTC
- SteamPulse tracked peak61
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews456
- Release dateAug 30, 2021
- DeveloperMutiny Software
- PublisherMutiny Software
Genres: Action, Casual, Simulation, Strategy, Early Access
Company pages: Developer: Mutiny SoftwarePublisher: Mutiny Software
Epic Fantasy Battle Simulator Steam news
Epic Fantasy Battle Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Localization - 20 October 2023
Added localization in the following languages: Bulgarian Czech Danish German Greek Spanish Estonian Finnish French Hungarian Indonesian Italian Japanese Korean Lithuanian Latvian Norwegian Dutch Polish Portuguese Romanian Russian Slovak Slovenian Swedish Turkish Ukrainian Simplified Chinese
- Modding Tutorial Videos are here! - 13 May 2023
Hey folks, just a quick news to let you know that an official modding tutorial video series is finally available! https://youtube.com/playlist?list=PLZj2AIMJmKKnJYVMIY-cLbBDz3Ts-GrAi
- First Lord of the Rings mod is here! - 9 April 2023
Hey folks, just a quick news to tell you about a fantastic new Lord of the Rings mod for the game! Kudos to lotrfan476! You can download it here on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2959688884
- Update 0.8: Workshop and new UI - 25 February 2023
Hi folks, I'm glad to announce that the Steam Workshop for EFBS is live! From now on you can download units made by the community, and create ones yourself with the mod tools. More info on how to start modding here: https://steamcommunity.com/sharedfiles/filedetails/?id=2938382552 I can't wait to see what you will create! There is a new section dedicated to modding in the forum, don't hesitate to reach out if you encounter any problem creating your mod. Patch notes: Steam Workshop integration and Mod Tools release Complete UI overhaul
- Official Roadmap - Winter 2022 - 19 December 2022
Hi folks, Here is a long overdue official roadmap for EFBS! These are the big milestones planned for the time being: Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul. Update 0.8.5 - Undead faction complete overhaul (I'm not too happy about the undead faction right now, feels like it doesn't meet the other factions standards in terms of look). Update 0.9 - Cavalry units (with 3rd person gameplay on horseback), new maps. Update 1.0 - Siege battles with dedicated maps featuring castles, fortresses and citadels. Keep in mind this is subject to change as the development goes along, and 1.0 doesn't mean there won't be anymore updates after that :) Here are some ideas i'm currently thinking about for updates post 1.0 (not promising anything, these are just ideas at the moment): Heroes Mod support for custom maps (this is a tricky one, not sur…
- Patch 0.7.5.1 : Pathfinding and Quality of Life Improvements - 10 November 2022
Patch notes: Fixed various pathfinding issues that mainly occured at low FPS Fixed camera speed problem going over rift on Rift Of Morgoroth map Added battle loading percentage display Allowed cinema mode during loading phase Added Smooth Camera Rotation with Keys feature (Q, E by default, useful to make beautiful cinematic moving shots) Added Camera Translation Speed setting
- Update 0.7.5: Fallen Kingdoms - 16 September 2022
Patch Notes: Fixed Elves faces Added new map: The Rift of Morgoroth Added new faction: Fallen Kingdoms Fallen Kingdoms roster: Chaos Looter Chaos Marauder Chaos Champion Chaos Warder Chaos Watcher
- Update 0.7.4: Elves - 27 June 2022
Patch Notes: Added a new map : Elven Ruins Added a new Faction : Elves Elves roster: Elf Duelist Elf Shieldmaster Elf Swordmaster Elf Guard Elf Archer This is only part 1 of the update. Part 2 will add another faction and map, and should come out very soon, but still needed some polish. So I thought I'd release the Elves now, rather than make you wait for the full package.
- Patch 0.7.3 - Better LODs - 27 January 2022
Patch Notes: Added 2 levels to character LODs, going from 5 to 7 levels, allowing for less noticeable transitions between LODs Redid all character LODs with an improved pipeline, allowing for better quality and more details, while maintaining the same amount of polygons. Reworked squad detachment assignment behaviour, to remove unit placement line count limit introduced by patch 0.7.2 (there is no limit anymore)
- Patch 0.7.2 : Navigation Improvements - 10 December 2021
Patch Notes: Fixed a bug where multiple units were spawned at the same location during deployment. Diminished the visual square pattern effect on squads: Increased the individual unit position offset during deployment Added a subtle run speed randomization for each individual unit Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example: Starting situation (blue squads are in Attack mode, red Squads are in Hold mode): Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack After Patch: Squads are spreading to cover more ground
- Patch 0.7.1 - 5 October 2021
Patch Notes: Optimized VRAM usage. Should improve performance and prevent crashes on systems with less than 4 Go video ram. Fixed monsters can't attack when surrounded by ally monsters against 1 humanoid opponent Fixed squad get stuck in crowded area with environment obstacles Prevent attacking squads from getting stuck behind holding/archers squads Fixed Dwarf and Undead archer mesh deformation when firing Fixed Undead mesh scale Fixed Undead Raider hand go through shield during Idle animation Fixed Undead archer LOD4 bow string deformation glitch Reduced all archers health Improved hitbox height precision Improved unit pushed by player behaviour (navigating through an ally squad in third person should be easier) Fixed Possess UI/Victory UI overlap
- Update 0.7.0 : Battle Music - 30 August 2021
Patch notes: Added battle dynamic music system
- Update 0.6.6 : Dwarves Faction - 26 August 2021
Patch notes: - Added new faction : Dwarves
- Update 0.6.5 : New Maps and Undead Faction - 24 August 2021
Patch notes: Bug fixes Fixed a bug where the "preparing for battle" phase would load indefinitely (happened when archers set to "attack" mode were already at range at battle start) New content Added new faction : Undead Added 2 Maps
- Patch 0.6.1 - 20 August 2021
Patch Notes: Added "Preparing for battle" loading phase, that precomputes squad paths. Prevents some squads to be waiting in place at battle start (happened in huge battles with low framerate) Improved Squad collision avoidance, allowing more spreading than before Fix weird target picking when squad facing the wrong way Fixed audio bug that muted 3D FX channel after going back to main menu
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 November 2022 | Patch 0.7.5.1 : Pathfinding and Quality of Life Improvements | 6368680725421506721 |
| 2 | 30 August 2021 | Update 0.7.0 : Battle Music | 4018887653995281271 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
