- 🌞 Steam Summer Sale Alert! 🎮🔥 - 1 July 2023
Get ready to immerse yourself in the gore world of "Welcome to Goodland"! 🎉 Join us as we celebrate the Steam Summer Sale with exciting discounts on this crime game. Dive into addictive gameplay mechanics that blend simulation, management, and adventrue! Don't miss out on the limited-time offer during the Steam Summer Sale! Grab your copy of "Welcome to Goodland" at a discounted price and embark on a memorable journey.
- Help us make our game multilingual! - 8 June 2023
Are you passionate about our game and want to share it with more people? Do you speak a language other than English, Chinese, Turkish or Russian? If yes, then we have an exciting opportunity for you! We are looking for volunteers who can help us translate our game into different languages. Our game has about 50,000 words of text, so it's a big project that requires dedication and enthusiasm. But don't worry, you won't be alone. You will be part of a team of translators who will work together and support each other on our discord server. This is a great chance to contribute to our game development, learn new skills, make new friends and have fun. Plus, you will get a special mention in the credits and a free copy of the game when the localisation is completed. If you are interested, please contact me on our discord server and let me know which language you can translate. I can't wait to…
- Hotfix v1.0.5 - 10 May 2023
• The FBI dialogue no longer shows up when it shouldn't • The trait tooltip now disappears when closing the character panel • The task panel no longer overlaps with the business markers on the map when zooming out the camera • Fixed the names of the businesses • Improve Travis's quest to save Ralph • Fixed a bug with disappearing businesses • Reworked the achievements for scouting all common and unique businesses to be global (progress from all playthroughs) Thank you for the feedback! ːsteamthumbsupː
- Hotfix v1.0.4 - 6 May 2023
Bug-fixes Fix Bald Eagles and Wild Wolves side-quests Fix Millionaire and Gang achievements Thank you for the feedback!
- Change Log v1.0.3 - 5 May 2023
Change Log v1.0.3 Fix cut-scene text animation Fix Millionaire and Saving Private Greene achievements Improve tutorial wording Show how traits affect character skills by using green bars for positive traits and red bars for negative traits on both the card and the details window. Thank you for all the feedback!
- Roleplayed Walkthrough of the first week - 2 May 2023
https://youtu.be/hB4QpHztBU0
- Welcome to Goodland is OUT! - 28 April 2023
The day has come and we are thrilled to release our first indie game after two years in development!
- Welcome to Goodland Launches at 8am PDT (4pm BST) - 27 April 2023
Greetings, Goodlanders! We have some exciting news for you! Our final game build has passed Steam approval and is ready to launch tomorrow, April 28th, 2023, at 8am PDT (4pm BST). Are you up for the ultimate challenge? Can you wash $4,000,000 of dirty money in 52 days while building a business empire in a quaint town? There are dozens of ways to play and multiple endings to discover. You'll never get bored with 10 hours of thrilling gameplay! Don't miss our official trailer for the game. https://youtu.be/Ym9edG2K6s8 In Welcome to Goodland, you'll enter a seemingly innocent town where you'll face the dark and dangerous world of money laundering. You'll have to make intelligent choices, grow and diversify your businesses, and find loyal allies as you rise to power and influence. But be careful, as you do, you'll have to question if you can keep your soul in this ruthless world. Here at Bi…
- DevLog: #11 Achievements - 22 April 2023
We are almost ready with the release candidate of the game on Steam waiting to be published! There are 27 carefully crafted for you to get with 11 hidden ones, can you get them all?
- Join the Welcome to Goodland Live Stream During Steam Next Fest! - 9 February 2023
Hey everyone, During the Steam Next Fest period, we will be hosting a live stream showcasing fresh gameplay of Welcome to Goodland. Don't miss this opportunity to watch the game in action! Invite your friends and let your favorite influencers and content creators know about the free demo. Like what you see? Then hit that Wishlist button and get ready to play the full game on April 28th, 2023.
- Welcome to Goodland Takes Steam by Storm — Join Steam Next Fest Today! - 6 February 2023
Hey everyone, Welcome to Goodland is part of Steam Next Fest, where you can get a first-hand look at many upcoming titles, ours included. Install our laundering tycoon, play, and share your feedback! Make strategic decisions, acquire businesses, and balance relationships with law enforcement, criminal gangs, and other factions as you try to survive under a ruthless cartel. The demo offers 2 hours of replayable content, so don't miss this opportunity to get a taste of what's to come. The full Welcome to Goodland experience launches on April 28th, 2023 on Steam. Join Steam Next Fest and add Welcome to Goodland to your wishlist today! The demo will only be available until February 19, so hurry.
- The demo is now available. - 2 February 2023
Immerse yourself in the gripping story set in a small town where you must navigate the dangerous world of money laundering. Make strategic decisions, acquire businesses, and balance relationships with law enforcement, criminal gangs, and other factions – do everything to survive under a ruthless cartel. The demo offers 2 hours of replayable content, so don't miss this opportunity to taste what's to come. The full Welcome to Goodland experience is launching on April 28th, 2023 on Steam. Add Welcome to Goodland to your Steam wishlist today and let your friends and favourite content creators know about the demo too! It will be available until February 19, 2023, so don't miss your chance to try it out.
- Welcome to Goodland Comes Out on April 28th, 2023 - 26 January 2023
Hey Everyone, We're so excited to share the news that Welcome to Goodland is coming to Steam on April 28th, 2023! To give you a sneak peek of what's to come, we've released the official trailer for the game. https://www.youtube.com/watch?v=Ym9edG2K6s8 In Welcome to Goodland, you'll find yourself in a small peaceful town where you'll have to navigate the dangerous world of money laundering. You'll be making strategic decisions, building and expanding businesses, and seeking out trustworthy allies as you climb the ranks and gain power. But as you do, you'll have to ask yourself if you can maintain your humanity in this cutthroat world. Here at Big City Lab, we're dedicated to creating a unique and captivating gameplay experience, and we can't wait for you to play Welcome to Goodland. To get a taste of the game, a demo will be available at the beginning of February. So, make sure to add We…
- Devlog 10: Narrative and Game Design changes. - 12 November 2021
Hello Goodlanders! In this devlog we share some of the upcoming changes to our game and current prototyping experiments. News: * The playtest is closed now! Thank you so much for the eye-opening feedback and excellent suggestions. * We've finalized two mini-games and plan to present the first one next week. Upcoming * More narrative choices for core-loop mechanics - acquire, build chain, upgrade and protect a business. Rewritten demo scenes with the focus on Mr Harwood's perspective. * Made UI easier to read, we decided to increase the text size in Facebook messages and event cards. Prototyping & Researching * We experiment with management mechanics to launder money by maximizing efficiency and minimizing FBI infamy gain. * To launder money, a business will need to have dirty money. To send dirty money player will either need to transfer it by himself (in a mini-game where he needs to o…
- Devlog 9: Upcoming features and new mini-games. - 5 November 2021
Hello Goodlanders! It is the last week of the open playtest. We've got plenty of insightful feedback. Right now, we are processing it all and compiling the plan to improve the identified issues. News: * Our primary focus is to create fun mini-games to spice up the core gameplay loop. One of the games is to deliver/collect dirty cash between acquired businesses. * We extended the team and hired a narrative designer to improve the story delivery to give you more compelling choices and the immersive experience of living the money launderer life. The next Demo version will have: * Reworked narrative and scenes * Plenty of new compelling choices * New mini-game to deliver/collect dirty cash between acquired businesses * New sounds and ambients * UI improvements
- DevLog 8: New map animations, sounds and updated mechanics! - 29 October 2021
Hello, this week we've focused on making some of under-used mechanics and improving UI and audio of the game! Changelog v 0.6.6 Added * New UI sounds * New Map animations (cars, billboards, etc.) Fixed * Various interface bugs. * Improved text and fixed typos Improved * We relaxed the Upgrade and Reduce Fear actions to assign up to 3 Staff members to meet skill requirement. * Improved visual features and functionality of the menu.
- DevLog 7: New Visual effects, animations and sounds! - 22 October 2021
Devlog: Hello, thank you for your feedback it helped us to rework some parts in interface, adjust sounds and add new features! Changelog v 0.6.5 Added * Animated main map view (rain, cloud shadow, time and day changes) * New sounds * New stories and pictures in the start of the day messages Fixed * Leveled the sound of forming chains and level-up * Improved text and fixed typos Improved * Updated cutscenes - new art and sounds. * UX - acquire business actions * UX - messages when more staff is needed for actions * UI - new icons to show that Staff is needed for actions * Upgrade mechanic and Build Pollo Supremo
- Devlog 6: Welcome to the playtest! - 19 October 2021
Hello, bandits! We, Big City Lab, are refining a demo version of our upcoming game, Welcome to Goodland. So far we are not ready to publish it to a wide audience, but we really need to get the opinion of the players about the current state of the game, get feedback, and make the demo and the total game as well as possible. If you are ready to help us and take part in the closed playtest, we will be very grateful! Playtest will be open till November, 19th. To participate, you need to follow these steps: 1. Go to the Welcome to Goodland Steam page. https://store.steampowered.com/app/1724540/Welcome_to_Goodland/ 2. Find the section that says “Join the Welcome to Goodland Playtest” and click on Request Access: 3. Go to your Steam library, find Welcome to Goodland Playtest, download it and start the game. After that, you can go through the playtest version. At the end of the walkthrough, ple…
- Devlog 5: SFX, analytics - 11 October 2021
Good day! We have decided to temporarily close the demo in order to provide you with an improved demo when ready. Of course, we do not stop working on the development of both the demo and the main game and will continue to keep you updated on development. This week we worked on implementing cutscenes in the main game and introducing analytics into the game. Analytics Welcome to Goodland has a lot of both economic and moral and ethical decisions. It's difficult to predict the player’s behaviour, to understand what can be difficult and what is too easy. With the help of analytics, we will be able to more accurately understand which choices and businesses are more popular, which characters the players like more, at which moments the player experiences the greatest difficulties. Sound effects Also, now we are adding sounds to cutscenes, making them more dynamic and interesting. To do this,…
- Devlog 4: Demo update - tutorial, plot and SFX - 4 October 2021
Hello! Today we released a weekly demo update. What’s new: Updated tutorial Dynamic hints Updated cutscenes Added sound effects Fixed bugs How we came to each of the decisions, in more detail: Tutorial We received a lot of feedback on the tutorial: the players complained it was too confusing and too long, and we fixed this important point. First, we made the training interactive: the player learns new information during the game, during the exploration of new functionality, after meeting new mechanics, and at his own discretion. To do this, we have implemented a couple of systems. The first is interactive notifications. At the beginning of the game, a bunch of messages no longer appear: now the player can choose himself when he needs to learn new info about the game. We have also introduced a system of triggers for certain actions: thanks to it, the player always receives updated inform…