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Mars Tactics

Mars Tactics Steam metadata

Takibi Games | 2026 | game

Coming Soon

GameSteam Store content

RPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1727760
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTakibi Games

Mars Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1727760
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTakibi Games
  • PublisherHooded Horse
  • Parent gameNot available

Genres: RPG, Simulation, Strategy

Company pages: Developer: Takibi GamesPublisher: Hooded Horse

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mars Tactics Steam metadata

Mars Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1727760/metadata
Steam Communityhttps://steamcommunity.com/app/1727760
PCGamingWiki search
IGDB searchSearch IGDB for Mars Tactics

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Workshop, Steam Cloud, Stats

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Update 2026 Q2: Critical Playtest - 12 August 2026

    Hi everyone. I know this Q2 update is super late. But hopefully it's better now than never.June and July was a really intense period of development and I didn't have spare time to post anything. But thankfully, on July 31, the final critical playtest began. And I'm happy to tell you the result is what I was hoping for!You guys know I’ve been confident about the tactical layer for a long time. But the strategy layer has been in development hell for three years. It went through 11 total painful re-designs. I even considered switching the strategy layer to a roguelike design.However, last year I got a hunch that maybe we turned the corner. A prior playtest yielded positive signs, but also many questions. And so it wasn't until last week when I watched hundreds of people crawl all over Mars and have fun that it confirmed my gut feeling. The sandbox is SANDBOXING!For me, this is the biggest…

  • World Setting and Asymmetric Factions - 23 April 2026

    Crisis on EarthThe 2020s were rough, but the next decade was even worse. More wars, political polarization and sputtering growth. And yeah, the billionaires only grew more powerful.But for our story in Mars Tactics, the key thing is what happened with energy. Global oil and gas markets began fracturing with the wars in Eastern Europe and the Middle East. Exports of solar, wind and nuclear components became restricted on national security concerns. In the new normal, geopolitics trumped market dynamics. All of this collided with long-term trends pushing energy demand higher.The surge in energy prices decimated global trade and accelerated the destruction of state finances. Inevitably, one day in the late 2030s, government bond markets seized up one by one. Confidence in fiat debt was rocked to the core. And a global economic depression followed.All illustrations here by Zohei Tanabe.It's…

  • Delay until later in 2026 - 13 April 2026

    Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am telling you exactly what I know today and will update you again as soon as I have more info.Besides that are 3 things I want to communicate to you. Appreciate if you will read until the end.1. I'm sorryThis was a really difficult decision. I get many kind of messages from fans of the game. People going through a difficult time who say it's the only thing they're looking forward to, soldiers eager to try before being sent to the frontlines, etc. And you guys have played a key role in development with your ideas and feedback. We've established strong trust and built this game together. That's why I'm truly sorry for letting you down with this delay. I worked as hard as possible. But it was no…

  • Physical Inventory - 15 February 2026

    Hey guys. Development is heading in to the final stretch. It's actually not super stressful. Just healthy stressful. Because I'm v happy with how the design is turning out. The sandbox-style strategy layer is pure chaos and fun. I can't wait to get it in your hands. However, the sheer volume of work everyday is overwhelming. That's why I haven't had time to post new stuff.However, today is Sunday. So I carved out a few hours to share a cool new feature: every unit's inventory is fully visible on their body. Enjoy my new music video :DThe logic is pretty simple. Big guns go over the shoulders. Pistols, small guns and melee weapons are on the hip/back. And remaining items are mostly on the belt. It looks cool and is actually useful. I find myself inspecting enemies all the time during firefights.BTW this idea is straight from you guys the community (shoutout to Gabsy). And what's really c…

  • Dev Update 2025 Q4 - 31 December 2025

    Hey guys, I hope you're having a relaxing end to the year. It's been a very productive 3 months for Mars Tactics so let me give you an update.The TLDR is the strategy layer is going great. As I wrote in June, switching it to real-time-with-pause (RTWP) was the magic trick that solved my big design problems. In August there was a successful playtest confirming this approach. Since then things have been falling in to place.Literal and PhysicalBefore RTWP, I created a lot of mechanics to try and make the strategy layer more fun. Over the years this built up too much complexity, which I then tried to streamline. But since switching to RTWP, all this gunk has just melted away. The path of least resistance has become to make things literal. Which is great because that's what I always wanted for a sandbox.So now the strategy layer works probably as you imagine. You capture mines. Dig up redox.…

  • First Look: Mortars - 9 November 2025

    Hi everyone. With development marching on, I'm happy to finally start sharing details about later-stage mechanics.Mortars on MarsMortars are a mid/late game weapon. They are introduced to Mars by mercenaries hired by the corporation to put down the labor rebellion.Good effect on target.Mortars work as you probably imagine: deploy the launcher, load the shell, aim, and fire. They can target any location on the battlefield regardless of distance, which adds a whole new dimension to engagements.Currently, mortars support explosive and smoke shells. These have similar stats to frag and smoke grenades. However, explosive shells cause suppression over a wider area than frag grenades.Explosive shells also deform the terrain, creating little craters that units can dive into for cover.TeamworkHowever, mortars have big downsides which require teamwork to overcome.For starters, mortars are very he…

  • New Gunsmith Graphics + Special Attachments - 21 October 2025

    Hey guys, just a quick thing you might enjoy.Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle.I will do a deep-dive after more playtesting, but here's how the final design is shaping up:There are now 6 gun frames. Each one looks unique and has strengths and weaknesses. For example, "Homebrew" is cheap to manufacture. "Buck" calculates hit-chance per projectile instead of per shot, so it's basically your shotgun maker. "Maschina" allows an extra special attachment. Etc.Each frame can be improved in multiple ways (barrel length, caliber size, fire rate, etc). The number of improvements is limited by your research progress.Each frame also supports 3 attachment slots: scope, stock and special. Special attachments include every…

  • Lead or destroy the revolution in Mars Tactics, an XCOM-like strategy game from Hooded Horse featuring throwable ammo and UBI - 7 October 2025

    The factional asymmetry of Mars Tactics ain’t about Fish Himbos vs The Telepathic Hairdryer Folk of the Highlands. It gives you the bracingly topical choice of suits vs revolutionaries. In the blue corner, you’ve got the iron fist of Capital, who begin each campaign in a position of supremacy, but are beholden to the fatter cats on Earth for supplies. And in the red corner, you’ve got Labo(u)r, who kick off with little more than their chains, but are able to manufacture their own gear due to being honest working folk, and have higher morale due to being a bunch of zealous bolshies. Read more

  • Release Date Announced: May 2026 - 28 September 2025

    Hey guys, based on recent progress with the strategy layer and good feedback from playtesters, I finally feel confident to nail down a release date: May 2026. This will be an early-access release, but development is in a pretty mature stage. So you can expect all major features and mechanics, multiple endings for each faction, and basically the main meal. In fact, looking at the remaining items, I think EA proceeds will be invested mostly in art and presentation. But I will share a detailed roadmap prior to release so you can decide to wait or jump in. Furthermore, I know EA is a sensitive topic, so I just wanted to share my clear thoughts with you. I don't want to languish in EA for years. For this game, it doesn't make sense. Because MT has been developed in a SUPER transparent way from the start. So, I think I've already collected most of the benefits from being in the open. Plus, I'…

  • If humans ever live on Mars, will they 'bend the knee to Earth's institutions' or turn the Red Planet even redder? Mars Tactics puts the answer in your hands next year - 28 September 2025

    If you lent a keen eye to the Mars Tactics trailer which dropped at today's PC Gaming Show Tokyo Direct, you might have spotted the ability to establish universal basic income right next to a button which wheels out a Martian Guillotine, or even the option to declare neoliberalism and "bend the knee to Earth's institutions." Come for the tactics, stay for the ethical and logistical burden of leading a revolution!.. Read more.

  • Playtest Insights - RTWP, Logistics and World Map (Sept 2025) - 12 September 2025

    Hi everyone. The playtest re-started last month so I just wanted to share some progress. These are just small observations and not official patch notes or promised features or anything. I know some of you guys like to follow along but don't have time to monitor Discord, so I'll summarize the playtest highlights here for you.Big takeaways so farSwitching the strategy layer from turn-based to real-time-with-pause (RTWP) went well. It was a huge change, but feedback has been great. I wish I switched earlier. Now I understand why Xcom and Jagged Alliance went with RTWP for their strategy layers.Testers were mostly OK with the more streamlined resources and reduced micromanagement. But some aspects will tilt back toward more granularity in the upcoming builds based on feedback.Labor management and outpost management are feeling good. Giving speeches, paying bonuses, ordering decrees and enac…

  • Dev Update 2025 Q2 - 1 July 2025

    Hey guys, thanks for checking in on the game again. This quarter is when the strategy layer design finally came together for me. The latest build has not yet been tested, but based on my own time with it I think I've got the right recipe.So I'm happy to finally share details publicly about the strategy layer design. I prepared this video for playtesters to get them up to speed with all the new mechanics. If you are interested in a deep dive, feel free to take a look. And if you don't have time to watch it, here's the TLDRThe core strategy layer game loop was ripped up and re-designed to front-load rewards. Each battle will offer immediately useful rewards like soldiers, guns, logi capacity, research topics, etcimmediately investable resource flows to shape long-term strategyResources design has changed from stockpiling to flows. After capturing infrastructure, you don't have to wait to…

  • Dev Update 2025 Q1 - 1 April 2025

    Hey guys, thanks for checking in on the game. This quarter I worked to address feedback from the December playtest. The development plan outlined last time was completed and I'm now polishing things ahead of the next playtest in April. Here's a look at how the game is evolving: Gunsmith This was a key thing missing from the December playtest. It's part of the progression system and allows the player to create increasingly stronger gun blueprints. Gunsmith was tested standalone in February. The results were very positive. I'm happy to confirm this mechanic will definitely be in the game. Check out my video for a glance at how it works and what the guns feel like in battle. Infiltration Players also said the strategy layer lacked direction. The game dumped you in its sandbox without enough guidance. To address this, you can now covertly send soldiers into enemy-held locations. They will e…

  • Dev Update FY2024 Q4 - 30 December 2024

    Hi everyone! It's the end of the quarter, so let's take a look at how development is coming along. The big news is the strategy layer playtest finally kicked off this month. I've been dying to get the iteration cycle going. As you guys know, I rely very heavily on the community to guide development. Your feedback is why the tactical layer has been a success. And that's why it's a big deal that the strategy layer playtest is finally underway. As expected, the first few builds were very rough and the testers struggled a lot. However, their feedback was invaluable. Beyond just finding bugs and improving mechanics, they helped me understand and improve deeper structural problems with the game loop. Here's a summary of testing so far and the next steps. The playtest included the opening months of the Labor campaign and 70% of the core systems: squad movement and zone-of-control, recruitment…

  • Dev Update FY2024 Q3 - 25 September 2024

    Hey everyone! It's been a few months since the last dev update. Like every good little capitalist 😇 I try to keep my stakeholders appraised every quarter. FY24 Q3 Executive Summary Continued intense work designing and implementing the strategy layer. GRRRR! Continued adding features to the tactical engine, including NPCs and larger maps. Continued adding cross-layer mechanics, including POWs. Capturing enemies in battle and forcing them to work in labor camps is such a JOY! Continued improving enemy tactical AI. They actually work as a team now. Be afraid. This month finally began internal testing of combined strategy layer + tactical layer: the full loop! On the marketing front, released a new trailer and posted new dev-logs (see below). And check out the new Steam capsule artwork prepared by my publisher Hooded Horse. Near-Term Outlook Closed playtesting will begin soonTM. After play…

  • Dev Log #06: Shooting and Ballistics - 30 August 2024

    Hi everyone, this month let's take look at shooting and how chance-to-hit is calculated. A big part of the tactical sandbox I'm trying to build is letting you shoot physically persistent bullets anywhere you want. Not just at enemies or predetermined targets, but literally at any position on the battlefield. Besides just being fun, this freedom makes shooting more interesting. It's no longer about just hitting a target. Things like fire superiority and suppression become just as important. For example, in this game there's no special "Suppression" action or ability. You just point and shoot, and bullets flying close to someone will apply suppression to them. This enemy is hiding behind good cover, but you can shoot at the air above or next to them to apply suppression. And with physical projectiles you have to be mindful of the background. If a bullet misses its target or a rocket veers…

  • Dev Log #05: Destruction - 12 July 2024

    Hi everyone, today's topic is destruction which is a big part of Mars Tactics. Almost everything on the battlefield is destructible, even the terrain itself. For example, if your troops are pushing into an area with no cover, they can throw a high-explosive charge to create a foxhole to dive into. Explosives are abundant on Mars as they are used extensively in mining operations. And when defending an objective, your troops can create trenches to fortify their position. Of course, AI troops are aware of landscape changes and if given the chance will use your trench against you. Rebel workers in a trench keeping watch for corporate forces. Big trenches like this are not trivial to make -- this one was created by a strafing airstrike run. Use the Environment Besides grenade and bombs, environmental objects can also trigger small and large explosions. The game will communicate which objects…

  • Dev Log #04: Grenades - 9 June 2024

    Hi everyone, today's dev log is about grenades, which work quite differently in this game compared to others in the genre. Let's dive in so you're not surprised the first time you play. In many turn-based tactics games, grenades are a tool against randomness. If you miss your shot, the trusty grenade can save you. But in Mars Tactics, grenades require more effort to use. In return, they provide you with more tactical options. At the core of the design is a mechanic that makes units automatically scramble away when a grenade is thrown at them. Targets run from a grenade. But dodging an explosion is not a free move. It costs an action point. So one way to counter is to suppress your targets first, which reduces their AP. Targets are suppressed first, then eliminated by a grenade. Chucking a grenade can also force targets out of cover and into potential firing lanes. Units take into accoun…

  • Fight for freedom or corporate overlords in Mars Tactics, a scrappy cross between XCOM and Red Faction - 9 June 2024

    Finally, a game set on the red planet that lets me fight for those who really matter: the shareholders. Mars Tactics is an upcoming tactics game that lets you choose between conquering the planet as oppressed Red Faction-esque workers or as a bunch of soulless corporate mercs. While both the Labor and Capital factions have their own playstyles, what makes the game feel unique is its campaign map... Read more.

  • Quick Dev Update - 29 May 2024

    Hey everyone, it's been over half a year since the Next Fest demo so I wanted to give you a quick update on what I've been working on. First, I'm happy to say the game is now in alpha. This means I'm done designing new mechanics and am focusing more on improving everything + adding content. It also means I can post more things here on Steam. If you remember, I began dev logs 2 years ago but it was so early in development that what I wrote about quickly went out of date. However, now I'm ready to share more so expect a new dev log in June. So what have I been working on during winter and spring? The strategy layer has been 90% of the focus. It took much longer than expected because it's super important. Feedback on the tactical layer has been fantastic, but that means nothing without a good strategy layer. That's why I took extra time to working out the mechanics -- economy, logistics, l…

Patch notes and updates

S.noRelease datePatch nameGID number
122 February 2022Demo Hotfix Deployed4246335198909520797

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1727760
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperTakibi Games
PublisherHooded Horse
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Red Planet is at war. Lead either Capital’s corporate army or Labor’s worker revolutionaries and wage war across a vast strategic map, then assume direct control in turn-based tactical battles featuring artillery, vehicles, and fully-destructible environments.

About this game

Mars Tactics combines turn-based tactical gameplay with large-scale strategic operations across a detailed map of Mars. Choose between two factions; the scrappy resource-starved Labor revolutionaries, or the expansive shareholder-controlled Capital army. Lead soldiers that grow and learn dynamically from their experiences, in and out of battle, alongside scientists and engineers that ensure you stay one step ahead of the enemy at all times. The dust never truly settles on Mars. Through sandstorms and clear skies alike, the spray from machine guns and shockwaves of frag grenades shake the very core of the planet – its people. Picket lines turn to frontlines and workers' strikes become air strikes as the forces of Capital and Labor engage in a seemingly endless struggle for victory. Explosive Excavation - No good cover available? A trusty grenade can solve your troubles – “dig” yourself a nice trench for your troops. Tactical Destruction - Cornered with your squad’s backs up against a wall? Destroy the wall and open up a new angle of approach. Enemy forces retreating to cover within a building? Call in an air strike and wipe that structure from the battle map. Mars Tactics uses destruction as a way to open up creative tactical options – take the floor out from underneath your enemies, preemptively destroy cover they're likely to take advantage of, or otherwise reshape the battlefield to your advantage. Teaming with Options - Individuals in your squads will have their own capabilities, inventories, and arsenals. Watch them level up their skills through the actions they take on the battlefield and hone them into optimal operatives. Share equipment mid-battle as needed, tossing magazines to a friend in need or lobbing unprimed grenades for somebody in a better position to pick up, prime, and pop. Fire and Movement - Suppress enemies with targeted shots or spray fire – whether the shots land or miss, the fear of taking a bullet can make the toughest veteran cower. Use this to your advantage not just to limit the suppressed enemy’s actions on their next turn, but to steal additional action points for your own squad to use how you see fit – seek cover after a cour…

Supported languages

English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian, Czech, Polish, Turkish, Ukrainian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
30Steam Workshop
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mars Tactics's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mars Tactics's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mars Tactics at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.