- Update 1.14.0 - 27 February 2025
Hello everyone, Today's update added a new random map generator. Based on the simplex noise algorithm, it generates more natural-looking terrains, with direct control over the map scale and the sea level. The legacy generator is still available. As suggested on the forums, added an option to auto-load the last mod used on startup. Join our Discord Join our Discord server to get in touch with the development, discuss the game, and meet other players. Feedback and suggestions are also highly appreciated. Space.cpp
- Small bugfix - 2 April 2024
This is a small bugfix patch fixing a bug that occasionally happened when displaying a unit potential attack range. Also fixed game window not adapting when resized during the game initial load or during a screen transition.
- Update 1.13.0 - 16 March 2024
Hello everyone, Today's update brings some improvements based on community feedback. Changelog: General: New Russian translation, by Roman Dvorak (aka scremer/Broy). Moved units now appears in a slight darker color tone and stops doing the idle animation. The "Turn" text now disappear faster. In hotseat multiplayer mode with fog of war enabled: any cosmetic object that could give away a unit position is removed when ending the turn. When selecting an enemy unit it now shows the potential attack range considering all tiles that unit can move to. Holding alt now shows the selected unit HP as percent. Map editor: it is now possible to ban generals from being selected in campaign missions. Visual: Reworked the Bomber sprites to look more like a real B-52. Reduced the size of the water waves from ships. Fix: Friendly Fire achievement would not trigger if no enemy unit is destroyed through sp…
- Patch 1.12.1 - 5 September 2023
Hello everyone, Today it is a small patch fixing a few issues found recently: Fixed building getting incorrect sprite after upgrade. Modding: Fixed setting Prerequisite as 0 to clear the list of prerequisites. Added a few missing translations. You can now see the passenger orbs of your allies. Selecting your own units during other players turn also shows the movement/attack range.
- Update 1.12.0 - Now translated! - 30 August 2023
Greetings everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campaign mission text is still english-only. These translations will come in future. Besides translations, there are also several improvements as well: General: The mission completed window now reveals the optimal number of turns to win the mission. This makes easier to know how close you are from getting a S-rank. Added option to change the interface scale. Good for large monitors. Added buttons to change the window size to the default resolution or adapt to the monitor. The last used window resolution is now saved. Visual: The campaign world interface was completely redone in a more strategical style rather than cartoonish. Conquered territories appear on the player color. Updated many inga…
- Economic general fix - 27 May 2023
Hello, Today it is a small patch fixing a few stuff that slipped away on the previous update. Fixed economic general bonus being applied twice. The AI now knows how to use the "repair other" function. Added a small visual effect when a unit repairs another.
- Update 1.11.0 - 21 May 2023
Hello everyone, Today's update brings in a large pack of new features for modders, allowing stuff like sprite-based animation, new unit flags, custom player colors, custom music, and more. This should allow modders have more freedom to change the game and potentially create total conversion mods! And of course, there are more overall improvements as well. Changelog: General: Updated the shortcuts screen (F2) with a few missing shortcuts. Improved the animation when units are under effect of a general ability. Quality of life: You can now check how much damage a unit would take in counter-attack when you hover the cursor over the target unit. Hovering the cursor over targets out of range now shows the expected damage too. You can check how much damage an enemy unit would cause to your own unit if the enemy gets the first strike. Simply select the enemy unit and them hover the cursor over…
- Big screenshot fix - 1 April 2023
Today's patch fixes the internal big screenshot generation. If you recently uploaded a workshop map using the big screenshot option please upload it again to fix the thumbnail.
- Update 1.10.0 - 13 March 2023
Hello everyone, Here is a big update, including improvements to the graphics, gameplay, and some bug fixing. Changelog: Graphics: Improved terrain graphics, adding better transitions between different terrain types and giving a more natural look on overall. Improved weather visual effects, with a unique effect per climate. The depth buffer is now used to correctly sort units, buildings and terrain. Added animations to the mission completed screen. Minor graphical improvements to the ingame UI. Balance: The attack/defense bonus provided by Com Towers was previously capped at 10 towers. Now every new tower after the 10th gives an extra 1% bonus, capped at 100%. Tesla Soldier AP reduced from 4 to 3, HP reduced from 160 to 140, cost increased from 600 to 700. Counterstrike counter-attack bonus increased from 1.5x to 2x. Invasion mode spawn units more aggressively after activating the endles…
- Custom mission load fix - 31 December 2022
This tiny update fixes loading custom missions from the Steam Workshop.
- Update 1.9.1 - 23 December 2022
Greetings everyone, Here is the update of the month: Changelog: General: You can now zoom out enough to see the entire map. AI: Fixed a bug introduced on the previous update where the AI fails to find unloading spots for land units. The AI now tries to avoid placing units over allied production buildings. Map editor: Added Ctrl + S / Ctrl + L shortcut for save/load. Campaign maps can now have more than one human-controlled army. Added options to control the campaign AI behavior. Join our Discord Join our Discord server to get in touch with the development, discuss the game, and meet other players. Feedback and suggestions are also highly appreciated. Space.cpp
- Update 1.9.0 - 10 November 2022
Hello everyone, After a few months of work, optimizing the project, cleaning old code and stuff, the new update is now ready bringing improvements to the game. Changelog: Quality of life: the N key can now be used to cycle through the production buildings after all units have moved. When setting up an offline skirmish game the player configuration now persist if you click back, or start then leave game. When WSAD camera controls is turned on, the shortcuts (A)ttack, (S)upply and (D)eploy can be accessed by holding left shift. New terrain types: Teleport tile - Any unit can traverse it with 0 movement cost. Concrete - Cosmetic terrain for base and urban foundation. Same defense value as roads. Modding: New weapon: Chemical thrower Added poison. it can be regular or corrosive(also affects vehicles). Poisoned units take damage on turn start and can't heal by thenselves until repaired at a…
- Campaign map update - 4 August 2022
The mission 4 from the Winter Conquest campaign has been rebalanced. Reason: the difficulty was way above the intended level. It is now possible to achieve a S-rank on it again.
- Update 1.8.2 - 20 July 2022
Hello everyone, Here is today's update: Fixed a bug where a unit would prevent the building on the same tile to receive the repair command. Changed the AI building upgrade behavior to prevent it from creating several upgraded construction yards unnecessarily (as seen in the TrulyUniqueGenerals mod). Done an attempt to fix the bug where Steam launches 2 instances of the game simultaneously. If you still get the bug after this update please report on the forum or discord. Updated Allegro to the latest version (5.2.8.0). Several minor bugfixes, mostly regarding the AI and the splash damage calculation.
- Update 1.8.1 - 3 July 2022
Here is a small update. AI players now make use of upgrades (mod feature). Fixed a bug where the Naval Bombardment ability would give +1 range to all units when it is supposed to benefit sea units only. Fixed a camera bug that sometimes happen when maximizing the window. Minor GUI improvements.
- Update 1.8.0 - 21 June 2022
Hello everyone, Here comes another update adding new features and fixing a few bugs. Map editor: Fixed a bug where mirroring a map with odd dimensions may cause 2 pieces to become stacked. Added a discrete sound for when a piece is added or removed. New commands for units: Wait: this prevents the unit from being selected by the "Next unit" command until the next turn. Sleep: Same as above, but the unit remains in this state indefinitely until either it gets attacked, fully repaired, or selected again. Modding: Units / buildings may now have more than one prerequisite. Use "AddPrerequisite" or "AddPrerequisiteName" to add new items to the list. Setting "Prerequisite" to 0 clears the list. Controller: Pressing the end turn button twice confirms it. The camera now follows the cursor when moving using the directional pad (make sure the analog button is ON). The right stick now moves just th…
- Update 1.7.1 - 10 May 2022
Hello again, This is a quick update to fix issues found today: Fix: When using a gamepad the confirm button would not be able to press any UI buttons unless the mouse pointer was also inside the window. Changed the workshop map thumbnail file format from png to jpg. This is to decrease the file size and avoid hitting the Steam upload limit.
- Update 1.7.0 - 8 May 2022
Hello everyone, This update ended being way bigger than the expected. So many player feedback was received in a short amount of time and I done my best to attend the new requests. Here is the changelog: General: Added some missing information to the encyclopedia, like the required tech level. AI player moves now run slight faster when the unit animation is skipped due the fog of war. Removed the map name from workshop maps thumbnail. When uploading a map to the workshop you can choose the thumbnail to be either the minimap, or a big ingame screenshot covering the whole map. Added an option to automatically follow AI units during its turn. New shortcut: I - Intel window. The player list UI now explicity denotes which players are AI controlled. The map editor now has a symmetry tool. It's now possible to start a skirmish battle with 0 money (make sure the map to have ways to generate inco…
- Update 1.6.1 - 9 April 2022
Hello again, This is a small patch fixing some minor issues found recently: When running mods with very large amounts of units or buildings the interface would run out of space. Added buttons to navigate through the pages. Bugfix: Joining a server with the Random Map selected would cause the game to just show an empty map preview and be unable to start the game. Random Map properties are now visible to clients.
- Update 1.6.0 - 3 April 2022
Hello everyone, I'm happy to announce a new update for this game. This version offers lots of new tools for modders, some new options for the gameplay, and some fixes. News on this version: New terrain type: Hills - It can be traversed by infantry but not by vehicles, for an increased AP cost. An infantry unit standing on a hill gains +1 sight range and a defense bonus. Hills also partially obstructs the line of fire, preventing a direct fire unit from hiting an enemy behind it. New option: Tech level - By default all units and buildings are available to use on skirmish / multiplayer games. By lowering the tech level the most advanced units are locked, making the game simpler. New option: Transfer - On team games you may now give units or buildings to an ally. Modding: Upgrades - A unit or building can be transformed into another. New weapon animations, like sniper rifle, flamethrower,…