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Rhythm Brawl

Rhythm Brawl Steam news

TheMa dArtist, Eren Ozdemir, Spad3s, Meister D Mysterium Mysterium, dArtist Games | Apr 11, 2023 | game

Released

0players observed · 6 October 2026 - 09:39:45 UTC

ActionCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Rhythm Brawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews137
  • Release dateApr 11, 2023
  • DeveloperTheMa dArtist, Eren Ozdemir, Spad3s, Meister D Mysterium Mysterium, dArtist Games
  • PublisherdArtist Games

Genres: Action, Casual

Company pages: Developer: TheMa dArtist, Eren Ozdemir, Spad3s, Meister D Mysterium Mysterium, dArtist GamesPublisher: dArtist Games

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Rhythm Brawl Steam news

Rhythm Brawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update on my next game - 22 May 2026

    Hello there.So uh, i've been working on a horror game for the past like, 2 years. If that strikes your fancy then I hope you'll wishlist it.Hemobloom's demo would be available to play as part of the next Steam Next Fest so stay tuned for that.As for Rhythm Brawl, I don't know if i'd be returning to this game, at least not anytime soon. Thank you all for the support throughout RB's development! :D

  • Rhythm Brawl - Patch 1 - 12 April 2023

    Now you can play on the controller using the side buttons. LB - Left arrow LT or RT - Up arrow RB - Right arrow Fixed a bug where the game wouldn't allow you to use the keyboard if the controller is attached.

  • Rhythm Brawl 1.0 is Here! - 11 April 2023

    At last, the final destination, Rhythm Brawl - 1.0 After 2 years and 4 months of development, the game is now, finished! So, what's the final changes? Added some indicators for the edoren system. Fixed a few bugs. Improved the achievements and added a "King Of Rhythm" achievement. New song, After Work, although its kinda buggy atm. QoL improvements. Also, Rhythm Brawl is one of the 60 fighting games showcased on the indie fighting game fest! Thats a W. Now, will I update the game beyond 1.0? To be honest, im not sure. Ive been working on Rhythm Brawl for a very long time and I think I should move on to other projects. That being said, if the game does pick up traction and people buy it more, I most probably will return! But till then, i'll be working on my next commercial project, Munfiken, which is a fighting game i've been planning to make ever since April of 2022. https://twitter.com…

  • Rhythm Brawl - Beta Release is Live! - 20 February 2023

    It's time people! Rhythm Brawl is now, officially, in Beta phase! After nearly 2 years of development, the end seems closer than ever! So, what's different? The character animations are now complete! I've added the Edoren System into the game, thus completely changing the game from just "the player who is the most accurate wins" to actually having strategy. Edoren has 4 buttons, 2 of which do different things depending on which character you are using. For some it increases the note speed for a while, for others you can double the combo damage and so on. Speaking of characters, I've finally finalized and completed the Tutorial Screen for the game! You can now learn the game systems from there. You can access it from the main menu. I've also added some polish and cool effects to the game to make things look more finished, like the CRT overlay. Updated the loading screen to show the diffe…

  • Alpha 4.3 - Animations! - 22 November 2022

    Alpha 4.3 is here with one of the most awaited change yet! The animations for Myzters, Scaizor and Cole are finally in a state of completion! The selection screen cover art has been completed for all characters! Due to problems regarding the control schemes, the controller config has been removed from the options screen, the controls are as follows :- Interact - DPad Select/Start - XBOX A Button Left Arrow - XBOX X Button Up Arrow - XBOX Y Button Right Arrow - XBOX B Button Pause - Start Button I have also polished the character select screen. Fixed a few bugs regarding the Anti Notes and AI. lastly, did some Quality of Life changes and fixed some bugs. The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as…

  • Alpha 4.2 - More Achievements, New Song Chart and A SongChart Editor! - 11 October 2022

    Alpha 4.2 is here with quite a few changes coming with it! So, here's what's changed I have added more achievements to the game! Myzters have gotten a reanimation with others on the way! I have been trying to descope the project so that I can manage to finish the development as soon as possible so stuff like the Edoren System, Online Multiplayer and the like have been removed from the list due to budget and burnout reasons. I have also been busy drawing new cover artworks for the characters in selection screen. More are on the way I've also added the setting to change the note fall speed I've made a new song chart for one of the songs "Cookies" which is harder than the rest of the songs. One big update would be the addition of a Level Editor that makes creating new song charts alot easier than it used to be! You can use it if you have access to the UGC DLC. Here's a video showcasing how…

  • Alpha 4.1 - Steamworks API and New Note Types! - 29 August 2022

    Alpha 4.1 is here with quite a few changes coming with it! So, here's what's changed I have added 2 new types of notes, the slide note and the anti note! The slide notes can be hit by just holding the button, while hitting anti notes will lower your score. But, these notes are not implemented in the songs yet as i'm still working on a song editor which can be used to increase the charting speed (and allows me to not write the charts in code which was a terrible experience). There are remnants of the charting in the song, "Fight to the Beat" but its still very very WIP. Steamworks API After a whole year of development, i have finally implemented Steamworks API into the game! Well, what does this mean for you guys? Well, now i can setup different kinds of features that i was't able to do before like, Achievements, Steam Workshop and, most importantly, Online Multiplayer! These are now on…

  • Alpha 4.0 - Return, BIG UI Changes, Myzters Animation Complete - 27 June 2022

    Hey! It's been long hasn't it? But we're back! So here's what has happened since the last update was released. The game's scope and feature set is now locked! This was the main reason why it took so long because, tbh, i had no idea how to take the game forward from here. There were just so many things to do and I was completely burnt out for 2 months. Moreover I had exams in whole of May and the first week of June which kept me from working on the game. Alright enough story, let's get to what's changed! The Animation of Myzters was reworked into its final stage! No more sketch frames for him! His design and cover art was also reworked. The action system was removed as it caused alot of clutter and complexity issues. It was replaced by what the game originally had back in its early days, simple rhythm gameplay. BUT, that's not all since the Edoren System is what i'll be reworking next, s…

  • An Update towards the progress being made - 31 March 2022

    Just showing an update to the game's current state. Not fully playable but there has been changes. It is gonna take a bit more time so please be patient! Here's a screenshot of the progress :- Some wip animation :-

  • [IMPORTANT NEWS] Rhythm Brawl is switching to a Paid Model - 15 February 2022

    Due to financial reasons, we would now have to switch the game from a free to play to a pay to play model. What does this mean for you guys? Those who already have the game in their library will keep it. The game would soon be leaving Alpha with a big update that is scheduled for sometime around March or April. Featuring a completely new gameplay loop revolving more around fighting game play. The base game, which would be paid by then, would feature song modding support built-in. The UGC DLC will be converted into a Character and Song DLC. The starting price would be $2.49, rising up to around $9.99 by the time the full game is out. There will be a playable free demo for those who want to test the game out before buying.

  • The next update of the game is gonna take a while - 9 February 2022

    The game will be going through a big gameplay overhaul, which is why the next update would take quite a while to arrive.

  • Alpha 3.5 - BIG Gameplay Update! + New HUD - 1 February 2022

    The gameplay mechanics of Rhythm Brawl have seen a BIG change! The new system introduces a fighting game system that allows high-level play. Basically, you have 4 actions that you can cycle between at each beat : Light Attack Heavy Attack Block GuardBreak/Assault Light beats Heavy. Heavy beats Assault. Assault beats Block. Block beats Light. And the outcome differs depending on the accuracy of your rhythm. Other than that, we've also redesigned the HUD : The gameplay system is in a very experimental stage currently so we need your help in designing it so that we can make a more deep game for you to enjoy! :D The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D

  • Alpha 3.4 - Vertigo Update - 25 January 2022

    Added a new song to the game, Vertigo. By JJD. JJD - Vertigo Song - https://www.youtube.com/watch?v=gc9R_yM8uag Download - https://lnk.to/jjdvertigo Also did some work on the character animation of Myzters. If you encounter any furthur issues, especially regarding controller inputs, or would like to ask something, please let us know via a steam review, discussion board or via our discord server! :)

  • January Update - 16 January 2022

    Ok...so...i have been absent for quite a long while now and I'm TERRIBLY sorry for it. I went through a very demotivating time in the past few days and was unable to put in much work into the game. So, what did I add this time? A new sfx for hitting notes. You can now set note offset. (The lower the number, the later the notes will come and vice versa) And some aesthetic, gameplay and audio improvements. Again, I'm really sorry for the delay. If you find any bugs or issues regarding the game, feel free to contact me via the discord server or the discussion board.

  • Alpha 3.2 - More Content! - 14 December 2021

    Added some content What's new Added a new song, Cookies by Northern Born. ●Rocket Start - Cookies ●Song - https://youtu.be/ZAH7QM71cTI ●Download / Stream - https://www.bassrebels.co.uk/Cookies You can now configure your controllers in the settings menu! (The controller doesn't work in the start, you would have to configure it first. I'm not sure if it would work it all as it's something i'm unable to test) Improved the menu and some transitions. Added an option to disable the note hitting sfx in-game. Did some gameplay tweaks and changes. If you encounter any furthur issues, especially regarding controller inputs, or would like to ask something, please let us know via a steam review, discussion board or via our discord server! :)

  • Alpha 3.1b - Added a new song - 5 December 2021

    Added a new song, Momentum by Northern Born. ♫Music By♫ ●Northern Born – Momentum ●Song - https://youtu.be/DxY8k7aQPnI If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server! :)

  • Alpha 3.1 - Content - 1 December 2021

    Added some content Fixed the problem regarding controllers not working, you can now use controllers, but cannot change the controls for them, at least for now. The Controls for Controllers(XBOX) :- Accept - Start Pause - Select Left Arrow - X Up Arrow - Y Right Arrow - B Edoren Key - A What's new (The song is not added just yet due to problems in collaboration, but will be added in a day or two) Fixed a problem regarding controllers. Added digital drawn stickfigs of KneoX and Myzters. Improved the written tutorial for Rhythm Legion. Added a new character, NRG. Did some gameplay tweaks and changes. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server! :)

  • Alpha 3.0 - The November Update - 23 November 2021

    The November Sale is here everyone! There have been a couple of changes :- An in-game tutorial is added. There is a new trailer and capsule art. Added a new song, DayOff. Fixed some transitions and did some polish. Some hanges to the gameplay. But the biggest update is the release of the UGC DLC! You can now make custom songs and charts for the game and play them for an upfront cost of $8.99. https://store.steampowered.com/app/1734690/Rhythm_Brawl__Legion_UGC/ The tutorial to make and play these custom charts is :- https://steamcommunity.com/sharedfiles/filedetails/?id=2666716316 The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D

  • Alpha 2.4c - Last Update before November Sale - 18 November 2021

    Made a few changes here and there You can now use the mouse to control the UI in the game. What's new Added full mouse and controller/keyboard to the game's GUI, except the Options Screen which still requires a mouse. New Arrows and Notes. A new song, Fight or Flight. Added some simple tweaks to the GUI. A new cover image for KneoX Character. A few other minor changes. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server! :)

  • Alpha 2.4b - Prep for November Sale - 11 November 2021

    Made a few changes here and there You can now use the mouse to control the UI in the game. What's new Mouse for Control. Though, you would have to use WASD to control some parts of the game, such as the characters. This makes it almost impossible to use the controller for the complete game, thus, "Partial Controller Support". You can still play the game matches with the controller. Added some simple tweaks to the GUI. Made some effort for implementation of Steamworks API. So, soon there will be Achievements and stuff. Stay tuned! A few other minor changes. As you may know, the November Sale, aka, Thanksgiving, is just around the corner, and we are preparing an interesting product of gratitude for you people! Of course, I won't just simply tell you guys. You would have to wait for 25th November 2021. If you encounter any furthur issues, please let us know via a steam review, discussion b…

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2023Rhythm Brawl - Patch 16539831443776121130
225 January 2022Alpha 3.4 - Vertigo Update4237325463688701626
316 January 2022January Update4224939931839208959
45 December 2021Alpha 3.1b - Added a new song4224936215393834151
518 November 2021Alpha 2.4c - Last Update before November Sale4227186657140823095
622 October 2021Alpha 2.3c - Big Bug Fix4103335143108521869
721 October 2021Alpha 2.3b - A few tweaks4103335143105547973
82 October 2021Alpha 2.2b - Controller Support3938951840886447244
919 September 2021Alpha 2.2 - More Bug Fixes5418383147747286792
1016 September 2021Alpha 2.1 - Bug Fixes5418383147735348629

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