- 4/7/2024 How things are going - 8 April 2024
Oh MAN has it been a while. Working on a degree, working, and spending time with friends and family are all already a lot to juggle. Sometimes you got to take a break with the things you juggle. Unfortunately that meant this dearly beloved of mine 😔. I also watched a friend play it and saw how... things could have been done better to say the least. For now the game changes are as follows: 1. Vastly decreased the number of enemies on The Road Just one thing. I do still hope to make some other edits (like the sewers and less monotony with the dungeon levels), but a lot has received higher priority (like mental health for instance). I'll be taking another crack at it this Summer. If not then, then after I get that degree I am shooting for. Thank you to all who have played this dream of mine. I hope it has at least in some way provided some kind of message to you, whatever it may be. Fight…
- 1.10 Quest Board + Boss Scaling - 1 January 2023
Updates Most bosses, after defeating them the first time, will scale to the player's stats Added an NPC at the entrance to The Road that gives a hint that it will open up later Extended the dialogue presented to the player when they enter Meals Unlimited too early. There is a better indication on "when" they should come back. Added some additional teleporters around town to help the Player get around areas faster Made Tutto give an explanation of the "Quest" Board (and added some words beside it) Increased the amount of balls of trash that spawn in Lance's Domain Fixes Lance's Domain can be entered again Player's cannot leave Lance's Domain if they leave any balls of trash on the floor Fixed the issue with the Swamp Monster and ??? that caused a single attack to be registered several times Fixed an issue with the BigRoomsMonster checking for the camera too early Other Added "AreaData" f…
- 1.9.2 Patch Chug - 13 December 2022
1.9.2 Patch Chug Multiple popup windows can no longer appear at the same time Decreased amount of time a "cant open overworld chest due to full inventory" is on screen When the game is closed not through the main menu, the game will save the player's sound settings there as well If the player does not have enough inventory space for a chest or quests rewards, a message will now appear telling them how many items they need to have room for Item options in the inventory appears again for health related items Decreased Dola and EXP drops from rats by a fifth Bosses defeated stat now increments properly Rats defeated stat now says "Rats Smacked" Made Lance's Domain easier to discover Enemies in The Tower deal increased damage Escape powder can no longer let you "escape back into dungeons" Can no longer use escape powder while in the reward area of "The Big Rooms" Decreased the amount of ite…
- Game Stats + More - 27 November 2022
Game Stats Times Restarted Playtime Enemies Defeated Bosses Defeated "Human" NPCs Talked to Bad Food Items Eaten Items Sold Items Purchased Total Money Earned Rats Defeated Other Changed some area names and conversations related to them Also toned down some of the "jokes" about jobs and homes There is now a guard in The Dump that gives a slight explanation about the things they shoot Rare Vendors are actually rare now The Jerk of TL Lane now saves their conversation progress Upped some attack stats of some enemies
- 1.9 + 1.8 Inventory, UI, AI, and Rare Vendors - 26 November 2022
1.9 AI and Rare Vendors Enemy AI Enemies display different behaviors in regards to how they engage the player Lowly guards will still try to get right up in the player's face Combat proficient enemies will strafe around the player in a circle Sharpshooters and "meaty" enemies will hang back and shoot from afar There will be more to come Rare Vendors Instead of just vending machines, dungeons may now spawn "rare vendors" that may sell you higher tier items. Some vendors will have discounts Some vendors may not be selling anything at all Dungeon Generation Improvements Higher and higher dungeon restart counts will cause the dungeon layout to become simpler, eventually becoming a "one giant oblong room" dungeon level If some kind of rare big bug happens, the whole generation process will restart If this happens 3 times, the player will be kicked out of the dungeon Other The vending machine…
- Progress update + a public Discord! - 11 September 2022
Steamworks has been having trouble uploading my latest builds for my game for about a month or two now. There is currently a whole 1.8 update completely unavailable to the players on Steam! Once Steamwork gets fixed, players will be able to enjoy... Full Controller Support Less distracting menus Tutorial shows buttons used for controller Easier to read text conversations and game introduction Quick Items auto-refill upon use A 4th Quick Item slot Sorting by category to get to items faster Escape powder to avoid early escape consequences Lastly, I have created a 'public' discord server for this game. Feel free to ask questions, leave feedback, or post fun fill-in-the-blank moments that you find! https://discord.gg/AFtTnCtKBA
- RAT PARTY! - 3 May 2022
Cool Rat Related Changes: Skreeee! (The Rat Party Update is now live!) Skre Skre (Rats have infested every dungeon throughout Showzania! (at least one level) ) Skre Skre! (A special Party area has been added in the sewer area underneath Meals Unlimited!) SKREEE! (Hop on the dance floor with some groovy rats!) Skree SKREE! (Attempt to solve puzzles while rats get in your way!) SKREEE Skree! (Wade your way through a bouncing rat dungeon level!) Skreeeeeeeeee! (Become a 'Big Rat' by challenging the Buff Rats boss! (PUMP IT UP!) ) Skree! (Added two new achievements for the party!) Skreee (Players must complete "The Dump" to attend the party!) Non Rat Related Changes: World: 'E Warlock' now appears in each chapter of the main story (excluding the tutorial). Adjusted some of 'E Warlock's existing dialogue to account for his new cannon. Added a quest to the tutorial to help signal their import…
- Posters and !s - 15 January 2022
There will be more updates in the future, but I will be taking a break on it for a while. Feature Updates Gave the posters for other shows outside Mega Reels new conversations to recognize your show has been cancelled. Exclamation mark will now stay red if an npc can't give you a quest reward if your inventory is full. Exclamation mark will turn blue if an npc has nothing new to say but is also a shop. Player will now grunt when swinging his weapon while it is broken. Game version number now appears on the main menu in the bottom left corner. Fixes Fixed the grammar in the pre-game complete conversation with the "Historian" in Mega Reels. Gave the correct conversations to a couple posters. Fixed weapon bar icon not flashing when weapon health is low.
- Back Into The Swing Of Things: Finale - 9 January 2022
There will be more updates in the future, but I will be taking a break on it for a while. Big Things The ! above the player can now turn yellow if the entity needs an item and it is somewhere in your inventory (including if it is equipped as a quick item). A message in the tutorial has been added as well. Warp Zone now uses different tiles per maze to match the area that was defeated to unlock them. Warp Mister has been added to each reward platform. There is now at least 1 npc on each platform to talk to (no quests have been added). There may be a few special appearances on the platforms. Minor Notes/Fixes Decreased talking range of NPCs. Fixed the potential of the main door to Warp Zone in TL Lane to appear behind the building it is on. Fixed controller look ahead sensitivity.
- Back Into The Swing Of Things: Part 4 - 6 January 2022
Big Notes Left Joystick can now make player face backwards. Right Joystick on controllers can now be used for "looking around." The other controls on a controller should match now with what is on the controller config for steam (excluding the dPad). Minor Notes Extended the first conversation with Tutto to better tie in why the "club" exists in the first place. Touched up the second conversation with Tutto as well (if the player goes back after seeing his show get cancelled). Touched up Tutto's last conversation for added "character development." Added an NPC in BM Entryway to ask the player on why he bothers helping people. Bug Fixes Removed a fast travel door that wasn't supposed to exist in BR Bringer.
- Back Into The Swing Of Things: Part 3 - 6 January 2022
Big Notes The exclamation point now changes colors based off of if you have talked to an npc before or not. Red = They have something new to say. Doors and other objects with functions will keep the red color. Light Red = Nothing new to say, but they need an item. Gray = Nothing new to say. Game can now be switched between fullscreen and windowed mode. NOTE: Returning Players will find that their game will start in windowed mode. Additionally Auto-Sort may be off as well. A note on the main menu has been added for this version. After beating Meals Unlimited, Bicheal shows up in the club to sell all possible junk items (excluding proofs and that one thing). Added the WarpZone Level. It has a new available warp maze after each dungeon. Minor Notes Added a few more "fast travel points" back to the club. One in the Top Left of town, Bottom Left of town, and outside of the tower. Added to/re…
- Back Into The Swing Of Things: Part 2 - 20 December 2021
Functionality The number of "Weapon Broken" messages has been reduced. Whenever a boss/dungeon is defeated/complete, a couple of warp pads appear in the Overworld that allow a player to quickly warp from the boss level back to the start of the dungeon. This addition excludes The Road as there is something similar in place to account for its unique dungeon level select. Overworld Added midway save points to The Dump, The Slums, and The Tower. Added an NPC talking about the warp pads in Meals Unlimited. Dungeons The Enemy holding the Floor Key will have a different icon on the UI (a dark orange diamond/rhombus). Dungeon chests with key items (region keys, map, monster crystal, floor key) will have a different icon on the UI (a yellow green diamond/rhombus). Other The "Your Show Has Been Cancelled" scene in game is now skippable (after 4 seconds). Added a UI hint for this. Reduced total wa…
- Back Into The Swing Of Things: Part 1 - 19 December 2021
Functionality You will now no longer lose any Dolas from leaving an already complete dungeon level. Sound settings should properly load this time. Sound settings no longer round down one or two points. Conversations now use a ':' instead of a '-' to separate the speaker's name/speaker's perceived name/player's inner monologue from what they are saying. Instances of the player's inner monologue has been modified to have '*' around them (this involved checking every single conversation in the game : The weapon bar icon flashes when weapon health is less than 10%. Most enemy projectiles can no longer deal more than a third of the player's max health (exceptions being end game bosses and the MEGA Bullet). NPCs and Conversations The "Crazy for Mayo" quest NPC now has animation. One of the park guards had his dialogue toned down/made to be not oh-so out of place. One merchant in the center of…
- YShowHBC Postmorterm - 5 December 2021
I did a Postmorterm on behalf of Society of Play. Check it out here! ---> https://www.patreon.com/posts/59550573
- A couple of achievement updates - 2 December 2021
I've updated a couple of achievements. As they are secret achievements I won't go too far into detail. That said: Updated the picture of one achievement to include the tileset related to its area. Updated the description of another to better describe why the Player is doing what the achievement is about. Side Note: There are some bugs, "misspellings," and balancing fixes that I plan to implement. Currently I have been rather busy making sure I get a school project done on time. Once the presentation for it is over with I will be coming back to make some fixes. At the very least I have all the changes written down including (but not limited to)... Making the enemy with the floor key more visible. Adding some save points in the long "dungeon level select" areas so players don't have to travel back so far.\ Fixing the wrong "open chest sprites" being used inside the Broadcast Center.
- Ease of Life - 14 October 2021
- Windows Accessibility Shortcuts now get disabled on game startup (and reenabled ONLY IF they were set previously). + The main purpose is to prevent players being bothered by the Sticky Keys shortcut when fighting enemies. - Added a reminder to camera controls in the dungeon tutorial. - Whenever in a PopUp, if the user clicks the mouse, a message reminding the player what the UI controls are. - Added a warning about needing the mouse in the "Choose Your Names" scene. - Added usage of return and enter keys for UI submission and general interaction. - Updated total number of quests to 66 for achievement (actual number of quests in-game has not changed)
- New Quit Message - 11 October 2021
The quit message now has an extra connection to the main story of the game. Added a hint for one of the last levels for those who want to speed through it (or enjoy an interesting challenge!)
- Added a hint at the beginning - 8 October 2021
After beating all the levels in Mega Reels, there is now a bigger hint at what to do next.
- Fixed issue in dungeon generation - 4 October 2021
Added additional generation error checking
- Fixed some post game content - 28 September 2021
Just some sprite patching and conversation concise-ing