SPSTEAMPULSELIVE ANALYTICS
Shattle

Shattle Steam metadata

5 Fortress | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID1730580
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developer5 Fortress

Shattle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1730580
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developer5 Fortress
  • Publisher5 Fortress
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: 5 FortressPublisher: 5 Fortress

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Shattle Steam metadata

Shattle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1730580/metadata
Steam Communityhttps://steamcommunity.com/app/1730580
PCGamingWiki search
IGDB searchSearch IGDB for Shattle

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Brief 9 | A NEW ERA OF SURVIVAL GAMES - 30 June 2022

    At Monday the 27th we announced that we will move our focus from Shattle to a brand new game - STRIDEN. Our main focus is to develop games in a close relationship with you. That’s why we released Shattle at an early playtest in November last year. In January we summarized your feedback, our road map and goals. Which led us to a new conclusion - a new game. A NEW ERA OF SURVIVAL GAMES The game mode in STRIDEN has got good results during closed playtest. We feel that we’re close to a new innovative Game Mode that we have always strived for. STRIDEN is a fast paced survival FPS, where your Rebel Army needs to unleash your inner spirit, loot and fight for survival. In a close combat environment, but with the feeling of Open World. THE BEST FROM SHATTLE TO A NEW IP We have taken the best from Shattle and the spirit of Shattle in to a totally new game where we can guarantee that you will find…

  • Playtest and Announcement | JUNE 27 - 12 June 2022

    The day is here when we open up for an extra playtest and announce great news. Many of you have requested a playtest of the old version and we are grateful for the response you showed. After we play Shattle, you will receive news and updates about the future. Agenda: - Playtest with developers. - Announcement and news of the future. Since January we have collected and listened to all your feedback. Many thanks for your commitment, we want to build games with you! We have been quiet and developed through past six month. You probably have a lot of questions and we will answer your questions during the event. Welcome to an evening of new and fun news.

  • Dev Brief #8 | Introducing Stronghold Mode - 25 March 2022

    Hey everyone, For today’s devlog we’re going to be talking about a major change that we have been working on since our last playable build, our gameplay mode. If you’ve been following our journey along the way on our social channels, you may have seen us use phrases like “the game will never be the same again” or “You’ll hardly recognize it.” While they may be overused cliches in gaming marketing today, we want to convey that when we say everything will change, we mean it. Our previous mode, which featured three bombing runs that forced you into the shelters with the opportunity to go outside and scrounge for loot, is completely gone. It is now being replaced with what we call Stronghold mode. To start with, you are no longer fighting on your own. When you enter Stronghold mode, you’ll be placed in a lobby where you can pick your team, select one of five different classes with unique lo…

  • Dev Brief #7 | New changes, bigger team and a new office - 18 March 2022

    Hey everyone, We’re coming up for air one more time as we’re deep into our development cycle. We have some really cool news to share with you on what’s going on with Shattle and how 5 Fortress as a company is growing. So without further ado, let’s get into it. You've probably seen glimpses of our new and upcoming assets and cover art if you’ve been following us on our social media channels. We’ve mentioned before that we’re getting a new look and feel, and our art department has really stepped it up. This new cover art you can see above, created by our talented Lead Game Artist Patrik, shows off our characters, what to expect from the game and even hints at some of our future features for those with a keen eye. We’ll go into more details on the changes down the line, but expect more of the same as development continues. Speaking of our teams, we have recently begun to scale up our dev t…

  • Dev Brief #6 | Major Changes Coming - 4 March 2022

    Hey Everyone, Sorry you have not heard from us in a while. We’re proud to announce that we have expanded our team and have moved into a new phase of development so that means we have a lot of work to do in the coming months as we prepare Shattle with some major changes. Before we get into exactly what those changes are, we want to thank everyone who has taken the time to take part in our playtests. All of your valuable feedback is what is driving our development team going into our next phase, and all of our changes are being made with you and your gameplay experience in mind. We’re not going to go into details on each change this week (though look forward to more feature deep-dives in the near future), but here is a list of what we are working on: Shattle is turning into an FPS Our current game modes are being built from the ground up to have a greater focus on teamwork Redesigning our…

  • Re-Run | Developer AMA Livestream - 23 February 2022

    As promised, we're back again with a re-run of our Shattle stream from last night! Check out our latest available playable build, hear from the devs about what's coming and get a sneak peek at the development process at 5 Fortress. See you there! -5 Fortress Team

  • POSTPONE | Developer AMA Livestream - 22 February 2022

    Update: Due to streaming issues with Steam we have to stop the stream tonight. Watch our store page tomorrow as we'll so a re-run at the same time as tonight To kick off Steam Next Fest we're going live for our first ever developer stream AMA. We'll even fill you in on what major gameplay changes are on the way 😱 See you there! -5 Fortress Team

  • Shattle is part of Steam Next Fest | Don't miss the developer livestream & AMA - 18 February 2022

    Hey everyone! We're proud to announce that we will be taking part in this month's Steam Next Fest. From February 21-28, we will open up our servers and accept all playtest signups for Shattle. But that's not all! To celebrate, we will be hosting a developer live stream and AMA on our Twitch channel. It'll be a chance to hear directly from the devs about the current build and what's coming up in future updates. Join us on Monday, February 21 at 7:30 PM UTC/ 2:30 PM EST / 11:30 AM PST on our YouTube Channel. See you there! - 5 Fortress Dev Team

  • Dev Brief # 5 | New character designs and clothing system coming - 16 February 2022

    Hey everyone, For today’s developer update, we wanted to talk about our in-game characters. To start off let’s go all the way back to who the game is about. War is looming in 1970’s Sweden and those that remain are people who have missed the last evacuation busses. These tend to be older men (many of them alcoholics) who would not even qualify to be in the army. Growing up in Boden, Sweden, many of us developers knew these kinds of men and they even scared us as kids. Everyone had that neighbour with a unique nickname and shady rumours attributed to them. We wanted to put the players in their shoes. Have you ever had a creepy neighbour like this? Our goal with Shattle was to create an environment where you can jump into a session and have a laugh with other players. At the same time, since they are based on real people we don’t want to make you forget about the characters or think they…

  • Playtests are back this weekend! - 10 February 2022

    Hey Everyone! We've heard all of your community requests to get back into Shattle, and we're opening the floodgates once again for 2 new playtest sessions this weekend. Friday, February 11 - 7 PM UTC / 2 PM EST / 11 AM PST Saturday, February 12 - 7 PM UTC / 2 PM EST / 11 AM PST As always, everyone is invited! To take part, make sure you register for the playtest on our Steam store. We will be accepting new playtest applications until 3 hours before the first session this Friday, so if you haven't already, register for the playtest now! This will be a familiar experience for those who have already played before. We're not ready to show off the new map and gameplay features we're working on just yet, but all the same, we would love any of your feedback on the current build. And of course, you can always join us on our Discord channel to be the first to find out about future playtests and…

  • Welcome to Vargen | First look at our newest map - 7 February 2022

    Hi everyone! Long time no see. Sorry that we've been a bit quiet after our last playtest session. We've been keeping our heads down and getting to work on our latest build. Now that we've come up for air, we have a surprise for you all. We've teased a new map in the past, and now we want to tell you a little more about it. Welcome to Vargen (The Wolf). It's a much bigger map than Bergbyn, and it has a lot of secrets to share. From dense forests and a large storage facility to tight military tunnels dug into a mountain. Climb to the top of the mountain, and you'll even find an active flight radar. Perfect for taking in that picturesque nature view or long-range weapons... Check out our first look video below. We're hard at work on a player-ready build, but we can't give you a timeline just yet. Keep up to date with us here, and we'll announce our next playtest as soon as we can. Make sur…

  • Thank You Playtesters! | What's next? - 28 January 2022

    A big thank you to everyone for taking part in tonight’s playtest! It was great having you all try out our latest build. If you haven't already, fill out our post-game survey here: https://forms.gle/s4dRprnXm19SbyQ16 We have good news and bad news. The bad news is this will be our last playtest for a while. We’ve got some great notes and feedback through our last series of playtests and it’s time for the devs to once again get back to work on all of our much-needed changes and improvements. The good news is that we have already begun working! We’re planning a major overhaul of gameplay, as we just don’t think the game is fun enough in its current state. The next time you will play Shattle it’ll be a completely new experience. A preview of some of the things we’re working on: Redesigning the game mode from scratch Improving the air raid system Experimenting with an FPS mode Cleaning up a…

  • Shattle Playtest | Play with the Dev Team - 24 January 2022

    Join us once again for another playtest date this week! We've just launched version 0.0.3 and that means we want you to help break our game! Our playtest kicks off on Friday, Jan 28 at 18:30 UTC. To take part make sure you have registered for our playtest on our Steam store. You are allowed to stream or re-upload gameplay footage to YouTube afterwards (and don't forget to share the link with us! We would love to see it ). Just keep in mind that Shattle is still in early development and everything you see is a work in progress. Don't miss it! Set a reminder with our Discord Event: https://discord.gg/kky65N7nw9?event=935149235731562576 See you all on the battlefield!

  • Patchnote 0.0.3.0 - 19 January 2022

    New patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process. ● New Movement system ( Work in progress ) Faster locomotion, strafe run, jump higher + some new animations. ● Head bobbing movement added ( It's too extreme now but we will change this next patch) ● New idle animation for standing still. ● New melee animation and overhaul on all melee damages. ● New animation for…

  • Dev Brief #4 | Let go for a new year! - 14 January 2022

    A new year with lots of new exciting elements in Shattle. Many thanks to all of you who have been on our journey during the autumn and played Shattle during Christmas. Now starts a new year where we are happy to continue to give Shattle more love and updates as you wish. Our dear co-founder Johan tells more about the new animations and movements thats been developing last weeks. So far we don't have a professional animator in our team, that why we try the best we can to solve the animations by our selves. Enjoy our video and see you all at Bergbyn.

  • Patch Update 0.0.2.0 - 22 December 2021

    Patch Update 0.0.2.0 After months of work, we are finally live with our latest patch. The Invasion has Started update includes a lot of changes that have been suggested by you the players. It's been six weeks since we revealed Shattle to the world and so far we have gotten some great feedback from you all. The game is being created but just us three developers, and we're pleased to see how your feedback has helped shape and evolve Shattle into what is it today. We hope that you will enjoy the new changes! And as a special gift to you all this holiday season, we are keeping our servers running 24/7 until January 2, 2022. Happy Holidays! Gameplay/Features New AI system implemented. AI enemies are now lootable. Now you only need one player to start a match. Added an instant re-spawn button if you get killed. No more magazines for weapons. New reload mechanics. Less recoil for submachine gu…

  • Dev Brief #3 - 17 December 2021

    Christmas is almost upon us, and that means our newest patch is almost out - The invasion has started. We have previously talked about how we have added our new AI system and made major changes to the map. This time we want to talk about our next biggest challenge: our new weapons system. Previously, there was a lot to juggle. You needed a weapon, a suitable magazine, specific ammunition to fit that weapon and the ability to put it all together. It was complicated, messy and a bit too hectic for players, especially in close combat situations. It made it a more frustrating experience and took you out of the immersion, according to testers. So we went back to our tried and tested method - If you don't like it, we change it as fast as possible. We want you to have a great time with the games we are developing. The solution was to rewrite the entire weapon code for ammunition and magazines.…

  • Dev Brief #2 - 10 December 2021

    When we started developing Shattle, the idea was to create the happy 70's in Sweden. Hippies, nice colours and constant sunshine. We wanted to move away from classic game environments with broken objects, dirt and mould. After the recent changes that have been made, we felt that the identity of Shattle was lacking. We saw that those of you who tested the game had difficulty really feeling the story through gameplay. So we decided to change that and move the war from being just beyond the horizon to your front door. We call it - The invasion has started. This allows us to expand upon the story and make it more concrete. Through clips, we will explain why unidentified soldiers have invaded the streets and why Air-Raid signals keep going off. The Rescue bus It will become more apparent why you have to catch the bus. For one example: You will not get any points or a chance to win if you don…

  • Dev Briefing #1 - 3 December 2021

    Hey everyone! Welcome to our first devlog. We here at 5 Fortress believe that for a PVP game to really reach its true potential, you have to make sure it's enjoyable every time you start a game. We knew from our very first reveal that building a great multiplayer experience would not be easy, but now thanks to your feedback we hope to address some issues we have been seeing. The biggest problem at the moment is that it's been hard to fill the server with players at the same time. We believe you can't get an honest view of the game when there are less than 8 players in a 25 players server. So today we are introducing you to the "No More Empty Servers" priority patch (As coined by our Lead Designer Jonah). So now even if you play by yourself or want to try it out and nobody is available, the server will be filled and you will get a real taste for the game and its mechanics. Introducing ne…

  • December Update | Message from the Devs and New December Playtest Times - 30 November 2021

    Hey everyone! Once again thank you for signing up for our playlets! You probably don’t know how much we appreciate your feedback and engagement in the game that just three of us developers have made so far. We have learned so much and one of those lessons that we learned - get players collected at the same time during playtesting, so all of you can get an honest perspective of Shattle. So with that said we have decided to close servers in between scheduled playtest times. This way we will not only save on server costs during this stage of development, but we can provide a much better experience for you with 25-players at the same time. We’re also working on a new patch to create a better experience and an early Christmas gift. 😉 With that said, we are also including new time zones for December to include more of you around the world! Dec 4 @ 3 pm PST/ 6 pm EST Dec 8 @ 10 am PST/ 1 pm E…

Patch notes and updates

S.noRelease datePatch nameGID number
119 January 2022Patchnote 0.0.3.04237325463667830515

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1730580
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developer5 Fortress
Publisher5 Fortress
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Shattle is an action-packed PVP, points-based survival game where you shoot, loot and craft your way to shelter as you dodge bombs on the way.

About this game

It's the year 1970 in Sweden, and the Cold War is upon us. None of the thousands of bomb shelters have been used, until now. You and 24 other players start in separate apartments as air-raid sirens go off. You don't have much time so gather as many supplies and weapons wherever and however you can. What gear can you find? What supplies can you craft? Who can you trust? Use Shattle's in-game voice chat to make friends or enemies. You'll need all your wits about you to survive three bombing raids and make it to safety. 20-minute rounds No more hiding or camping. You don't have time for that. Survive to the end in any way you can. You have to think strategically, but you have to do it fast. Close Combat Survival Battle your way through everything from dense forests and bunkers to bomb shelters and underground tunnels as you get up close and personal with other players. Be careful! You never know who's hiding just around the corner. Destructible Environments As bombs fall, they take chunks of the environment with them, creating more dynamics and new spaces in forested areas and buildings. So every time you leave your shelter, prepare for all-new surroundings. Extensive weapons and armour Loot, craft or upgrade, there are many ways to equip yourself for the fight ahead. And watch the skies! The Swedish Forces are known to drop some rare guns and armour via air supplies. Points-based scoring This isn't your typical battle royale where you want to be the last one standing. Everyone's goal is to make it to safety, but how you do it is up to you. Whether you want to shoot your way through or be a tactically sound crafter, everything counts towards your final score. Bird's View Death isn’t the end of your journey. Come back as a pigeon and be the ultimate spotter for your team.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Shattle's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shattle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shattle at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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