Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1730830 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Paul Logan |
| Publisher | Ask Heaves Studios, Zaibatsu Heavy Industries |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A thru-hiking roguelite adventure
About this game
Thru is a modern day Oregon Trail. Thru is a game about thru-hiking, which involves walking thousands of miles to get where you're trying to go instead of taking a bus like a sensible person. Thru allows you to virtually thru-hike the Pacific Crest Trail -You start and work your way north or south evading the winter line. - You begin with a generic hiker who you can customize and level up between sections and thrus. - Every hiker generated is remembered, they remember all hikers they've interacted with. - You can recruit hikers to your tramily for special bonuses and new encounter options. - You start with a finite amount of money depending on difficulty. - There is no health, only morale. If morale drops below 0 the hiker leaves trail and you lose. - If the winter catches you you get off trail and lose. - Can spend money to get morale in towns. - Hikers have base physical stats and special abilities: stats include speed, hardiness, charisma, intelligence, etc. specials include: medic, eats half food, free housing etc. - gear also provides bonuses but wears and breaks with miles. Movement: - move between landmarks in over world. - Movement takes base units of time where you move your speed, basically you move once a day. - Certain items and routes will enable quick movement for money, morale, etc.
Supported languages
English * * languages with full audio support
