- Hotfix Patch Notes - 3 October 2025
In today’s patch, the scene lighting was unintentionally altered, especially noticeable in the first level where the visual quality was significantly reduced. After some investigation, it turned out that a package dependency had broken during the upgrade process. I have updated and verified the packages, and I’m now releasing a new hotfix build. I hope you enjoy it! - Andy
- Patch Notes: Security Update - 3 October 2025
A widely recognized security vulnerability has been identified in the Unity platform, affecting games and applications built on Unity 2017.1 and later. This update addresses that issue and ensures continued player safety. Unity has confirmed there is no evidence of exploitation or impact on users or customers to date, across all affected platforms including Windows, macOS, Linux, and Android. This vulnerability is related to the underlying Unity engine and affects a broad range of Unity-based projects developed since 2017. It is not unique to this game. Unity and various platform partners have already released necessary fixes to maximize protection for everyone. Key points: All games and applications built with Unity 2017.1 or later on Windows, macOS, Linux, and Android may be affected. No evidence exists of exploitation or user impact at this time. Player security is my highest priorit…
- CLOUD ESCAPE 2.0 - Official Launch Trailer - 29 August 2022
The new big (and free) TOWER content update for CLOUD ESCAPE will be released in just 7 days. To get you in the mood for the new game mode and the new map, I've just uploaded the new launch trailer. Have fun watching it! - Andy
- The Final Devlog + The Tower RELEASE DATE - 19 August 2022
Well, this journey is coming to an end. This final devlog is about the remaining floors of the new tower map, about the completion of the game as such and about the feeling of having finished an indie game project completely. I'm a little sad, but at the same time it feels incredibly good to finally be done! I've been working on Cloud Escape for over a year now and it's time to start a new chapter. Thank you to everyone who has been with me on the journey, it really means a lot to me! Cloud Escape 2.0 including "The Tower" will be released on September 5, 2022. Have fun watching! - Andy
- Devlog #10: My New Turrets Will Crush You! - 8 July 2022
This was possibly the most time-consuming game mechanic I've ever developed. Today's devlog is all about the different types of turrets that Cloud Escape has to offer in its upcoming Tower Mode. The game development work of “The Tower”, the new game mode (and map) of my indie game Cloud Escape, is coming to an end. The turrets, but especially their projectiles, were a very interesting challenge for me. Trajectory calculation, visualizing bullet trails, calculating impact points and so on. It was a lot of fun to develop the turrets and the corresponding game design. However, this task took me a lot of time! ⚠️ Announcement: I'm currently looking for more playtesters for Cloud Escape 2.0. If you have some experience in game testing, feel free to reach out to me via Discord. ⚠️ - Andy
- Devlog #9: I Created Enemies! - 27 May 2022
Little explosive boxes, enemies with hidden mechanics and more! This devlog is filled with enemy content and all relevant tech stuff behind it. So be prepared for this very special devlog! The old map didn't allow for the concept of enemies due to its design. With Tower Mode, entirely new areas have emerged that allow the placement of enemies. In today's devlog, I talk about all the enemies that will exist in the tower. In fact, I think this is where most of the work has gone in. Have fun with this very special devlog episode! - Andy
- Devlog #8: The New Color Scheme - 16 April 2022
This is not Rainbow Road. But compared to before, the tower is now very colorful and vibrant! Tower Mode is slowly taking shape and today I can show you some good progress: A consistent color concept can bring a level to life. The tower is more colorful than ever before! And not only that. We also talk about configuring the toon shader, new animations and also new mechanics! Have fun with this new devlog episode! - Andy
- Devlog #7: Tower Mode In Development - 29 March 2022
Introducing Tower Mode, Enemies & Geometry Nodes Level Creation! I already teased a new game mode in the last devlog. Now the time has come: Here is a first preview of the new tower mode! I also show the first enemy and dive into the world of Geometry Nodes, Blender's strong node-based procedural workflow. Since the release of the third patch, my work on Cloud Escape is mainly focused on the new game mode, which includes a completely new map. In this devlog you can get a first impression of the new tower map and some insights into the development and modeling process. There is still a lot of work ahead of me, so there is more content to come in the future! Enjoy the new devlog! - Andy
- Devlog #6: About updates and what's coming next - 12 February 2022
The show must go on! CLOUD ESCAPE was released on Steam two months ago, but I'm still working on the game every day. In this devlog I talk about the updates I've released so far. There's also a little preview of the new game mode and map! I received a lot of constructive feedback after the launch of CLOUD ESCAPE and collected and prioritized it. In the last three updates I have tried to make the game what it should have been at release. The reviews are mostly very positive and I'm happy about that! I've also been working on another game mode for some time now, which will be part of a completely new map. At the end of the video you can find a short preview. Enjoy the video! - Andy
- Patch 1.3 - 24 January 2022
New year, new patch. This patch brings some new features, changes and bug fixes. However, the main focus was on optimizing the performance. Especially slower CPUs benefit from the performance tweaks. Additions: Added haptic feedback for gamepads Added a new section for game statistics to the main menu Added Foot IK to all characters for correct foot placement You can now skip the intro sequence Each area now has its own lighting mood Changes: UI backgrounds now have a frosted glass effect Main menu colors, contrast and saturation have been adjusted The map layout was slightly adjusted Adjusted the spline for progress tracking based on all recent map changes Improved the roof colliders of the first section of the map The camera controls have been improved Decreased the slope limit of the magic cubes Improved the appearance of the green circles Performance: The view distance has been redu…
- Game Launch Devlog - 6 January 2022
Hello everyone and a happy new year! A little over three weeks ago I released Cloud Escape on Steam. At this point I would like to say a big thank you to all buyers, supporters and also all those who have already given me feedback. Feedback gives me the chance to offer you a better gaming experience, so thank you for that! In this devlog, I talk briefly about the launch of Cloud Escape and about things that didn't go quite so well. I also give a preview of what to expect in the coming weeks and months. I hope you have fun watching! - Andy
- Patch 1.2 - 27 December 2021
Today I release patch 1.2 with many additions, changes and some bug fixes. Additions: A VSync option has been added to the game settings A toggle for the fps display has been added to the game settings A toggle for chromatic aberration has been added to the game settings A scratch decal has now been placed under each swinging blade for better orientation The right action button can now be used for back actions in the main menu Collecting green circles now has a particle effect Changes: The character hitbox was drastically reduced in size The trap hitboxes have now been precisely adapted to the corresponding models Color saturation and contrast slightly adjusted The last part of the swinging blade area has been slightly adjusted for smoother game flow and less camera collision The pirate area has been slightly changed to allow more use of parrot boost jumps Parrots now respawn The frame…
- Patch 1.1 - 15 December 2021
The first patch is here and introduces some changes and a bug fix. Changes: The menu for selecting the game mode has been completely redesigned: You can now read in advance what the modes differ in Normal Mode is now more accessible. Checkpoints are now permanently active. In Hard Mode, however, you can still respawn only once at an activated checkpoint. The hitboxes of the spikes in the start area have been reduced in size The death sequence was shortened by 0.5s Bug fixes: A bug where the tilting rocks slightly displaced after each reset has been fixed Known issues & planned changes: Limit the frame rate in the main menu to 60 fps The right action button should function as "Cancel" or "Back" action Adding a toggle for chromatic aberration Adding a toggle for the fps display Have fun playing! - Andy
- CLOUD ESCAPE is now available on Steam - 13 December 2021
Ahoy there, today is the day! It started as a game jam project and now it's here: CLOUD ESCAPE is now available on Steam! There is a launch discount of 15% until December 19th. Originally, the game was meant to be a game jam project, created in 72 hours. I liked the idea and the gameplay and had a lot of fun developing it, so it became a full-fledged game! CLOUD ESCAPE is a niche game. It was not designed to take you by the hand. Some players will find it frustrating, others will see a challenge and try to master it. I've always tried to make the obstacles and traps fair. Only a few spots are left to chance and with a little practice, you will get further and further in the game. Regardless of the feedback I receive over the next few days, I would like to take this opportunity to thank all the early viewers and supporters who have accompanied me on this journey. I learned a lot and no o…
- Official Gameplay Trailer - 5 December 2021
The official gameplay trailer of CLOUD ESCAPE is now live on Steam and YouTube - feel free to check it out! Only 8 more days to go until launch day!
- Pre-release devlog "The Final Showdown" - 28 November 2021
Ahoy there! Today's devlog is a special one, because it's the last one before CLOUD ESCAPE launches on Steam. I've spent a lot of time finishing the game the last two weeks and I'm close to creating the final build. In this video I show you everything I've been working on. This episode covers many different areas of game development: animation, game design, level design, cutscene creation, audio, UI, Steam API integration, modeling, and more! I also talk about the release date and estimated price of CLOUD ESCAPE. I hope you guys enjoy it! - Andy