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Mandate Order

Mandate Order Steam news

Digital Sky | Q3 2026 | game

Released

403players observed · 24 September 2026 - 12:17:50 UTC

IndieSimulationStrategySteam Store

  • Latest observed players403 · 24 September 2026 - 12:17:50 UTC
  • SteamPulse tracked peak987
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Mandate Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players403 · 24 September 2026 - 12:17:50 UTC
  • SteamPulse tracked peak987
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews85
  • Release dateQ3 2026
  • DeveloperDigital Sky
  • PublisherDigital Sky

Genres: Indie, Simulation, Strategy

Company pages: Developer: Digital SkyPublisher: Digital Sky

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Mandate Order Steam news

Mandate Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2026/09/17 Patch Notes - 17 September 2026

    INTERACTION 1. Added unit-card portraits for Chariot drivers. 2. Fixed an issue where pressing the Space key in the top item bar could unintentionally trigger a click. PERFORMANCE 1. Optimized the building and resource management systems to improve performance. 2. Reduced the performance cost of Worker state updates. 3. Reworked road buffs to reduce their performance cost. 4. Reduced performance overhead caused by inefficiencies in the attribute synchronization system. 5. Reduced performance overhead when playing visual effects. 6. Reduced performance overhead caused by repeated Worker notifications and unnecessary wake-ups. 7. Rewrote some UI Blueprints in C++ to improve performance. 8. Optimized some rendering methods to improve performance on low- and mid-range PCs. 9. Further reduced the memory usage of Wwise audio assets. After these optimizations, a player save with a population o…

  • 2026/09/10 Patch Notes - 10 September 2026

    SYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorrect background image on the View Mode button. 2. Fixed an incorrect minimap icon for the Guillotine. 3. Fixed missing tooltip text for some items in the Farmland Consumables interface. 4. Adjusted unit formation-line colors in winter to make them more visible. 5. Adjusted Buildings outline colors in winter to make them more visible. 6. Clarified the text prompt for automatic Tribute. 7. Fixed an issue where the Delete command could not remove all entries from the Buildings Production tab when the quantity limit was reached. COMBAT 1. Added a Hold Position status icon for the Chariot. 2. Fixed abnormal rotation w…

  • 2026/09/10 Patch Notes - 10 September 2026

    SYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorrect background image on the View Mode button. 2. Fixed an incorrect minimap icon for the Guillotine. 3. Fixed missing tooltip text for some items in the Farmland Consumables interface. 4. Adjusted unit formation-line colors in winter to make them more visible. 5. Adjusted Buildings outline colors in winter to make them more visible. 6. Clarified the text prompt for automatic Tribute. 7. Fixed an issue where the Delete command could not remove all entries from the Buildings Production tab when the quantity limit was reached. COMBAT 1. Added a Hold Position status icon for the Chariot. 2. Fixed abnormal rotation w…

  • 20260828~0903 Patch Notes - 3 September 2026

    2026/08/28 Temporary Patch NotesBUG RELATED1. Fixed an issue where the Logging Workshop would sometimes fail to function when Unlimited Range was enabled.2. Fixed an issue where Farmland would sometimes fail to function on the Rainbow Danxia map.3. Fixed several GPU-related crash issues.QE RELATEDIn the current version, QE can be used to rotate buildings while previewing them, rotate the camera, and switch building tabs. Due to the complexity of the state checks, this could cause unexpected behavior in some situations. The current temporary measures are:1. Temporarily disabled the ability to switch building tabs.2. QE is now limited to rotating buildings while previewing them and rotating the camera. When previewing buildings, QE will prioritize building rotation.3. Fixed an issue where the QE camera rotation function could remain disabled after exiting Build Mode.PERFORMANCE RELATED1.…

  • # 2026/09/03 Patch Notes - 3 September 2026

    ENVIRONMENT RELATED 1. Added a digital signature to the exe package to address launch blocks and errors caused by stricter system security requirements on some players' systems. 2. The cause of startup crashes on some laptops with 50-series graphics cards has been identified. Please update your NVIDIA driver to version 616.56. SYSTEM OPTIMIZATION 1. Added a recipe that produces 2 items in the Apothecary. You can now choose whether to manufacture both items at the same time. 2. Added a farmland construction snapping toggle. Adjusting the farmland polygon will now also respect the building snapping setting. 3. Added the ability to double-tap a formation number key to follow the first army in the formation. 4. Added dynamic arrow indicators for building entrances during preview, construction, and after completion, making them easier to identify. 5. Added additional information to ALT mode.…

  • 2026/08/28 Temporary Patch Notes - 28 August 2026

    BUG FIXES 1. Fixed an issue where the Logging Workshop did not function when Unlimited Range was enabled. 2. Fixed an issue where Farmland did not function in certain situations on the Rainbow Danxia map. 3. Fixed several GPU crash issues. QE RELATED In the current version, QE can simultaneously rotate and preview buildings, rotate the camera, and switch building tabs. Due to the complexity of the state checks, this caused abnormal interaction feedback in some situations. The current temporary measures are: 1. Temporarily disabled the function for switching building tabs. 2. QE is now limited to rotating and previewing buildings and rotating the camera. When previewing buildings, QE prioritizes building rotation. 3. Fixed an issue where the QE camera rotation function could remain disabled after exiting Build Mode. PERFORMANCE RELATED 1. Further optimized some high-memory-use scenarios,…

  • # 2026/08/27 PatchNotes - 27 August 2026

    New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to enable Punitive Invasion. Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is triggered for players with a Noble Rank of Lord or higher and a Favorability rating below 45. 4. Added a QE rotation function for buildings during preview in Build Mode. 5. When a new city gate is built, a short section of level 1 Dirt Road (upgradeable and demolishable) is automatically added, making it easier to connect roads through the city gate. 6. Added a function to jump to the location of invading enemy troops for Punitive Invasion and Diplomatic Invasion. New Map 1. Updated the new Rainbo…

  • # 2026/08/27 Patch Notes - 27 August 2026

    New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to enable Punitive Invasion. Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is triggered for players with a Noble Rank of Lord or higher and a Favorability rating below 45. 4. Added a QE rotation function for buildings during preview in Build Mode. 5. When a new city gate is built, a short section of level 1 Dirt Road (upgradeable and demolishable) is automatically added, making it easier to connect roads through the city gate. 6. Added a function to jump to the location of invading enemy troops for Punitive Invasion and Diplomatic Invasion. New Map 1. Updated the new Rainbo…

  • 2026/08/21 Temporary Patch Notes - 21 August 2026

    BUG FIXES 1. Fixed an issue where Workers planting trees at a Forestry Site could become stuck. 2. Fixed an issue where plague transmission could cause crashes in certain situations. 3. Fixed an issue where Workers could have 0 HP but not die in certain situations. 4. Fixed an issue where clicking Farmland could cause a crash in certain situations. 5. Fixed an issue where tracking achievements could cause a crash in certain situations. 6. Fixed other issues that could potentially cause crashes.

  • Mandate Order 2026/08/20 Patch Notes - 20 August 2026

    1. Added a new scale planning function during road construction, allowing players to switch freely between free construction and other designated/customized scales at any time. 2. Added notification history function below the left taskbar Currently, it supports continuous recording of Worker death messages within a certain date range. Click to jump to the death coordinate location. 1. Optimized the display priority of soldier cards. The current order is: soldiers>Chariot>siege equipment 2. Optimized the firing calculation advance of all long-range units (such as Mobile Trebuchet, Stationary Ballista, etc.) so that they can hit moving enemies 3. Temporarily increased the storage capacity of various storage buildings to solve pain points (temporary configuration, the capacity will change with the building level after the building is upgraded and installed) 4. Optimized some outdated or in…

  • # 2026/08/13~20 Patch Notes - 20 August 2026

    # 2026/08/13 Update log System optimization 1. Fix some GPU crashes 2. Optimize game memory consumption and reduce crashes caused by insufficient memory 2. After entering the mini map, the key prompts will still be retained to prevent the initial territory from being found. 3. The WASD key position supports changing the keys to adapt to the keyboard layout commonly used in some countries. 4. Sheng and Wandian temporarily switched QE 5. Optimized plague-related descriptions to prevent misunderstandings. Plague is a natural disaster and cannot be treated by Hospital or other methods. 6. Adjusted the loading music sound to prevent some sound effects from being too loud Numeric changes The following are the value changes of item Trade 1. Meteoric Iron Ore 72.4→26 2. Meteoric Iron 98→35.2 3. Meteoric IronWeapon 328→115 4. Chariot 328→168 PerformanceOptimization 1. Optimized the computer memo…

  • Mandate Order Update Notes 2026/08/14 - 14 August 2026

    【Game Optimization】 1. Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches. 2. Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer). 3. Added a prompt that appears when trading: if the value of your goods exceeds the other party's, it shows when you click to trade. 4. Added lead-time calculation for archers to prevent them from missing moving enemies. (Other ranged units such as the Mobile Trebuchet use different mechanics, and similar optimizations are expected next Monday.) 5. Added an exit-editing prompt when modifying shortcut keys in the settings menu. 6. Optimized an issue where, when the mouse scrolls the screen edges during construction, the diagonal, downward, and right directions could be blocked by part of the UI, preventing scrolling. 7. Optimized the key-prompt UI si…

  • 2026/08/13 Update Log - 13 August 2026

    System Optimizations1. Fixed some GPU crashes.2. Optimized game memory consumption, reducing crashes due to insufficient memory.3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory.4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries.5. QE switching has been temporarily disabled in "Prosperous Era".6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods.6. Adjusted loading music volume to prevent some sound effects from being too loud.Numerical Changes:The following are changes in item trade value:1. Meteorite Ore 72.4→262. Meteorite Ingot 98→35.23. Meteorite Weapon 328→1154. Chariot 328→168Performance Optimizations:1. Optimized computer memory usage related to soldier movement,…

  • Mandate Order Update Notes — 2026/08/13 - 13 August 2026

    Greetings, builders. We're rolling out an update today, covering system optimizations, numerical adjustments, performance improvements, and a number of bug fixes. System : 1. Fixed some GPU crashes. 2. Optimized game memory consumption, reducing crashes due to insufficient memory. 3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory. 4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries. 5. QE switching has been temporarily disabled in Encyclopedia". 6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods. 6. Adjusted loading music volume to prevent some sound effects from being too loud. Numerical Changes: The following are changes in item trade value: 1. Meteoric Iron Ore 72.4→…

  • "Mandate Order" launches its early access today! - 12 August 2026

    The Early Access for "Mandate Order" officially launches today!In this turbulent era where "nations have no fixed borders, and survival is a daily struggle".You will begin with a frontier settlement and gradually develop it into a state capable of producing, sustaining itself, governing, mobilizing, and defending against threats. Freeform building, visible logistics, seasonal agriculture, population needs, retainers, diplomacy, fortifications, and large-scale battles are designed to function as one interconnected strategy system.Priced at $19.99 in the US, enjoy a 15% discount for the first two weeks.Press "F9" to quickly report bugs! To resolve the crash issue: On the Steam LIBRARY page, click on "Mandate Order" - right-click and and select "Properties" - you can then enter the option to modify the launch settings. Enter: -DX11● Discord: https://discord.gg/kEkdjDbApx We look forward to…

  • Officially coming to town on August 12: "Mandate Order" launch experience and fo - 7 August 2026

    Dear Fortifiers, seeing each other is like meeting each other.There are only a few days left before "Mandate Order" officially opens early access.Recently, we have seen a lot of familiar voices in the comments section.Some people are already waiting a little anxiously:“Finally it’s time!!”"What did Jiligulu say? Release it soon."Some people are still confirming:"How updated is it now?""How many meters will this game be sold for?""Can I play with 1050Ti?"Another player asked:"Do I still need to test the qualifications on the 12th, or can I just buy it and play?"And what everyone has always been concerned about:"Can you guarantee the frequency of updates?"Let us clarify these issues once and for all today. Earlier today, we have released a complete update record from the public demo to the early access version, which summarizes a large number of system adjustments, performance optimizatio…

  • This is a complete record of more than 600 adjustments in "Mandate Order" - 7 August 2026

    Dear Fortifiers, seeing each other is like meeting each other.On May 10, the public demo of "Mandate Order" ended its experience and was removed from the shelves.At that time we said:The city is still under construction and the road is still long.Since then, although the public demo cannot be played for the time being, version development has not stopped.The questions raised by everyone in the demo, pioneer server, comment area and feedback form were broken down into specific tasks one by one, and continued into development, testing, modification and verification.Newbies and start-up, farmland, logistics, recruitment, invasion, city walls, pathfinding, combat, retainers, diplomacy, UI, archives, performance and stability... In the past few months, we have gradually synchronized some changes through the weekly "Still finishing the log".However, only a few key points can be selected for e…

  • Recruiting volunteers for localization proofreading of "Mandate Order"! - 23 July 2026

    We are an independent game team from China. Mandate Order is our first self-developed title, built with Unreal Engine 5.To deliver a great gaming experience to players around the world, we have implemented localization for 12 languages in the game.Constrained by our limited budget and manpower, most of the initial translations were created with the help of translation tools. Therefore, some texts may contain stiff phrasing, contextual errors and inconsistent terminology.For this reason, we are officially recruiting volunteer localization proofreaders. We invite players to help us polish the quality of localized texts.What We ExpectBe proficient in one of the target languages listed below, with solid reading comprehension in either Chinese or EnglishTarget Languages: French, German, Spanish (Latin America), Portuguese (Brazil), Russian, Polish, Turkish, Japanese, KoreanBe a strategy game…

  • Mandate Order Launches in Early Access on August 12 - 16 July 2026

    Dear city builders,Today, we are finally ready to announce that:Mandate Order, an ancient Chinese war city-builder, will launch in Early Access on August 12, 2026, at 02:00 UTC, on Steam and the Epic Games Store.The Early Access edition will be priced at $19.99 USD, with a 15% launch discount available for the first two weeks.From our first public playtest to the Pioneer Server tests, we have received a tremendous amount of attention, feedback, criticism, and encouragement from players around the world.To date, Mandate Order has received nearly 100,000 Steam wishlist additions.Thank you to everyone who added the game to their wishlist, participated in a test, submitted feedback, or simply chose to keep following the project. What Have We Done Since the Demo Ended?The public demo of Mandate Order ended on May 11.Since then, we have continued updating the game on a weekly basis, using fee…

  • Invasion mechanics adjusted; start-of-game experience further-Phase 20 - 26 June 2026

    Dear City Builders, Greetings.This week's log will focus on several key changes:How to make the opening sequence clearer;How to make the map of the Four Battlegrounds easier to read;How to reorganize the recruitment system;Why the invasion mechanism is no longer just "a wave of enemies arrives at set times." I. Opening Procedure: First, clearly state the choices.In the old version, some choices were presented too early, but the explanations weren't clear enough.For example, players had to decide their development direction before fully understanding their faction preferences. This choice itself was meaningful, but if the explanations weren't clear, players wouldn't know what they were choosing or what the consequences would be.This time, we've reorganized the starting process.The nation naming stage will be moved earlier, allowing you to determine your dynasty name sooner.The faction pr…

Patch notes and updates

S.noRelease datePatch nameGID number
117 September 20262026/09/17 Patch Notes1844115010491257
210 September 20262026/09/10 Patch Notes1843481262691751
310 September 20262026/09/10 Patch Notes1843481262691688
43 September 202620260828~0903 Patch Notes1842846814443053
53 September 2026# 2026/09/03 Patch Notes1842846814442774
628 August 20262026/08/28 Temporary Patch Notes1842212951302642
727 August 2026# 2026/08/27 PatchNotes1842212951299797
827 August 2026# 2026/08/27 Patch Notes1842212951299454
921 August 20262026/08/21 Temporary Patch Notes1841579228668395
1020 August 2026Mandate Order 2026/08/20 Patch Notes1841579228665048
1120 August 2026# 2026/08/13~20 Patch Notes1841579228665004
1214 August 2026Mandate Order Update Notes 2026/08/141840944183779275
1313 August 20262026/08/13 Update Log1840944183776686
1413 August 2026Mandate Order Update Notes — 2026/08/131840944183776481
1530 April 2026【04/30 UPDATE】Medieval Festival Version Patch Notes1831432155566666
1629 April 2026[Update!]Medieval Festival Patch Notes - April 291831432155563887
1722 December 2025Winter Solstice Update Patch Notes!1819386365100955

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