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LIBLADE

LIBLADE Steam news

Eh | Nov 6, 2021 | game

Released

0players observed · 6 October 2026 - 10:54:10 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak49
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

LIBLADE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak49
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews119
  • Release dateNov 6, 2021
  • DeveloperEh
  • PublisherEh

Genres: Action, Indie

Company pages: Developer: EhPublisher: Eh

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LIBLADE Steam news

LIBLADE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1_7_0 Extra Content - 28 May 2023

    ● Added a boss somewhere. ● Added an bonus content. Appears after defeating an additional boss. ● Added new achievements. ・ The achievement "Clear Stage 5" has been added. If you have already cleared it, you can get it by playing again. ・ The terrain in the "Corridor of Darkness" has been modified so that it can be broken through regardless of skill acquisition status. ・ If you saved the game after clearing the game, the starting area when resuming with the saved data has been changed. ・ In areas 1-1 and 1-2, using "turn back" would return to the starting point of 1-1, but this has been changed to return to the previous save point after stage 1 is cleared. ・ Fixed a bug in v1_6_0 where "Skill Master" could not be acquired. If you have already acquired all the skills, you can obtain them by checking the skill tree screen again. PS : v1_7_1 bug fixed. Corrected the color of attack effects.

  • Failure to obtain "Skill Master" achievements. - 1 May 2023

    We have confirmed a bug in v1_6_0 where the achievement "Skill Master" cannot be obtained. The cause has been identified and is currently being fixed. This will be fixed in the next update. We apologize for any inconvenience.

  • v1_6_0 - 8 April 2023

    ???

  • v1_5_0 Skill Adjustment - 14 February 2023

    ●Adjustments to the "Aero" skill ・The default operation was changed to "X button". ・"Aero" can now be activated even if there is no "Kaze". If there is no "Kaze", a low-power attack will be performed. ・Enemies near the player are now more likely to be selected as attack targets. ●Adjustments to the "Shock" skill ・The "Shock" skill can now be triggered by pointing it at the ground, even if the player does not use the "Gladius" from the air. ・The power of the direct hit portion has been adjusted from 300 to 120. ・The damage per shockwave has been adjusted. 30 → 60 ・The number of shockwaves spreading horizontally has been adjusted. 6 → 10 ・The speed of the shockwave has been increased and its vertical range has been widened. (Approx. 1.5 times). ●The description of each skill has been revised according to the adjustment.

  • v1_4_0 Add Skill Reset etc. - 5 January 2023

    ・The skill tree can now be reset by using one Power Relic. ・The "Trial" on the skill tree screen is now enabled even for skills that have already been learned. ・The tutorial can now be turned off in the game options. ・Bosses now give Power Shard for every 25% of their health damaged. ・Changed the design of the boss's health gauge.

  • v1_3_0 Additional tutorials, etc. - 4 July 2022

    ・A tutorial has been added that appears when the skill "Aero" is learned. ・The power of the "Shock" skill has been tripled for direct hits. ・Message scenes in the opening and ending scenes can now be skipped using the start button.

  • v1_2_0 Added display of related skills - 12 January 2022

    When checking a skill in the skill tree screen, information on other related skills will now be displayed.

  • v1_1_0 Added "Turn Back" - 7 January 2022

    Added "Turn Back" to the Pause menu.

  • v1_0_8 Fixed a rendering bug - 24 November 2021

    Fixed an issue that was occurring in some environments, where the rendering of enemies and background objects would get mixed up. In addition, basic drawing performance has been improved.

  • Rendering bugs in some environments such as Radeon - 15 November 2021

    We are currently investigating a rendering problem in the game, which occurs in some environments such as Radeon. We are investigating the issue. We apologize for the inconvenience.

  • v1_0_2 Text Bug Fix - 14 November 2021

    Fixed a bug that prevented the correct font from being loaded on non-Japanese version Windows, resulting in corrupted characters and rare crashes.

Patch notes and updates

S.noRelease datePatch nameGID number
14 July 2022v1_3_0 Additional tutorials, etc.4474904295770276330
27 January 2022v1_1_0 Added "Turn Back"4224939386879838901
324 November 2021v1_0_8 Fixed a rendering bug4224935490632396556
414 November 2021v1_0_2 Text Bug Fix4971406207528744218

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