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Endeavor: Rite of Passage

Endeavor: Rite of Passage Steam news

Endeavor | Jan 13, 2025 | game

Released

2players observed · 24 September 2026 - 17:25:03 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed players2 · 24 September 2026 - 17:25:03 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Endeavor: Rite of Passage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 17:25:03 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews34
  • Release dateJan 13, 2025
  • DeveloperEndeavor
  • PublisherEndeavor

Genres: Indie, Strategy, Early Access

Company pages: Developer: EndeavorPublisher: Endeavor

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Endeavor: Rite of Passage Steam news

Endeavor: Rite of Passage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fix - 23 August 2026

    - Swapped Endeavor wall upgrade laser turret with Vulcan turret and fixed the crash condition.

  • Minor Update - 18 August 2026

    - Added custom keys for camera movement

  • Lighting and Achievement Updates - 13 August 2026

    - Added volumetric lighting and fog - Added several new achievements

  • Minor Update - Quick formation move - 1 August 2026

    - Updated UI Art - Using MOUSE2 (Middle mouse button) to move units after setting a formation now preserves the formation while also re-orienting the formation to the direction of the movement.

  • Custom Keybinds - 12 July 2026

    - Added the ability to change a few key binds in the options menu. Let me know if you would like to see other options. - Enhanced some of the super weapon visuals.

  • New maps and visuals - 4 July 2026

    - Updated skirmish setup UI scaling to worth with a wider range of resolutions - Updated some explosion and super weapon visuals - Added three new larger 1v1 skirmish maps

  • Minor Update - 28 June 2026

    - Fixed skirmish start error that was causing enemy control centers to not spawn as intended. - Added a simple version of enemy AI behavior variants selected in skirmish setup. I will iterate on these behaviors over time to make them more unique.

  • Minor Patch - Optimization - 14 June 2026

    - Camera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and removed "P" pause. Pause is now a tactical pause, allowing camera movement, unit selection and commands while paused. - Added new text events to campaign missions - Modified ending of final Praesidium campaign mission - Uploaded new version of Demo - Many new optimizations to unit code, UI handling logic and unit navigation processing - Framerate drops are now mainly caused by in-world UI handling, object destruction and object instantiation. I will be looking into further improvements in these areas over time. - Many improvements to Fabricator and supply gathering code. Supply vehicles will behave more predictably now. Fabricators can now be given multiple build targets b…

  • Minor Update - 5 June 2026

    - Added additional message events to campaign missions - Modified mission end event in final Praesidium campaign mission - Fabricators can now queue construction tasks by using RMB on unfinished buildings

  • Minor Update - 2 June 2026

    - Game speed controls have been updated. They now increment the speed instead of using preset values. The game speed is now displayed above the buttons. - Adjustments have been made to allow camera movement and unit selection while the game is paused. - Made spacebar the default pause button instead of P. - Modified camera zoom to rotate camera angle when camera elevation changes.

  • Minor Update - 31 May 2026

    - Adjustments to Survival mode difficulty - Updates to descriptions in keyboard layout section of settings menu - Optimized survival map rendering settings

  • Save Speed - 30 May 2026

    - Save function now completes more quickly

  • Minor - Update - 30 May 2026

    - Improved Praesidium and Endeavor resource gatherer scripts. - Fixed bug allowing Yari turrets to keep damaging enemies that are no longer being targeted by the turret - Increased visibility of web shooter spider webs. These webs immobilize units and were hard to see, making units appear to randomly ignore move commands during engagements with spiders. - Fixed a few typos. - Increased buildable space on mission 13 - Shield turret is now easier to build on uneven terrain

  • Fix - Mission Difficulty - 30 May 2026

    - Reduced mission difficulty of mission 7 and 9

  • Minor Patch - 29 May 2026

    - Updated a few UI text components and a button that was not working properly

  • Praesidium Campaign - 29 May 2026

    The Praesidium campaign is now live. Update notes below...- New 16(+2) mission Praesidium campaign- Fixed minor UI bugs- Various visual improvements to UIs- New volume setting for UI sound effects- Added LOD to destroyed vehicle meshes - Updated steam integration to support steam lobbies- Updated some older maps with new textures- Added multiplayer lobby (hidden while still in development)- Updated game save system: Save files can now be found at \\Users\\UserID\\AppData\\LocalLow\\Endeavor\\Endeavor Rite of Passage.- Fixed a very persistent bug that was preventing transport units evac buttons from working as intended.- AI Sniper unit now utilizes armor piercing shots on a cooldown- Experimental Mech unit now reacquires targets properly when swapping between weapon types- Experimental Rocket Bot now deals more damage- All experimental units now have their own unique death visuals- Added…

  • Update Incoming - 23 May 2026

    Hi All,The next patch is days away. My target date is 5/29. I wanted to post another reminder that the save system will be changing and all previous saved games will be lost. If you want to finish any of those games before the next update, now is your last chance.This update will contain the full Praesidium campaign and many other updates.Such as...- Fixed skirmish start condition bug- Fixed minor UI bugs- Various visual improvements to UIs- New volume setting for UI sound effects- Updated game save system: Save files can now be found at \\Users\\UserID\\AppData\\LocalLow\\Endeavor\\Endeavor Rite of Passage.- Fixed a persistent bug that was preventing transport units evac buttons from working as intended.and much more.More notes will be released with the update.Have a great holiday weekend!

  • Progress Update - 5 April 2026

    Greetings,The Praesidium campaign is nearing completion and will be entering the testing phase soon. With the release of the new campaign around the corner, I need to announce an unfortunate side-effect of the coming update.I have overhauled the game saving system and corrected some sloppy references behind the scenes within the project. While the overall impact will be good, it will have a negative effect as well.The good side...In the future, your saved games will be stored in APPDATA under an Endeavor folder, which will bring it in line with similar save systems used in other games. This will have a few very positive effects...The save file can now easily be backed up or transferred between hard drives or PCs.The saving process is now more efficient and will complete more quickly within the game. The save script has also been enhanced to allow for additional mission objective types t…

  • Progress Update - Praesidium Campaign - 22 November 2025

    Hi All,It has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign!I have some specific goals in mind, but I would also love to hear your feedback. Do you have any suggestions for improvements or maybe some things that you liked from the Endeavor campaign that you would like to see more of? I still have plenty of time to incorporate your feedback into the next campaign.Creating the environments for the new missions is very exciting and I would like to share a few screenshots that illustrate the scale and vibe of the new content. This campaign will pick up where the last left off, but it will now be from the perspective of Praesidium who are reeling from the Endeavor victories over their forces and are looking to regroup and regain control. The Yari faction…

  • Fix - Desert Plains (1v1) scale - 6 October 2025

    - Reduced scale of new 1v1 map - Size of update is due to some Praesidium campaign content being included, even though it is not currently accessible. The campaign will be unlocked once it is complete and all pieces have been added to the live version.

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026Fix1841579228672662
218 August 2026Minor Update1840944183787844
313 August 2026Lighting and Achievement Updates1840944183777254
41 August 2026Minor Update - Quick formation move1839676055891548
512 July 2026Custom Keybinds1837955055360347
64 July 2026New maps and visuals1836506165572980
728 June 2026Minor Update1836506165558402
814 June 2026Minor Patch - Optimization1835236783567063
95 June 2026Minor Update1834602721192017
102 June 2026Minor Update1833968530899112
1131 May 2026Minor Update1833968530894595
1230 May 2026Save Speed1833968530894418
1330 May 2026Minor - Update1833968530894314
1430 May 2026Fix - Mission Difficulty1833968530892728
1529 May 2026Minor Patch1833968530892549
166 October 2025Fix - Desert Plains (1v1) scale1811772772617056
175 October 2025Minor Update - 10/4/251811772772561060
181 October 2025Fix - 9/30/251811772772426658
1928 September 2025Unit Control Update - 9/27/251811772772326137
2021 September 2025Update - 9/20/251811138915481830

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