- Release anniversary and price drop - 2 June 2025
Today, exactly 2 years ago, we released our first game Myriads: Renaissance with a lot of excitement. To commemorate this event, we’ve decided to permanently drop the price of the game by 50%. Starting from today, the game will be sold at a price of 9,99 dollars / 9,75euros. We would like to thank all of you who purchased our game and we sincerely hope you had great fun playing it. And if you happen to read this post but have no clue what Myriads: Renaissance is, it is a turn-based strategy game with city-building and 4X mechanics. If you’re curious, there is a demo! It offers 60 turns of gameplay which represents about 1 hour of gameplay. It also includes a step by step tutorial so that you won’t get lost trying to understand our game. Give it a try! https://store.steampowered.com/app/1737220/Myriads_Renaissance/
- Minor update: v1.0.3 - 31 December 2023
Content addition: *Add the building name after "Construction site" when building in the archipelagos.
- Myriads: Renaissance Dreamhack Beyond Summer Indie Showcase - 14 August 2023
We’re very happy to announce that Myriads: Renaissance will be part of the Dreamhack Beyond Summer Indie Showcase from August 18th until August 27th. Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions. If you’re curious, give our demo a try! https://store.steampowered.com/app/1737220/Myriads_Renaissance/
- Minor update: v1.0.2 world map seed and bug fix - 7 July 2023
Content addition: *Add an option to force the seed of the world map during faction creation. *Add a way to show the world map seed in the settings. Works only for new save files. Bug fix: *Production overflow is now saved.
- Minor update: v1.0.1 QOL and bug fix - 20 June 2023
Content addition: *Settler ships and 1 galleon can now be stacked on the same world map hexagon. *Add an option to allow galleons to auto-attack at the end of an auto-move. Option is disabled by default. Bug fix: *add a fifth movement point token on ships’ GUI.
- Myriads: Renaissance is out! - 1 June 2023
6 years after starting the development of our first turn-based strategy game, Myriads: Renaissance, we’re very excited to announce that the game is now available for purchase! And with a 10% launch discount for a week! As a small 2 person team, our goal isn’t to make the next big 4X game. Instead, we took a different approach and focused on delivering a shorter, more intense gameplay experience. Myriads: Renaissance is our personal contribution to the genre, and if you like the idea of a small but challenging 4X game with city-builder and tower defence mechanics then Myriads: Renaissance is the game for you! And if you’re curious about the game but are not sure if you want to buy it or not, there is a demo! It offers 60 turns of gameplay which represents about 1 hour of gameplay. It also includes a step by step tutorial so that you won’t get lost trying to understand our game. Give it a…
- Development update: v1.0.0 last polish and Steam API. - 26 May 2023
We are ready to release a new and probably last version of the Myriads: Renaissance demo (apart from bug fixes)! This version focuses mostly on adding the Steam API to the game and fixing various bugs which have been reported to us. The Steam API is however disabled in the demo. Major changes: Steam (disabled in the demo): *add steam achievements *add steam cloud saving *save folders are no longer shared amongst different steam users on a same computer Bug fixes: *make saving process more robust *fix fight bug leading to rare events of save corruption *prevent faulty fights from corrupting save *fix bug leading to armies not being able to exchange regiments when both are full *fix GUI rescale for very wide resolutions *fix a rare occurrence of misplacement of the Tech button during the unlock first tech tutorial *fix bug leading to not being able to recruit the settler ship during the t…
- Myriads launches in 15 days - 18 May 2023
We’d like to remind you that Myriads: Renaissance will release on Steam in 2 weeks for a price of $19.99 / 14,50 €! We’re in time for the release and we just started to send preview keys of the game. If you're a content creator or a journalist, watch your inbox! And if you didn’t receive anything, stay tuned, we’ll soon send a call for content creators on twitter: @MyriadsRGame. If you’re curious about the game and can’t wait for it to release there is a demo! It offers 60 turns of gameplay which represents about 1 hour of gameplay. It also includes a step by step tutorial so that you won’t get lost trying to understand our game. Give it a try! Don’t forget to wishlist the game, so you’ll be notified when we release the game! https://store.steampowered.com/app/1737220/Myriads_Renaissance/
- Development update: v0.8.0 High scores and Modes update. - 20 April 2023
We are ready to release a new version of the Myriads: Renaissance demo! This version focuses on adding high scores and additional game modes. Unfortunately these 2 features won’t be unlocked in the demo as they require the player to beat the game first. However, we’ve implemented many features/twiks which were suggested to us during the GRound playtest. Let’s have a look of what we’ve added to the game: Major changes: High scores and Modes: *add a score panel on victory *add high scores panel to main menu *add Sailor mode which unlock after the player defeats Catena for the first time. In this mode, the player can’t build towers but all upkeeps are divided by 2. *add Builder mode which also unlock after the player defeats Catena for the first time. In this mode, the player can only own a single galleon but towers’ cost is divided by 3. GUI: *update the design of the ship path print *add…
- Myriads launches on 1st June - 27 March 2023
We’re excited to announce that Myriads: Renaissance will launch on Steam on 1st June! Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions. What is Myriads? A lite city-builder where you grow your capital and manage its resources. A lite 4X including survival and tower defence mechanics. An easy-to-learn but hard-to-master game with multiple game modes for additional challenges. A run takes 5-6h to complete… …but don’t expect to win on your first try! Play again! What will you do in Myriads? ⚒️ Build: Extend your capital island by chaining shards of various biomes and manage its resources. 🗺️ Explore: Travel into a procedurally generated archipela…
- Development update: G.Round playtest feedback - 20 February 2023
Between December 29th and January 25th, Myriads was on G.Round for a month-long playtest with a 120 turns extended demo. Thanks to the G.Round staff, the playtest was a success and we got more than 140 reviews from people across the world. This is much more than we expected given the genre of our game. In general the players enjoyed playing the game and praised how unique the gameplay is. Many found the game mechanics to be well introduced. Many of them also found the game difficult on the first playthrough but easier on the second. We designed Myriads to be an “easy to learn-hard to master” kind of game, and it seems like we succeeded. If you’re interested in reading the reviews, most of them are public and available here: https://gameround.co/detail/327/review/reviews. Many players also suggested things we could change to make Myriads even better. Most of them are already implemented…
- Myriads: Renaissance Playtest - 20 December 2022
We’re pleased to announce that from December 29th, Myriads will be on G.Round for a month-long playtest with a 120 turns extended demo! If you enjoyed our steam demo and are curious of what the game has to offer after the turn 60, come join the playtest! https://gameround.co/detail/327/info
- Myriads: Renaissance Steam Next Fest demo! - 4 October 2022
We’re very proud to announce that Myriads: Renaissance is part of Steam Next Fest! Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions. What is Myriads? A lite city-builder where you grow your capital and manage its resources. A lite 4X including survival and tower defence mechanics. An easy-to-learn but hard-to-master game. A run takes 5-6h to complete… …but don’t expect to win on your first try! Play again! What will you do in Myriads? ⚒️ Build: Extend your capital island by chaining shards of various biomes and manage its resources. 🗺️ Explore: Travel into a procedurally generated archipelago of floating islands. 👑 Rule: Establish and manage…
- Myriads: Renaissance Kickstarter is now Live! - 14 September 2022
Myriads: Renaissance Kickstarter is finally live! Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions. Please help us out by spreading the word! It means a lot! Back us Now! https://store.steampowered.com/app/1737220/Myriads_Renaissance/
- Our Kickstarter campaign is coming September 14th! - 30 August 2022
We finally have a launch date for our Kickstarter! The Campaign will officially go live on Wednesday, September 14th. If you are interested, please make sure to follow us on Kickstarter. It will greatly help the project and let you know when the campaign goes live. Follow us Now! Spread the word! In the meantime, feel free to try ou demo: https://store.steampowered.com/app/1737220/Myriads_Renaissance/
- Development update: v0.7.2 Waves update. - 29 August 2022
We are ready to release a new version of the Myriads: Renaissance demo! This version focuses on the mid-game content and especially on the implementation of the waves of enemies. This new mechanic increases the overall difficulty of the game. Waves: *Update threat and heat mechanic *Add waves of enemy ship aiming at the capital island every 2 threat *Add strongholds *Add Chain archipelago *Print corsairs and waves path on the map GUI: *Reposition selection menu and end turn to make the UI slimer *Move Population and Production List panels *Remove List Of Archipelagos panel *Add Era2 technologies Capital Island: *Add Goods production: add foundry and factory buildings on CI WorldMap: *Update Worldmap to show points of interest *Add Defence Colony *Add Science Academy ruins *Add Military Academy ruins *Add Trading Colony *Add Village building *Corsairs now deal damage to buildings *Adds a…
- Development update: what’s next? - 9 March 2022
If you are interested in what will come next, here is our updated roadmap for Myriads: Renaissance. We won’t go into detail but we will still try to explain what each item refers to. Architecture (100%): all the game architecture is done, and the save and load system is working fine. User interface (100%): everything is ready, we might add some element related with the new enemy and such but we consider this part done. Sound design (100%): as we already mentioned in a previous post we added music to the game using a procedurally generated music asset developed by marma music (check out his work at https://www.marmamusic.com/) and completed the sound design (mostly using the sound assets of cafofo: https://cafofomusic.com). Capital Island building (100%): we might tweak some parameters (production cost, etc…) but we also consider this part done. Resources (75%): there are currently 4 res…
- Development update: v0.7.1 Tutorial update. - 21 February 2022
We are finally ready to release a new version of the Myriads: Renaissance demo! This version focuses on the onboarding and, in general, on the way to teach the game mechanics to the player. New tutorial: After we released our demo in September, we received a lot of feedback saying that it’s hard to understand the game mechanics including the shard addition or the colonisation. Hence, in the last months we worked hard remaking the tutorial from scratch. As we have already announced we decided to add a new quest system to help the player going through the game. However while adding the new quests, we realized that we needed to guide the player more, at least during the first few turns. We took the Civ6 tutorial as a reference and we made a step by step tutorial (build a farm, end your first turn, change the game view, …). As an example, here is a short video focusing on the fight which wi…
- Development update: working on a new quest system. - 30 September 2021
We are currently working on a new quest system for Myriads: Renaissance. The quests will be divided into 2 categories: main and tutorial related. The main quests will mostly be related to the enemy’s waves and the endgame. They won’t be available in the demo as it only covers the early game in which these quests are not relevant. The tutorial related quests will help the player going through the game, especially helping him to settle and understand the game mechanics. Indeed some people pointed out that, in the current demo, it feels like the tutorial pages pop out oftenly at the wrong time, either too early or too late with respect to the time the player actually needs them. Adding such kinds of quests, we make sure the player’s mind is focused on the point we are explaining when the tutorial pops out. As our game is divided into 2 parts, the city-builder and the worldmap, and these 2…
- Download the Myriads: Renaissance demo now! - 15 September 2021
After years of development, we’re happy to share the new demo of Myriads: Renaissance with you! Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, build your capital island, expand your kingdom and overcome a powerful enemy. In this demo, you will be in charge of a capital-island. Manage its resources and population, and develop it by aggregating island’s shards of various biomes and sizes. Explore a procedurally generated world made of archipelagos of floating islands and expand your kingdom. The game is still under development and the demo only covers the early game. The demo is limited to 80 turns which represent about 2 hours of gameplay. Any feedback is welcome, don’t hesitate to leave a comment on our steam community hub. And if you liked the demo, please wishlist our game! https:…