- The Beach - A Brand New Stage (V2.3.0) - 11 September 2025
Hey everyone,This is a bit of a big one, today we’ve launched the first new stage since release, The Beach. It features 8 new levels, a new enemy and a load of different obstacles and hazards. Structurally and narratively the new stage comes after the final level (and credits) in the main game. In this new stage The Last Kick Bastard and the remaining minions of Hell decide to head to the beach for some well earned rest and a bit of beach based fun.Additional Changes:Tweaked some of the visual effects like the screen shake and camera tilt to make the game feel more fluid.Made some small tweaks to the ‘feel’ of the character controller to improve the overall experience of jumping and moving around on the ground.Adjusted some of the climb-up/ vault logic to allow you to move the camera a lot earlier after initiating the move such that it is easier to follow it with a wall kick or another…
- V2.2.0 - HUD Overhaul and Movement Upgrades! - 6 June 2025
Hey everyone, I’ve got a new update for you! The highlights are: a new and improved HUD that looks way nicer and gives you a load more useful info, and some changes to the movement that will shake up the game and will probably enable you to beat all the current leaderboard times in the game. Below is a full list of the changes to the game:General:Improved performance for Location Unknown levels so they are now pretty inline with the other stages in the game.Added in level ‘death markers’ that show the positions of some of your latest deaths in the level.Reduced the number of medals you need to progress past the locks in the campaign.Created a new player death animation and updated the death effects.UI:Repositioned HUD elements.Created a speedometer so you know how speedy you are.Improved the look of the enemy takedown HUD element.Created a medal tick-down HUD element that shows you how…
- V2.1.1 - 2.1 Hotfix - 13 February 2025
There were a few issues in the last update with the new mode and level select screen. This update fixes all of those so if you were having issues playing after the update it should work great for you again!
- V2.1.0 - Super Kick Mode, UI Upgrade and More! - 11 February 2025
Hey everyone, been a while but I’m back with a reasonably chunky update. I’ll jump right into the details but first if you have a chance we have put together a survey to get a sense of what kind of updates you all might like in the future. Check it out here: https://forms.gle/idmcLTwUzDgmHLwS7 Now for the update details! Super Kick Mode We've added a new mode called Super Kick that you will unlock at the same time as the Spider-Person mode (it will be automatically given to you if you have already got the Spider-Person mode). What it does is give you infinite wall kicks while you are in the air and updates the floor kick to work similar to the wall kick. However there is a cost to this new power, when walking you will move at a very slow pace so make sure to stay in the air and slide whenever you land on the ground. As with Spider-Person mode you will need to play through all the levels…
- V2.0.3 - Performance Improvements and Fixes - 18 April 2024
Hey everyone I've got a small update for you today. I've made some changes that should hopefully make a decent difference to your fps. On my machine it's up 20-30 fps on epic so that's not bad. Other than that I've done a quick fix to stop the bug where times of ~0 being were being uploaded to the leaderboards.
- Kick Bastards 2.0 - MASSIVE UPDATE - 6 March 2024
Hey everyone, We've got a massive update for you!! Welcome to Kick Bastards 2.0! We've made loads of changes to the game and added a bunch more content. Here are the highlights: we've added 15 new levels to the game, added a brand new mode, 'Spider-person mode', which lets you play through all the levels using a grappling hook that you can attach anywhere (replay LU-2 and LU-3 first for the best experience) and we've also made improvements to (almost) all the existing levels in the game (from small changes to full overhauls). Here is the full list of changes: Movement: Made some small tweaks to how the player feels to move around. Updated the grapple functionality so that holding the grapple key will now pull you in towards the grapple point. Pressing the jump key is now the only way to release the grapple. (Also updated associated tutorials on LU-2 and on new LU-3) Added a grapple icon…
- Performance improvements & bug fixes - V1.0.8 Now Live! - 23 January 2024
Hey everyone we have a small patch with some bug fixes and some performance improvements. We also we improved the look of low and medium settings so they are more in line with the intended look of the game without any performance costs. Here is the full list of changes: Performance: General performance improvements (should be a big help for some people). Adjusted the particle counts on the drifting bus to improve it's performance. Bug Fixes: Fixed virtual 3 and 12 not loading and instead returning to the main menu. Fixed 100% complete bug not unlocking when achieving it. Fixed the leaderboard loading symbol appearing over medals in the level select screen. Camera Smoothing would sometimes be on even when it said it was off. This is now fixed. Other: Updated the medal times for Hell part 1 and Location Unknown Part 1 so that they take into account what you have learned so far. Also added…
- Improved performance and new tutorials - Patch Notes v1.0.7 - 16 January 2024
Hey everyone! We’ve got quite a big update for you today, mainly featuring bug fixes and stuff but also some changes to address some issues that some of you may have had. The key takeaways are we upgrade the project engine version to improve performance, we’ve improved the tutorialisation in a bunch of places (go check out all 3 new tutorial levels!) and we’ve added a bunch of new options to the game to help you customise your experience. I hope you all like the changes and if you have any questions then head over discord or pop them here on the forums! This is the full list of changes in detail: General: Upgraded the project to Unreal 5.3 so that we can have better performance as our temp fix for the sparkly bug had a noticeable effect in this department. (This is the reason for the big patch size too, sorry!) Made it so you can spam through the dialogue more easily. The music no longe…
- Mirror's Edge meets Dark Messiah in this brilliant new Steam game - 9 January 2024
Imagine getting a Mirror's Edge game in Hell where all you want to do is kick the Devil in his stupid face. Well, that's Steam's newest indie game Kick Bastards , and it's a real pleasant surprise to start 2024. On top of that, it's also got a nifty little sale for the launch week if you want to get in on it now. Read the rest of the story...
- V1.0.6 Movement Updates and Leaderboard improvements - 7 January 2024
Hey everyone! Here is our first patch that isn't ahhhhh oh no bad bug oh no oh no oh no oh no. So here is a full list of what has changed: Made the dialogue text scroll in for some extra juicyness. Updated the auto step up height to be a bit more generous. Updated the max walkable angle to be more generous (should make those pesky rounded corners not horrible to touch, like in V-01). Made the basic kick a little snappier (has a slightly quicker intro and doesn't get held out as long). Slightly sped up the end animation for the double kick. Slightly sped up grapple launch animation. Fixed a small issue with the slide where uncrouching in the air would check if you had something above your head (not sure if this was causing any issue tbh tho) And slighty reduced the radius of this check from 24 to 20. Slightly reduced the max mantle distance form 190 to 170 and slightly reduced the max ma…
- V1.0.5 Fixed the damn sparkles - 7 January 2024
- 100% definitely fixed that fucking sparkle bug, turns out it was a bug that epic introduced on the specific version of Unreal Engine we were using so that's a bit annoying but I found a workaround so we good now. (to any devs out there don't use 5.1 just update to 5.2 or 5.3 or down grade to 5.0) - You can also now kick the chatting skeletons
- Patch 1.0.4 - 6 January 2024
Re-added level names into the level end screens and fixed the banners to display correctly
- Patch 1.0.3 - 6 January 2024
Anther attempt at fixing this sparkle bug, if it's still occurring try going into the options and turn off the post processing effects for now.
- Patch 002 - Bug fixes and small fix for final level - 6 January 2024
- Hopefully fixed the glittery lights bug - Adjusted the lighting settings for low and med settings so it doesn't look as dark - Made some small clarity changes to the final level
- Patch 001 - Bug fixes and small quality of life features - 6 January 2024
Quality of life features: Level end screens now show the name of the level Leaderboards will only show two banners if they are different and will now only show one otherwise Bug fixes: Crashes should be fixed or at least reduced in frequency Leaderboard banners will now correctly show the next rank and not just 1st place If getting a time exactly the same as a medal it will now always unlock that medal Level select will not visually glitch when exactly three levels are unlocked in a stage
- Kick Bastards has RELEASED! - 5 January 2024
The time is finally here. After over 2 years of development Kick Bastards has finally released!! Here is a little of what you can expect to find when you play the game: Fast paced parkout kicking gameplay 48 levels across 4 different stages Full controller support Collectibles to find in the levels A leaderboard system featuring player ranks and medals to unlock The best narrative of 2024 so far Much more that we hope you will enjoy! We really hope you enjoy the game. Make sure to leave a positive review too :)
- Kick Bastards kicking its way on to Steam on 5th January 2024 - 15 December 2023
Hey everyone! We are excited to announce Kick Bastards will be launching on January 5th 2024 in just 3 weeks time! We are really looking forward to sharing the finished game with you all!
- Big Demo Update - 28 September 2023
Hey everyone, we have just done a big update to the demo. Here's what you can expect: Trial 1 has had a big update to make it prettier and just better overall. Trial 2 had some little secrets added. We have added a 3rd trial and an additional tutorial level So jump back in and try out the new stuff or if you haven't had a chance yet then give the demo a go because damn you be missing out on some big fun good times enjoyable gameplay
- New DEMO and Kick Bastards Kickstarter - 19 August 2022
New Demo and Kickstarter We have just launched a Kickstarter to get our game to completition! We would love for as many people as possible to check it out! https://www.kickstarter.com/projects/smthsmth/kick-bastards The demo will be available for the whole time the Kickstarter is live so if you missed your chance to play it in the Steam Demo Fest back in February now is the time to get on it! Join Our Discord! If you want to chat about the demo or just get regular and early updates about the development of the game then join our Discord and say hi! https://discord.gg/UU8ZabHR3h
- Experience fast paced parkour and kicking with the developers of Kick Bastards! - 23 February 2022
Kick Bastards is skill based parkour game where you overcome every problem with a kick. Kick bad guys, kick down doors, kick everything you can. The game is fast paced and dynamic, you'll need to dance through danger by avoiding obstacles and mastering the levels. Race through different realms in your quest to be the fastest in the universe with multiple unique stages each with their own set of levels and mechanics.