- Update 0.19a. Smoke screens. - 17 February 2026
Changelog:Now all ships, except civilian ones, can lay smoke from their funnels to obscure visibility. In addition, high-tier destroyers can also lay chemical smokes.Significant changes has been made to the projectile dispersion mechanics:Now, when firing artillery, in addition to the dispersion in the direction of the projectile's flight, a variation in the muzzle velocity also applied. Guns accuracy formula has been updated to take this feature into account.The negative impact of sea roughness on projectile dispersion has been greatly reduced.Significantly reduced penalties for artillery projectile dispersion caused by poorly trained crews (the difference between the most experienced and least experienced crews).The sigma value for the Gaussian dispersion of artillery projectiles has been reduced from 3 to 2, making fall positions inside the dispersion ellipse less dense (more uniform…
- Dev blog - Smoke screens. - 29 December 2025
Historical context.It is obvious that smoke screens were widely used in naval battles during World War I, but information about their technology and tactics in the internet is fragmented and incomplete. It appears that in addition to traditional funnel smokes produced by reducing the amount of air supplied to the boiler furnaces, chemical smokes, sometimes called artificial fog, also began to use in the late period of the war. They were more dense and wind-resistant. And unlike traditional funnel smokes, they also did not affect the propulsion system of the ship, allowing it to maintain speed during the smoke-laying maneuver.Smoke screen game mechanics.In the game, smoke screens are used to obscure visibility. They have two distinct phases of lifetime cycle: creation and dissipation.During the creation phase, when the ship is moving, the smoke behaves similarly to the normal funnel smok…
- Update 0.174a. Manage damage control teams dialog at any phase of the turn. - 26 June 2025
Changelog:A new dialog box for managing damage control teams has been added for all turn phases. It can be opened by clicking the button in the “Crew” section of ship status panel in the upper right corner of the screen. It allows to disband, reassemble and replenish damage control teams.The decrease in the efficiency of impaired damage control teams has been reduced.A couple of bugs have been fixed.
- Update 0.17a. Damage control rework. - 12 June 2025
Changelog:The damage control system has been reworked. I wrote a detailed article about this on Indie DB.Added Damage control teams that can be assigned to repair modules, firefighting and holes patching. Damage control teams replaced the old priorities assignment system.The maximum priority of module maintenance tasks has been reduced to 3.Damage log button has been added to UI screens of all ship parts that can be selected during the damage control phase.Added the UI window allowing to select a specific Compartments group or deck area if there were multiple compartment groups/deck areas under the mouse pointer when the player clicked.On every ship, except civilian ships, additional compartments in the bow and stern were designated as counterfloodable.Now, during the damage control phase, only those compartments that can be used in counterflooding are marked with color, and not the ent…
- Update 0.165a. New sounds of ship sinking. - 12 January 2025
Added a set of screech sounds of the hull of sinking ships. Barbette and casemate artillery turrets are now susceptible to soot as a result of fire, just like open deck mounts. Fire extinguishing in a compartment can now be performed even if the fire is so strong that the crew can’t be in the burning compartment, but can be in one of the adjacent compartments. Several bugs have been fixed.
- Update 0.16a. Von der Tann battlecruiser and a more natural list and trim. - 24 December 2024
A big update that is the result of long period of work to give a more natural list and trim behaviour to a partially submerged ship. The first German battlecruiser, Von der Tann, is also here. Changelog: Von der Tann class battlecruiser has been added for German Empire. https://i.imgur.com/ujSQPnl.png https://i.imgur.com/Fz70Zet.png https://i.imgur.com/DsMCEEu.png More physically based centers of mass of all ships have been set. This allows ships to sink after losing stability and makes their roll more natural. Battle AI changes: During artillery combat the AI can now gradually close the distance to enemies. It depends on the bravery of the AI commander and the power balance between the AI and its enemy. The AI can now switch firing side in artillery combat if the opposing side has significantly more working artillery or the artillery on the current side doesn’t have sufficient range du…
- Update 0.153a. New weather and time of day options. - 11 April 2024
New weather and time of day options have been added. A "Fog" slider has been added to Custom Battle screen. Thunderstorm and cloudy weather have been added to the Weather selector of the Custom Battle screen. The Morning and Evening Time of Day options of the Custom Battle screen have been divided into early and late morning/evening. An artillery fire gong has been added for main guns of all ships except armed merchants. "Artillery fire gong" checkbox has been added to the Audio tab of the Settings screen to disable this effect. The amount and duration of smoke of detonation particle effect has been slightly increased. Slightly reduced structural damage from surface explosions. A couple of minor UI changes have been made. A couple of bugs have been fixed.
- Update 0.151a. Bug fixes. - 18 March 2024
A hotkey to focus the camera on the selected ship (“F” by default) has been added. A couple of bugs have been fixed.
- Update 0.15a. Battle report UI. - 14 March 2024
"View report" button displaying "Battle Report" UI screen has been added to the UI showing the battle result. https://i.imgur.com/0hjZAiv.png Free camera is now automatically activated along with the UI displaying the battle result. All ships can now surrender if their position is bad. The chance of warships surrendering is very low, while the chance of civilian ships surrendering is much higher. A lightly armed version (with a single aft turret) of the existing 8000 tons cargo ship has been added for both playable nations. https://i.imgur.com/URQYIZf.png “Use binocular view as projectiles tracking camera” checkbox has been added to Difficulty settings tab. AI logic to move slowly and get closer was added to finish off immobilized and nearly unarmed enemies in artillery combat. A couple of minor UI changes have been made. A couple of bugs have been fixed.
- Update 0.144a. Bugfixes for 0.143a and artillery accuracy adjustments. - 9 January 2024
The positive effect of the best fire control systems on projectile spread has been slightly reduced. The algorithm for generating random commanders has been changed to make their professional characteristics more equal. The calculation of the effect of ship pitching on artillery accuracy has been changed from per turn estimating of the ship model pitching in the 3D world to a constant value based on wind strength (Beaufort scale) and the type of the ship. Starting distance selection slider has been added to Custom Battle screen. Several bugs have been fixed.
- Update 0.143a. Artillery accuracy reduction. - 30 December 2023
Artillery accuracy has been significantly reduced. The effect on rough seas on artillery accuracy has been increased. The minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed. Added the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value. Special logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multiplier to gradually decrease to a value equal to the AP multiplier of the projectile fragments. Again, higher velocity means faster AP reduction. A couple of bugs have been fixed.
- Update 0.141a. Hotseat mode and damage model tweaks. - 16 December 2023
Hotseat mode (the ability to select both sides as human players) has been added. The difficulty, time of day and weather UI selectors of Custom Battle screen have been changed to save space in the UI. Several minor performance optimizations have been made. Several errors in the armor model of turrets of Bellerophon class dreadnought have been fixed. The following changes have been made to the calculation of structural damage: Structural damage caused by explosions has been reduced by 20%. Vulnerability to structural damage of all armor plates has been reduced. The effect of armor thickness on vulnerability to structural damage has been reduced. Torpedo bulkheads vulnerability to structural damage has been further reduced by 25%. A more stringent rule for selecting adjacent bulkheads for cascading structural damage to exclude more bulkheads faced approximately the same direction as the b…
- Update 0.14a. Bellerophon-class British dreadnought. - 2 December 2023
Bellerophon-class dreadnought battleship has been added for British Empire. https://i.imgur.com/2JhNlCo.png https://i.imgur.com/tFKfoyK.png https://i.imgur.com/ZenDtds.png A new mission “Battle of the early dreadnought squadrons” has been added. Control posts (conning towers) can now be of two types: fire control and movement control, or fire control only. Now, if an active control post with movement control capability is damaged or its crew is killed or wounded, the player loses control the ship's rudder angle and the engine room telegraph for one turn. Armored caps for barbettes have been added to the armor model of all ships with barbettes, except the Majestic-class. The amount of electricity consumed by searchlights has been reduced. A couple of bugs have been fixed.
- Update 0.135a. Changes in the logic of servicing modules by the crew. - 7 August 2023
Added an interval of one turn for the crew to occupy serviced modules after increasing modules priority or after the death or injury of the crew. Tooltips has been added to some elements of the ship status panel in the upper corners (only for friendly ships). Extended the functionality of tooltips for the engines power indicator, engine room telegraph, rudder angle, target distance and speed indicator and searchlights button. ‘Wind effect on projectiles’ slider has been added to the ‘Difficulty’ tab of the Settings screen to allow you to control how much wind affects projectiles in battle. A couple of minor UI changes have been made. A couple of bugs have been fixed.
- Update 0.13a. Submerged torpedo tubes for large surface ships - 18 July 2023
Added submerged torpedo tubes for large surface ships (except Majestic, which will be replaced by another model). The map UI can now also display the history of torpedo launches. A 'Difficulty' tab has been added to the Settings screen with two settings: Checkbox ‘Show map scale bar and real distance grid in battle’. It is checked by default. A slider that allows you to adjust the spread of projectiles. An artillery turret can now be damaged (considered jammed) even if its armor has not been pierced. Changes of ship models: The length of torpedo bulkheads of SMS Blücher (Patreon reward ship) has been significantly reduced to cover only compartments near and between the main battery forward and rear centerline gun turrets. The compartments structure of SMS Blücher (Patreon reward ship) has been slightly modified to have a larger torpedo compartment near the main battery bow turret. Most…
- 0.122a. Bugfix for a critical bug with the new artillery firing history map mode - 30 April 2023
A couple of bugs have been fixed.
- Update 0.121a. Bugfixes and a new display option for artillery firing history UI - 29 April 2023
A checkbox ‘Show all ships on the artillery firing history map’ has been added to the settings screen, which allows you to enable or disable the display of all alive ships on the artillery firing history map. A couple of graphics optimizations of the main menu 3d scene were made. Slightly increased the volume of vertical waves spray sound effect for most ships. A couple of minor UI changes have been made. A couple of bugs have been fixed.
- 0.12a. Reworking of armor model and torpedoes turn logic - 24 April 2023
The armor model of all ships except Majestic has been reworked in order to increase the performance of large explosions. Openings in armored decks above magazines were modeled. The number of projectiles that explode when an artillery turret is damaged is now randomized, and the maximum possible number of projectiles has been increased. For barbette artillery mountings, when the turret is damaged, an explosion can now occur not only inside the turret, but also inside the barbette, which significantly increases the chance of establishing fire in corresponding magazines compartments. The formula for calculating the initial velocity of projectile fragments has been slightly changed to increase the velocity. The inertia of ships has been significantly increased. A ballistic table button and an UI window have been added to the weapon control phase UI. Torpedoes movement turn now doesn't switc…
- Update 0.112a. Bugfixes and damage model changes - 9 March 2023
Changed the blast hole area formula to make holes from smaller explosions much larger. Ship collisions now cause significant amount of structural damage to nearby bulkheads. A couple of bugs have been fixed.
- Update 0.111a. Bugfixes and minor changes. - 4 March 2023
Slightly increased ocean rendering performance. Slightly increased the range of blast waves in the air. A selector has been added to the settings screen to control the visibility of ship labels UI in battle. A couple of bugs have been fixed.