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Combo Babies

Combo Babies Steam news

Nucko Games | Sep 9, 2021 | game

Released

0players observed · 25 September 2026 - 16:20:05 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Combo Babies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews26
  • Release dateSep 9, 2021
  • DeveloperNucko Games
  • PublisherNucko Games

Genres: Action, Indie

Company pages: Developer: Nucko GamesPublisher: Nucko Games

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Combo Babies Steam news

Combo Babies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Controls UX Update - 16 April 2023

    This is a small update that prompts players with the control screen on first launch. This will help prevent the issue where some players couldn't find the controls menu. In the new version, players won't be able to even view the character select screen without having already assigned their buttons and left axis. We hope that this change makes the first boot of the game more accessible. We've also introduced performance improvements, and some pretty substantial UX overhauls that should allow controllers to more readily navigate the entire menu. So no more using the Enter key to select combo trials. Enjoy :)

  • Peer to Peer netcode - 27 March 2023

    Connections and stability should be better than before, enjoy :)

  • 1.02r Desync Patch - 24 June 2022

    This update fixes some of the major desync issues with Combo Babies netcode. For technical details: The game now uses a blank save state to reset the characters between rounds rather than a hard coded reset. It's very possible the old desync glitch was likely caused by a variable not properly resetting between rounds. This discovery regarding the netcode was made while working on our new upcoming project.

  • Patch Notes for 11/28 (1.02f) - 28 November 2021

    11/28 (1.02f) +Harold's charge dash special now has an armorless end lag state. +Harold's j2c has a new animation where he becomes a meat.

  • Patch Notes 11/4 - 4 November 2021

    11/4 (1.02d) *REX* +214d now can parry throws. *AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated) *BRENTLEY* +Crouch state hurtbox is now 25% shorter than before *ICHIRO* +Crouch block state hurtbox is now wider than before in order to match the artwork +214b now goes higher vertically in order to diversify it from 214a more *DR. DESINKE* +Crouch block state hurtbox is now wider than before in order to match the artwork +46a has been reworked to have some jank movement which now causes cross up on block and corner carry on hit *LUCEY* +Crouch and crouch block states are now ~25% shorter than before *SERI* +214C is now +10 in block instead of -10, despite this it still has a lot of pushback, but it can now frame trap reversals if you use 214B immediately afterward due to 214B's far forward travel *HAROLD* +Harold's…

  • 10/20 Patch Notes - 21 October 2021

    10/20 (1.02c) Changes AESTHIR +Grab animation has been aesthetically touched up and also the hitbox has been changed to match the animation, this is a decent buff by proxy +Charge special has been reworked to remain a long range command grab but have less end lag and look prettier, the hitbox is a tiny bit less disjointed and a tiny bit larger, 46a has slightly less knockback in order to make it easier to link moves into, 46b slightly send the enemy towards you for the same reason, and 46c is unchanged REX +Parry has been reworked to include more counterplay while still trying to make Rex feel fun, so the goal is to make the matchup more fun for both players. Parry A transitions into a vulnerable forward dash that can cross up. Parry B cancels into a similar back dash. Parry C has no transition animation because it's already so slow. Parry D is now kind of a new move, it uses the j2c an…

  • Patch Notes 10/13 - 14 October 2021

    1.03b4 -Ichiro's tornado no longer is able to whiff punish No other changes :) Enjoy

  • Week 3 Patch Notes - 28 September 2021

    9/28/21 (1.02a) Changes +Harold 6d (grab) is now armored. In an already armor filled deck of neutral options, this makes sense to add as a mixup considering that harold's normal grab was unpopular anyway due to being techable +Harold 2c does 24 instead of 18. The command grab damage nerf plays out how I wanted, so this gives harold a splash of damage on one of his loop pieces that doesn't pop up as frequently as the command grab but also emphasizes the impact of the clap (more damage means more hit stop) +Rex parry no longer gets hit by moves with active frames +Aesthir's 6a now has a little more startup, a little more end lag, 6 more damage, and slight hitbox changes. It still isn't whiff punishable. this is kind of a rework of the move in order to make it more fun to fight against without really taking that much power away from it (due to the increase in damage making up for the decre…

  • Week 2 Patch Notes - 21 September 2021

    Discord: https://discord.gg/mC9HbP2Naz Added: +each character got 2 new skins based on community requests in the discord +combo trials now reset 30 frames after you do an incorrect move in order to give you time to see what move you did incorrectly +added auto trial progression as an option +you can leave the pause menu with B button or with pause button +you can press 4pause or 6pause or 8pause for different training mode resets +ichiro has a new 214abcd which is a kick flip, you can hold up or down or neutral(which goes up) to choose a direction when you begin ichiro's 214d wall ride +lucey can wall run with 236abcd and 214abcd now +there is now a little red ui crossout to display if you are locked out of burst or not +2pause now resets to center, and 5pause now resets to the previous side you reset with, and it also remembers if you swapped +added reversal options (5a, 2a and recordi…

  • First Discord Tournament 9/18 - 18 September 2021

    The brackets: https://challonge.com/combobabies https://challonge.com/combobabiesAD The discord: https://discord.gg/EyHu9JxH Thanks for playing!

  • Week 1 Patch Notes - 14 September 2021

    Additions: +added clashes (previously port priority determined who wins if both hitboxes were on the same frame) +new training stage +about 10 new skins +fullscreen toggle +resolution options (you can play low res while in fullscreen) +you can now queue while in training, this will be a very good feature to have if and when more players show up lol +aesthir's trial 8 is a new trial Changes: +aesthir's 236d now has a "hit cooldown" and a large launch value which means it can juggle the enemy across the screen which looks way sicker and also is slower so you can stack them up or do setups with it +redid a ton of combo trials +changing brentley 214d to not be a launcher, so that it retains its sick air jugggles but also works otg +set max rollback frames to 10 from 49 for now, in the hopes that stability improves +ichiro's 214abc have been reworked to be more physics based, so in order to…

Patch notes and updates

S.noRelease datePatch nameGID number
116 April 2023Controls UX Update6539831519497300535
227 March 2023Peer to Peer netcode5143713753741359051
328 November 2021Patch Notes for 11/28 (1.02f)4224935490647926796
44 November 2021Patch Notes 11/44186652991110455072
521 October 202110/20 Patch Notes4103335143103719463
614 October 2021Patch Notes 10/134698935641753694426
728 September 2021Week 3 Patch Notes3936699406889003279
821 September 2021Week 2 Patch Notes5418383147754439282
914 September 2021Week 1 Patch Notes4020014731814498674

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