- v2.0.2 - 30 May 2025
Changes - Increased prices in some regions based on Steam's recommended pricing, in line with the full release - Beams now disappear when entering water (no changes to lasers) Fixes - Fixed a crash that occurred when setting the simulation range to large - Fixed a bug where Ancient Cores behaved abnormally after loading (Cores that were already activated may still behave incorrectly) - Fixed a bug where solar panels could generate power when hit by lasers from the back side - Fixed a bug where parts from defeated robots did not disappear after loading
- v2.0.0 Full Release - 21 May 2025
Additions: - Ancient Core (Boss at the center of the fortress) - Ancient Laser (Dropped from the Ancient Core) Changes: - Slightly reduced the durability of the Ancient Robot Fixes: - Fixed an issue where post-processing effects were not applied to the third-person camera view
- v1.12.0 Robot Update - 19 April 2025
Additions: - Ancient Robots (emerge from ancient robot makers) - Ancient Ceramics (can sometimes be found in the possession of ancient robots) - Baked Apples (obtained by heating apples) Changes: - Transistors, trigger switches, and capacitors now drop from robots instead of self-destructing drones - Objects that take more than 10 times their maximum durability in blast damage will now disappear - Slightly increased the strength of iron
- v1.11.0 - 13 November 2024
Additions - Ancient Capacitor (a battery with a very fast discharge rate; dropped from self-destructing drones) - Object Deletion feature (Creative Mode only) - Blueprint Favorites Registration feature Changes - Adjusted strength and attack power of mineral deposits - Adjusted behavior of 1cm thick crystals Fixes - Fixed unstable electrical behavior affected by refresh rate - Fixed issue where the large tree at the starting location wouldn’t generate - Fixed issue where seed values entered from the keyboard weren’t applied - Fixed issue causing the holster to appear completely white - Fixed issue where collection unlock status wouldn’t save if the game crashed - Other minor fixes
- v1.10.0 Creative Mode & Electronic Components - 9 October 2024
Additional Features - Creative Mode (Players do not take damage and can generate objects registered in blueprints or materials discovered in normal mode without any cost) - World Generation Options (Seed value, terrain scale) - Ancient Transistor (Conducts electricity depending on the presence of voltage from the horizontal direction. Dropped by self-destructing drones) - Ancient Trigger Switch (Conducts electricity only while the trigger is being pressed. Dropped by self-destructing drones) - Crystal (Conducts electricity at a periodic rate depending on its thickness. Generates weak electricity when impacted. Grows on top of mineral deposits) - Mineral Deposits (Breaking them will produce ores) - Low-Bounciness Rubber* - Return to Title Button *Low-bounciness rubber will be added as a material named "Rubber," and the previous version of "Rubber" will be renamed to "Bouncy Rubber." Comb…
- v1.9.0 - 29 April 2024
Additional Features - Added support for new languages: Simplified Chinese, German, Spanish, French, and Russian - Added a simple tutorial for first-time players - Added a feature to adjust avatar scale Changes - Overall optimization of processing - Changed the appearance of VFX and water - Increased the distance at which the moon is visible - Adjusted the probability of object generation - Supported VRM1.0 (Avatars from the previous VRM0.x can still be used, but their color scheme may change) - Even when the avatar is off, the head is now displayed in the third-person view camera - Removed default avatar Fixes - Fixed an issue where fire does not extinguish underwater - Fixed an issue where the moon's center of gravity could be misaligned - Fixed an issue where the object name does not change when a live slime is burned - Other minor fixes
- v1.8.0 Space Update - 18 November 2023
Additions: Sky Ruins Mixed Acid (can be synthesized from Niter and Yellow Slime) Nitrocellulose (can be synthesized from Mixed Acid and Dry Grass) Ancient Rocket Engine (available in Aerial Ruins, generates thrust while consuming Nitrocellulose and being electrically powered) Space (becomes weightless above a certain altitude) Moon (generated above the starting point) Moon Rock (has the same properties as terrestrial stone) Re-calibration feature (allows switching between standing and sitting play mid-game) Volume control feature Footstep and water sound effects Note: Aerial ruins and the moon are generated even in already explored areas of existing save data. Changes: Modified how music plays and added new tracks (new tracks are from stock music, so they will not be added to the soundtrack) Made the trigger operation exclusively for bonding, not for bonding and separation Changed swimm…
- Extension of the Early Access Period and Upcoming Update Plans - 7 October 2023
The initial early access period for Primitier was planned for 1-2 years. However, due to missing elements such as variations in mobs, we are expecting to extend the period by about a year. Thus, the official release is now anticipated to be around the end of 2024 to the beginning of 2025. For the full version, we plan to add mainly the following elements: - Mobs smarter than slimes and drones - Fortress boss - Creative mode - Logic circuit system (this may be added in an update after the full release) We appreciate your continued support for Primitier.
- v1.7.1 - 3 October 2023
- Fixed a bug where the physics simulation becomes unstable during processing lags - Fixed a bug where thin objects disappear when cut - Fixed a bug where swimming is only possible with Touch controllers - Fixed a bug where objects sometimes don't leave the hand - Fixed a bug where the separation operation occasionally triggers the sound effect twice
- v1.7.0 Blueprint Update - 28 September 2023
Additions: - Blueprint System: You can launch the Blueprint UI from the left-hand menu. By registering a blueprint of an object, you can automatically create the same object by consuming equivalent materials and electricity. Changes: - Switched the input system from SteamVR Input to OpenXR - Changed the VIVE controller's grab action to grip toggle, and the join action to trigger - Separation action can now be done with the A/X button on Touch controllers and the A button on Index controllers - Other minor adjustments Fixes: - Fixed the issue where the block would be released from the hand after breaking Blueprint data is saved in Documents\Primitier\Saves\Blueprints and can be shared with other players by transferring files. Added to the guidelines that blueprint data can be shared.
- v1.6.1 - 31 May 2023
- Fixed a bug where the temperature of objects becomes NaN (objects already turned into NaN will return to the ambient temperature upon loading) - Fixed a bug where Yellow Slime could not be cooked - Fixed a bug where the Ancient Fortress could not be generated on the south and west sides - Adjusted the growth rate of Yellow Slime - Adjusted the generation probability of Ancient Fortress
- v1.6.0 - 21 May 2023
Additions: - Ancient Fortress: A massive ruin guarded by thick walls and beam turret. (I plan to spawn a boss at the center, but the boss is not yet implemented) - Ancient Suicide Drone: Mainly appears inside the fortress and explodes at a certain distance when it approaches the player. - Yellow Slime: Eats almost all substances excluding gold, silver, glass, etc. - Repair Filler: Obtained by combining raw rubber and yellow slime. It can restore the durability of objects through a bonding operation. - Additional display items have been added to the right-hand window, such as the speed of an object and descriptions of substances. Adjustments: - The algorithm for determining the cutting direction of an object has been revised to make it easier to cut in the targeted direction. - Made sure that the speed of an object is not reset due to cutting or separation. - Increased the maximum rotati…
- v1.5.0 Electric Update - 7 February 2023
Features - Electricity: Electricity flows when a block that generates electricity and a block that consumes electricity are connected directly or with conductors - Ancient electric motor: The shaft rotates when electricity is applied. Electricity is generated when the shaft is reversed - Ancient battery: Can store electricity. Charging and discharging are switched depending on the connection direction - Ancient LED: Lights up when electricity is applied. There are two types, large and small, and the larger one can illuminate the surroundings - Ancient solar cell: Generates electricity when exposed to sunlight. The more vertical the exposure, the more electricity is generated - Tungsten ore: Changes to tungsten when heated - Tungsten: Heats up when electricity is applied. It has higher attack power than iron. Forgeable at 1200℃ - New property of pyrite: Conducts electricity in only one d…
- Demo Version Update - 10 September 2022
The demo version now reflects updates up to v1.4.1. As before, the demo version has the following limitations: - Cannot save and load - Movement range limitation - Fixed terrain seed value
- v1.4.1 - 15 July 2022
- You can now adjust the holster position by grabbing it - Added a holster sound effect - Adjusted the tracking speed of the holster - Added a guide for snapping when grabbing a bearing - Changed the UI of the camera - Adjusted the graphic of some materials - Fixed a bug in the growth conditions of rubber trees - Fixed a bug that the camera position may shift when loading
- v1.4.0 Holster, Ice & Glass - 29 June 2022
Features - Added holster (can fix objects to your body) - Added ice (generated in sub-zero snowfall areas and seas. Low friction. Melts above 0℃) - Added Quartz sand (generated in deserts and beaches) - Added Glass (can be obtained by heating quartz sand. The beam passes through it) - Added explanation to the tablet at the starting point Adjustments - Changed the movement motion of the player - Relaxed the conditions for growing rubber trees - Adjusted the temperature distribution - The amount of recovery of burning food now gradually decreases - Adjusted the movement speed of the player in the air - Graphic adjustment of some materials Fixes - Suppressed the problem that the accuracy of coordinates decreases when the player is too far from the starting point - Suppressed the problem that an object may slip through immediately after being accelerated by a blast
- v1.3.1 - 15 May 2022
- Fixed a bug that an error occurs when the fruit is combined with a tree and cut under specific conditions - Fixed a bug that UI interferes with objects - Fixed a bug that the behavior of objects soaked in water became strange - Fixed a bug that the player's behavior became strange when the head was lowered to the bottom of the ground
- v1.3.0 Tree Planting & Rubber - 6 May 2022
Features - Tree planting (When fruits are sown on the ground, they grow to the same size as the original tree and bear fruits with a certain probability) - Rubber (Raw rubber can be obtained by damaging a rubber tree, and becomes rubber when combined with sulfur) - Multiple saves - Added a music for cold regions Adjustments - Increased the burning speed (maximum temperature) of objects in contact with niter (the niter disappears when a certain amount of combustion is assisted) - Suppressed penetration of high-speed objects and beams - Changed the calculation formula for explosion damage - The size of naturally generated objects is now in 1 cm increments - Limited the ground and temperature on which each plant can grow - Increased the movement speed of the player in the air - Changed the material of the trunk of coniferous trees - Adjusted the density and durability of wood - Changed the…
- Official Discord server has been opened - 1 May 2022
English and Japanese channels are available. In addition to using it for communication between players, I accept bug reports and feedback here. Please feel free to join! https://discord.gg/9dauxbp4Ju
- v1.2.1 - 26 March 2022
Fixed a bug that could cause the game to stop when explosives explode.