- I knew it! Small hotfix for Destruction map - 3 February 2023
You know that feeling when you and another person say 'bye' to each other and then continue to walk in the same direction? Well anyways, here's what's fixed this time: * Destruction's Mini Arenas getting stuck without dropping the barrier sometimes * Destruction's Mini Arenas having a chance for the first few stages to spawn 52 drones instead of 2 (deadly typo) * Destruction's Mini Arenas ending the arena too early * Destruction's Mini Arenas not clearing all enemies around the map before starting the first wave (that moment when the last enemy you have to kill is a drone that's just watching you slaughter it's friends through the mistwalls without being able to do anything and then you just stare at each other because there's a wall between you and you can't do anything to each other at all. Not talking from experience at all) * Removed debugging god mode option from the main build :p
- FULL RELEASE OF IDIOITC (THE GAME) IS OUT NOW - 2 February 2023
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WE MADE IT!!! Idiotic is now fully released! It's been a wild ride full of bug fixes, features, stress, some more bug fixes and learning! THANK YOU ALL FOR JOINING THIS IDIOTIC ADVENTURE! This is the first video game I ever made, its full of mistakes and common pitfalls but I've learned a lot from it and gained a lot of new friends! And now it's also officially completed!! I feel like ending every sentence with an exclamation mark! I think at the end the game came out OK! There's a lot I would want to change/fix but as someone very dear told me once - "Art is never finished, it's abandoned" (they stole it from somewhere), there's a limit of how much I could change with the game at the moment! I think I might do some small changes later on (and probably another bug fix if I know anything about uploading an update and myself),…
- actually fixed the bugs this time, guys! - 16 October 2022
I've set back the game into the latest version with all the changes and bug fixes. new fixes: * default key binding is actually default and not whatever mess I left it in while testing. LMK if you can edit it correctly and if the custom key binding you may have isn't affected by this change * fixed weapons clipping into player's camera
- reverted back to a less buggy build - 14 October 2022
due to a number of bugs in the new update and a lack of time I've reverted back to a less buggy build. Sorry. features removed: * key rebinding * fov slider * unfixed camera overlapping a few random walls sometimes will resolve the bugs in the next few days and update again
- Call me "mr hotfix man" because here's another hotfix! - 11 October 2022
* fixed white suits running backwards, now they come up at ya, shoot once and then run away facing the right direction * fixed weapons not affected by the ADS and looking far away when aiming (also aligned some to the center) * fixed key binding sometimes removing the opposite key (aka "moving forward and backwards now use the same key and you have nothing to do about it" is no more!) * added a reset key binding button * forgor :skull: to change the buttons' text to the key bound so that's coming next update. Too bad I remembered this only after I started writing the patch notes and set the build to live * added a class called PP_Controller and giggled a lot. This won't affect the game in any way as this hasn't been implemented into the main game but I want y'all to know it's in the files now
- hotfix:"god, I hate bugs" - 10 October 2022
Space bar wasn't the default jump button. That's now fixed
- Key rebinding and FOV slider are finally in the game - 10 October 2022
* Added the ability to rebind keys * Added the ability to change FOV * Fixed a few small bugs relating to FOV
- Hotfix Early Access 02.21 - Suits - 8 September 2022
Fixed a bug where the white suits teleport again after death, causing their coins to clip through the floor fixed bug making the suit's healthbars reset to "full" every once in a while fixed bug where the white suit dies too early changed the white suits % when spawns to 20% fixed a bug where the coin the white suit drops doesn't appear (yea it was 2 different bugs) changed description on Rooftops to fit the gamemode better now
- Enemies Update Is Officially Out! - 8 September 2022
Change log: -Improved the spawning in both Destruction and Arena -Made the arena end after 25 minutes -Fixed the save files getting messed up every update (I swear this is the last time your XP will reset) -Added cloud saving! -Improved performance -Hid a secret -Fixed getting less XP when pressing retry after dying -Fixed a bug where the XP was calculated twice, now you might be getting less XP than before so this might require some balance changes later on following your feedback -Fixed a bug where your coins would disappear if you were exiting -Fixed a bug where you would get a different amount of coins than before if you went into a mission -Fixed a bug where you could still ADS while reloading. Now you'll exit ADS when you're reloading and return to it once you're done -Fixed arenas not ending after 25 minutes -Fixed a bug where the enemy counter would get out of sync and drop the…
- Experimental Enemies Update is out! - 29 August 2022
Lots of new enemeis, could saving, new way to get boosts and even *vibes*! Since it's in an experimental branch, here's how you can get it through Steam! https://youtu.be/m5Bn2smRUK0
- Pretty Dumb Update! - 25 July 2022
Visual reworked and ready to go! Find full details on this event!
- Pretty Dumb Update Visual Rework Now Live! - 25 July 2022
Heyo! There's a visual rework! Hurray! What does that include? Moved from UE4 To UE5 Remade all 7 maps (ya, main menu too) Added new tiles and actually remade everything in Destruction. Now there are 6 mini arenas that are connected via shaft y'all gotta wallrun through with drones after ya Remade the main menu UI (now it's hopefully clearer how you level up and unlock new stuff) Remade the boosts shop menu (and added quirky lil descriptions to make you giggle) Added floating damage numbers (kinda new gameplay direction) Buffed Bonk The Bat to start with a 1.5x speed boost Added small HUD element for temp boost effects Remade HUD healthbar and coin tracker (it will get future changes) Fixed so many bugs I'm too lazy to type them all but trust me the transition between engines wasn't smooth. Added more bugs to fix later (or to declare them as features if I can't fix them) Added a bunch o…
- Change Log Early Access 01.3 - 17 March 2022
Heyo! Fixed some more bugs that were bothering you guys. I'm planning a visual rework soon before I add more content (to save myself from making some stuff twice). I can't give exactly a date because I'm dealing with other stuff as well rn but I'm still here and will probably bug you with feedback requests and minor changes until then. Cheers :-) change log: made second jump slightly higher than first made the wallrunning end after 2 sec of continuous wallrunning - resets when you land on the ground made bullet spread 0 when adsing (hopefully) fixed flinging sideways when you run out of wall when wallrunning fixed having toggle crouch on while sliding: pressing crouch mid slide doesn't cancel the slide fixed toggle crouch on: animation sometimes stay in crouch position even when it shouldn't made the Not Bad recoil smaller and easier to control added head bobbing when running added a ca…
- Update patch notes for 01.2 build - 13 March 2022
Heyo! I patched common bugs found in the latest build! I'm planning out an update road map right now so I'll post it soon. For now it'll be mostly bug fixes until I have the plan working. If you have any feedback lmk either here, in Discord or Reddit. All available as links in the bottom left of the main menu screen :-) Change log: Increased firing sound of Not Bad fixed the sliding animation not showing when in air increased sliding sfx volume fixed some boosts sfx not being affected by sfx volume settings fixed text in boosts sometimes clipping out of the box (or getting cropped) fixed color of "waste coins" boost being affected by "second chances" fixed summary saying "play:.." instead of just the mission name added a looping check queues for firing and adsing (should make using the weapons even smoother) fixed xp boosts giving xp twice sometimes added an extra level lock for mission…
- Fixed XP not saving on restart bug (hopefully) - 9 March 2022
I fixed it hopefully (it was due to an error on the loading script I missed). BUT: I cant be sure I fixed it for all of you so if you could pls let me know it works for you now I'll be very grateful you can contact me through here, reddit: r/idioticTheGame and discord https://discord.gg/AGuAhu3dCD also if it still happens, downloading the game on your C drive should fix it
- Idiotic Launches In Early Access! - 3 March 2022
I wanna thank y'all for sticking by for the past year, making memes, giving feedback and suggestions, and playtesting my broken experimental builds. And if you're seeing this game for the first time: Welcome! You're invited to join in on the development of this idiotic, high pace - low IQ game! And of course this can't be an announcement without a change log, here are the change logs of the past few months: -changed the green apple to "not not bad" (I won't fix it until I know the current weapons work wll) -Remade the Not Gauntlet -Fixed the weapon switching bug -added more height to the mantle -added more force to jumping off wallruns and mantles -made wallrunning speed faster -Made mantle and quick climbs faster -Added boosts! (currently there are two you can get- won't add more until I know these two work well) -Added a boost shop you can get to from the menu or pressing B in game -A…
- Ayo demo update 03 is out now! - 20 February 2022
Yo! I updated the demo with some new parts in the tutorial and a system to make the guns feel smoother. Actual change log: Added tutorial tile about coins and boosts Added tutorial tile about chaos points Added info about movement affecting melee damage Added tutorial simple combat tile Made the track to the end (from NS track) longer so people would be able to have a better chance to see the NS coming. Increased weapon sway in response to feedback Increased the recoil animation for Not-Bad Buffed Josh The Pan to 55 base damage (from 50). This allows "Josh Supremacists" to oneshot suits with 1.6x Damage multiplier (or Josh Units :-P), can get to it from a quick wallrun now. Added a grace system to let players keep the damage multiplier for 1 sec after they bumped into something (and lost 0.4 or more Josh Units fast). Added a firing and aiming queue systems so players won't have to press…
- DEMO UPDATE 02 IS OUT NOW - 9 February 2022
Change log for the demo! -Wallrunning is now keeping momentum -Jumping height slightly increased -Climbing/mantling now skips the ledge grab -Players can now keep sliding without press W to look around during the slide -Enemies will not spawn near the player -Kamikaze enemies need to wait 3 sec after spawning to "prime" themselves before they can explode -Neon Stringler is slightly faster -There's now a cooldown on hitting with melee (e.g you can't spam melee, it's a 0.5ish cooldown) -Improved performance -Fixed explosions not doing damage sometimes -Now only "alt enemies" (currently just the alt zombies) give health when killed. This gives greater incentive for players to teleport. -Wallrun speed increased -When jumping during a climb the player will be pushed back off the wall instead of reseting the climb timer -Suits' projectiles now do not pass through walls (it was only a visual g…
- I'll be livestreaming at 02/27/2022 6:00 PM GMT+2 - 4 February 2022
Yo I'll be live 02/27/2022 6:00 PM GMT+2 Come say hi!
- I'll be going LIVE at 02/21/2022 8:00 PM GMT+2 - 4 February 2022
Yooo I'll be live streaming for the first time in my life. I'll play arena and try to get my best time and maybe do a small Q&A 02/22/2022 6:00 PM GMT+2