- Patch 0.13.3 - 8 August 2026
Changes & Improvements: Added Unstuck option for the Cart and Horse. Added Cart and Horse markers to the map. Added missing translations and localization. Increased the Sales Table's item capacity. Adjusted water decal resolution. Bug Fixes: Fixed the Horse sinking when the game was paused. Fixed an issue where the Cart could sink or fly away after pausing under certain conditions. Fixed Big Crates freezing in mid-air when placed on a Horse (Horses are not intended to transport big containers). Fixed a camera rotation glitch when looking too far up or down while riding a Horse. Fixed a camera glitch when mounting a Horse. Fixed Horse hoofstep sounds not following the Footsteps audio setting. Fixed Settings labels not updating after changing the language.
- Patch 0.13.2 - 10 July 2026
Fixes & Changes: Improved cart physics performance when carrying large numbers of items. Improved item highlight performance. Tweaked ground collision in the town square.
- Patch 0.13.1 - 4 July 2026
Fixes & Changes: Workbench now indicates when components must be cooled before use. Restored anvil spark effects. Updated river materials. Tweaked ground collision in the town square.
- Update 0.13 - 19 June 2026
New Features: Added new crafting and enchanting menus and animations to the Workbench and Kitchen Table. Added multi-slot saving. Added new achievements. Changes & Improvements: Crafting tables (Workbench, Kitchen Table) now allow placing multiple items at once. Increased item placement area on crafting tables (now covers the entire table). Removed Workbench canopy. Improved shader warmup speed. Bug Fixes: Tweaked ground collision in the town square. Fixed minor UI and physics issues. Fixed minor crafting and material issues. Fixed an issue where attached carts could sink after loading.
- [Beta Branch] Devlog - Patch 0.13a3 (WIP) - 14 June 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is part of a larger update that will be released soon. Changes & Bug Fixes: Added an error message panel for save files that fail to load. Fixed an issue where loading save files could get stuck (title screen reloading). Fixed an issue where attached carts could sink after loading. Fixed a bug when crafting with gemstones. Fixed mushroom materials. Fixed missing fonts in the UI. Please note that this is not the full update. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-click the game in your library Go to Properties -> Game Versions & Betas Select the beta branch from the list Since I’m developing this solo, your feedback is extremely helpful at this stage.
- [Beta Branch] Devlog - Patch 0.13a2 (WIP) - 29 May 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is an early part of a larger upcoming update, so it doesn’t include everything yet. Changes & Improvements: Added new crafting and enchanting menus and animations to the Workbench and Kitchen Table. Crafting tables (workbench, kitchen table) now allow for placing excess items (with certain limitations). Increased item placement area on crafting tables (now covers the entire table). Tweaked ground collision in the town square. Please note that this is not the full update. More content and improvements are planned and will be added in future patches. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-click the game in your library Go to Properties -> Game Versions & Betas Select the beta branch from the list Since I’m developing this solo, your feedb…
- [Beta Branch] Devlog - Patch 0.13a1 (WIP) - 24 May 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is an early part of a larger upcoming update, so it doesn’t include everything yet. I wanted to start sharing changes and gather feedback early. New Features Added multi-slot saving. Added a prototype menu to the Workbench as part of the new crafting system. Changes & Improvements Removed Workbench canopy. Improved shader warmup speed. Please note that this is not the full update. More content and improvements are planned and will be added in future patches. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-click the game in your library Go to Properties -> Game Versions & Betas Select the beta branch from the list Since I’m developing this solo, your feedback is extremely helpful at this stage.
- Update 0.12 - 14 May 2026
New Features: Added Quests (24 total), including a new tab in the Handbook. Added Achievements (11 total), including a new tab in the Handbook. Added Map, including a new tab in the Handbook. Expanded tutorial to include Fishing, Digging Spots, and Woodcutting. Added new items: - Beet Juice (65 energy). - Royal Soup (100 energy). - Fish Soup (60 energy). Changes & Improvements: Increased starting resources for new players Rebalanced food values: Grilled Fish (25 energy), Vegetable Soup (40 energy). Updated sword icons in the crafting table. Bug Fixes: Minor UI fixes. Minor physics fixes. Improved collision in the town square to reduce physics glitches. Restored the colors of the juice bottles.
- [Beta Branch] Devlog - Patch 0.12a3 (WIP) - 12 May 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is part of a larger update that will be released soon. New Features Added Map to the Bulletin Board. Added new items: - Beet Juice (65 energy). - Royal Soup (100 energy). - Fish Soup (60 energy). Changes & Improvements Reduced display time of Achievement popups and Quest HUD when multiple entries are queued. Rebalanced food values: Grilled Fish (25 energy), Vegetable Soup (40 energy). Updated sword icons in the crafting table. Bug Fixes Minor translation fixes. Minor UI fixes. Minor physics fixes. Improved collision in the town square to reduce physics glitches. Restored the colors of the juice bottles. Fixed an issue where the Quest HUD could freeze. Please note that this is not the full update. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-c…
- [Beta Branch] Devlog - Patch 0.12a2 (WIP) - 10 May 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is an early part of a larger upcoming update, so it doesn’t include everything yet. I wanted to start sharing changes and gather feedback early. New Features Added Achievements (11 total), including a new tab in the Handbook. Added Map, including a new tab in the Handbook. Expanded tutorial to include Fishing, Digging Spots, and Woodcutting. Bug Fixes Fixed Quests UI in the Handbook. Please note that this is not the full update. More content and improvements are planned and will be added in future patches. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-click the game in your library Go to Properties -> Game Versions & Betas Select the beta branch from the list Since I’m developing this solo, your feedback is extremely helpful at this stage. If…
- [Beta Branch] Devlog - Patch 0.12a1 (WIP) - 1 May 2026
Hey everyone, I’ve just pushed a new WIP build to the beta branch. This is an early part of a larger upcoming update, so it doesn’t include everything yet. I wanted to start sharing changes and gather feedback early. New Features Added Quests system. Added Quests tab in the Handbook. Changes & Improvements Increased starting resources for new players. Bug Fixes Fixed scaling issue with item container on horse (item storage area). Fixed dynamic font rendering issues. Please note that this is not the full update. More content and improvements are planned and will be added in future patches. Some features may still change based on testing and feedback. Beta Branch Access If you’d like to try this build: Right-click the game in your library Go to Properties -> Game Versions & Betas Select the beta branch from the list Since I’m developing this solo, your feedback is extremely helpful at thi…
- Update 0.11 - 24 March 2026
New: Tree cutting in designated areas. Fishing system. Cart can now be attached to a horse. Cart can be pushed or pulled. New food: Fish, Grilled Fish. Wide crate for smaller swords. Basic water interaction. Music added. Digging spots (use shovel). Shader warmup during loading. Changes & Improvements: Tools now match game FOV. Reworked physics and container system. Improved physics performance. Minor UI/UX improvements. Permits can now be purchased on-site. Containers remain closed after pickup. Now the world's barrier is visible. Fixes: Resolved a bug that caused the horse to lose its sounds after using the "unstuck" option. Resolved an issue where players could fall through the map after using the “unstuck” option. Various minor bug fixes.
- Patch 0.10.2 - 7 September 2025
Fixes & Changes: Restored lantern glow when using the lowest quality setting. Fixed an issue where items could fall through the map when dropped from the hand or a container. Fixed a bug where items could get stuck in containers after dumping their contents into a furnace. Updated the title screen’s title and background, as well as the game icon.
- Patch 0.10.1 - 17 August 2025
Fixes & Changes: Improved item placement system. Fixed font rendering issues in certain languages. Big Crate can now release/dump its contents, like the Crate and Bucket. Fixed interaction between Crucible and Furnace. Minor adjustment to how collision sound effects behave. Character collider slightly reduced in thickness. Optimized overall physics performance. Improved physics interactions (especially between items and containers). Simplified physics model for crate containers. Fixed issue where items could disappear from carts after loading a save. Fixed save/load handling for items stored in larger containers (e.g., carts). Known Issue: In some cases, containers (e.g., crates) may immediately cause items to stick inside; saving and reloading the game resolves this issue.
- Update 0.10 - 10 July 2025
Added: New tool items: Hammer, Hatchet, Pickaxe, Shovel. New container: Big Crate - can be closed (disables items for better performance). Simple haggling feature with the merchant. Keybinding customization added to Settings. Changes: UI got a full makeover. Updated item placement system: items now better align and "stick" to surfaces when placing. New tool system: Players can now equip and swap tools with corresponding items. Added tools as craftable items in the workbench. Improved tool interactions when held. Beds now show the amount of energy they restore. Fixes: The game now saves which items belong to which containers, reducing bugs and preventing mismatched inventories after loading. Held tools now render on a separate layer, independent of FOV settings. The map barrier has returned. Fixed several translation issues.
- Patch 0.9.4 - 7 March 2025
Changes: Adjusted prices to make items more affordable (e.g., sand casting flask, skills, and tech). Increased sound volume levels in the settings for better audio clarity. Fixes: Resolved physics issues between interacting objects. Fixed a bug where items remained floating when the crate beneath them was removed. Restored the missing cliff in the environment. Corrected various language inconsistencies. Fixed a bug where unloading a crate while low on energy caused the player to consume food from the container.
- Patch 0.9.3 - 22 September 2024
Fixes: Revised Language Translations: Updated and refined translations for several languages. Missing Crafting Error Message: Fixed an issue where the error message for failed crafting attempts would not appear in some languages. Disappearing Ingredients: Resolved a bug where ingredients could disappear when dropped through walls using various containers.
- Patch 0.9.2 - 16 September 2024
Added: HUD Toggle: Players can now toggle the HUD on and off. Toggle HUD Controls Legend: Option to show or hide the controls legend for the HUD. Changes: Enchantment Effects: Updated and improved enchantment effects. Translations Updated: Replaced old translations with updated versions. Fixes: Grass Visuals: Subtle visual improvements to grass, particularly in shadows and at night. Mushroom Model Lighting: Fixed lighting issues with mushroom models when illuminated by lamps at night. Crates/Containers Physics: Crates can no longer hold boulders due to physics adjustments. Korean Font: Corrected issues with the Korean font display. Missing Translations: Added missing translations across various languages.
- Patch 0.9.1 - 8 September 2024
Added: Unstuck Function: A new button in the main menu (ESC) to help players free themselves if stuck. Players can now invert the Y-axis for mouse controls. Changes: The previous HUD layout has been brought back, now displaying the day of the week. Tools are now always visible, addressing clipping issues. You can now sleep for up to 24 hours in bed, and the UI for this feature has been improved. Sliders in the Settings/Options menu have been adjusted for better user control. Fixes: Fixed a bug that caused interaction issues with items after mining onyxite, which affected some players in post-load game instances.
- Celebrating Our Journey: Anniversary Update 🎉 - 28 August 2024
As we approach this anniversary, it’s a perfect time to reflect on how the project has evolved from its original idea to what it is today. It's also an exciting opportunity to share where things are going and highlight upcoming changes. Looking Ahead: What's Next? I'm thrilled to reveal that several graphical enhancements are in the works to make the game even more visually stunning. These improvements will roll out gradually, just like before, to ensure a smooth and polished experience. I'm also excited to announce the addition of new systems that will deepen gameplay. The Alloys System and the Enchanting System have been introduced, offering players more ways to craft products and more unique combinations they can create. These systems will continue to be improved over time, whether it’s in graphical changes or providing even more options and strategies for crafting the perfect gear.…