- Warlordocracy v9.8 - 19 September 2026
Fixed a major bug in Cake Mode where resting would not cure fatigue, thanks to JODEGAFUN.Added new sound effects and game messages for getting/dropping magic jewelry, as well as new visual effects for drinking potions (similar to casting buff and heal spells). New jewelry for Ch.6: Ring of Parry, Amulet of Displacement.Also added a cheese cultivation system for Ch.6, as well as 3 special kinds of cheeses: Culian cheese, krug cheese, and druidic cheese (as well as normal Viridian cheese). This will be important for a new Ch.6 companion quest.Complete list of changes:-Fixed bug in Cake Mode from recent patch where sleeping did not cure Fatigue (thanks to JODEGAFUN).-Potions now show a quick effect animation when used (similar to heal and buff spells).-New effect objects and sounds for invisibility and rejuvination spells and potions.-New sound effects and game messages when characters get…
- Warlordocracy v9.7 - 12 September 2026
NOTICE: My Twitter account was hacked because I was an idiot. Do not reply to anything from the old Laughing Coyote Twitter account.Improved both character screen and encyclopedia some more, fixed a minor bug where being marked a cheater during character creation would make the background art disappear.Also improved unexplored blackness objects with new script commands so they can be placed in tighter rooms and corridors. Almost all rug objects have been removed and replaced with simple map tiles, so the party selection circles aren't hidden.Added some cell doors and manacles to the Ch.2 keep maps, as it's supposed to be used as a prison according to dialogue and in-game text.Mostly just added more Ch.6 dialogue. Release date is still the end of October, but I'll have a public early access version up on itch well before then.Complete list of changes:-Character screen now displays factio…
- Ch.6 Release Date - 9 September 2026
Gotta push the Chapter 6 release date back to late October due to the following reasons:1) Wife is sick.2) My Twitter got hacked.3) Starting new day job.4) New Mint ISP is basically unusable.5) Final chapter can't be half-assed.6) Ch.6 is already longer than any previous chapter.I'll probably put a Beta on itch at the end of this month, but it definitely won't be ready for Steam till the end of October.
- Warlordocracy v9.6 - 6 September 2026
Small patch that adds more string codes to spell scripts, etc. to make game messages more clear. Added fail message to character screen when you try to change something for someone not in your party. Updated the old story files with modified stats from recent patches, also.Mostly just working on Ch.6 dialogue and quest scripts now. The story is all planned out on paper. I just need to type up the scripts and playtest a ton.Complete list of changes:-Added fail message to character screen when trying to change things if character is not in party.-Fixed minor bugs with resting bonus/penalty for noble/poor beds (Deep Sleeper ability improved).-Updated story files for all chapters with recent stat changes.-Added some more Ch.6 dialogue and scripts.
- Warlordocracy v9.5 - 3 September 2026
It's the 1-year anniversary of leaving early access, my babies.Overhauled the waiting and resting system. You can now cancel your wait/rest at any time by hitting ESC, and you can choose how long you want to rest. Your party will heal gradually as the hours pass while resting. The "timePass" command now has optional parameter for resting mode, as well as enabling the cancel button (for when you're just passing the time).Also, text codes for the player name (/n), wealth (/w), etc. that are used in dialogue can now also be used in game messages. Updated a lot of ability scripts to say the name of the character using the ability, as well as their target, etc.Improved the "mapSnowCover" command to convert more non-snow tiles to snow tiles (very specific filenames, used in Chapter 6).Added two new in-game texts that detail new weapons in Ch.6, and added some more Ch.6 dialogue.Complete list…
- Warlordocracy v9.4 - 31 August 2026
Improved some movement issues thanks to luj1's comments on RPG Codex. Sprites weren't updating their depth fast enough when moving north/south, so the overlap looked weird (fixed now). Also, drinking potions snapped the character back to closest tile (because of the empty bottle), which is now also fixed.Greatly improved collision detection for large monsters. They were not very common before Ch.6 so I didn't notice them squeezing through small doorways. There was another bug that prevented targeting large monsters with combat abilities from the north (also fixed).Also, the Minor Flame spell did not have sound effects.You can see all the above bugs in the video below if you look carefully. They are all fixed now, plus some other issues (see below), but I'm too lazy to make a new video.Complete list of changes:-Greatly improved collision detection for large moving monsters.-Fixed bug whe…
- Warlordocracy v9.3 - 29 August 2026
Added some more script commands for baddie AI to use Necromancy. Zombie AI can now pick up weapons.The victory music no longer plays automatically when a major battle ends, because in Chapter 6 it is possible to lose major battles and continue the story.Fixed a bug with magic staves still not having 100% accuracy.I'll be uploading a new Ch.6 alpha to the Patreon very soon: www.patreon.com/c/lcsoftwareComplete list of changes:-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware. -New script command: "pickCorpse" (picks random corpse of given species, mostly for Necromancy). -New script boolean: "if_objCountCorpse" (checks number of corpses of given species, mostly for Necromancy). -Victory music no longer plays by default after major battles (they can be lost in Ch.6 without gameover). -Necromancer AI now animates corpses into Undying, Undying AI now picks up nearby weapons. -"ObjMov…
- Warlordocracy v9.2 - 27 August 2026
In-game encyclopedia entries are now locked until you examine, get, use, or destroy the object. Location and lore entries are locked until you read or hear about them in-game. The Achievements section now tracks how many encyclopedia entries you have unlocked, and there are now a total of 1120 entries. Thanks to vendigo225 for telling me about the spoilers. The first game I remember that had an encyclopedia that unlocks as you explore was Lands of Lore 3, and I loved that game. This feature should make it feel more like that.The character screen now has tooltips, as well as buttons to easily access the encyclopedia, game manuals, and ESC menu.Chapter 6 probably won't be out until the end of September, as I have started another day job early and I keep getting sidetracked trying to perfect the HUD. But progress will resume ASAP and there will be another alpha out on the Patreon this week…
- Warlordocracy v9.1 - 26 August 2026
Major patch with a LOT of improvements. The character screen now lets you change party AI settings, wait, and save the game. Also improved information layout a bit. Attacking the ground no longer targets nearby hostiles. The character will now just move there, which is much less annoying. Stepping on sticks now has a chance to break them and reveal concealed characters. The chance depends on the character's Cunning skill. Baddie AI will now attack weak straw, wood, and clay walls if it's in the way of their target. Finally, added new in-game texts and items for Chapter 6. Chapter 6 release date is now the end of September. It's already bigger than any other chapter and there's still a lot of work to do. I'll put a new alpha up on the Patreon in a couple days. Patreon: www.patreon.com/c/lcsoftware Complete list of changes: -Character screen now has options to change party AI, wait, and s…
- Warlordocracy v9.0 - 23 August 2026
Releasing patch sooner than expected because I found and fixed a major bug with the timePass script not being called if you're not waiting or resting. It resets certain ability use limits and builds enemy forces, mostly. Fixed another bug with the item/ability cooldown timer sometimes overlapping other info in the HUD.Mostly added lots of new weapons, items, and dialogue for Ch.6. There is now a Necromancer Staff, and all staves now do bonus damage if you have the Wizardry ability.I'll have a new Ch.6 alpha on the Patreon in a couple days and I'll post here again.Complete list of changes:-Fixed MAJOR bug with timePass script not being called while not waiting/resting.-Fixed bug with item/ability cooldown sometimes overlapping other info in HUD.-Moved missile sprites from HUD to new missiles folder, new missile sprites.-New item for Ch.6: cheese cultures (quest item for Ysbail).-New magi…
- Warlordocracy v8.9 - 19 August 2026
Greatly improved the character screen. It now displays your entire party on the left side for you to click through and peruse. It also lets you rearrange your inventory and your abilities, as well as view their descriptions.Also created new script commands to stamp the current time so that you can revert back to it later. This is for Ch.6, when you will have to switch control to another character to defend the town while your main character is out adventuring. After the battle is over, the time will reset to before the battle started and switch back to main character.Added 5 new weapons: Purple Ice Weapons (3 kinds), the Blade of Whispers (sword that drives both targets and wielder insane), and the Cry of Daos (bow that causes blinding flashes on impact).Added 2 new in-game texts for Ch.6: The Exiled Druid, and The Fadespire.Added 3 new persuasion word scramble minigame topics: Cosmos,…
- Warlordocracy v8.8 - 15 August 2026
Uploaded a new Ch.6 alpha to the Patreon: https://www.patreon.com/c/lcsoftwareNew script boolean to check for musical note sequence when playing instruments in practice mode (for secrets).New script command to delete all items of given name on the ground (not being carried). Also made a script that clears up all corpses and lower-value items from the battlefield, because multiple major battles will be happening on the same maps in Ch.6.Added new sound effects for metal doors and chests, as well as a couple new in-game texts.Too lazy to upload screenshots (also don't wanna spoil anything).Complete list of changes:-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware. -New boolean: "if_musicString" to check for practice musical input (for puzzles, max 10 notes). -New command: "deleteAllGround" to delete all items on ground of given name (clean up after major battles). -New script calle…
- Warlordocracy v8.7 - 13 August 2026
Recently fixed a MAJOR bug where all item/ability cooldowns were set to the default 1 second. That bug was probably making combat a lot easier, despite this also being true for baddie AI. Added new cooldown message when trying to use item/ability before cooldown finishes, for clarity. Updated ability descriptions in encyclopedia and Player's Manual.Throwing anything now costs 3 meta, including stones.Finally, added a ton of new assets for Chapter 6, including Steppe Krugen, Krug Shamans, and a Purple Ice Wall that deals magical cold damage when you get close (major obstacle).Complete list of changes:-Fixed "objCooldown" command, used in item and ability use scripts (broken in some recent patch).-Increased cooldown of most combat abilities slightly, updated descriptions.-Cooldown message now displayed when using items or abilities too quickly.-Basilisk gaze attacks now deal shock damage,…
- Warlordocracy v8.6 - 10 August 2026
New art for Ch.6 from Straginski (https://x.com/StraginskiExtra).Also fixed idle patrol AI in map scripts with a new pick command, "pickNameIdle", which only picks idle mobiles that are not in the party. This prevents party henchmen from being affected by patrol routes on some maps. It also prevents enemy combatants from randomly disengaging to go patrol on some maps.Expanded the Underkingdom Monsters in-game text to describe the new monsters in Ch.6. Finished new monster AI (almost), and included new encyclopedia entries.I'm finally on vacation from the day job, so I'll be crunching on Ch.6 for the next 4 weeks.Complete list of changes:-New sketch art from Stragisnki: x.com/StraginskiExtra. -New script command: "pickNameIdle" (only picks idle mobiles that are not in party). -Changed all "pickName" commands in map scripts for AI with new "pickNameIdle" command. -Expanded "Underkingdom M…
- Warlordocracy v8.5 - 2 August 2026
Finished all the basics for Ch.6 maps, as well as 5 new monsters to fight: brownies, bloodworms, peepers, nightmares, and tormentors. Brownies will burrow in deep snow and pop out to throw rocks at you. Bloodworms will cause the ravenous status effect, tormentors spit slimes and acid at you.Also, new playable organ instrument in Ch.6, along with new organ notes thanks to Sonic Kitchen.Gonna be a new alpha on Patreon very soon:https://www.patreon.com/c/lcsoftwareHere's a couple of screenshots that don't spoil too much.Complete list of changes: -Finished basics for all Ch.6 maps. -New organ instrument sounds for music minigame (thanks to Sonic Kitchen). -New objects and sprite for Ch.6: organ, gramophone, pew, podium, skullPost, skullPost2, skullHanging. -New mobile monsters for Ch.6: brownie, bloodworm, peeper, nightmare, tormentor. -New snow cloud for monsters burrowing into and out of…
- Warlordocracy v8.4 - 28 July 2026
Acid attacks will now damage not only the target, but the target's currently-equipped weapon as well, from thrown acid flasks and slimes. Also, I realized there was no acid spell, so there is now a new Mycomancy spell called Acidic Spores. 75 spells now total.Also, 3 new original tracks from Sonic Kitchen, new snowy objects and tiles for Ch.6, and a minor bug fix where climate script wasn't being called on a couple of indoor maps.Acidic Spores spell (Expert Mycomancy):I'm almost done with the Ch.6 maps. Next weekend, I'll have a new alpha up on the Patreon with all maps finished, along with some temporary baddies to kill for fun. I won't spoil any maps with screenshots for now.Complete list of changes:-New tracks by Sonic Kitchen: beaver.ogg, cleaver.ogg, vault.ogg.-New Expert Mycomancy spell: Acidic Spores (deal acid damage to target and target's weapon).-Clouds of acid and acidic slim…
- Warlordocracy v8.3 - 21 July 2026
Got some new chapter art from Straginksi (x.com/StraginskiExtra), and I'm putting a new alpha of Ch.6 on the Patreon momentarily.This patch includes lots of new assets for Ch.6, including wooden palisades, monastery walls, electric shock traps, and insanity bombs.Also fixed a bug with the Alchemy crafting script, and another bug with Numbers not making a second appearance if you spared him. Finally, improved some old dialogue.Patreon: https://www.patreon.com/c/lcsoftwareStraginski Art: Complete list of changes:-New sketch art from Stragisnki: x.com/StraginskiExtra.-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware.-New monastery wall and palisade objects, new map tiles for Ch.6.-New electric shock hinge traps for chests and doors, insanity bomb traps.-New insanity bombs that cause random effects like berserk, confusion, fear, and blindness.-Fixed bug with cancelling Alchemy cra…
- Warlordocracy v8.2 - 17 July 2026
Mostly just working on the later Ch.6 maps right now.Added a new parameter to the "timePass" script command that bypasses running the map script, making it process MUCH faster. This parameter will be used for caravan travel in Ch.6 because travel times can be up to 48 hours. I can't use the "daysPass" command like I did in Ch.4 because that would bypass almost all checks, including attacks on the player's stronghold, which is a big part of Ch.6.I'll have a new alpha on the Patreon by Monday, probably, along with some new screenshots.Complete list of changes:-"TimePass" command now has optional second parameter to bypass map script (making it load much faster).-Travel by wagon in Ch.6 uses optional parameter for "timePass" command (very long distances).-Added some more snow tiles and log wall tiles for Ch.6, worked on some more maps.-Added new log wall objects for Ch.6.-Added some more C…
- Warlordocracy v8.1 - 12 July 2026
Choosing the "Attack" option in dialogue in certain tough situations will now grant you 1 skill point for having balls. Also improved some other old dialogue and added new dialogue, characters, and sprites for Ch.6.Fixed some bugs, especially with touchscreen mode, and possibly improved framerate a bit.Complete list of changes:-Choosing the "(Attack)" option in dialogue will now sometimes give you 1 Karma for having balls.-Added 4 hour warnings for town raids in Ch.6, 24 hours with the Scout Network reputation.-Fixed bug when changing maps briefly while waiting to automatically deal with raids.-Fixed bug where party equipment wouldn't be drawn after waiting or resting.-Fixed bug with turning on Touchscreen mode in main menu with number key.-Added some more Ch.6 dialogue, including purchasing Scout Network.-New characters for Ch.6: Commander Fargoni, Digdig, Ernoso (aged).-Prevented digg…
- Brigand v18.4 - 11 July 2026
Finished advanced team commands in time for the Brigand anniversary (tomorrow). Thanks to Taberone for the suggestion -- it was pretty simple to implement. Since you can now command your teammates to attack, respect will decrease whenever anyone on the team attacks friendly factions, not just the current player.Here's a list of the new team commands, accessed with the ALT key by default: Direct Control, Move to Target, Follow Leader, Hold Position, Attack Target, Get Item, Cancel Orders.Brigand Steam Page: Rekindled Ghouls must now be facing you to use their Voodoo attacks, as per Taberone's other request. This required a new script boolean (if_facingTarget). Also fixed some minor bugs with other commands (see below).There's a new option to disable the on-screen keyboard. Thanks to Maggot for the request. Also mouse speed and invert options are now saved in the INI file instead of with…