- New Combat Gameplay Reveal Trailer & Launch Window Announced! - 6 September 2026
Watch Our New Trailer!Introducing Gate Zero’s Combat Gameplay Reveal Trailer!For the first time, we’re giving you a look at a part of Gate Zero we’ve never shown before.Yes, you saw it. Our long-awaited launch window was announced in the trailer.Gate Zero will be coming in Spring 2027!Gamescom UpdateLong lines were formed at our Gamescom booth every day as people waited to try the demoThe past couple of weeks have been an amazing experience for our team. We’ve had the chance to showcase our demo at Gamescom, where 1,500 enthusiastic gamers played it, finally release our combat gameplay reveal trailer and launch window, and watch the press coverage and excitement roll in.In less than a week, the trailer has received over 400,000 combined views just on YouTube. The response has honestly blown us away. We knew how much we loved this game. Seeing so many of you feel the same way about it is…
- We're going to Gamescom! - 17 July 2026
We’re going to Gamescom next month!For the first time ever, Gate Zero will be at Gamescom in Cologne, Germany from August 26-30 with an audience-facing booth. This is a big deal, as we’ll be showing our game at the world’s largest in-person gaming event, with an attendance of over 300,000!And not only that, we’ll have a brand new demo available to play at the booth, and exclusive giveaways for attendees. If you’ll be there, be sure to stop by Booth E060 in Hall 10.1 to meet some of our devs, collect swag, and test out the game!For those who won’t make it to Gamescom, don’t worry! You will still see our big news including a never-before-seen trailer, in addition to what everyone is waiting for— a launch window for the game!Also, all Kickstarter/Indiegogo backers and past donors to NextGen Bible Media will be given the chance to play the Gamescom demo soon after we get back from the show!…
- Development Update Apr-Jun 2026 - 17 July 2026
This past quarter, all our efforts have been culminating towards a very exciting milestone—Gamescom!We're going to Gamescom next month!For the first time ever, Gate Zero will be at Gamescom in Cologne, Germany from August 26-30 with an audience-facing booth. This is a big deal, as we'll be showing our game at the world's largest in-person gaming event, with an attendance of over 300,000!And not only that, we'll have a brand new demo available to play at the booth, and exclusive giveaways for attendees. If you'll be there, be sure to stop by Booth E060 in Hall 10.1 to meet some of our devs, collect swag, and test out the game!For those who won’t make it to Gamescom, don't worry! You will still see our big news including a never-before-seen trailer, in addition to what everyone is waiting for— a launch window for the game!Also, all Kickstarter/Indiegogo backers and past donors to NextGen…
- Development Update Jan-Mar 2026 - 22 April 2026
This past quarter, much of our work has happened behind the scenes—focused on documentation, systems, and technical details that you may not see, but will experience. Even so, progress has been steady on all fronts, and in this devlog, we’re excited to share some of it with you!Alongside this progress, we’ve also been strengthening our team with new talent and expertise to help realize the vision of Gate Zero.If you're interested in joining our team, check out our open roles here.Design SummitOne of the highlights this past quarter was the design summit, where a good portion of our team met in person for the first time at the Templar Media offices in Alpharetta, GA.It was a monumental week where many of our remote team members could meet and work together in person.We gathered to align on the vision for Gate Zero, surface unidentified challenges, and work through gameplay and process qu…
- Development Update Oct-Dec 2025 - 6 February 2026
First of all, we rounded off the year with the exciting news of Bible X/Gate Zero’s acquisition by video game publisher Templar Media.Templar Media’s shared vision for the game secures the long-term future of Gate Zero and allows us to achieve our original goals at a higher standard and even greater impact, including our upcoming launches on PlayStation 5 and Xbox Series X|S.With 25 years of industry experience, Templar Media provides the stability and resources needed to fulfill—and expand—our original vision, delivering the entertainment-first experience gamers worldwide have been asking for.Gate Zero Acquired by Templar MediaFor Gate Zero, this acquisition means stronger support across the board—higher production quality, expanded resources, and additional experienced talent joining the team to help us deliver the game we’ve always envisioned.Importantly, the game’s creative vision r…
- Our first press demo at Gamescom 2025 was a success! - 14 October 2025
Our first time showing Gate Zero at Gamescom was a whirlwind of excitement. We had a booth in the Business-to-Business section, giving us the chance to share the game with enthusiastic gaming media for the very first time in person.The weeks leading up to the event were filled with hard work and long hours as the whole team worked closely together to prepare a smooth, polished demo that would represent the game at its best.Press attendees could book dedicated timeslots to visit our booth, where lead producer Andy Anderson guided them through a hands-off slice of the game, while director Arve Solli narrated the experience and answered questions along the way.ReceptionThe response was overwhelmingly positive! Journalists were clearly impressed by the game’s unique concept and distinctive art style, and many expressed excitement about seeing its development continue.The feedback was incred…
- Development Update Jun-Sep 2025 - 14 October 2025
This summer has been a really exciting time for us at Gate Zero!It marked the beginning of a fresh chapter as we reintroduced the game after two years of refining and evolving the gameplay experience—with a brand-new gameplay system, exciting new mechanics, a refreshed art style, and an overall boost in quality in every aspect. With an updated marketing strategy to match, we’re excited to finally share more of what we’ve been working on!Here were two of our biggest marketing beats this summer, in case you missed them.New Trailer: Unexpected RevolutionIn July, we released a new trailer showing off a brand new location in the game created with our elevated art standard—Capernaum.Together with the trailer, we also announced that Gate Zero will be coming to consoles—specifically, PlayStation 5 and Xbox Series X/S!Read the full press release here.20 Minutes of Early Gameplay Revealed!All the…
- Watch an Early Gameplay Preview with Dev Commentary! - 28 August 2025
It’s finally here—the same early gameplay demo we showed to press at Gamescom is now available to watch!✅ Brand-new game mechanics ✅ A never-before-seen world ✅ Fresh lore and moreFollow Max as he explores the ancient city of Capernaum, witness a well-known miracle unfold, and get exclusive behind-the-scenes insights from our studio head, Arve Solli.Watch the 20-minute gameplay preview here:
- New Trailer and First Hands-on Demo at Gamescom 2025 - 10 July 2025
New Trailer!Watch our latest trailer for a first look at Capernaum — and a glimpse of something else coming 👀Gamescom 2025Templar Media and Bible X announced today it will be at Gamescom 2025 and they invite press attendees to experience a first look of the Gate Zero alpha demo August 20-22 in Hall 3.2 B-41 / A-40. Please email Danitra Alomia ([email protected]) to book a demo.
- Development Update Feb-May 2025 - 5 June 2025
We’re nearly halfway through 2025 – how time flies!2025 has been an exciting year for us, with progress on every aspect of the game as we move into the polishing phase of our vertical slice. Our goal with the vertical slice is to demonstrate the look, feel and quality of gameplay, art and narrative you can expect in the final product. We’ll be using the vertical slice for testing and as a promotional tool, not least in outreach to the press.We’re also thrilled to share that, in conjunction with our partnership with Templar Media as our publisher, we’ve now teamed up with a professional marketing agency. With their expertise, we’re gearing up to expand Gate Zero’s reach to even more audiences around the world. As we ramp up our marketing efforts towards release, you can expect to see us at major gaming conventions in the coming year!Together with our marketing consultants, we are plannin…
- Prototype Unavailable - 15 May 2025
Thank you to everyone who has been playing our prototype! The response has been overwhelming, and we are so grateful for your interest. It has been nearly two years since the prototype was first uploaded here on Steam, and we have decided that it is time to take it down for now. Development on Gate Zero has progressed significantly since then, and the prototype that you guys have experienced is rather outdated compared to where the game is at now. We look forward to showing you guys more as time progresses! No new demo for now, but we are actively working towards exciting developments!
- Bible X Announces Partnership with Templar Media - 15 May 2025
Moss, Norway – March 14, 2025 – Today, we’re thrilled to announce our partnership with Templar Media, a newly launched video game publisher and media company, to publish Gate Zero, the highly anticipated action/adventure game that transports players to first-century Roman-era Judea. Founded by 25-year game industry veteran John Gibson, Templar Media will focus on releasing content that puts Entertainment First! In an entertainment industry that has stumbled in recent years with alienating customers by putting social agendas ahead of entertainment, Templar Media aims to bring entertaining gamers and viewers back into focus. This aligns perfectly with Bible X’s ambition to bring the Bible to life for a new generation of young people. This collaboration will, among other things, bring Gate Zero to PC, Xbox, and PlayStation platforms, making it accessible to gamers worldwide. THE FUTURE ECH…
- Development Update Dec 2024-Jan 2025 - 13 May 2025
We have successfully entered 2025, looking back on a year filled with prototyping, iterations, and discovering new answers! A huge thank you to everyone who likes, shares, donates, and patiently waits for our Bible video game. We know a lot of you have followed along with us for a long time, and we acknowledge the fact that updates have been sparse, the reason being that we’ve focused on maintaining momentum behind the scenes! Concept art for the time traveling realm As we mentioned in our previous update, we are currently developing a vertical slice of Gate Zero; that is, a selected portion of the game, representing the final look and feel. So, to let you all know what’s really going on behind the scenes, we’ve huddled together with the team leads to gain insight into what’s been done, what’s happening, and what’s coming up. Enjoy our Q&A! ______________________________________________…
- Development Update Sep-Nov 2024 - 3 January 2025
We’ve reached the end of 2024, and we can sum it up as a year of deep, focused work – some of which we’ll be showcasing in our next big milestone: our vertical slice. The vertical slice will feature a small portion of our game that reflects the final version. With many of the core components now in place, we’re excited for what 2025 holds as we head into full-fledged production! Another milestone this quarter is that Friends of BCC Media Inc., doing business as NextGen Bible Media—the nonprofit established to support fundraising for the Gate Zero project—has officially been granted 501(c)(3) status in the US. We’re well on our way with fundraising, having raised ~11% of our budget this year alone. Our team has grown to 30 members, including the NextGen Bible Media admin team. Happy New Year from all of us! We’re incredible grateful for your continued support and patience as we work to c…
- Development Update Jun-Aug 2024 - 18 September 2024
Summer is slowly making its exit, and while things usually slow down during this time, the important work on our game has not stopped, with a good part of our team working hard through the warm months. Here is a look at our progress in the last bit! Art In the past months, we have expanded and strengthened our art team and made significant progress on this front. We have also established collaboration with a team of professionals who have worked on several Assassin’s Creed games, which we hope will take the quality and consistency of our art to the next level. Capernaum Concept Art With the exterior concept art done, we have now moved on to designing the interiors. Concept Art: Rich Building Interior Living Room Concept Art: Rich Building Interior Living Room Concept Art: Residential District Kitchen Capernaum Residential Modular Set As we work on building out Capernaum, we have also de…
- Development Update Mar-May 2024 - 6 June 2024
Time has flown by and although it’s been a quiet few months with fewer updates, our team has been working a lot in the background especially on the game design and programming side, getting the mechanics polished and tightened up so we can create a fun, cohesive and excellent experience for all of you! Here’s a summary of our work and achievements since March in one BIG update! Game Mechanics So far, our team has completed 10 prototyping sprints this year. A sprint is a short, focused period where different design elements are prototyped, tested out and validated before further work is done to incorporate them into the game. Through this process, our development team has iterated on the dialogue system, discovery and meta loop, traversal, time, stealth and combat elements of our game. Yes, you read it right – we’ve experimenting with non-lethal combat mechanics. What do you think about…
- We'll be at the Game Developers Conference! - 9 March 2024
We're looking forward to being at the Game Developers Conference in a week! 🚀 Come meet us at the South Hall, Booth S2026 to check out our video game Gate Zero 🎮✨ We'd love to: 👫 Meet talented game developers interested in joining our project! 🤝 Explore potential partnerships and collaborations within the gaming community 📣 Showcase our unique project merging gaming and faith If you'd like to arrange a meeting, send us an email or schedule a meeting on Swapcard! See you there!
- Development Update Jan-Feb 2024 - 21 February 2024
Hi everyone! It's been a hot minute but here we are with a comprehensive update! First of all, we'd like to announce that we'll be attending the Game Developers Conference (GDC) next month in San Francisco with a Gate Zero booth. If you plan to be there, be sure to stop by and say hi! Research Efforts What's unique – and challenging at the same time – about making a historical video game as compared to a TV series like The Chosen, is that players get to explore locations just as they were. From a geographical point of view, this requires much more research to ensure the map is accurate as you can technically choose to run anywhere you like, while in a TV series, the viewer only sees the locations the camera shoots, and from limited angles at that. We've taken this unique challenge seriously by doing due diligence in research, at the same time being mindful of the balance between histori…
- Development Update Nov-Dec 2023 - 2 January 2024
Happy New Year! Just like that, 2023 is over. The last couple months of 2023 have been busy and eventful for us here at Bible X, with progress being made on all fronts especially art, game design and marketing. Here's an update on what we've been working on! Game Mechanics – Traversal Experimentation In the last update, we announced that we’ve been intensely prototyping and working on improving the game mechanics in Gate Zero. This has been the focus of our design and programming teams for the past few months with one goal: to make the moment-to-moment gameplay so fun that players want to engage with our game again and again. One of the areas we’ve been testing out are traversal actions for the player character. Here’s a clip from a little test of Max using a shepherd’s staff. What do you think? Capernaum Capernaum is a crucial location mentioned multiple times in all four gospels. It i…
- Development Update Sep-Oct 2023 - 18 October 2023
Hi G8-0ers! Here's an update on what we've been working on in the past month. New location We've been busy developing a new location where a lot of the gospel stories take place in: Capernaum. Last month, we completed the concept art: We've now moved on to modelling Capernaum in 3D. Here are some screenshots from a very early First Pass of our Capernaum art development: Game Design Sprints We have entered an intense prototyping phase where the design, animation and programming teams are working on quick iterations to test out new game mechanics to potentially include in Gate Zero. These features are still in the testing phase so we can't show them publicly, but stay tuned! All the feedback you guys have been sending in after playing our prototype here on Steam has been very helpful! Below: What happens when a game dev tries playing around with a new feature but the whole thing backfires…