Sand: A Superfluous Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews37
- Release dateSep 18, 2025
- DeveloperVoided Pixels Studio
- PublisherVoided Pixels Studio
Company pages: Developer: Voided Pixels StudioPublisher: Voided Pixels Studio
Sand: A Superfluous Game Steam news
Sand: A Superfluous Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Superfluous! ... also the upcoming sequel - 22 November 2025
I am still working on addressing all the bugs and issues you have mentioned. Look for an update soon addressing those issues. There are several known issues: no one in the raider town, issues with missions after Anchor Rage gets poisoned, clipping issues, etc. Good news, these are mainly cosmetic issues.For those interested, the game is getting a follow-up, and preliminary progress has begun over on itch.io. The game will continue with E.D.I.E. and her shenanigans. This time in space! Alpha is in a playable form. link to the sequel: https://voidedpixels.itch.io/moon-rocks-and-slimes
- Small Update - 11 October 2025
-Added link to my new alpha game "Moon Rocks and Slimes" -that is a sequel to this game -Bug fix with Steven Farm mission -Noticed raiders in Raider Town aren't spawning (fix incoming)
- Patch 10/1 - 1 October 2025
-bug fix patch -Changed the graphic to remove 'Early Access'
- Released! - 18 September 2025
Out NOW!
- Update 9/13 - Change log - 13 September 2025
CHANGE LOG added pigs as a buildable animal pigs breed if there are two or more close by; they breed fast kill to harvest leather removed robots and added them to the new blueprint system blueprints for the robots are scattered throughout the wasteland; first area lots of bug fixes
- Getting ready for release - 7 September 2025
Probably nothing new for the next two weeks. I am playing through the game from start to finish, marking any bugs and squashing them. The XP is increased (probably too high tbh), but that is pretty much it.
- Almost Time To Release - 3 September 2025
You read that right. I am finally done. There are still a lot of things to do, though. I am doing a complete play-through, and a lot of Steam things are left to do. Also, keys will go out to streamers. If you know any that might be interested in playing my game, let me know.
- Change Log 0.9.0.3 - 22 August 2025
- added big version of water flasks and binoculars - finish the maps for flip flip the forth - mission next - cards added
- Change Log 0.9.0.1 - 20 August 2025
- fixed crash when loading new Anura area - fixed prefab loading error - added story cards - updated background
- Update - patch notes 8/17/25 - 18 August 2025
It has been a while since I posted. I had some medical issues that made it difficult to finish the game. I might post more on this later, but Steam is for game updates, not my health :). I will try to push it through to the end. CHANGE LOG - There are now cards that display an image and text at some key points in the story to add context and flair. Not all cards are in the game. - added some quests for the new faction, the anura - changed/updated the menu - Had to do a bunch of backend stuff to add the cards and other systems I need to fish the game
- Updated Build Tool - 25 March 2025
Fixed issue with the Pre-fab Editor. It shouldn't crash now Added Sword Cave to the map
- Master Blade - 22 February 2025
Added Master Sword Blade Location to map Bug fixes
- Issue with launcher Fixed - 11 September 2024
Fixed an issue with the launcher trying to run Sand_Alpha.exe instead of Sand Alpha.exe
- Build 0.8.13 - Update - 7 September 2024
Change Log 9/6/24 Added the ability to drag out and build floors, walls, and roofs. Did some internal changes to make the game more stable Improved some dev tools to create levels/rooms faster Finished the maze layout, just need to populate it with goodies.
- Update 8/24/24 - 24 August 2024
A button was added to fix/reset maps. Use this if you have bugs; this won't delete important things. Made it so you can only have 2 followers follow you at a time. You can wear the crown to get 3. Slowed down everything that moves (except projectiles) to make the combat feel smoother. See if you like it better. If you hate it let me know. The speed is set to 75% of what it was. Updated a few sprites and fixed some text boxes. I am still working on the next chapter.
- Patch NOTES - 16 August 2024
Hey, it has been a while! Expect some more updates coming up for the third chapter. I am now hard at work making the largest section of the game so far and it is a little more work than I thought it would be. Some of you might know I had some health issues at the beginning of the year and had to pause the actual production of the game (though I was still working through it in my mind (: ), but I am ready to start putting more updates out. I am fine BTW. The section coming out is a large maze complex of interconnected caves. I am also working on the Anura race (frog people), which will inhibit the mountains and irradiated waters. Of course, those who have been around for a while know that art (for me) takes a lot of time. Programming I can do... art is getting faster? Anyway here are some things I remember working on and are in the update: Chairs, beds, and a few other things are now 4-w…
- Sand: A Superfluous Game - EA 0.8.11 - 10 March 2024
Finished missions for Act 2 Added new weapons (MG and Laser Rifle) Re-wrote some backend stuff. Should help me build things quicker. Added a new cave-style roof that turns off lights when entering. Might make this the default for all roofs? Many locations added Improved the AI for rhino enemies. Still need to work on this.
- Initial Update to current Stable Build - 22 September 2023
More coming later but I need to test it. The upcoming build will complete the ACT 2 main story. I will then focus on a few side missions I would like to add before moving on to the 3rd ACT. Thank you all for your patience as I navigate my new family structure :)
- Fixed an issue with church - 28 April 2023
Fixed an issue with the holy relic not appearing in the church.
- Merchants and two 'new' weapons - 27 April 2023
Change Log Added a merchant to the game which is actually a new location. Merchants sell gear. I'll probably also add merchant booths in other places. Added a metal boomerang and bow. More damage and range.
Patch notes and updates
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