- Blood, Sweet & Tears... And lots of it. - 18 August 2025
Almost 5 years ago Matt, Vincent and myself sat down to discuss our plans for our third entertainment title. Fast forwarding to today, and here I am, for the past 7 months, I have been working very hard to get City of Springs to that golden 1.0 version and release it on Steam, Xbox Series, Playstation 5 and Nintendo Switch simultaneously. Needless to say, this game has never been the product of 1 man. Matt, Vincent, Cedric, Daan, Erik, Hasan, Henrian, Iris, Isa, Jeremy, Jos, Julian, Jur, Kevin, Kim, Leander, Lennart, Maaike, Margarita, Marijke, Marlies, Mart, Mitchell, Peter, Rob, Timothy, Tom, Valentine and Wouter, all I can really say is that I think Val captured it perfectly, at some point during City of Springs: "Thank you, to everyone that made this possible." Releasing this game has been a tribute to all of you. For me, it has been a dream come true to create City of Springs, the…
- Patch 3 - This is IT! - 26 June 2025
ːsteamhappyː Alright, this is it people! ːsteamhappyːThe best game update I've ever created! I've been working tirelessly on the game, fixing loads of small bugs, adding stability fixes and improving the gameplay and now it's finally time for you to experience it!Patch 3 (v1.07) notes:Added a FOV Slider!Added roll on fall, Val will now auto roll from medium heights!Improved texture qualityGameplay bug fixes Quest bugfixesGetting rid of pesky memory leaks! Controller improvements Various quality of life improvements Lots of smaller QoL improvements.I'm very happy with patch 3, and as someone who has just played the game for the 1.435.837th time, this was the most fun playthrough yet! ːsteamhappyː Happy playing! Dominic The Naked Dev
- Patch 2 - Upscalers, Performance and Quality! - 15 April 2025
ːsteamhappyː Time for Patch 2 ːsteamhappyː In Patch 2 I've focussed mainly on improving quality & stability! By updating you can expect: Improved visual fidelity Improved texture quality Improved voice acting Fixed various small bugs in quests Various quality of life improvements Overal performance improvements Added Anti-Aliasing & Upscaling options Update to Nvidia DLSS 4 Added Intel XeSS 2 Upscaling Added Qualcomm Snapdragon GSR 2 Upscaling World premiere of the new Arm ASR Upscaling for Unity! As you can see, I've gone haywire with adding upscaling options! When adding the graphical option to select your own prefered upscaler I thought, why not add them all. And if you don't like to use upscalers, you're now able to disable them all together ːsteamhappyː Happy playing! Dominic The Naked Dev
- Patch 1 - Performance Improvements! - 20 February 2025
ːsteamhappyː It's official, the first patch, version 1.05, one of many to come, has been uploaded to Steam! ːsteamhappyː This patch has been focused on performance, performance, performance! So, after updating you can expect: Engine update to Unity 6 Many small quality of life improvements Performance improvements More stable framerates (less frame hitching) Improved shadow quality Improved draw distance Improved loading speeds Improved texture streaming Decreased memory usage Updated to FSR 3.1 Updated to DLSS 3.10 Needless to say, in the past month and a half I’ve only worked on improving the game’s performance, but now I’ve arrived at the edge of the capabilities of the current, so called “renderpipeline”. A few years ago, Unity introduced a new renderpipeline called the “Universal Renderpipeline”, and I in all my wisdom decided NOT to use it back then, because as all things new & Un…
- Last day of Sale! - 14 February 2025
To all of the wislisters out there: Today is the last day that City of Springs is discounted with 15% of!! But I see you all thinking "Will the game be worth the investment?". The short answer is YES! Almost two full weeks after the launch, we're still at a 100% positive review score, which is insane by any standard, I've been told. But if that isn't enough and you want more certainty, you can check out my release livestream, where I play a part of the game, without spoiling too much of the story! Take care and hopefully see you in Riveton! Dominic
- First Patch & 100% POSITIVE review rating! - 7 February 2025
At this very moment, City of Springs has been released for exactly one week and I'm absolutely thrilled to read all the positive reviews that are coming in! -100% POSITIVE! - To all the wishlisters, this is the moment to get the game cheap! However the work has just started and I'm gearing up to release Patch 1 (RC 1.05), with: - Updated to Unity 6 (watch the video at the top for more info on this!) - Many small quality of life improvements - Massive performance improvements - Improved draw distance - Improved loading speeds - Improved texture streaming - Decreased memory usage - Updated to FSR 3.1 - Updated to DLSS 3.10 Just got a few days of Q&A testing left and then I will launch the patch! In the meantime, have fun playing City of Springs! Dominic
- City of Springs has been Launched! - 31 January 2025
City of Springs has been 5 years in the making, it had to survive loads of hurdles through it's (long) development, like, but not limited to, a pandemic, a change of publisher, a CEO stepping down and of course the challenges of having Unity as a game engine! But here it is, and wow, are we proud of what we have accomplished! Of course the game will get a lot of improvements of the coming months, some of them already heavily underway, but creating an open world adventure game like this, with this massive scope and in Unity no less, has been such an insane rollercoaster for us indie game devs. To celebrate it's release I, Dominic - The Naked Dev, the lead developer and now "green behind the ears" publisher of this new Early Access title will be having my debut live on camera, streaming a part of the game with my unfiltered developer commentary of course! Hope to see you in the livestream…
- City of Springs - RELEASE DATE! - 30 December 2024
To all adventurers! It has been a long time coming, but City of Springs will reach your homes on January 31th on 5PM CET! The road has been rocky, and City of Springs had quite a few bumps during its development, but we (The developers) held on tight and are now proud to present the game to you, the gamers who love diving into adventure games! City of Springs will first release in Steam Early Access because we think that while the game is polished and feature complete, we feel that the game is not quite “there” yet and we would love nothing more than to invite you to join the journey of the game’s final development stage! If you’d like to know more about the upcoming plans for City of Springs, please check out this video: If you have any questions or like you get involved in the game don’t hesitate to join my discord server! See you all soon Dominic - The Naked Dev -
- Play the first chapter! - 2 March 2023
Hello everyone! We would like to inform you that a new closed alpha test has started for City of Springs! We’ve worked hard on the game since the last time some of you had the chance of playing it. Now, we got the full first chapter of the game available for you to try and play. From 2 March until 12 March you have the opportunity to participate in this new test. Take your time while playing and of course, enjoy! We can’t wait to hear what you think, positive or negative, so we can make City of Springs the best game possible. If you could provide this form with your feedback after your playtest, that would be greatly appreciated. See you in the City of Springs!
- City of Springs gameplay livestream - 17 June 2022
City of Springs will be showcased in the #Indigo22 livestream. Take a tour through Riveton and meet Val in today's livestream Friday July 17th 11:15-11:45 CEST Twitch:Indigo Showcase ---------------------------------------------------------------------------------------------------------------- Follow City of Springs: Twitter Facebook Instagram YouTube
- Making stealth fun - 20 May 2022
-Matthijs Kramer, Creative Director, Alterego Games. You turn a street corner and stare straight at the back of a big robot. Right past him, you see a valuable Modification chest, with just the parts you need for your next mission. You take a look at your bag of metal scrap, barely half full with gears and sprockets you can use to craft something in combat. Is it enough to go toe-to-toe with the robot? Maybe you should try to sneak past it to get to the chest? Run, when he turns left… Best not to take any chances. Stealthing and combat go hand in hand in City of Springs. Let’s bring you up to speed on City of Springs’ core gameplay! Phase 1 Stealth We knew we wanted to implement stealth in this game and were inspired by the mechanics of the metal gear solid games and the more recent persona 5. In CoS, Stealth will not be the main focus of the game, but it does play a tremendously big ro…
- A brand new indie-adventure title - 21 April 2022
-Matthijs Kramer, Creative Director, Alterego Games. Its 2021… our second adventure game was being prepared for launch, and we had to start thinking about a new project. We knew we wanted to do something in the Adventure Genre, but there’s a million directions to go from there. Do you go with an idea you know will sell well? Do you continue working on a previous project in the form of a sequel? (and there’s been more than one person asking us to make Woven 2) Somehow we ended up developing a gearpunk adventure game where you build a drone army to battle against injustice. What happened? Theme - Gearpunk We usually start with a theme to get us concepting in the right direction. All of us have this shared love for steampunk. Even though some team members, whom I won’t name (dominic), wanted to make a sci-fi space opera, the steampunk love won in the end and we managed to settle on a theme…